In-flight entertainment and connectivity pertain to the array of entertainment and connectivity options provided to passengers aboard an aircraft during a flight. This encompasses diverse interconnected multimedia content and platforms that enable passengers to enjoy movies, games, music, information about the travel route, on-board menus, procedural guidelines, and other informative content, thereby enhancing the overall flight experience.
The primary categories of in-flight entertainment and connectivity are hardware and services. In-flight entertainment and connectivity hardware include various products essential for in-flight connectivity, such as antennas, wireless LAN controllers, wireless access points, wireless hotspot gateways, and other hardware facilitating entertainment and connectivity. The different connectivity technologies for in-flight entertainment and connectivity encompass satellite technology and air-to-ground methods, utilized by end-users such as OEMs and the aftermarket.
The in-flight entertainment and connectivity market research report is one of a series of new reports that provides in-flight entertainment and connectivity market statistics, including in-flight entertainment and connectivity industry global market size, regional shares, competitors with in-flight entertainment and connectivity market share, detailed in-flight entertainment and connectivity market segments, market trends and opportunities, and any further data you may need to thrive in the in-flight entertainment and connectivity industry. This in-flight entertainment and connectivity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.21 billion in 2023 to $4.52 billion in 2024 at a compound annual growth rate (CAGR) of 7.5%. The expansion observed during the historical period can be credited to the proliferation of air travel, the introduction of wireless in-flight entertainment, competitive dynamics within the market, regulatory support and adherence to standards, and the implementation of personalized content recommendations.
The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $5.98 billion in 2028 at a compound annual growth rate (CAGR) of 7.2%. The anticipated growth in the forecast period can be linked to the availability of expanded live TV options, advancements in satellite constellations, the adoption of flexible pricing models, the provision of multilingual content options, and the anticipated recovery in global air travel. Key trends expected in the forecast period encompass high-speed in-flight connectivity, the prevalence of content streaming services, the integration of biometrics, personalized services and analytics, advancements in satellite technology, and collaborative efforts with technology providers.
The substantial increase in the number of airline passengers has emerged as a significant catalyst for the in-flight entertainment and connectivity market. The surge in passenger numbers has led to a heightened demand for various in-flight entertainment services, including video streaming, text messaging, gaming, and internet browsing. According to the International Civil Aviation Organization (ICAO), the global count of airline passengers is projected to reach 10.5 billion by 2040. Furthermore, Boeing's 2020-2039 commercial market outlook predicts a doubling of India's domestic air passenger market size by 2030 from pre-pandemic levels. Consequently, the upswing in the number of airline passengers is steering the growth of the in-flight entertainment and connectivity market.
The expanding aerospace industry is anticipated to drive the future growth of the in-flight entertainment and connectivity market. The aerospace sector, encompassing vehicular flight within and beyond Earth's atmosphere, involves various facets such as research, development, design, manufacturing, operation, and maintenance of aircraft and spacecraft. The growth of the aerospace industry generates a heightened demand for advanced in-flight entertainment and connectivity systems, enriching the overall passenger experience and providing enhanced connectivity options during air travel. For example, Airbus SE reported delivering 661 commercial aircraft to 84 customers in 2022, marking an 8% increase from the 611 units sold in 2021. Consequently, the expanding aerospace industry is fostering the growth of the in-flight entertainment and connectivity market.
Technological advancements represent a prominent trend gaining momentum in the in-flight entertainment and connectivity market. Market players are directing their efforts towards developing sophisticated entertainment modules that are not only efficient but also lighter. Thales, a France-based aerospace company, introduced AVANT UP in June 2021 - an in-flight entertainment system boasting higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. This innovative system features a dynamic power supply, enhanced personalization options, and contributes to airline revenue generation capabilities.
Major companies operating in the in-flight entertainment and connectivity market are intensifying their focus on introducing smart connected solutions to gain a competitive edge. Smart connected solutions encompass integrated technologies that offer passengers seamless access to high-speed internet, personalized content, and interactive services while onboard an aircraft. Moment, a Netherlands-based provider of travel industry services, launched Flymingo Jet in November 2022 - a solution tailored for private jet operators. Flymingo Jet allows updates through 4G, Wi-Fi, or a USB key, providing passengers access to services on their devices or provided tablets, thereby promoting smart and connected cabin experiences.
