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South Korea Metaverse Market Intelligence and Future Growth Dynamics Databook - 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023

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    Report

  • 183 Pages
  • January 2023
  • Region: South Korea
  • TechInsight360
  • ID: 5738842
UP TO OFF until Dec 31st 2024
According to the publisher, the Metaverse industry in South Korea is expected to grow by 43.0% on an annual basis to reach US$5,543.7 million in 2023.

The Metaverse industry is expected to grow steadily over the forecast period, recording a CAGR of 34.2% during 2023-2030. The Metaverse Spend Value in the country will increase from US$3,876.2 million in 2022 to reach US$43,362.1 million by 2030.

Government entities and private corporations both have been spending in the metaverse sector, driving millions of dollars into the development of innovative metaverse projects. Furthermore, with the growing investment and interest in the space, the government has also teased the regulatory framework for the metaverse sector in the country. From the short to medium-term perspective, the publisher expects private and public funding to grow in the virtual space, which will further drive innovation in the South Korean metaverse industry. Overall, the publisher maintains a robust growth outlook for the industry over the next three to four years.

A growing number of South Korean cities are seeking a presence in the metaverse

The government of South Korea has made its intentions clear about the metaverse and the potential of emerging tech. Earlier in 2022, the country announced an investment of US$177.1 million towards the development of the metaverse. The investment is part of the Digital New Deal, under which the Ministry of Science and Information and Communication Technologies plans to support companies operating in the metaverse sector. Along with the national government, a lot of metaverse innovation is also taking place at the city level. For instance,
  • Seoul’s metropolitan government announced that the city plans to build a 3.9 billion won metaverse platform. This innovative platform will allow the locals to access public services in the metaverse.
  • In September 2022, Changwon, the industrial city of South Korea, also announced to build its presence in the metaverse, thereby entering the long list of cities in the country to have shown interest in the virtual worlds.
  • The city is planning to recreate its industrial complex in the metaverse. Through the project, the city is planning to promote businesses and services. A total of 13 billion won is expected to be spent on the development of an industrial complex in the metaverse.
From the short to medium-term perspective, the publisher expects more South Korean cities to enter the space, which will subsequently drive investment in the metaverse market. This will further accelerate the growth of the industry over the next three to four years.

Retail giants are creating a presence in the metaverse to host music festivals and events for customers in South Korea

With consumers demanding innovative experiences for brands and businesses, retailers in the country are looking at emerging technologies such as the metaverse to drive engagement among their shoppers. For instance,
  • In November 2022, Korea Seven, the South Korean operator of global convenience store retailer 7-Eleven, announced the launch of a metaverse platform. The firm launched the virtual store in partnership with South Korean telecom giant SK Telecom. The metaverse platform allows visitors to enjoy music festivals and events, among other things.
In the virtual store, the retail giant has recreated food products such as ramen noodles and beer into chairs, thereby allowing the visitors to sit and consume different types of content. More retailers are expected to create immersive experiences for their customers in the metaverse over the next few years in South Korea.

South Korea-based metaverse platform is targeting sex abuse and exploitation in the virtual world

The growing innovation and the number of metaverse projects launched in South Korea are also attracting the eyes of consumers, especially Gen Z. With the growing adoption of the metaverse platform among South Koreans, firms are entering into a strategic collaboration to protect the youth from sex abuse and exploitation. For instance,
  • In November 2022, Zepeto, the metaverse platform launched by South Korean tech giant Never, announced a strategic collaboration with INHOPE, a global network of hotlines fighting online child abuse. Under the partnership, the two firms will tighten the monitoring technology, while also developing reporting hotline to protect the youth in the country from sex abuse and exploitation.
  • The metaverse platform has a strong user base of 20 million, most of which are from South Korea, China, and Japan. The platform is also gaining a strong presence in Brazil. Over the next few quarters, the firm is also planning to further expand its global footprint, thereby taking the competition to leading corporations such as Meta and Roblox.
In South Korea and other markets, where the firm is operational, Zepeto earns revenue by providing its users the ability to customize their avatars. Over the last few years, the platform has also forged alliances with leading consumer-focused brands such as Adidas, Nike, Raphe Lauren, Gucci, and Bulgaria, among several others.

