The volumetric video market size has grown exponentially in recent years. It will grow from $2.82 billion in 2024 to $3.58 billion in 2025 at a compound annual growth rate (CAGR) of 26.7%. The growth in the historic period can be attributed to increased consumer demand for immersive content, media and entertainment industry investments, live events and sports broadcasting, gaming industry integration, educational and training applications.
The volumetric video market size is expected to see exponential growth in the next few years. It will grow to $10.77 billion in 2029 at a compound annual growth rate (CAGR) of 31.7%. The growth in the forecast period can be attributed to expansion in healthcare applications, cinematic experiences in theme parks, enhanced content creation tools, global expansion of volumetric video studios, accessibility and standardization efforts. Major trends in the forecast period include advancements in capture technology, virtual conferencing and events, cloud-based volumetric video services, real-time volumetric video streaming, collaborations and partnerships.
The rising adoption of augmented reality (AR) is projected to significantly drive the growth of the volumetric video market. Volumetric video capture technology enables the real-time digitization of three-dimensional spaces, such as objects and environments, through a network of cameras positioned around the target. AR applications, particularly in cultural heritage, utilize this technology for exhibition data management, architectural reconstruction, storytelling, and more. For example, a report from VeeRuby Technologies Pvt Ltd. in May 2023 indicated that there are currently 1.4 billion active AR user devices, with projections suggesting that AR revenue could reach $340 billion by 2028. Thus, the increasing adoption and utilization of AR devices are expected to propel the volumetric video market in the coming years.
The expanding film and entertainment industry is anticipated to drive the growth of the volumetric video market. This industry includes the creation, production, distribution, and consumption of various forms of visual and auditory media for entertainment. Volumetric video is utilized in the film and entertainment sector for immersive, interactive storytelling and enhanced content creation, thanks to its capability to capture three-dimensional environments and real-life performances. For example, a report from the British Film Institute in February 2024 indicated that in 2023, 207 films began production in the UK, with total spending on these productions amounting to £1.36 billion ($1.46 billion). Therefore, the increasing film and entertainment industry is expected to boost the volumetric video market during the forecast period.
Technological advancements revolutionize the volumetric video market. For instance, in February 2022, Wild Capture launched the Digital Human Platform, aiming to advance XR technologies. This platform offers production services for creating digital humans, volumetric crowds, and CG fashion for media and software-based deliveries, enhancing the production of volumetric video.
Major companies in the volumetric video industry are adopting a strategic partnership approach to foster innovation and broaden their market reach. Strategic partnerships involve companies leveraging each other's strengths and resources to achieve mutual benefits and success. For instance, in April 2022, Zappar, a UK-based software company, teamed up with Sense of Space, a Finland-based technology firm, to enhance the development of augmented reality (AR) experiences. By combining Zappar's expertise in AR software with Sense of Space's innovative technology solutions, the partnership aims to push the limits of interactive digital experiences, targeting applications across marketing, entertainment, and education.
In August 2023, Arcturus, a US-based volumetric video company, formed a partnership with Microsoft. This collaboration is designed to enhance the accessibility and quality of volumetric video content for diverse applications, including visual effects, broadcasting, and mixed-reality experiences. The partnership will also facilitate greater innovation in mixed-reality production by integrating advanced camera setups and stitching technology into a cohesive pipeline, which will attract content creators and studios focused on immersive media. Microsoft is a technology corporation based in the United States.
Major companies operating in the volumetric video market include Alphabet Inc., Microsoft Corporation, Verizon Communications, Meta Platforms Inc., Sony Group Corporation, Intel Corporation, Canon Inc, Adobe Inc., Dimension, Autodesk Inc., 8I Ltd., DGene, 3nfinite, Unity Technologies, Avid Technology Inc., Blackmagic Design Pty Ltd., Mark Roberts Motion Control, Arcturus Studios, Stereolabs Inc., LightSpace Technologies Ltd., Holoxica Ltd., Evercoast, Boris FX, Light Field Lab, Scatter, 4D View Solutions SAS, OTOY Inc., Disguise, Foundry, HapYak, Holo-Light, Imagineer Systems Ltd., Looking Glass Factory Inc., Magic Leap Inc., Maxon Computer GmbH, NewTek Inc., Nreal, Pixotope Technologies, RealView Imaging, The Foundry Visionmongers, Varjo Technologies Oy, Ventuz Technology AG, VividQ Limited, Vizrt, Volograms, Voxon Photonics, Zero Density.
North America was the largest region in the volumetric video market share in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the volumetric video market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the volumetric video market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Volumetric video captures three-dimensional spaces, objects, or environments in real-time using multiple cameras. This technology digitizes and repositions entities within mobile, web, or virtual environments, offering viewers a 3D immersive experience.
