+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Extended Reality Market Report by Component, Type, Organization Size, Application, End User Industry, and Region 2024-2032

  • PDF Icon

    Report

  • 135 Pages
  • April 2024
  • Region: Global
  • IMARC Group
  • ID: 5769100
The global extended reality (XR) market size reached US$ 92.5 Billion in 2023. Looking forward, the market is projected to reach US$ 1.91 trillion by 2032, exhibiting a growth rate (CAGR) of 40.02% during 2023-2032. The increasing consumer awareness and acceptance of XR technologies, the rising adoption of cultural heritage preservation and virtual museums, and the growing use of military and defense applications for training and simulations are some of the factors propelling the extended reality market growth.

Extended Reality (XR) Market Analysis

  • Major Market Drivers: The increasing adoption of immersive technologies in industries such as gaming, entertainment, healthcare, and education is a significant driver for the extended reality market share.
  • Key Market Trends: The integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies into enterprise workflows is a key trend shaping the extended reality market trends.
  • Geographical Trends: North America is leading the market, driven by early adoption, technological advancements, and a strong ecosystem of XR companies and developers.
  • Competitive Landscape: Accenture PLC, AugRay LLC, Semcon, and SoftServe Inc. are some of the key market players driving the extended reality market demand.
  • Challenges and Opportunities: While technical challenges like hardware limitations and user experience remain, extended reality market opportunities abound in sectors such as industrial training, virtual events, and immersive storytelling, driving innovation and growth in the extended reality market recent developments.

Extended Reality (XR) Market Trends

Rising availability and affordability of XR devices and equipment

The extended reality market statistics have been benefited by the rising availability and affordability of XR devices and equipment. In the past, there were expensive XR devices that were limited to certain sectors or enthusiasts. However, technology advancements, economies of scale, and increased competition have resulted in more accessible and cost-effective XR solutions. It is through the expansion of smartphones that people have managed to make use of this tech.

Nowadays, most smartphones possess AR features making it possible for individuals to experience augmented reality without any other gadgets. This led to explosion in user base and greater AR applications market due to adoption of AR-ready mobile phones. With standalone VR headsets being less costly than before, they are also friendlier for users which makes virtual reality a more accessible experience for anyone wanting to try it out.

Rising use in the retail and e-commerce industry

The use of XR technologies in the retail and e-commerce industry has been rising, leading to a positive extended reality market outlook. The global extended reality market 2021 value reached US$ 42.86 Billion, and as of the current year, is expected to grow at 39.2%, which indicates an impressive market expansion rate. XR is changing how shoppers browse and engage with products. AR also enables virtual product visualization where using their smartphones or AR glasses, customers are able to place digital furniture or décor items within real-life settings.

This interactive experience helps consumers envision how products will fit into their homes thus bolstering confidence in purchase decisions made thereof. Furthermore, XR enhances the in-store experience through interactive displays and personalized recommendations. Retailers can utilize AR/VR technology to develop interactive product introductions, an immersive brand narrative, or virtual showrooms that will provide distinctive customer journeys.

Growing demand for marketing and advertising campaigns

There is a growing demand for XR in marketing and advertising campaigns. This is driving the extended reality market revenue. XR presents an opportunity to create more interactive marketing which is different from the old ways of doing things. One of the main applications of XR in marketing is augmented reality (AR). AR brands may create interactive commercials, whereby customers can scan print media or use mobile apps to receive extra digital content like 3D models, animations, or product information. Such kind of interaction enhances customer engagement and brand recall. Virtual reality (VR) is another strong tool that can be used in marketing campaigns.

Brands can build VR experiences that take users into virtual environments matching their brand identity. These experiences could demonstrate products, simulate real-life scenarios, or produce branded entertainment content that strikes a chord with people. Mixed reality (MR) combines both virtual and physical landscapes into a single seamless experience where users interact together with them.

Extended Reality (XR) Industry Segmentation

This report provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. The report has categorized the market based on component, type, organization size, application, and end user industry.

Breakup by Component:

  • Hardware
  • Software
  • Services
The report has provided a detailed breakup and analysis of the market based on the component. This includes hardware, software, and services.