This report provides a comprehensive view of the size, and dynamics of the metaverse industry in South Korea along with market trends covering over 100 KPIs. It details market opportunities across key sectors - retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. It provides analysis in terms of business spend as well as consumer spend.
  • Business spend: Market estimates and forecasts to assess opportunities by business spend on metaverse by sector, application/use cases, technology, and platform.
  • Consumer spend: Breaks down consumer spend on metaverse by key component segments such as append on e-commerce, NFT purchase, by devices, and hardware devices to provide detailed assessment across the metaverse industry.
  • NFT industry segments: Provides value, volume, and average value per transaction across 7 key assets in the NFT market. This includes collectibles and art, real estate, sports, utility, gaming, fashion and luxury, and others.

Scope

This report provides a detailed data-driven analysis of metaverse industry, covering a range of segments and highlighting growth areas across verticals. With over 100 KPIs at the country level, this report provides a comprehensive understanding of metaverse market dynamics. In addition, it provides a comprehensive understanding of NFT market dynamics and future forecasts.

South Korea Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators

  • Total Spend Value Trend Analysis
  • Business Spend Value Trend Analysis
  • Consumer Spend Value Trend Analysis

South Korea Metaverse - Business Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other

South Korea Business Spend on Metaverse by Use Case/Application, 2021-2030

  • Retail (Marketing & Advertising, Commerce, Operations & Training)
  • Technology & Telecommunications (Marketing & Advertising, Commerce, Operations & Training)
  • Financial Services (Marketing & Advertising, Commerce, Operations & Training)
  • Manufacturing (Marketing & Advertising, Commerce, Operations & Training]
  • Travel and Hospitality (Marketing & Advertising, Commerce, Operations & Training)
  • Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
  • Training & Education (Marketing & Advertising, Commerce, Operations & Training)
  • Real Estate (Marketing & Advertising, Commerce, Operations & Training)
  • Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
  • Other (Marketing & Advertising, Commerce, Operations & Training)

South Korea NFT Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other Industry

South Korea Business Spend on Metaverse by Technology

  • By Technology
  • Retail Industry
  • Technology & Telecommunications
  • Financial Services
  • Manufacturing Industry
  • Travel and Hospitality
  • Media & Entertainment
  • Training & Education
  • Real Estate
  • Health & Wellness
  • Other

South Korea Spend on Metaverse by Platform

  • Desktop
  • Mobile
  • Headset

South Korea Ecommerce Spend on Metaverse by Sector (Gross Merchandise Value), 2021-2030

  • Retail Shopping
  • Travel and Hospitality
  • Online Food Service
  • Media & Entertainment
  • Health & Wellness
  • Technology Products & Services
  • Other Industries

South Korea NFT Market Size and Future Growth Dynamics by Key Performance Indicators

NFT -Total Sales Spend Value Trend Analysis, 2021-2030

NFT - Total Sales Spend Volume Trend Analysis, 2021-2030

NFT - Average Value Per Transaction Trend Analysis, 2021-2030

South Korea NFT Market Size and Forecast by Key Assets, 2021-2030

NFT Collectibles and Art Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Real Estate Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Sports Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Gaming Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Utility Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Fashion and Luxury Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

Other Assets Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

South Korea Consumer Spend on Metaverse by Device, 2021-2030

  • Desktop
  • Mobile
  • Digital Gadgets

South Korea Consumer Spend on Metaverse by Hardware Devices, 2021-2030

  • AR (Augmented Reality)
  • VR (Virtual Reality)
  • MR (Mixed Reality)

Reasons to buy

  • In-depth Understanding of Metaverse Market Dynamics: Understand market opportunities and key trends along with forecast (2021-2030). Understand market dynamics through essential KPIs such as business and consumer spend.
  • Vertical Insights and Use Cases: Get market dynamics through business spend by sector across the retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness.
  • Develop Market-Specific Strategies: Identify growth segments and target specific opportunities to formulate a strategy; assess market-specific key trends, drivers, and risks in the metaverse and NFT market to help stakeholders build profitable strategies.
  • Get Insights into NFT Market Size and Forecast by Key Assets: Collectibles and art, real estate, gaming, sports, utility, fashion & others.
  • Consumer Spend on Metaverse: Get a market evaluation based on in-depth information obtained from metaverse spend on e-commerce, NFT purchase, and device & hardware devices.

