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Family/Indoor Entertainment Centers Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5766991
The family/indoor entertainment centers market size has grown rapidly in recent years. It will grow from $39.97 billion in 2025 to $45.61 billion in 2026 at a compound annual growth rate (CAGR) of 14.1%. The growth in the historic period can be attributed to increasing urban population density, growth of mall-based entertainment centers, rising disposable incomes of families, demand for weather-independent leisure options, expansion of youth-oriented recreation facilities.

The family/indoor entertainment centers market size is expected to see rapid growth in the next few years. It will grow to $76.68 billion in 2030 at a compound annual growth rate (CAGR) of 13.9%. The growth in the forecast period can be attributed to increasing adoption of immersive gaming technologies, rising investment in experiential entertainment concepts, expansion of entertainment centers in emerging cities, growing focus on personalized visitor engagement, increasing demand for sustainable entertainment operations. Major trends in the forecast period include increasing integration of ar and vr gaming experiences, growing demand for multi-activity indoor entertainment venues, rising use of data analytics for visitor experience optimization, expansion of family-oriented recreational concepts, enhanced focus on safety and hygiene standards.

The increasing preference of the younger population for mobile gaming is anticipated to drive the growth of the family or indoor entertainment centers market. Mobile gaming refers to games played on portable devices that are easily accessible. Family indoor entertainment centers provide mobile gaming options that appeal to younger audiences, thus elevating the demand for these centers. For example, in August 2024, Business of Apps, a UK-based media and information platform, reported that in 2023, a total of 148.2 billion apps and games were downloaded, reflecting a 3.9% rise from the previous year, with 55.6 billion downloads for games and 92.6 billion for apps. Consequently, the growing preference of the young population for mobile gaming is expected to significantly enhance the demand for family or indoor entertainment centers during the forecast period.

Major players in the family or indoor entertainment centers (FEC) market are actively developing innovative products, exemplified by the introduction of family entertainment centers (FEC). An FEC is a facility, whether indoor or outdoor, specifically designed to offer a diverse range of recreational activities and entertainment suitable for families and individuals across different age groups. As an illustration, in September 2023, Spectrum Metro, a commercial project based in India, unveiled its Family Entertainment Center spanning an impressive 71,000 sq. ft. This FEC distinguishes itself through its groundbreaking approach, serving as a hub for family entertainment and recreational activities. The center seamlessly integrates features such as an amusement park, fitness options, and sports experiences, providing a unique fusion of entertainment and physical activities. Positioned as an unparalleled destination, this Family Entertainment Center caters to various events, including birthday parties, school outings, and corporate gatherings.

In November 2025, GENDA Inc., a Japan-based provider of diversified entertainment services - including amusement arcades, karaoke, food and beverage, character merchandising, and content promotion - acquired Indigo NewCo Limited for an undisclosed amount. Through this acquisition, GENDA seeks to expand its global presence in the family and indoor entertainment center market by adding more than 100 amusement arcade and family-focused entertainment venues across the U.K. to its portfolio, strengthening its ability to deliver localized entertainment experiences and widen its customer base. Indigo NewCo Limited is a U.K.-based operator of over 100 amusement arcades and small entertainment locations situated within resorts and family entertainment centers.

Major companies operating in the family/indoor entertainment centers market are Dave And Buster’s Inc., Main Event Entertainment, Bowlmor AMF Corporation, Round1 Entertainment, Scene75 Entertainment Centers, Cinergy Entertainment Group, Sky Zone, Andretti Indoor Karting And Games, iPlay America, Billy Beez, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt Ltd, Safari Nation, CEC Entertainment Inc., KidZania, TimeZone Global, Tenpin, Gatti’s Pizza Corporation, Lucky Strike Entertainment.

