Rise in investments in AR and VR in Manufacturing and the increase in government initiatives for driving the adoption are driving the growth of the market. In addition, the cost-efficient benefits of augmented and virtual reality-based solutions in manufacturing are fueling the growth of augmented and virtual reality in manufacturing market. However, the high investment required in setting up AR and VR in manufacturing and concerns regarding security and privacy issues associated with AR limit the growth of this market. Conversely, the rise in digitalization in the manufacturing industry is anticipated to provide numerous opportunities for the expansion of the market during the forecast period.
The global augmented and virtual reality in manufacturing market is segmented into component, technology, organization size, application, and region. Depending on the component, the market is divided into hardware, software, and services. By technology, it is divided into augmented reality and virtual reality. Based on organization size, it is categorized into large enterprises and small & medium-sized enterprises. Based on application, it is bifurcated into product design and development, safety & training, and maintenance & repair. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global augmented and virtual reality in manufacturing market is dominated by key players such as EON Reality, Inc., ESI Group, Google LLC, Kaon Interactive Inc., Microsoft Corporation, NOVAC Technology Solutions, Samsung Group, SkillReal, Vuzix Corporation, and Worldviz, Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.
KEY BENEFITS FOR STAKEHOLDERS
- The study provides an in-depth analysis of the global augmented and virtual reality in manufacturing market forecast along with the current & future trends to explain the imminent investment pockets.
- information about key drivers, restraints, & opportunities and their impact analysis on global augmented and virtual reality in manufacturing market trends is provided in the report.
- Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
- The quantitative analysis of the market from 2022 to 2031 is provided to determine the market potential.
Key Market Segments
By Technology
- Augmented Reality
- Virtual Reality
By Component
- Hardware
- Software
- Services
By Organization Size
- Large Enterprises
- Small and Medium-sized Enterprises
By Application
- Product Design and Development
- Safety and Training
- Maintenance and Repair
By Region
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players
- Vuzix Corporation
- EON Reality, Inc.
- Worldviz, Inc.
- ESI Group
- Kaon Interactive Inc.
- SkillReal
- Samsung Group
- Google LLC
- Microsoft Corporation
- NOVAC Technology Solutions
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Table of Contents
CHAPTER 1: INTRODUCTION1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key findings of the study
2.2. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Rise in Investments on AR and VR in Manufacturing
3.4.1.2. Increase in government initiatives for driving the adoption
3.4.1.3. Cost-efficient benefits of augmented and virtual reality-based solutions in manufacturing
3.4.2. Restraints
3.4.2.1. High investment required in setting up AR and VR in Manufacturing
3.4.2.2. Concerns regarding security and privacy issues associated with AR
3.4.3. Opportunities
3.4.3.1. Rise in digitalization in the manufacturing industry
3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: AUGMENTED AND VIRTUAL REALITY IN MANUFACTURING MARKET, BY COMPONENT
4.1 Overview
4.1.1 Market size and forecast
4.2. Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market share analysis by country
4.3. Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market share analysis by country
4.4. Services
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market share analysis by country
CHAPTER 5: AUGMENTED AND VIRTUAL REALITY IN MANUFACTURING MARKET, BY TECHNOLOGY
5.1 Overview
5.1.1 Market size and forecast
5.2. Augmented Reality
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market share analysis by country
5.3. Virtual Reality
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market share analysis by country
CHAPTER 6: AUGMENTED AND VIRTUAL REALITY IN MANUFACTURING MARKET, BY ORGANIZATION SIZE
6.1 Overview
6.1.1 Market size and forecast
6.2. Large Enterprises
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market share analysis by country
6.3. Small and Medium-sized Enterprises
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market share analysis by country
CHAPTER 7: AUGMENTED AND VIRTUAL REALITY IN MANUFACTURING MARKET, BY APPLICATION
7.1 Overview
7.1.1 Market size and forecast
7.2. Product Design and Development
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market share analysis by country
7.3. Safety and Training
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market share analysis by country
7.4. Maintenance and Repair
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market share analysis by country
CHAPTER 8: AUGMENTED AND VIRTUAL REALITY IN MANUFACTURING MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Component
8.2.3 North America Market size and forecast, by Technology
8.2.4 North America Market size and forecast, by Organization Size
8.2.5 North America Market size and forecast, by Application
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Key market trends, growth factors and opportunities
8.2.6.1.2 Market size and forecast, by Component
8.2.6.1.3 Market size and forecast, by Technology