Table of Contents

1. About this Report
1.1. Summary
1.2. Methodology
1.3. Metaverse Definitions
1.4. Disclaimer
2. South Korea Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
2.1. South Korea Metaverse - Total Spend Value Trend Analysis, 2021 - 2030
2.2. South Korea Metaverse - Business Spend Value Trend Analysis, 2021 - 2030
2.3. South Korea Metaverse - Consumer Spend Value Trend Analysis, 2021 - 2030
3. South Korea Metaverse - Business Spend by Sector Value Trend Analysis, 2021 - 2030
3.1. Business Spend Snapshot by Sector - Market Share Analysis
3.2. South Korea Retail Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.3. South Korea Technology & Telecommunications Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.4. South Korea Financial Services Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.5. South Korea Manufacturing Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.6. South Korea Travel and Hospitality Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.7. South Korea Media & Entertainment Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.8. South Korea Training & Education Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.9. South Korea Real Estate Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.10. South Korea Health & Wellness Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.11. South Korea Other Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
4. South Korea Total Business Spend on Metaverse by Use Case / Application, 2021 - 2030
4.1. Business Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.1.1. Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.1.2. Commerce Metaverse Spend Analysis, 2021 - 2030
4.1.3. Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.2. South Korea Retail Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.2.1. Retail Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis, 2021 - 2030
4.2.2. Retail Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.2.3. Retail Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.2.4. Retail Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.3. South Korea Technology & Telecommunications Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.3.1. Technology & Telecommunications Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.3.2. Technology & Telecommunications Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.3.3. Technology & Telecommunications Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.3.4. Technology & Telecommunications Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.4. South Korea Financial Services Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.4.1. Financial Services Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.4.2. Financial Services Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.4.3. Financial Services Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.4.4. Financial Services Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.5. South Korea Manufacturing Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.5.1. Manufacturing Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.5.2. Manufacturing Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.5.3. Manufacturing Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.5.4. Manufacturing Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.6. South Korea Travel and Hospitality Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.6.1. Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.6.2. Travel and Hospitality Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.6.3. Travel and Hospitality Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.6.4. Travel and Hospitality Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.7. South Korea Media & Entertainment Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.7.1. Media & Entertainment Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.7.2. Media & Entertainment Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.7.3. Media & Entertainment Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.7.4. Media & Entertainment Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.8. South Korea Training & Education Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.8.1. Training & Education Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.8.2. Training & Education Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.8.3. Training & Education Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.8.4. Training & Education Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.9. South Korea Real Estate Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.9.1. Real Estate Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.9.2. Real Estate Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.9.3. Real Estate Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.9.4. Real Estate Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.10. South Korea Health & Wellness Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.10.1. Health & Wellness Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.10.2. Health & Wellness Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.10.3. Health & Wellness Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.10.4. Health & Wellness Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.11. South Korea Other Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.11.1. Other Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.11.2. Other Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.11.3. Other Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.11.4. Other Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