Volumetric video systems comprise key components: hardware, software, and associated services. The hardware involves deploying multiple cameras and processing units to capture and digitize three-dimensional spaces, enabling the repositioning of objects within mobile, web, or virtual environments for 3D viewing. Content from volumetric video can be delivered through projectors, AR/VR head-mounted displays (HMDs), smartphones, and specialized volumetric displays. Volumetric video technology finds applications in diverse sectors such as sports, entertainment, medical fields, signage, advertising, as well as education and trainin.
The volumetric video market research report is one of a series of new reports that provides volumetric video market statistics, including volumetric video industry global market size, regional shares, competitors with a volumetric video market share, detailed volumetric video market segments, market trends and opportunities, and any further data you may need to thrive in the volumetric video industry. This volumetric video market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The volumetric video market includes revenues earned by entities by high-end capture, sensor-based capture, and mobile device capture technologies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The volumetric video market size is expected to see exponential growth in the next few years. It will grow to $10.77 billion in 2029 at a compound annual growth rate (CAGR) of 31.7%. The growth in the forecast period can be attributed to expansion in healthcare applications, cinematic experiences in theme parks, enhanced content creation tools, global expansion of volumetric video studios, accessibility and standardization efforts. Major trends in the forecast period include advancements in capture technology, virtual conferencing and events, cloud-based volumetric video services, real-time volumetric video streaming, collaborations and partnerships.
The rising adoption of augmented reality (AR) is projected to significantly drive the growth of the volumetric video market. Volumetric video capture technology enables the real-time digitization of three-dimensional spaces, such as objects and environments, through a network of cameras positioned around the target. AR applications, particularly in cultural heritage, utilize this technology for exhibition data management, architectural reconstruction, storytelling, and more. For example, a report from VeeRuby Technologies Pvt Ltd. in May 2023 indicated that there are currently 1.4 billion active AR user devices, with projections suggesting that AR revenue could reach $340 billion by 2028. Thus, the increasing adoption and utilization of AR devices are expected to propel the volumetric video market in the coming years.
The expanding film and entertainment industry is anticipated to drive the growth of the volumetric video market. This industry includes the creation, production, distribution, and consumption of various forms of visual and auditory media for entertainment. Volumetric video is utilized in the film and entertainment sector for immersive, interactive storytelling and enhanced content creation, thanks to its capability to capture three-dimensional environments and real-life performances. For example, a report from the British Film Institute in February 2024 indicated that in 2023, 207 films began production in the UK, with total spending on these productions amounting to £1.36 billion ($1.46 billion). Therefore, the increasing film and entertainment industry is expected to boost the volumetric video market during the forecast period.
Technological advancements revolutionize the volumetric video market. For instance, in February 2022, Wild Capture launched the Digital Human Platform, aiming to advance XR technologies. This platform offers production services for creating digital humans, volumetric crowds, and CG fashion for media and software-based deliveries, enhancing the production of volumetric video.
Major companies in the volumetric video industry are adopting a strategic partnership approach to foster innovation and broaden their market reach. Strategic partnerships involve companies leveraging each other's strengths and resources to achieve mutual benefits and success. For instance, in April 2022, Zappar, a UK-based software company, teamed up with Sense of Space, a Finland-based technology firm, to enhance the development of augmented reality (AR) experiences. By combining Zappar's expertise in AR software with Sense of Space's innovative technology solutions, the partnership aims to push the limits of interactive digital experiences, targeting applications across marketing, entertainment, and education.
In August 2023, Arcturus, a US-based volumetric video company, formed a partnership with Microsoft. This collaboration is designed to enhance the accessibility and quality of volumetric video content for diverse applications, including visual effects, broadcasting, and mixed-reality experiences. The partnership will also facilitate greater innovation in mixed-reality production by integrating advanced camera setups and stitching technology into a cohesive pipeline, which will attract content creators and studios focused on immersive media. Microsoft is a technology corporation based in the United States.
Major companies operating in the volumetric video market include Alphabet Inc., Microsoft Corporation, Verizon Communications, Meta Platforms Inc., Sony Group Corporation, Intel Corporation, Canon Inc, Adobe Inc., Dimension, Autodesk Inc., 8I Ltd., DGene, 3nfinite, Unity Technologies, Avid Technology Inc., Blackmagic Design Pty Ltd., Mark Roberts Motion Control, Arcturus Studios, Stereolabs Inc., LightSpace Technologies Ltd., Holoxica Ltd., Evercoast, Boris FX, Light Field Lab, Scatter, 4D View Solutions SAS, OTOY Inc., Disguise, Foundry, HapYak, Holo-Light, Imagineer Systems Ltd., Looking Glass Factory Inc., Magic Leap Inc., Maxon Computer GmbH, NewTek Inc., Nreal, Pixotope Technologies, RealView Imaging, The Foundry Visionmongers, Varjo Technologies Oy, Ventuz Technology AG, VividQ Limited, Vizrt, Volograms, Voxon Photonics, Zero Density.