Breakup by Type:

  • Consumer Engagement
  • Business Engagement
Consumer engagement holds the largest share of the industry

A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes consumer and business engagement. According to the report, consumer engagement accounted for the largest market share.

Customer engagement is increasing the extended reality market price. XR technologies engage customers with some unique and interactive touch. Customers want unique experiences even if it is virtual reality (VR) or mixed reality (MR). Marketing campaigns that are innovative, virtual try-on, and branded content are some of the efforts made for consumer engagement by businesses on XR. High consumer engagement will enhance brand visibility and customer loyalty, thus driving market demand.

Breakup by Organization Size:

  • Small and Medium-sized Enterprises
  • Large Enterprises
The report has provided a detailed breakup and analysis of the market based on the organization size. This includes small and medium-sized enterprises and large enterprises.

Breakup by Application:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
Virtual reality (VR) represents the leading market segment

The report has provided a detailed breakup and analysis of the market based on the application. This includes virtual reality (VR), augmented reality (AR), and mixed reality (MR). According to the report, the virtual reality (VR) represented the largest segment.

Virtual reality (VR) means creating computer-generated environments that can immerse users into entirely synthetic worlds. VR applications include gaming and entertainment up to training and simulations. This has resulted in the rise in demand for VR games as well as other forms of entertainment such as virtual travels, digital social interactions, and online training programs in a variety of fields among others.

Businesses use XR for better product visualizations, remote collaboration, and interactive marketing purposes. Over time as technology matures cost reduction makes XR more affordable across various industries including education where it is used for experiential learning through institutions adopting it in other sectors like healthcare which employs it to conduct surgical simulations besides treating patients.

Breakup by End User Industry:

  • Education
  • Retail
  • Industrial and Manufacturing
  • Healthcare
  • Media and Entertainment
  • Others
Media and entertainment holds the largest share of the market

A detailed breakup and analysis of the market based on the end user industry have also been provided in the report. This includes education, retail, industrial and manufacturing, healthcare, media and entertainment, and others. According to the report, media and entertainment accounted for the largest market share.

The media and entertainment industry propels the growth of the market. XR technologies are revolutionizing content consumption. This is through VR headsets that provide immersive gaming experiences and interactive storytelling. In AR, real-time information overlays and interactive advertisements are used to enrich live events while MR creates captivating experiences by blurring the line between physical and digital worlds. Companies with a stake in XR content production promote innovation, as well as assist in broadening consumer uptake. As demand for immersive entertainment grows, the media and entertainment sector continues to push the boundaries of XR, thus enlarging this market and shaping future experiences.

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa
North America leads the market, accounting for the largest extended reality (XR) market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America accounted for the largest market share.

In the XR market, North America leads in innovation. The region has a vibrant XR development ecosystem due to the presence of tech giants, startups, and research organizations. It is home to some of the major companies who are leading in VR, AR, and MR technologies. For example, North America has a strong investment culture and supportive regulatory environment that promotes the growth of XR. Also, diverse industries in this region such as gaming and entertainment as well as healthcare and education are embracing XR for various applications. Due to a large number of consumers demanding immersion experiences, North America remains at the top most global markets.

Leading Key Players in the Extended Reality (XR) Industry:

The key market players are key drivers behind market growth through innovation, investment, and collaboration. They develop cutting-edge VR and AR. It is because they spend heavily on research, product development, and content creation aimed at expanding capabilities and accessibilities within XR solutions. This helps them to expand their ecosystems by working with hardware manufacturers, software developers, and content creators. New innovative start-ups contribute towards specialized solutions thus driving competition among niche players. Strategic partnerships with industries such as gaming or education contribute greatly in driving the adoption of XR leading to its expansion on the market.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided.