8.2.6.1.4 Market size and forecast, by Organization Size
8.2.6.1.5 Market size and forecast, by Application
8.2.6.2 Canada
8.2.6.2.1 Key market trends, growth factors and opportunities
8.2.6.2.2 Market size and forecast, by Component
8.2.6.2.3 Market size and forecast, by Technology
8.2.6.2.4 Market size and forecast, by Organization Size
8.2.6.2.5 Market size and forecast, by Application
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Component
8.3.3 Europe Market size and forecast, by Technology
8.3.4 Europe Market size and forecast, by Organization Size
8.3.5 Europe Market size and forecast, by Application
8.3.6 Europe Market size and forecast, by country
8.3.6.1 UK
8.3.6.1.1 Key market trends, growth factors and opportunities
8.3.6.1.2 Market size and forecast, by Component
8.3.6.1.3 Market size and forecast, by Technology
8.3.6.1.4 Market size and forecast, by Organization Size
8.3.6.1.5 Market size and forecast, by Application
8.3.6.2 Germany
8.3.6.2.1 Key market trends, growth factors and opportunities
8.3.6.2.2 Market size and forecast, by Component
8.3.6.2.3 Market size and forecast, by Technology
8.3.6.2.4 Market size and forecast, by Organization Size
8.3.6.2.5 Market size and forecast, by Application
8.3.6.3 France
8.3.6.3.1 Key market trends, growth factors and opportunities
8.3.6.3.2 Market size and forecast, by Component
8.3.6.3.3 Market size and forecast, by Technology
8.3.6.3.4 Market size and forecast, by Organization Size
8.3.6.3.5 Market size and forecast, by Application
8.3.6.4 Italy
8.3.6.4.1 Key market trends, growth factors and opportunities
8.3.6.4.2 Market size and forecast, by Component
8.3.6.4.3 Market size and forecast, by Technology
8.3.6.4.4 Market size and forecast, by Organization Size
8.3.6.4.5 Market size and forecast, by Application
8.3.6.5 Spain
8.3.6.5.1 Key market trends, growth factors and opportunities
8.3.6.5.2 Market size and forecast, by Component
8.3.6.5.3 Market size and forecast, by Technology
8.3.6.5.4 Market size and forecast, by Organization Size
8.3.6.5.5 Market size and forecast, by Application
8.3.6.6 Rest of Europe
8.3.6.6.1 Key market trends, growth factors and opportunities
8.3.6.6.2 Market size and forecast, by Component
8.3.6.6.3 Market size and forecast, by Technology
8.3.6.6.4 Market size and forecast, by Organization Size
8.3.6.6.5 Market size and forecast, by Application
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Component
8.4.3 Asia-Pacific Market size and forecast, by Technology
8.4.4 Asia-Pacific Market size and forecast, by Organization Size
8.4.5 Asia-Pacific Market size and forecast, by Application
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Key market trends, growth factors and opportunities
8.4.6.1.2 Market size and forecast, by Component
8.4.6.1.3 Market size and forecast, by Technology
8.4.6.1.4 Market size and forecast, by Organization Size
8.4.6.1.5 Market size and forecast, by Application
8.4.6.2 India
8.4.6.2.1 Key market trends, growth factors and opportunities
8.4.6.2.2 Market size and forecast, by Component
8.4.6.2.3 Market size and forecast, by Technology
8.4.6.2.4 Market size and forecast, by Organization Size
8.4.6.2.5 Market size and forecast, by Application
8.4.6.3 Japan
8.4.6.3.1 Key market trends, growth factors and opportunities
8.4.6.3.2 Market size and forecast, by Component
8.4.6.3.3 Market size and forecast, by Technology
8.4.6.3.4 Market size and forecast, by Organization Size
8.4.6.3.5 Market size and forecast, by Application
8.4.6.4 Australia
8.4.6.4.1 Key market trends, growth factors and opportunities
8.4.6.4.2 Market size and forecast, by Component
8.4.6.4.3 Market size and forecast, by Technology
8.4.6.4.4 Market size and forecast, by Organization Size
8.4.6.4.5 Market size and forecast, by Application
8.4.6.5 South Korea
8.4.6.5.1 Key market trends, growth factors and opportunities
8.4.6.5.2 Market size and forecast, by Component
8.4.6.5.3 Market size and forecast, by Technology
8.4.6.5.4 Market size and forecast, by Organization Size
8.4.6.5.5 Market size and forecast, by Application
8.4.6.6 Rest of Asia-Pacific
8.4.6.6.1 Key market trends, growth factors and opportunities
8.4.6.6.2 Market size and forecast, by Component
8.4.6.6.3 Market size and forecast, by Technology
8.4.6.6.4 Market size and forecast, by Organization Size
8.4.6.6.5 Market size and forecast, by Application
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Component
8.5.3 LAMEA Market size and forecast, by Technology
8.5.4 LAMEA Market size and forecast, by Organization Size
8.5.5 LAMEA Market size and forecast, by Application
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Latin America
8.5.6.1.1 Key market trends, growth factors and opportunities
8.5.6.1.2 Market size and forecast, by Component
8.5.6.1.3 Market size and forecast, by Technology
8.5.6.1.4 Market size and forecast, by Organization Size
8.5.6.1.5 Market size and forecast, by Application
8.5.6.2 Middle East
8.5.6.2.1 Key market trends, growth factors and opportunities
8.5.6.2.2 Market size and forecast, by Component
8.5.6.2.3 Market size and forecast, by Technology
8.5.6.2.4 Market size and forecast, by Organization Size
8.5.6.2.5 Market size and forecast, by Application
8.5.6.3 Africa
8.5.6.3.1 Key market trends, growth factors and opportunities
8.5.6.3.2 Market size and forecast, by Component
8.5.6.3.3 Market size and forecast, by Technology
8.5.6.3.4 Market size and forecast, by Organization Size
8.5.6.3.5 Market size and forecast, by Application
CHAPTER 9: COMPETITIVE LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Top player positioning, 2021