In December 2021, Intelsat, a European-based satellite services company, acquired Gogo's commercial aviation business for $400 million. This strategic move positions Intelsat to combine its global satellite and ground network with Gogo’s installed base of 3,000 commercial aircraft. The integration of Intelsat's next-generation global telecommunications network with Gogo Commercial Aviation's capabilities and airline relationships is expected to drive innovation in in-flight digital connectivity. Gogo Inc., a US-based inflight internet communication and entertainment provider, is the entity from which Intelsat acquired the commercial aviation business.
Major companies operating in the in the in-flight entertainment and connectivity market report are Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation
North America was the largest region in the in-flight connectivity and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the in-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The in-flight entertainment and connectivity market includes revenues earned by entities by offering movies, music, TV shows, audio books, games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified)).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The primary categories of in-flight entertainment and connectivity are hardware and services. In-flight entertainment and connectivity hardware include various products essential for in-flight connectivity, such as antennas, wireless LAN controllers, wireless access points, wireless hotspot gateways, and other hardware facilitating entertainment and connectivity. The different connectivity technologies for in-flight entertainment and connectivity encompass satellite technology and air-to-ground methods, utilized by end-users such as OEMs and the aftermarket.
The in-flight entertainment and connectivity market research report is one of a series of new reports that provides in-flight entertainment and connectivity market statistics, including in-flight entertainment and connectivity industry global market size, regional shares, competitors with in-flight entertainment and connectivity market share, detailed in-flight entertainment and connectivity market segments, market trends and opportunities, and any further data you may need to thrive in the in-flight entertainment and connectivity industry. This in-flight entertainment and connectivity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.21 billion in 2023 to $4.52 billion in 2024 at a compound annual growth rate (CAGR) of 7.5%. The expansion observed during the historical period can be credited to the proliferation of air travel, the introduction of wireless in-flight entertainment, competitive dynamics within the market, regulatory support and adherence to standards, and the implementation of personalized content recommendations.
The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $5.98 billion in 2028 at a compound annual growth rate (CAGR) of 7.2%. The anticipated growth in the forecast period can be linked to the availability of expanded live TV options, advancements in satellite constellations, the adoption of flexible pricing models, the provision of multilingual content options, and the anticipated recovery in global air travel. Key trends expected in the forecast period encompass high-speed in-flight connectivity, the prevalence of content streaming services, the integration of biometrics, personalized services and analytics, advancements in satellite technology, and collaborative efforts with technology providers.
The substantial increase in the number of airline passengers has emerged as a significant catalyst for the in-flight entertainment and connectivity market. The surge in passenger numbers has led to a heightened demand for various in-flight entertainment services, including video streaming, text messaging, gaming, and internet browsing. According to the International Civil Aviation Organization (ICAO), the global count of airline passengers is projected to reach 10.5 billion by 2040. Furthermore, Boeing's 2020-2039 commercial market outlook predicts a doubling of India's domestic air passenger market size by 2030 from pre-pandemic levels. Consequently, the upswing in the number of airline passengers is steering the growth of the in-flight entertainment and connectivity market.
The expanding aerospace industry is anticipated to drive the future growth of the in-flight entertainment and connectivity market. The aerospace sector, encompassing vehicular flight within and beyond Earth's atmosphere, involves various facets such as research, development, design, manufacturing, operation, and maintenance of aircraft and spacecraft. The growth of the aerospace industry generates a heightened demand for advanced in-flight entertainment and connectivity systems, enriching the overall passenger experience and providing enhanced connectivity options during air travel. For example, Airbus SE reported delivering 661 commercial aircraft to 84 customers in 2022, marking an 8% increase from the 611 units sold in 2021. Consequently, the expanding aerospace industry is fostering the growth of the in-flight entertainment and connectivity market.
Technological advancements represent a prominent trend gaining momentum in the in-flight entertainment and connectivity market. Market players are directing their efforts towards developing sophisticated entertainment modules that are not only efficient but also lighter. Thales, a France-based aerospace company, introduced AVANT UP in June 2021 - an in-flight entertainment system boasting higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. This innovative system features a dynamic power supply, enhanced personalization options, and contributes to airline revenue generation capabilities.
Major companies operating in the in-flight entertainment and connectivity market are intensifying their focus on introducing smart connected solutions to gain a competitive edge. Smart connected solutions encompass integrated technologies that offer passengers seamless access to high-speed internet, personalized content, and interactive services while onboard an aircraft. Moment, a Netherlands-based provider of travel industry services, launched Flymingo Jet in November 2022 - a solution tailored for private jet operators. Flymingo Jet allows updates through 4G, Wi-Fi, or a USB key, providing passengers access to services on their devices or provided tablets, thereby promoting smart and connected cabin experiences.