North America was the largest region in the volumetric video market share in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the volumetric video market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the volumetric video market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Volumetric video captures three-dimensional spaces, objects, or environments in real-time using multiple cameras. This technology digitizes and repositions entities within mobile, web, or virtual environments, offering viewers a 3D immersive experience.
Volumetric video systems comprise key components: hardware, software, and associated services. The hardware involves deploying multiple cameras and processing units to capture and digitize three-dimensional spaces, enabling the repositioning of objects within mobile, web, or virtual environments for 3D viewing. Content from volumetric video can be delivered through projectors, AR/VR head-mounted displays (HMDs), smartphones, and specialized volumetric displays. Volumetric video technology finds applications in diverse sectors such as sports, entertainment, medical fields, signage, advertising, as well as education and trainin.
The volumetric video market research report is one of a series of new reports that provides volumetric video market statistics, including volumetric video industry global market size, regional shares, competitors with a volumetric video market share, detailed volumetric video market segments, market trends and opportunities, and any further data you may need to thrive in the volumetric video industry. This volumetric video market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The volumetric video market includes revenues earned by entities by high-end capture, sensor-based capture, and mobile device capture technologies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Volumetric Video Market Characteristics3. Volumetric Video Market Trends and Strategies4. Volumetric Video Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market32. Global Volumetric Video Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Volumetric Video Market34. Recent Developments in the Volumetric Video Market
5. Global Volumetric Video Growth Analysis and Strategic Analysis Framework
6. Volumetric Video Market Segmentation
7. Volumetric Video Market Regional and Country Analysis
8. Asia-Pacific Volumetric Video Market
9. China Volumetric Video Market
10. India Volumetric Video Market
11. Japan Volumetric Video Market
12. Australia Volumetric Video Market
13. Indonesia Volumetric Video Market
14. South Korea Volumetric Video Market
15. Western Europe Volumetric Video Market
16. UK Volumetric Video Market
17. Germany Volumetric Video Market
18. France Volumetric Video Market
19. Italy Volumetric Video Market
20. Spain Volumetric Video Market
21. Eastern Europe Volumetric Video Market
22. Russia Volumetric Video Market
23. North America Volumetric Video Market
24. USA Volumetric Video Market
25. Canada Volumetric Video Market
26. South America Volumetric Video Market
27. Brazil Volumetric Video Market
28. Middle East Volumetric Video Market
29. Africa Volumetric Video Market
30. Volumetric Video Market Competitive Landscape and Company Profiles
31. Volumetric Video Market Other Major and Innovative Companies
35. Volumetric Video Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Volumetric Video Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on volumetric video market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for volumetric video? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The volumetric video market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Component: Hardware; Software; Services2) By Content Delivery: Projectors; AR/VR Head-Mounted Display (HMD); Smartphones; Volumetric Displays
3) By Application: Sports and Entertainment; Medical; Signage and Advertisement; Education and Training
Subsegments:
1) By Hardware: Cameras; Sensors; Storage Devices; Processing Units2) By Software: Video Capture Software; Editing Software; Playback Software; Integration Software
3) By Services: Consulting Services; Implementation Services; Support and Maintenance Services
Key Companies Mentioned: Alphabet Inc.; Microsoft Corporation; Verizon Communications; Meta Platforms Inc.; Sony Group Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Alphabet Inc.
- Microsoft Corporation
- Verizon Communications
- Meta Platforms Inc.
- Sony Group Corporation
- Intel Corporation
- Canon Inc
- Adobe Inc.
- Dimension
- Autodesk Inc.
- 8I Ltd.
- DGene
- 3nfinite
- Unity Technologies
- Avid Technology Inc.
- Blackmagic Design Pty Ltd.
- Mark Roberts Motion Control
- Arcturus Studios
- Stereolabs Inc.
- LightSpace Technologies Ltd.
- Holoxica Ltd.
- Evercoast
- Boris FX
- Light Field Lab
- Scatter
- 4D View Solutions SAS
- OTOY Inc.
- Disguise
- Foundry
- HapYak
- Holo-Light
- Imagineer Systems Ltd.
- Looking Glass Factory Inc.
- Magic Leap Inc.
- Maxon Computer GmbH
- NewTek Inc.
- Nreal
- Pixotope Technologies
- RealView Imaging
- The Foundry Visionmongers
- Varjo Technologies Oy
- Ventuz Technology AG
- VividQ Limited
- Vizrt
- Volograms
- Voxon Photonics
- Zero Density
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 200 |
Published | March 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 3.58 Billion |
Forecasted Market Value ( USD | $ 10.77 Billion |
Compound Annual Growth Rate | 31.7% |
Regions Covered | Global |
No. of Companies Mentioned | 47 |