CHAPTER 10: COMPANY PROFILES
10.1 Vuzix Corporation
10.1.1 Company overview
10.1.2 Key Executives
10.1.3 Company snapshot
10.1.4 Operating business segments
10.1.5 Product portfolio
10.1.6 Business performance
10.1.7 Key strategic moves and developments
10.2 EON Reality, Inc.
10.2.1 Company overview
10.2.2 Key Executives
10.2.3 Company snapshot
10.2.4 Operating business segments
10.2.5 Product portfolio
10.2.6 Business performance
10.2.7 Key strategic moves and developments
10.3 Worldviz, Inc.
10.3.1 Company overview
10.3.2 Key Executives
10.3.3 Company snapshot
10.3.4 Operating business segments
10.3.5 Product portfolio
10.3.6 Business performance
10.3.7 Key strategic moves and developments
10.4 ESI Group
10.4.1 Company overview
10.4.2 Key Executives
10.4.3 Company snapshot
10.4.4 Operating business segments
10.4.5 Product portfolio
10.4.6 Business performance
10.4.7 Key strategic moves and developments
10.5 Kaon Interactive Inc.
10.5.1 Company overview
10.5.2 Key Executives
10.5.3 Company snapshot
10.5.4 Operating business segments
10.5.5 Product portfolio
10.5.6 Business performance
10.5.7 Key strategic moves and developments
10.6 SkillReal
10.6.1 Company overview
10.6.2 Key Executives
10.6.3 Company snapshot
10.6.4 Operating business segments
10.6.5 Product portfolio
10.6.6 Business performance
10.6.7 Key strategic moves and developments
10.7 Samsung Group
10.7.1 Company overview
10.7.2 Key Executives
10.7.3 Company snapshot
10.7.4 Operating business segments
10.7.5 Product portfolio
10.7.6 Business performance
10.7.7 Key strategic moves and developments
10.8 Google LLC
10.8.1 Company overview
10.8.2 Key Executives
10.8.3 Company snapshot
10.8.4 Operating business segments
10.8.5 Product portfolio
10.8.6 Business performance
10.8.7 Key strategic moves and developments
10.9 Microsoft Corporation
10.9.1 Company overview
10.9.2 Key Executives
10.9.3 Company snapshot
10.9.4 Operating business segments
10.9.5 Product portfolio
10.9.6 Business performance
10.9.7 Key strategic moves and developments
10.10 NOVAC Technology Solutions
10.10.1 Company overview
10.10.2 Key Executives
10.10.3 Company snapshot
10.10.4 Operating business segments
10.10.5 Product portfolio
10.10.6 Business performance
10.10.7 Key strategic moves and developments
List of Tables
Table 1. Global Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 2. Augmented and Virtual Reality in Manufacturing Market for Hardware, by Region, 2021-2031 (Revenue, $Million)
Table 3. Augmented and Virtual Reality in Manufacturing Market for Software, by Region, 2021-2031 (Revenue, $Million)
Table 4. Augmented and Virtual Reality in Manufacturing Market for Services, by Region, 2021-2031 (Revenue, $Million)
Table 5. Global Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 6. Augmented and Virtual Reality in Manufacturing Market for Augmented Reality, by Region, 2021-2031 (Revenue, $Million)
Table 7. Augmented and Virtual Reality in Manufacturing Market for Virtual Reality, by Region, 2021-2031 (Revenue, $Million)
Table 8. Global Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 9. Augmented and Virtual Reality in Manufacturing Market for Large Enterprises, by Region, 2021-2031 (Revenue, $Million)
Table 10. Augmented and Virtual Reality in Manufacturing Market for Small and Medium-Sized Enterprises, by Region, 2021-2031 (Revenue, $Million)
Table 11. Global Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 12. Augmented and Virtual Reality in Manufacturing Market for Product Design and Development, by Region, 2021-2031 (Revenue, $Million)
Table 13. Augmented and Virtual Reality in Manufacturing Market for Safety and Training, by Region, 2021-2031 (Revenue, $Million)
Table 14. Augmented and Virtual Reality in Manufacturing Market for Maintenance and Repair, by Region, 2021-2031 (Revenue, $Million)
Table 15. Augmented and Virtual Reality in Manufacturing Market, by Region, 2021-2031 (Revenue, $Million)
Table 16. North America Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 17. North America Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 18. North America Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 19. North America Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 20. North America Augmented and Virtual Reality in Manufacturing Market, by Country, 2021-2031 (Revenue, $Million)