In December 2021, Intelsat, a European-based satellite services company, acquired Gogo's commercial aviation business for $400 million. This strategic move positions Intelsat to combine its global satellite and ground network with Gogo’s installed base of 3,000 commercial aircraft. The integration of Intelsat's next-generation global telecommunications network with Gogo Commercial Aviation's capabilities and airline relationships is expected to drive innovation in in-flight digital connectivity. Gogo Inc., a US-based inflight internet communication and entertainment provider, is the entity from which Intelsat acquired the commercial aviation business.
Major companies operating in the in the in-flight entertainment and connectivity market report are Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation
North America was the largest region in the in-flight connectivity and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the in-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The in-flight entertainment and connectivity market includes revenues earned by entities by offering movies, music, TV shows, audio books, games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified)).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. In-flight Entertainment And Connectivity Market Characteristics3. In-flight Entertainment And Connectivity Market Trends And Strategies31. Global In-flight Entertainment And Connectivity Market Competitive Benchmarking32. Global In-flight Entertainment And Connectivity Market Competitive Dashboard33. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market
4. In-flight Entertainment And Connectivity Market - Macro Economic Scenario
5. Global In-flight Entertainment And Connectivity Market Size and Growth
6. In-flight Entertainment And Connectivity Market Segmentation
7. In-flight Entertainment And Connectivity Market Regional And Country Analysis
8. Asia-Pacific In-flight Entertainment And Connectivity Market
9. China In-flight Entertainment And Connectivity Market
10. India In-flight Entertainment And Connectivity Market
11. Japan In-flight Entertainment And Connectivity Market
12. Australia In-flight Entertainment And Connectivity Market
13. Indonesia In-flight Entertainment And Connectivity Market
14. South Korea In-flight Entertainment And Connectivity Market
15. Western Europe In-flight Entertainment And Connectivity Market
16. UK In-flight Entertainment And Connectivity Market
17. Germany In-flight Entertainment And Connectivity Market
18. France In-flight Entertainment And Connectivity Market
19. Italy In-flight Entertainment And Connectivity Market
20. Spain In-flight Entertainment And Connectivity Market
21. Eastern Europe In-flight Entertainment And Connectivity Market
22. Russia In-flight Entertainment And Connectivity Market
23. North America In-flight Entertainment And Connectivity Market
24. USA In-flight Entertainment And Connectivity Market
25. Canada In-flight Entertainment And Connectivity Market
26. South America In-flight Entertainment And Connectivity Market
27. Brazil In-flight Entertainment And Connectivity Market
28. Middle East In-flight Entertainment And Connectivity Market
29. Africa In-flight Entertainment And Connectivity Market
30. In-flight Entertainment And Connectivity Market Competitive Landscape And Company Profiles
34. In-flight Entertainment And Connectivity Market Future Outlook and Potential Analysis
35. Appendix
Executive Summary
In-flight Entertainment And Connectivity Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on in-flight entertainment and connectivity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description:
Where is the largest and fastest growing market for in-flight entertainment and connectivity? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Scope
- Markets Covered: 1) By Type: Hardware; Service 2) By Connectivity Technology: Satellite Technology; Air-To-Ground 3) By End-User: OEM; Aftermarket
- Companies Mentioned: Global Eagle Entertainment Inc.; Gogo Inc.; Honeywell International Inc.; Panasonic Corporation; Thales Group
- Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
- Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
- Time series: Five years historic and ten years forecast.
- Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
- Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
- Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
- Delivery format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Global Eagle Entertainment Inc.
- Gogo Inc.
- Honeywell International Inc.
- Panasonic Corporation
- Thales Group
- Viasat Inc.
- Kontron AG
- Burrana Inc.
- Safran SA
- Inmarsat Global Limited
- Stellar Entertainment Group
- Thinkom Solutions Inc.
- SITA OnAir
- Astronics Corporation
- Cobham Limited
- The Boeing Company
- FDS Avionics Corp.
- Latecoere SA
- Northern Avionics srl
- BAE Systems plc
- Zodiac Aerospace SA
- Rockwell Collins Inc.
- Eutelsat Communications S. A.
- Iridium Communications Inc.
- Lufthansa Systems GmbH & Co. KG
- Vubiquity Inc.
- Bluebox Aviation Systems Ltd.
- DigEcor Inc.
- FTS Technologies Inc.
- The Spafax Group
- VT Miltope Corporation