The volumetric video market size is expected to see exponential growth in the next few years. It will grow to $13.87 billion in 2030 at a compound annual growth rate (CAGR) of 31.3%. The growth in the forecast period can be attributed to expansion of metaverse platforms, declining hardware costs, rising adoption in medical training, growth of remote collaboration tools, increased investment in immersive advertising. Major trends in the forecast period include real-time volumetric capture advancements, mobile and web-based volumetric content deployment, cost reduction in multi-camera capture systems, increased use of volumetric video in live events, demand for high-fidelity 3d human digitization.
The increasing adoption of augmented reality is anticipated to drive the expansion of the volumetric video market in the coming years. Augmented reality is a technology that superimposes digital content onto the real-world environment in real time, enhancing user perception and interaction through devices such as smartphones, tablets, and AR headsets. The growth in augmented reality adoption is fueled by its expanding use in areas such as cultural heritage preservation, architectural and environmental reconstruction, exhibition curation, and immersive storytelling. Volumetric video complements augmented reality by providing realistic three-dimensional representations of objects, spaces, and environments, improving immersion and interactive experiences across AR applications. For example, in 2024, Threekit Inc., a US-based technology company, reported that the number of AR user devices globally is projected to reach around 1.73 billion. Consequently, the increasing adoption of augmented reality is supporting the growth of the volumetric video market.
Major companies operating in the volumetric video market are concentrating on technological innovations, such as high-performance volumetric video codecs, to address the growing need for scalable, high-quality 3D immersive content across entertainment, gaming, virtual events, and remote collaboration, driven by consumer demand for realistic and interactive experiences. High-performance volumetric video codecs compress and optimize dense 3D spatial video data, allowing volumetric scenes to be streamed, rendered, and played back more efficiently without the heavy storage and hardware requirements of uncompressed volumetric formats. This represents a notable improvement over traditional raw point-cloud or mesh-based capture files, which are large and resource-intensive. For example, in January 2024, Arcturus Studios Holdings Inc., a US-based media technology company, introduced the Accelerated Volumetric Video (AVV) codec, an advanced volumetric video codec integrated into its HoloSuite toolset. The AVV codec significantly reduces data size while maintaining visual fidelity, enabling creators to incorporate more volumetric characters and elements into real-time engines and applications. It features advanced texture analysis for optimized compression, multi-resolution detail levels for performance prioritization in real-time rendering, and scalable playback workflows that support richer interactive scenes. This benefits virtual production teams, game developers, and mixed-reality content creators by lowering hardware requirements and enhancing playback quality. These technological advancements demonstrate how volumetric video solutions are moving beyond traditional capture and playback limitations, accelerating adoption in media, live events, and immersive platforms.
In August 2023, Arcturus Therapeutics Holdings Inc., a US-based volumetric video company, formed a partnership with Microsoft to enhance the accessibility and quality of volumetric video content across areas such as visual effects, broadcasting, and mixed-reality experiences. Through this collaboration, Arcturus and Microsoft aim to foster innovation in immersive media production by integrating advanced camera systems and stitching technologies into a cohesive production pipeline, allowing content creators and studios to deliver high-quality mixed-reality experiences more efficiently. Microsoft Corporation is a US-based technology company offering software, cloud computing, and mixed-reality platforms that facilitate advanced digital content creation and enterprise solutions.
Major companies operating in the volumetric video market are Alphabet Inc., Microsoft Corporation, Verizon Communications, Meta Platforms Inc., Sony Group Corporation, Intel Corporation, Canon Inc, Adobe Inc., Dimension, Autodesk Inc., 8I Ltd., DGene, 3nfinite, Unity Technologies, Avid Technology Inc., Blackmagic Design Pty Ltd., Mark Roberts Motion Control, Arcturus Studios, Stereolabs Inc., LightSpace Technologies Ltd., Holoxica Ltd., Evercoast, Boris FX, Light Field Lab, Scatter, 4D View Solutions SAS, OTOY Inc., Disguise, Foundry, HapYak, Holo-Light, Imagineer Systems Ltd., Looking Glass Factory Inc., Magic Leap Inc., Maxon Computer GmbH, NewTek Inc., Nreal, Pixotope Technologies, RealView Imaging, The Foundry Visionmongers, Varjo Technologies Oy, Ventuz Technology AG, VividQ Limited, Vizrt, Volograms, Voxon Photonics, Zero Density.
North America was the largest region in the volumetric video market share in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the volumetric video market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the volumetric video market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The volumetric video market includes revenues earned by entities by high-end capture, sensor-based capture, and mobile device capture technologies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Volumetric Video Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses volumetric video market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for volumetric video? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The volumetric video market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Component: Hardware; Software; Services2) By Content Delivery: Projectors; AR/VR Head-Mounted Display (HMD); Smartphones; Volumetric Displays
3) By Application: Sports and Entertainment; Medical; Signage and Advertisement; Education and Training
Subsegments:
1) By Hardware: Cameras; Sensors; Storage Devices; Processing Units2) By Software: Video Capture Software; Editing Software; Playback Software; Integration Software
3) By Services: Consulting Services; Implementation Services; Support and Maintenance Services
Companies Mentioned: Alphabet Inc.; Microsoft Corporation; Verizon Communications; Meta Platforms Inc.; Sony Group Corporation; Intel Corporation; Canon Inc; Adobe Inc.; Dimension; Autodesk Inc.; 8I Ltd.; DGene; 3nfinite; Unity Technologies; Avid Technology Inc.; Blackmagic Design Pty Ltd.; Mark Roberts Motion Control; Arcturus Studios; Stereolabs Inc.; LightSpace Technologies Ltd.; Holoxica Ltd.; Evercoast; Boris FX; Light Field Lab; Scatter; 4D View Solutions SAS; OTOY Inc.; Disguise; Foundry; HapYak; Holo-Light; Imagineer Systems Ltd.; Looking Glass Factory Inc.; Magic Leap Inc.; Maxon Computer GmbH; NewTek Inc.; Nreal; Pixotope Technologies; RealView Imaging; the Foundry Visionmongers; Varjo Technologies Oy; Ventuz Technology AG; VividQ Limited; Vizrt; Volograms; Voxon Photonics; Zero Density
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Volumetric Video market report include:- Alphabet Inc.
- Microsoft Corporation
- Verizon Communications
- Meta Platforms Inc.
- Sony Group Corporation
- Intel Corporation
- Canon Inc
- Adobe Inc.
- Dimension
- Autodesk Inc.
- 8I Ltd.
- DGene
- 3nfinite
- Unity Technologies
- Avid Technology Inc.
- Blackmagic Design Pty Ltd.
- Mark Roberts Motion Control
- Arcturus Studios
- Stereolabs Inc.
- LightSpace Technologies Ltd.
- Holoxica Ltd.
- Evercoast
- Boris FX
- Light Field Lab
- Scatter
- 4D View Solutions SAS
- OTOY Inc.
- Disguise
- Foundry
- HapYak
- Holo-Light
- Imagineer Systems Ltd.
- Looking Glass Factory Inc.
- Magic Leap Inc.
- Maxon Computer GmbH
- NewTek Inc.
- Nreal
- Pixotope Technologies
- RealView Imaging
- The Foundry Visionmongers
- Varjo Technologies Oy
- Ventuz Technology AG
- VividQ Limited
- Vizrt
- Volograms
- Voxon Photonics
- Zero Density
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 4.67 Billion |
| Forecasted Market Value ( USD | $ 13.87 Billion |
| Compound Annual Growth Rate | 31.3% |
| Regions Covered | Global |
| No. of Companies Mentioned | 48 |