Table 21. U.S. Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 22. U.S. Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 23. U.S. Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 24. U.S. Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 25. Canada Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 26. Canada Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 27. Canada Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 28. Canada Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 29. Europe Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 30. Europe Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 31. Europe Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 32. Europe Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 33. Europe Augmented and Virtual Reality in Manufacturing Market, by Country, 2021-2031 (Revenue, $Million)
Table 34. UK Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 35. UK Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 36. UK Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 37. UK Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 38. Germany Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 39. Germany Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 40. Germany Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 41. Germany Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 42. France Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 43. France Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 44. France Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 45. France Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 46. Italy Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 47. Italy Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 48. Italy Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 49. Italy Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 50. Spain Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 51. Spain Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 52. Spain Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 53. Spain Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 54. Rest of Europe Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 55. Rest of Europe Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 56. Rest of Europe Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 57. Rest of Europe Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 58. Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 59. Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 60. Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 61. Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 62. Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Country, 2021-2031 (Revenue, $Million)
Table 63. China Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 64. China Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 65. China Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 66. China Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 67. India Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 68. India Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 69. India Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 70. India Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 71. Japan Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 72. Japan Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 73. Japan Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 74. Japan Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 75. Australia Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 76. Australia Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 77. Australia Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 78. Australia Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 79. South Korea Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 80. South Korea Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 81. South Korea Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 82. South Korea Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 83. Rest of Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 84. Rest of Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 85. Rest of Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 86. Rest of Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 87. LAMEA Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 88. LAMEA Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 89. LAMEA Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 90. LAMEA Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 91. LAMEA Augmented and Virtual Reality in Manufacturing Market, by Country, 2021-2031 (Revenue, $Million)
Table 92. Latin America Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 93. Latin America Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 94. Latin America Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 95. Latin America Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 96. Middle East Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 97. Middle East Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 98. Middle East Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 99. Middle East Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 100. Africa Augmented and Virtual Reality in Manufacturing Market, by Component, 2021-2031 (Revenue, $Million)