North America was the largest region in the family or indoor entertainment centers market in 2025. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the family/indoor entertainment centers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The family or indoor entertainment centers market includes revenues earned by entities by providing services such as arcade games, competitive activities, thrill rides, gaming zones, and bowling alleys. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Family/Indoor Entertainment Centers Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Family/Indoor Entertainment Centers Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Family/Indoor Entertainment Centers Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Family/Indoor Entertainment Centers Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.2 Digitalization, Cloud, Big Data & Cybersecurity
4.1.3 Industry 4.0 & Intelligent Manufacturing
4.1.4 Artificial Intelligence & Autonomous Intelligence
4.1.5 Sustainability, Climate Tech & Circular Economy
4.2. Major Trends
4.2.1 Increasing Integration of Ar and Vr Gaming Experiences
4.2.2 Growing Demand for Multi-Activity Indoor Entertainment Venues
4.2.3 Rising Use of Data Analytics for Visitor Experience Optimization
4.2.4 Expansion of Family-Oriented Recreational Concepts
4.2.5 Enhanced Focus on Safety and Hygiene Standards
5. Family/Indoor Entertainment Centers Market Analysis of End Use Industries
5.1 Entertainment Center Operators
5.2 Mall Developers
5.3 Leisure and Recreation Companies
5.4 Family Entertainment Brands
5.5 Hospitality and Resort Operators
6. Family/Indoor Entertainment Centers Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Family/Indoor Entertainment Centers Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Family/Indoor Entertainment Centers PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Family/Indoor Entertainment Centers Market Size, Comparisons and Growth Rate Analysis
7.3. Global Family/Indoor Entertainment Centers Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Family/Indoor Entertainment Centers Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Family/Indoor Entertainment Centers Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Family/Indoor Entertainment Centers Market Segmentation
9.1. Global Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill or Competition Games, Other Activity Areas
9.2. Global Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Up to 5,000 Sq ft, 5,001 to 10,000 Sq ft, 10,001 to 20,000 Sq ft, 20,001 to 40,000 Sq ft
9.3. Global Family/Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Other Sources
9.4. Global Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Families With Children (0-8), Families With Children (9-12), Teenagers (13-19), Young Adults (20-25), Adults (Ages 25+)
9.5. Global Family/Indoor Entertainment Centers Market, Sub-Segmentation of Arcade Studios, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Traditional Arcade Games, Redemption Games
9.6. Global Family/Indoor Entertainment Centers Market, Sub-Segmentation of AR and VR Gaming Zones, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Virtual Reality Experiences, Augmented Reality Games
9.7. Global Family/Indoor Entertainment Centers Market, Sub-Segmentation of Physical Play Activities, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Trampoline Parks, Obstacle Courses
9.8. Global Family/Indoor Entertainment Centers Market, Sub-Segmentation of Skill or Competition Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Bowling Alleys, Laser Tag
9.9. Global Family/Indoor Entertainment Centers Market, Sub-Segmentation of Other Activity Areas, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Mini-golf, Escape Rooms, Indoor Playgrounds
10. Family/Indoor Entertainment Centers Market Regional and Country Analysis
10.1. Global Family/Indoor Entertainment Centers Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Family/Indoor Entertainment Centers Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Family/Indoor Entertainment Centers Market
11.1. Asia-Pacific Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Family/Indoor Entertainment Centers Market
12.1. China Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Family/Indoor Entertainment Centers Market
13.1. India Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Family/Indoor Entertainment Centers Market
14.1. Japan Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Family/Indoor Entertainment Centers Market
15.1. Australia Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Family/Indoor Entertainment Centers Market
16.1. Indonesia Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Family/Indoor Entertainment Centers Market
17.1. South Korea Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Family/Indoor Entertainment Centers Market
18.1. Taiwan Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Family/Indoor Entertainment Centers Market
19.1. South East Asia Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Family/Indoor Entertainment Centers Market
20.1. Western Europe Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Family/Indoor Entertainment Centers Market
21.1. UK Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Family/Indoor Entertainment Centers Market
22.1. Germany Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Family/Indoor Entertainment Centers Market
23.1. France Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Family/Indoor Entertainment Centers Market
24.1. Italy Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Family/Indoor Entertainment Centers Market
25.1. Spain Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Family/Indoor Entertainment Centers Market
26.1. Eastern Europe Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Family/Indoor Entertainment Centers Market
27.1. Russia Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Family/Indoor Entertainment Centers Market
28.1. North America Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Family/Indoor Entertainment Centers Market
29.1. USA Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Family/Indoor Entertainment Centers Market
30.1. Canada Family/Indoor Entertainment Centers Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Family/Indoor Entertainment Centers Market
31.1. South America Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Family/Indoor Entertainment Centers Market
32.1. Brazil Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Family/Indoor Entertainment Centers Market
33.1. Middle East Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Family/Indoor Entertainment Centers Market
34.1. Africa Family/Indoor Entertainment Centers Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Family/Indoor Entertainment Centers Market, Segmentation by Activity Area, Segmentation by Facility Size, Segmentation by Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Family/Indoor Entertainment Centers Market Regulatory and Investment Landscape
36. Family/Indoor Entertainment Centers Market Competitive Landscape and Company Profiles
36.1. Family/Indoor Entertainment Centers Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Family/Indoor Entertainment Centers Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Family/Indoor Entertainment Centers Market Company Profiles
36.3.1. Dave and Buster’s Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Main Event Entertainment Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Bowlmor AMF Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Round1 Entertainment Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Scene75 Entertainment Centers Overview, Products and Services, Strategy and Financial Analysis
37. Family/Indoor Entertainment Centers Market Other Major and Innovative Companies
Cinergy Entertainment Group, Sky Zone, Andretti Indoor Karting and Games, iPlay America, Billy Beez, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt Ltd, Safari Nation, CEC Entertainment Inc., KidZania, TimeZone Global, Tenpin, Gatti’s Pizza Corporation, Lucky Strike Entertainment
38. Global Family/Indoor Entertainment Centers Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Family/Indoor Entertainment Centers Market
40. Family/Indoor Entertainment Centers Market High Potential Countries, Segments and Strategies
40.1 Family/Indoor Entertainment Centers Market in 2030 - Countries Offering Most New Opportunities
40.2 Family/Indoor Entertainment Centers Market in 2030 - Segments Offering Most New Opportunities
40.3 Family/Indoor Entertainment Centers Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Family/Indoor Entertainment Centers Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses family/indoor entertainment centers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for family/indoor entertainment centers? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The family/indoor entertainment centers market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Activity Area: Arcade Studios; AR and VR Gaming Zones; Physical Play Activities; Skill or Competition Games; Other Activity Areas
2) By Facility Size: Up to 5,000 Sq ft; 5,001 to 10,000 Sq ft; 10,001 to 20,000 Sq ft; 20,001 to 40,000 Sq ft
3) By Revenue Source: Entry Fees and Ticket Sales; Food and Beverages; Merchandising; Advertisement; Other Sources
4) By Visitor: Families With Children (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+)

