The non-fungible token market size is expected to see exponential growth in the next few years. It will grow to $347.46 billion in 2030 at a compound annual growth rate (CAGR) of 41.7%. The growth in the forecast period can be attributed to growing institutional participation in nft markets, rising demand for interoperable nft standards, expansion of nft use cases beyond collectibles, increasing focus on regulatory clarity, growing integration of ai-generated digital assets. Major trends in the forecast period include increasing adoption of utility-based nfts, rising integration of nfts with metaverse platforms, growing use of nfts for digital rights management, expansion of nft-based gaming economies, enhanced focus on secure nft marketplaces.
The growing online gaming industry is expected to drive the growth of the non-fungible token (NFT) market going forward. The online gaming industry includes the development, distribution, and playing of video games over the internet, with millions of players engaging in digital interactions. The expansion of the online gaming industry is fueled by increasing internet access, widespread smartphone usage, and higher consumer participation in digital entertainment. NFTs support digital gaming by allowing players to own distinct in-game assets that can be traded, sold, or utilized across compatible virtual environments, creating new opportunities for digital ownership and monetization. For instance, in October 2025, according to Co-op Board Games, a US-based online gaming statistics platform, the global gaming population reached 3.42 billion players in 2024, reflecting a 4.5% increase compared to the previous year. Therefore, the expanding online gaming industry is driving the growth of the non-fungible token (NFT) market.
Major companies operating in the non-fungible token market are concentrating on technological innovations, such as enhanced NFT marketplaces, to strengthen digital asset trading, improve user experience, and broaden access for creators and collectors across sectors including gaming, art, and entertainment. An enhanced NFT marketplace is a digital platform that facilitates efficient minting, buying, selling, and customization of NFTs while offering advanced tools for creators and expanded trading options for users. For instance, in June 2023, Unique Network, a UK-based blockchain parachain platform, launched the Unique NFT Marketplace, developed to support self-custody, permissionless trading, and advanced creator features such as nesting, re-fungibility, and royalty management. The platform enables users to trade interconnected token collections, customize NFTs with additional attributes, and ensures ongoing royalty payments for creators on secondary transactions, while delivering seamless trading across the Unique Network and Quartz Network.
In December 2023, Mobile Premier League (MPL), India-based online game company, acquired Good Game Exchange’s (GGX) for an undisclosed amount. Acquiring GGX will allow for smoother NFT trading and asset exchange across games, while also providing developers with monetization opportunities through GGX's toolkit, enhancing the gaming ecosystem for players and creators alike. Good Game Exchange’s (GGX) is a India-based mobile gaming company specializes in non-fungible token (NFT) trading space.
Major companies operating in the non-fungible token market are OpenSea, Rarible Inc., Dapper Labs Inc., Larva Labs, SuperRare Labs, Mintbase Inc., Sorare SAS, Animoca Brands Corporation Ltd., Gala Inc., Sky Mavis, YellowHeart LLC, PLBY Group Inc., Funko Inc., WISeKey International Holding Ltd., Solanart, KnownOrigin Labs Limited, Zora Labs, Foundation Labs, Decentraland Foundation, Yuga Labs, Axie Infinity Ltd., Art Blocks Inc.
North America was the largest region in the non-fungible token market in 2025.Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the non-fungible token market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the non-fungible token market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The non fungible token market includes revenues earned by entities by event tickets, music and media, virtual items, real-world assets, identity, memes and domain names. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Non-fungible Token Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses non-fungible token market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for non-fungible token? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The non-fungible token market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: Art; Collectibles; Gaming; Metaverses; Sports2) By Market Type: Primary; Secondary
3) By Cryptocurrency Usage: ETH; DAI; MANA; SAND; REVV; MATIC; Other Cryptocurrencies
Subsegments:
1) By Art: Digital Art; Photography; Music and Audio Art; Generative Art2) By Collectibles: Virtual Trading Cards; Digital Memorabilia; Virtual Pets
3) By Gaming: in-Game Assets (Skins, Weapons, Characters); Game Items and Equipment; Virtual Real Estate in Games
4) By Metaverses: Virtual Land; Avatars and Customization Items; Experiences and Events
5) By Sports: Digital Collectibles; Memorabilia; Highlight Reels and Moments; Fan Engagement Tokens
Companies Mentioned: OpenSea; Rarible Inc.; Dapper Labs Inc.; Larva Labs; SuperRare Labs; Mintbase Inc.; Sorare SAS; Animoca Brands Corporation Ltd.; Gala Inc.; Sky Mavis; YellowHeart LLC; PLBY Group Inc.; Funko Inc.; WISeKey International Holding Ltd.; Solanart; KnownOrigin Labs Limited; Zora Labs; Foundation Labs; Decentraland Foundation; Yuga Labs; Axie Infinity Ltd.; Art Blocks Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Non-fungible Token market report include:- OpenSea
- Rarible Inc.
- Dapper Labs Inc.
- Larva Labs
- SuperRare Labs
- Mintbase Inc.
- Sorare SAS
- Animoca Brands Corporation Ltd.
- Gala Inc.
- Sky Mavis
- YellowHeart LLC
- PLBY Group Inc.
- Funko Inc.
- WISeKey International Holding Ltd.
- Solanart
- KnownOrigin Labs Limited
- Zora Labs
- Foundation Labs
- Decentraland Foundation
- Yuga Labs
- Axie Infinity Ltd.
- Art Blocks Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 86.23 Billion |
| Forecasted Market Value ( USD | $ 347.46 Billion |
| Compound Annual Growth Rate | 41.7% |
| Regions Covered | Global |
| No. of Companies Mentioned | 23 |


