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Mobile Gaming Market Report 2025

  • PDF Icon

    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5767600
The mobile gaming market size has grown rapidly in recent years. It will grow from $146.33 billion in 2024 to $166.64 billion in 2025 at a compound annual growth rate (CAGR) of 13.9%. The growth in the historic period can be attributed to proliferation of smartphones and mobile devices, advancements in mobile graphics and processing power, ubiquitous connectivity with mobile networks, rise of casual and hyper-casual games.

The mobile gaming market size is expected to see rapid growth in the next few years. It will grow to $336.57 billion in 2029 at a compound annual growth rate (CAGR) of 19.2%. The growth in the forecast period can be attributed to e-sports and competitive mobile gaming, cross-platform gaming, sustainability and environmental initiatives. Major trends in the forecast period include integration of artificial intelligence (AI), introduction of app stores and digital distribution, in-app purchases and monetization models, e-sports and competitive mobile gaming, integration of social features.

The increasing penetration of smartphones is expected to drive the growth of the mobile gaming market. Smartphone usage is rising for various reasons, including growing internet access, increased use of social media, the convenience of communication, the affordability of feature-rich phones, social status, rising incomes, and a heightened dependency on mobile devices. This surge in smartphone adoption is likely to create significant demand for mobile gaming, as these devices are widely used for gaming and leisure activities. For instance, in February 2023, Uswitch Limited, a UK-based financial conduct authority, reported that there were 71.8 million smartphones in the UK as of 2022, marking a 3.8% increase (approximately 2.6 million) from 2021. Additionally, by 2025, the UK population is projected to reach 68.3 million, with 95% (about 65 million people) expected to own smartphones. This trend indicates growing smartphone penetration, which will, in turn, drive the growth of the mobile gaming market.

The burgeoning population of gamers is poised to drive substantial growth within the mobile gaming market in the upcoming years. Gamers are individuals who derive enjoyment from electronic games involving interaction through various user interfaces or input devices such as controllers, joysticks, keyboards, or motion-sensing tools. The surge in mobile gaming usage is evident, with an escalating number of gamers gravitating towards smartphones and tablets for their gaming experiences. Mobile games typically offer greater affordability compared to console or PC games, with many available for free, appealing to gamers across diverse budgetary constraints. For instance, as per the Australia Plays 2023 report by the Interactive Games and Entertainment Association released in August 2023, 81% of Australians engage in video games, marking a significant 14% increase from the Digital Australia 2022 survey conducted two years earlier. This upsurge in gamer numbers underscores the driving force behind the expansion of the mobile gaming market.

A prominent trend shaping the mobile gaming market is the advancement of technology. This evolution is prominently characterized by the integration of virtual reality (VR) and augmented reality (AR) technologies, enhancing gaming experiences significantly. VR creates computer-generated environments that simulate real scenes and objects, offering users an immersive escape from reality, often facilitated through VR eyewear. On the other hand, AR merges virtual elements with the real world, augmenting or altering aspects of the existing environment within a game. Major industry players are strategically emphasizing the development of technologically advanced mobile gaming solutions to fortify their market presence. For instance, in April 2022, Meta (previously Facebook), the American technology company, conducted the Meta Quest Gaming presentation, unveiling a VR rendition of Ghostbusters. This VR version allows gamers to engage in ghost-hunting, blasting, and capturing activities within the Ghostbusters universe, offering both single and multiplayer game modes.

Major companies in the mobile gaming market are increasingly embracing strategic partnerships as a cornerstone of their game development strategies. Strategic partnerships entail collaborating to leverage each other's strengths and resources for mutual benefit and success. For instance, in May 2022, Electronic Arts Inc., a prominent US-based video game company, revealed a partnership with Middle-earth Enterprise, a company specializing in mobile game development. This collaboration birthed The Lord of the Rings, Heroes of Middle-earth, a collectible role-playing game (RPG) that immerses players in the captivating world and adventures of The Lord of the Rings series. The game offers a strategic, socially competitive experience, catering to existing and new fans alike. This release represents the latest addition to EA's expanding mobile game portfolio, as the company aims to deliver exceptional experiences and robust live services to a wider audience across various platforms worldwide.