Subsegments:

1) By Arcade Studios: Traditional Arcade Games; Redemption Games
2) By AR and VR Gaming Zones: Virtual Reality Experiences; Augmented Reality Games
3) By Physical Play Activities: Trampoline Parks; Obstacle Courses
4) By Skill or Competition Games: Bowling Alleys; Laser Tag
5) By Other Activity Areas: Mini-golf; Escape Rooms; Indoor Playgrounds

Companies Mentioned: Dave and Buster’s Inc.; Main Event Entertainment; Bowlmor AMF Corporation; Round1 Entertainment; Scene75 Entertainment Centers; Cinergy Entertainment Group; Sky Zone; Andretti Indoor Karting and Games; iPlay America; Billy Beez; Apex Entertainment; Urban Air Adventure Park; Smaash Entertainment Pvt Ltd; Safari Nation; CEC Entertainment Inc.; KidZania; TimeZone Global; Tenpin; Gatti’s Pizza Corporation; Lucky Strike Entertainment

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Family/Indoor Entertainment Centers market report include:
  • Dave And Buster’s Inc.
  • Main Event Entertainment
  • Bowlmor AMF Corporation
  • Round1 Entertainment
  • Scene75 Entertainment Centers
  • Cinergy Entertainment Group
  • Sky Zone
  • Andretti Indoor Karting And Games
  • iPlay America
  • Billy Beez
  • Apex Entertainment
  • Urban Air Adventure Park
  • Smaash Entertainment Pvt Ltd
  • Safari Nation
  • CEC Entertainment Inc.
  • KidZania
  • TimeZone Global
  • Tenpin
  • Gatti’s Pizza Corporation
  • Lucky Strike Entertainment

Table Information