5. South Korea Business NFT Spend by Sector Trend Analysis, 2021 - 2030
5.1. NFT Business Spend Snapshot by Sector - Market Share Analysis
5.2. South Korea Retail Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.3. South Korea Technology & Telecommunications Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.4. South Korea Financial Services Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.5. South Korea Manufacturing Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.6. South Korea Travel and Hospitality Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.7. South Korea Media & Entertainment Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.8. South Korea Training & Education Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.9. South Korea Real Estate Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.10. South Korea Health & Wellness Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.11. South Korea Other Industry NFT Spend - Value Trend Analysis, 2021 - 2030
6. South Korea Total Business Spend on Metaverse by Technology, 2021 - 2030
6.1. Business Spend Snapshot by Technology - Market Share Analysis
6.1.1. Metaverse Spend Analysis by Devices & Displays, 2021 - 2030
6.1.2. Metaverse Spend Analysis by Application Development & Integration, 2021 - 2030
6.1.3. Metaverse Spend Analysis by Technology & Strategy Consulting, 2021 - 2030
6.2. South Korea Retail Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.2.1. Retail Sector Spend Snapshot by Technology - Market Share Analysis
6.2.2. Metaverse Spend Analysis by Devices & Displays in Retail Sector, 2021 - 2030
6.2.3. Metaverse Spend Analysis by Application Development & Integration in Retail Sector, 2021 - 2030
6.2.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Retail Sector, 2021 - 2030
6.3. South Korea Technology & Telecommunications Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.3.1. Technology & Telecommunications Sector Spend Snapshot by Technology - Market Share Analysis
6.3.2. Metaverse Spend Analysis by Devices & Displays in Technology & Telecommunications Sector, 2021 - 2030
6.3.3. Metaverse Spend Analysis by Application Development & Integration in Technology & Telecommunications Sector, 2021 - 2030
6.3.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Technology & Telecommunications Sector, 2021 - 2030
6.4. South Korea Financial Services Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.4.1. Financial Services Sector Spend Snapshot by Technology - Market Share Analysis
6.4.2. Metaverse Spend Analysis by Devices & Displays in Financial Services Sector, 2021 - 2030
6.4.3. Metaverse Spend Analysis by Application Development & Integration in Financial Services Sector, 2021 - 2030
6.4.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Financial Services Sector, 2021 - 2030
6.5. South Korea Manufacturing Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.5.1. Manufacturing Sector Spend Snapshot by Technology - Market Share Analysis
6.5.2. Metaverse Spend Analysis by Devices & Displays in Manufacturing Sector, 2021 - 2030
6.5.3. Metaverse Spend Analysis by Application Development & Integration in Manufacturing Sector, 2021 - 2030
6.5.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Manufacturing Sector, 2021 - 2030
6.6. South Korea Travel and Hospitality Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.6.1. Travel and Hospitality Sector Spend Snapshot by Technology - Market Share Analysis
6.6.2. Metaverse Spend Analysis by Devices & Displays in Travel and Hospitality Sector, 2021 - 2030
6.6.3. Metaverse Spend Analysis by Application Development & Integration in Travel and Hospitality Sector, 2021 - 2030
6.6.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Travel and Hospitality Sector, 2021 - 2030
6.7. South Korea Media & Entertainment Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.7.1. Media & Entertainment Sector Spend Snapshot by Technology - Market Share Analysis
6.7.2. Metaverse Spend Analysis by Devices & Displays in Media & Entertainment Sector, 2021 - 2030
6.7.3. Metaverse Spend Analysis by Application Development & Integration in Media & Entertainment Sector, 2021 - 2030
6.7.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Media & Entertainment Sector, 2021 - 2030
6.8. South Korea Training & Education Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.8.1. Training & Education Sector Spend Snapshot by Technology - Market Share Analysis
6.8.2. Metaverse Spend Analysis by Devices & Displays in Training & Education Sector, 2021 - 2030
6.8.3. Metaverse Spend Analysis by Application Development & Integration in Training & Education Sector, 2021 - 2030
6.8.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Training & Education Sector, 2021 - 2030
6.9. South Korea Real Estate Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.9.1. Real Estate Sector Spend Snapshot by Technology - Market Share Analysis
6.9.2. Metaverse Spend Analysis by Devices & Displays in Real Estate Sector, 2021 - 2030
6.9.3. Metaverse Spend Analysis by Application Development & Integration in Real Estate Sector, 2021 - 2030
6.9.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Real Estate Sector, 2021 - 2030