In July 2023, Savvy Games Group, a Saudi Arabia-based video game industry company, acquired Scopely Inc. for an undisclosed amount. This acquisition underscores Savvy Games Group's strategy to enhance its global gaming presence, with Scopely poised to benefit from Savvy's resources and investment focus. It also demonstrates Saudi Arabia's commitment to diversifying its economy through substantial investments in technology and entertainment, particularly in the video gaming sector. Scopely Inc. is a US-based developer specializing in mobile-first video games.

Major companies operating in the mobile gaming market include Apple Inc., Google LLC, Microsoft Corporation, Tencent Holdings Limited, NetEase Inc., Nintendo Co Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc, Electronic Arts Inc, CyberAgent Inc, Take-Two Interactive Software Inc., Square Enix Holdings Co Ltd., Zynga Inc., King Digital Entertainment Limited, Roblox Corporation, Ubisoft Entertainment SA, Supercell Oy, Playrix Holding Ltd, Niantic Inc., GungHo Online Entertainment Inc, GLU Mobile Inc., Voodoo SAS, Gameloft SE, Jam City Inc., Rovio Entertainment Corporation, Machine Zone Inc., Miniclip SA, Juego Studios LLP.

Asia-Pacific was the largest region in the mobile gaming market in 2024. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Mobile gaming encompasses games specifically designed and played on a spectrum of mobile devices, including smartphones, feature phones, pocket PCs, personal digital assistants (PDAs), tablets, and similar gadgets. These games vary from straightforward ones to sophisticated titles involving 3D graphics, augmented reality (AR), and other advanced features. They often utilize internet connectivity to enable interactive and immersive gaming experiences.

The primary devices utilized for mobile gaming include smartphones, smartwatches, PDAs, tablets, and similar gadgets. Smartphones, in particular, merge computer and phone functionalities into a single portable device and are highly favored for gaming due to their robust features and processing capabilities. These games are compatible with various operating systems such as Android, iOS, Windows, among others, and span diverse genres such as action-adventure, arcade, role-playing, sports, and more. Mobile gaming can be accessible for free or offered through premium subscription models.