Table 101. Africa Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 102. Africa Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021-2031 (Revenue, $Million)
Table 103. Africa Augmented and Virtual Reality in Manufacturing Market, by Application, 2021-2031 (Revenue, $Million)
Table 104. Vuzix Corporation: Key Executives
Table 105. Vuzix Corporation: Company Snapshot
Table 106. Vuzix Corporation: Operating Segments
Table 107. Vuzix Corporation: Product Portfolio
Table 108. Vuzix Corporation: Net Sales
Table 109. Vuzix Corporation: Key Stratergies
Table 110. Eon Reality, Inc.: Key Executives
Table 111. Eon Reality, Inc.: Company Snapshot
Table 112. Eon Reality, Inc.: Operating Segments
Table 113. Eon Reality, Inc.: Product Portfolio
Table 114. Eon Reality, Inc.: Net Sales
Table 115. Eon Reality, Inc.: Key Stratergies
Table 116. Worldviz, Inc.: Key Executives
Table 117. Worldviz, Inc.: Company Snapshot
Table 118. Worldviz, Inc.: Operating Segments
Table 119. Worldviz, Inc.: Product Portfolio
Table 120. Worldviz, Inc.: Net Sales
Table 121. Worldviz, Inc.: Key Stratergies
Table 122. Esi Group: Key Executives
Table 123. Esi Group: Company Snapshot
Table 124. Esi Group: Operating Segments
Table 125. Esi Group: Product Portfolio
Table 126. Esi Group: Net Sales
Table 127. Esi Group: Key Stratergies
Table 128. Kaon Interactive Inc.: Key Executives
Table 129. Kaon Interactive Inc.: Company Snapshot
Table 130. Kaon Interactive Inc.: Operating Segments
Table 131. Kaon Interactive Inc.: Product Portfolio
Table 132. Kaon Interactive Inc.: Net Sales
Table 133. Kaon Interactive Inc.: Key Stratergies
Table 134. Skillreal: Key Executives
Table 135. Skillreal: Company Snapshot
Table 136. Skillreal: Operating Segments
Table 137. Skillreal: Product Portfolio
Table 138. Skillreal: Net Sales
Table 139. Skillreal: Key Stratergies
Table 140. Samsung Group: Key Executives
Table 141. Samsung Group: Company Snapshot
Table 142. Samsung Group: Operating Segments
Table 143. Samsung Group: Product Portfolio
Table 144. Samsung Group: Net Sales
Table 145. Samsung Group: Key Stratergies
Table 146. Google LLC: Key Executives
Table 147. Google LLC: Company Snapshot
Table 148. Google LLC: Operating Segments
Table 149. Google LLC: Product Portfolio
Table 150. Google LLC: Net Sales
Table 151. Google LLC: Key Stratergies
Table 152. Microsoft Corporation: Key Executives
Table 153. Microsoft Corporation: Company Snapshot
Table 154. Microsoft Corporation: Operating Segments
Table 155. Microsoft Corporation: Product Portfolio
Table 156. Microsoft Corporation: Net Sales
Table 157. Microsoft Corporation: Key Stratergies
Table 158. Novac Technology Solutions: Key Executives
Table 159. Novac Technology Solutions: Company Snapshot
Table 160. Novac Technology Solutions: Operating Segments
Table 161. Novac Technology Solutions: Product Portfolio
Table 162. Novac Technology Solutions: Net Sales
Table 163. Novac Technology Solutions: Key Stratergies
List of Figures
Figure 1. Segmentation of Augmented and Virtual Reality in Manufacturing Market, 2021-2031
Figure 2. Augmented and Virtual Reality in Manufacturing Market, 2021-2031
Figure 3. Top Investment Pockets, by Region
Figure 4. Porter Five-1
Figure 5. Porter Five-2
Figure 6. Porter Five-3
Figure 7. Porter Five-4
Figure 8. Porter Five-5
Figure 9. Augmented and Virtual Reality in Manufacturing Market: Drivers, Restraints and Opportunities
Figure 10. Augmented and Virtual Reality in Manufacturing Market, by Component, 2021 (%)
Figure 11. Comparative Share Analysis of Hardware Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 12. Comparative Share Analysis of Software Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 13. Comparative Share Analysis of Services Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 14. Augmented and Virtual Reality in Manufacturing Market, by Technology, 2021 (%)
Figure 15. Comparative Share Analysis of Augmented Reality Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 16. Comparative Share Analysis of Virtual Reality Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 17. Augmented and Virtual Reality in Manufacturing Market, by Organization Size, 2021 (%)
Figure 18. Comparative Share Analysis of Large Enterprises Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 19. Comparative Share Analysis of Small and Medium-Sized Enterprises Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 20. Augmented and Virtual Reality in Manufacturing Market, by Application, 2021 (%)