6.10. South Korea Health & Wellness Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.10.1. Health & Wellness Sector Spend Snapshot by Technology - Market Share Analysis
6.10.2. Metaverse Spend Analysis by Devices & Displays in Health & Wellness Sector, 2021 - 2030
6.10.3. Metaverse Spend Analysis by Application Development & Integration in Health & Wellness Sector, 2021 - 2030
6.10.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Health & Wellness Sector, 2021 - 2030
6.11. South Korea Other Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.11.1. Other Sector Spend Snapshot by Technology - Market Share Analysis
6.11.2. Metaverse Spend Analysis by Devices & Displays in Other Sector, 2021 - 2030
6.11.3. Metaverse Spend Analysis by Application Development & Integration in Other Sector, 2021 - 2030
6.11.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Other Sector, 2021 - 2030
7. South Korea Business Spend on Metaverse by Platforms, 2021 - 2030
7.1. Business Spend Snapshot by Platforms - Market Share Analysis
7.2. Metaverse Spend Analysis by Desktop, 2021 - 2030
7.3. Metaverse Spend Analysis by Mobile, 2021 - 2030
7.4. Metaverse Spend Analysis by Headsets/Gadgets, 2021 - 2030
8. South Korea Ecommerce Spend on Metaverse by Sector, 2021 - 2030
8.1. Ecommerce Spend on Metaverse Snapshot by Sector - Market Share Analysis
8.2. South Korea Metaverse Retail Shopping - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.3. South Korea Metaverse Travel and Hospitality - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.4. South Korea Metaverse Online Food Service - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.5. South Korea Metaverse Media & Entertainment - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.6. South Korea Metaverse Health & Wellness - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.7. South Korea Metaverse Technology Products & Services - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.8. South Korea Metaverse Other Industries - Gross Merchandise Value Trend Analysis, 2021 - 2030
9. South Korea NFT Market Size and Future Growth Dynamics by Key Performance Indicators
9.1. South Korea NFT - Spend Value Trend Analysis, 2021 - 2030
9.2. South Korea NFT - Spend Volume Trend Analysis, 2021 - 2030
9.3. South Korea NFT - Average Value Per Transaction Trend Analysis, 2021 - 2030
10. South Korea NFT Market Size and Forecast by Key Assets
10.1. South Korea NFT Market Share by Key Assets (%), 2022
10.2. South Korea NFT Collectibles and Art Trend Analysis, 2021 - 2030
10.2.1. South Korea NFT Collectibles and Art - Spend Value Trend Analysis, 2021 - 2030
10.2.2. South Korea NFT Collectibles and Art - Spend Volume Trend Analysis, 2021 - 2030
10.2.3. South Korea NFT Collectibles and Art - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.3. South Korea NFT Real Estate Trend Analysis, 2021 - 2030
10.3.1. South Korea NFT Real Estate - Spend Value Trend Analysis, 2021 - 2030
10.3.2. South Korea NFT Real Estate - Spend Volume Trend Analysis, 2021 - 2030
10.3.3. South Korea NFT Real Estate - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.4. South Korea NFT Sports Trend Analysis, 2021 - 2030
10.4.1. South Korea NFT Sports - Spend Value Trend Analysis, 2021 - 2030
10.4.2. South Korea NFT Sports - Spend Volume Trend Analysis, 2021 - 2030
10.4.3. South Korea NFT Sports - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.5. South Korea NFT Gaming Trend Analysis, 2021 - 2030
10.5.1. South Korea NFT Gaming - Spend Value Trend Analysis, 2021 - 2030
10.5.2. South Korea NFT Gaming - Spend Volume Trend Analysis, 2021 - 2030
10.5.3. South Korea NFT Gaming - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.6. South Korea NFT Utility Trend Analysis, 2021 - 2030
10.6.1. South Korea NFT Utility - Spend Value Trend Analysis, 2021 - 2030
10.6.2. South Korea NFT Utility - Spend Volume Trend Analysis, 2021 - 2030
10.6.3. South Korea NFT Utility - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.7. South Korea NFT Fashion and Luxury Trend Analysis, 2021 - 2030
10.7.1. South Korea NFT Fashion and Luxury - Spend Value Trend Analysis, 2021 - 2030
10.7.2. South Korea NFT Fashion and Luxury - Spend Volume Trend Analysis, 2021 - 2030
10.7.3. South Korea NFT Fashion and Luxury - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.8. South Korea NFT Other Assets Trend Analysis, 2021 - 2030
10.8.1. South Korea NFT Other Assets - Spend Value Trend Analysis, 2021 - 2030
10.8.2. South Korea NFT Other Assets - Spend Volume Trend Analysis, 2021 - 2030
10.8.3. South Korea NFT Other Assets - Average Value Per Transaction Trend Analysis, 2021 - 2030
11. South Korea Consumer Spend on Metaverse by Device Trend Analysis, 2021-2030
11.1. Consumer Spend Snapshot by Devices - Market Share Analysis
11.2. South Korea Consumer Spend by Desktop Trend Value Analysis, 2021 - 2030
11.3. South Korea Consumer Spend by Mobile Trend Value Analysis, 2021 - 2030
11.4. South Korea Consumer Spend by Digital Gadgets Trend Value Analysis, 2021 - 2030
12. South Korea Consumer Spend on Metaverse by Hardware Devices
12.1. Consumer Spend Snapshot by Hardware Devices - Market Share Analysis
12.2. South Korea Metaverse - Consumer Spend Value by Augmented Reality Devices, 2021 - 2030
12.3. South Korea Metaverse - Consumer Spend Value by Virtual Reality Devices, 2021 - 2030
12.4. South Korea Metaverse - Consumer Spend Value by Mixed Reality Devices, 2021 - 2030
13. Further Reading
13.1. About the Publisher

Table Information