The mobile gaming market research report is one of a series of new reports that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The mobile gaming market includes revenues earned by entities by fostering children's strategic thinking and awareness of their surroundings can improve their memory, spatial awareness, and problem-solving skills. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Mobile Gaming Market Characteristics3. Mobile Gaming Market Trends and Strategies4. Mobile Gaming Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market
5. Global Mobile Gaming Growth Analysis and Strategic Analysis Framework
5.1. Global Mobile Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Mobile Gaming Market Growth Rate Analysis
5.4. Global Mobile Gaming Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Mobile Gaming Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Mobile Gaming Total Addressable Market (TAM)
6. Mobile Gaming Market Segmentation
6.1. Global Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Other Devices Types
6.2. Global Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Android
  • IOS
  • Windows
  • Other Operating Systems
6.3. Global Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action and Adventure
  • Arcade
  • Roleplaying
  • Sports
  • Other Genres
6.4. Global Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free
  • Premium
6.5. Global Mobile Gaming Market, Sub-Segmentation of Smartphone, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • IOS Devices
  • Android Devices
6.6. Global Mobile Gaming Market, Sub-Segmentation of Smartwatch, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Apple Watch
  • Android Wear Smartwatches
6.7. Global Mobile Gaming Market, Sub-Segmentation of PDA (Personal Digital Assistant), by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Legacy PDAs
  • Hybrid Devices
6.8. Global Mobile Gaming Market, Sub-Segmentation of Tablet, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • IOS Tablets (iPad)
  • Android Tablets
  • Windows Tablets
6.9. Global Mobile Gaming Market, Sub-Segmentation of Other Device Types, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Handheld Consoles
  • Portable Gaming Devices
  • VR (Virtual Reality) Headsets
7. Mobile Gaming Market Regional and Country Analysis
7.1. Global Mobile Gaming Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Mobile Gaming Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Mobile Gaming Market
8.1. Asia-Pacific Mobile Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Mobile Gaming Market
9.1. China Mobile Gaming Market Overview
9.2. China Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Mobile Gaming Market
10.1. India Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Mobile Gaming Market
11.1. Japan Mobile Gaming Market Overview
11.2. Japan Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Mobile Gaming Market
12.1. Australia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Mobile Gaming Market
13.1. Indonesia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Mobile Gaming Market
14.1. South Korea Mobile Gaming Market Overview
14.2. South Korea Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Mobile Gaming Market
15.1. Western Europe Mobile Gaming Market Overview
15.2. Western Europe Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Mobile Gaming Market
16.1. UK Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Mobile Gaming Market
17.1. Germany Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Mobile Gaming Market
18.1. France Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Mobile Gaming Market
19.1. Italy Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Mobile Gaming Market
20.1. Spain Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Mobile Gaming Market
21.1. Eastern Europe Mobile Gaming Market Overview
21.2. Eastern Europe Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Mobile Gaming Market
22.1. Russia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Mobile Gaming Market
23.1. North America Mobile Gaming Market Overview
23.2. North America Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Mobile Gaming Market
24.1. USA Mobile Gaming Market Overview
24.2. USA Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Mobile Gaming Market
25.1. Canada Mobile Gaming Market Overview
25.2. Canada Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Mobile Gaming Market
26.1. South America Mobile Gaming Market Overview
26.2. South America Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Mobile Gaming Market
27.1. Brazil Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Mobile Gaming Market
28.1. Middle East Mobile Gaming Market Overview
28.2. Middle East Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Mobile Gaming Market
29.1. Africa Mobile Gaming Market Overview
29.2. Africa Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Mobile Gaming Market Competitive Landscape and Company Profiles
30.1. Mobile Gaming Market Competitive Landscape
30.2. Mobile Gaming Market Company Profiles
30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
30.2.5. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Mobile Gaming Market Other Major and Innovative Companies
31.1. Nintendo Co Ltd.
31.2. Bandai Namco Entertainment Inc.
31.3. Activision Blizzard Inc.
31.4. Electronic Arts Inc.
31.5. CyberAgent Inc.
31.6. Take-Two Interactive Software Inc.
31.7. Square Enix Holdings Co Ltd.
31.8. Zynga Inc.
31.9. King Digital Entertainment Limited
31.10. Roblox Corporation
31.11. Ubisoft Entertainment SA
31.12. Supercell Oy
31.13. Playrix Holding Ltd
31.14. Niantic Inc.
31.15. GungHo Online Entertainment Inc.
32. Global Mobile Gaming Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Mobile Gaming Market34. Recent Developments in the Mobile Gaming Market
35. Mobile Gaming Market High Potential Countries, Segments and Strategies
35.1 Mobile Gaming Market in 2029 - Countries Offering Most New Opportunities
35.2 Mobile Gaming Market in 2029 - Segments Offering Most New Opportunities
35.3 Mobile Gaming Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Mobile Gaming Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for mobile gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Other Devices Types
2) By Operating System: Android; iOS; Windows; Other Operating Systems
3) By Genre: Action and Adventure; Arcade; Roleplaying; Sports; Other Genres
4) By Subscription: Free; Premium

Subsegments:

1) By Smartphone: IOS Devices; Android Devices
2) By Smartwatch: Apple Watch; Android Wear Smartwatches
3) By PDA (Personal Digital Assistant): Legacy PDAs; Hybrid Devices
4) By Tablet: IOS Tablets (iPad); Android Tablets; Windows Tablets
5) By Other Device Types: Handheld Consoles; Portable Gaming Devices; VR (Virtual Reality) Headsets

Key Companies Mentioned: Apple Inc.; Google LLC; Microsoft Corporation; Tencent Holdings Limited; NetEase Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Apple Inc.
  • Google LLC
  • Microsoft Corporation
  • Tencent Holdings Limited
  • NetEase Inc.
  • Nintendo Co Ltd.
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc
  • Electronic Arts Inc
  • CyberAgent Inc
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Co Ltd.
  • Zynga Inc.
  • King Digital Entertainment Limited
  • Roblox Corporation
  • Ubisoft Entertainment SA
  • Supercell Oy
  • Playrix Holding Ltd
  • Niantic Inc.
  • GungHo Online Entertainment Inc
  • GLU Mobile Inc.
  • Voodoo SAS
  • Gameloft SE
  • Jam City Inc.
  • Rovio Entertainment Corporation
  • Machine Zone Inc.
  • Miniclip SA
  • Juego Studios LLP

Table Information