Figure 21. Comparative Share Analysis of Product Design and Development Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 22. Comparative Share Analysis of Safety and Training Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 23. Comparative Share Analysis of Maintenance and Repair Augmented and Virtual Reality in Manufacturing Market, 2021 and 2031 (%)
Figure 24. Augmented and Virtual Reality in Manufacturing Market by Region, 2021
Figure 25. U.S. Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 26. Canada Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 27. UK Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 28. Germany Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 29. France Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 30. Italy Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 31. Spain Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 32. Rest of Europe Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 33. China Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 34. India Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 35. Japan Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 36. Australia Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 37. South Korea Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 38. Rest of Asia-Pacific Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 39. Latin America Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 40. Middle East Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 41. Africa Augmented and Virtual Reality in Manufacturing Market, 2021-2031 ($Million)
Figure 42. Top Winning Strategies, by Year
Figure 43. Top Winning Strategies, by Development
Figure 44. Top Winning Strategies, by Company
Figure 45. Product Mapping of Top 10 Players
Figure 46. Competitive Dashboard
Figure 47. Competitive Heatmap of Top 10 Key Players
Figure 48. Top Player Positioning, 2021
Figure 49. Vuzix Corporation.: Net Sales ($Million)
Figure 50. Eon Reality, Inc..: Net Sales ($Million)
Figure 51. Worldviz, Inc..: Net Sales ($Million)
Figure 52. Esi Group.: Net Sales ($Million)
Figure 53. Kaon Interactive Inc..: Net Sales ($Million)
Figure 54. Skillreal.: Net Sales ($Million)
Figure 55. Samsung Group.: Net Sales ($Million)
Figure 56. Google LLC.: Net Sales ($Million)
Figure 57. Microsoft Corporation.: Net Sales ($Million)
Figure 58. Novac Technology Solutions.: Net Sales ($Million)
Executive Summary
According to the report titled, “Augmented and Virtual Reality in Manufacturing Market," The augmented and virtual reality in manufacturing market was valued at $5.4 billion in 2021, and is estimated to reach $72.4 billion by 2031, growing at a CAGR of 29.8% from 2022 to 2031.The Augmented and Virtual Reality in Manufacturing Market is likely to experience a significant growth rate of 29.8% from 2022-2031 owing to increasing market demand from Healthcare and Pharma sector.
The unprecedented demand for better hardware and software technologies is a crucial factor for development of the market. The use of AR and VR technology is not restricted to a particular age group, and the heterogeneity of demand has given an impetus to market growth. A large number of people are inclined toward buying latest electronic gadgets. Further, increased affordability of the masses has created a farrago of opportunities within the augmented and virtual reality market, which is expected to be beneficial for the market growth in the upcoming year.
Key factors driving the growth of the augmented and virtual reality in manufacturing market include Rise in investments in AR and VR in Manufacturing, increase in government initiatives for driving the adoption and the cost-efficient benefits of augmented and virtual reality-based solutions in manufacturing. Augmented and virtual reality solutions offer a cost-effective and efficient training and skill development by replicates real scenarios to user experience. Manufacturing businesses offers complicated technical training for new employees as well as upskilling opportunities for experienced workers with AR. For example, Jaguar Land Rover and Bosch used the Reflekt One platform to develop an AR app that offers “X-ray” vision to train employees to locate components in the dashboard of the Range Rover Sport vehicle. The technology allowed technicians to perform complicated repairs on expensive sports cars with virtual help from repair experts. Similarly, many other organizations are looking to follow suit and deploy AR in manufacturing to improve business processes. This in turn expected to drive the market growth.
The market also offers growth opportunities to the key players in the market. The rise in digitalization for development in augmented reality and virtual reality in the manufacturing industry plays a prominent in recent years. This is attributed to the rise in applications of safety standards, inspection, and maintenance. Also, the advanced and lightweight materials can increase efficiency and strength for safety, which could lead to higher adoption of AR/VR solutions Furthermore, increasing the sensor-based IoT applications for predicting failure and maintenance to reduce the breakdown time is also creating a lucrative opportunity for the market growth. The growing utilization of augmented and virtual reality technologies is used for collaborative seminars, meetings, public lectures, and training in the manufacturing sector is expected to boost the market. Further, to introduce enhanced products or solutions, key players are anticipated to emphasize on product innovation through continuous investment in product development. For instance, in December 2020, the LSG Group is working on introducing concepts and products to its clients using Virtual Reality (VR) and Augmented Reality (AR) during workshops, this creates a detailed digital image that looks photorealistic in virtual space.
The global augmented and virtual reality in manufacturing market is segmented into component, technology, organization size, application, and region. Depending on the component, the market is divided into hardware, software, and services. By technology, it is divided into augmented reality and virtual reality. Based on organization size, it is categorized into large enterprises and small & medium-sized enterprises. Based on application, it is bifurcated into product design and development, safety & training, and maintenance & repair. Region wise, it is analyzed across North America (the U.S., and Canada), Europe (the UK, Germany, France, Italy, Spain, and rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).
The key players profiled in the study include EON Reality, Inc., ESI Group, Google LLC, Kaon Interactive Inc., Microsoft Corporation, NOVAC Technology Solutions, Samsung Group, SkillReal, Vuzix Corporation, and Worldviz, Inc. The players in the market have been actively engaged in the adoption of various strategies such as partnership, collaboration, acquisition, product development, and product launch to remain competitive and gain advantage over the competitors in the market. For instance, in May 2022, Management consulting firm McKinsey has acquired S4G Consulting, a Salesforce Platinum cloud consulting partner.
Key Market Insights
- By component, the hardware segment was the highest revenue contributor to the market, and is estimated to reach $ 28,448.26 million by 2031, with a CAGR of 28.3%. However, the services segment is estimated to be the fastest growing segment with the CAGR of 31.3% during the forecast period.
- By technology, augmented reality segment dominated the global market, and is estimated to reach $ 38,706.09 million by 2031, with a CAGR of 28.9%. However, the virtual reality segment is expected to be the fastest growing segment during the augmented and virtual reality in manufacturing Market Forecast.
- By organization size, the large enterprises segment dominated the global market, and is estimated to reach $ 41,536.32 million by 2031, with a CAGR of 28.9%. However, the small and medium-sized enterprise segment is expected to be the fastest growing segment during the augmented and virtual reality in manufacturing Market Forecast.
- Based on application, the product design and development segment was the highest revenue contributor to the market, with $ 2,490.34 million in 2021, and is estimated to reach $ 29,846.22 million by 2031, with a CAGR of 28.3%.
- Based on region, North America was the highest revenue contributor, accounting for $ 2,057.33 million in 2021, and is estimated to reach $ 24,489.20 million by 2031, with a CAGR of 28.3%.
Companies Mentioned
- Vuzix Corporation
- EON Reality, Inc.
- Worldviz, Inc.
- ESI Group
- Kaon Interactive Inc.
- SkillReal
- Samsung Group
- Google LLC
- Microsoft Corporation
- NOVAC Technology Solutions
Methodology
The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.
They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.
They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:
- Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
- Scientific and technical writings for product information and related preemptions
- Regional government and statistical databases for macro analysis
- Authentic news articles and other related releases for market evaluation
- Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast
Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.
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