Some of the key players in the market include:

  • Accenture PLC
  • AugRay LLC
  • Dassault Systèmes SolidWorks Corporation (Dassault Systèmes)
  • Qualcomm Incorporated
  • Semcon
  • SoftServe Inc.
  • Softweb Solutions Inc. (Avnet Inc.)
  • SphereGen Technologies LLC
  • Varjo
  • VertexPlus Technologies Limited
(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

Latest News:

  • April 2, 2024: Accenture PLC agreed to acquire Intellera Consulting, an Italian consultancy firm operating in the public administration and healthcare sectors. The company is planning to improve digital transformation capabilities for Italy’s public sector.
  • March 18, 2024: Semcon announced that it has signed a new framework agreement with Sinfra, which is a national procurement centre with many member companies in district heating, electricity operations, sewage, and water.
  • March 7, 2024: SoftServe Inc., an IT consulting and digital services provider, announced that it has become an inaugural partner to obtain the Amazon Web Services (AWS) Generative AI Competency.

Key Questions Answered in This Report

1. What was the size of the global extended reality (XR) market in 2023?
2. What is the expected growth rate of the global extended reality (XR) market during 2024-2032?
3. What has been the impact of COVID-19 on the global extended reality (XR) market?
4. What are the key factors driving the global extended reality (XR) market?
5. What is the breakup of the global extended reality (XR) market based on the type?
6. What is the breakup of the global extended reality (XR) market based on the application?
7. What is the breakup of the global extended reality (XR) market based on the end user industry?
8. What are the key regions in the global extended reality (XR) market?
9. Who are the key players/companies in the global extended reality (XR) market?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Extended Reality (XR) Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Hardware
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Software
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Services
6.3.1 Market Trends
6.3.2 Market Forecast
7 Market Breakup by Type
7.1 Consumer Engagement
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Business Engagement
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Organization Size
8.1 Small and Medium-sized Enterprises
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Large Enterprises
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Application
9.1 Virtual Reality (VR)
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Augmented Reality (AR)
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Mixed Reality (MR)
9.3.1 Market Trends
9.3.2 Market Forecast
10 Market Breakup by End User Industry
10.1 Education
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Retail
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Industrial and Manufacturing
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Healthcare
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Media and Entertainment
10.5.1 Market Trends
10.5.2 Market Forecast
10.6 Others
10.6.1 Market Trends
10.6.2 Market Forecast
11 Market Breakup by Region
11.1 North America
11.1.1 United States
11.1.1.1 Market Trends
11.1.1.2 Market Forecast
11.1.2 Canada
11.1.2.1 Market Trends
11.1.2.2 Market Forecast
11.2 Asia-Pacific
11.2.1 China
11.2.1.1 Market Trends
11.2.1.2 Market Forecast
11.2.2 Japan
11.2.2.1 Market Trends
11.2.2.2 Market Forecast
11.2.3 India
11.2.3.1 Market Trends
11.2.3.2 Market Forecast
11.2.4 South Korea
11.2.4.1 Market Trends
11.2.4.2 Market Forecast
11.2.5 Australia
11.2.5.1 Market Trends
11.2.5.2 Market Forecast
11.2.6 Indonesia
11.2.6.1 Market Trends
11.2.6.2 Market Forecast
11.2.7 Others
11.2.7.1 Market Trends
11.2.7.2 Market Forecast
11.3 Europe
11.3.1 Germany
11.3.1.1 Market Trends
11.3.1.2 Market Forecast
11.3.2 France
11.3.2.1 Market Trends
11.3.2.2 Market Forecast
11.3.3 United Kingdom
11.3.3.1 Market Trends
11.3.3.2 Market Forecast
11.3.4 Italy
11.3.4.1 Market Trends
11.3.4.2 Market Forecast
11.3.5 Spain
11.3.5.1 Market Trends
11.3.5.2 Market Forecast
11.3.6 Russia
11.3.6.1 Market Trends
11.3.6.2 Market Forecast
11.3.7 Others
11.3.7.1 Market Trends
11.3.7.2 Market Forecast
11.4 Latin America
11.4.1 Brazil
11.4.1.1 Market Trends
11.4.1.2 Market Forecast
11.4.2 Mexico
11.4.2.1 Market Trends
11.4.2.2 Market Forecast
11.4.3 Others
11.4.3.1 Market Trends
11.4.3.2 Market Forecast
11.5 Middle East and Africa
11.5.1 Market Trends
11.5.2 Market Breakup by Country
11.5.3 Market Forecast
12 SWOT Analysis
12.1 Overview
12.2 Strengths
12.3 Weaknesses
12.4 Opportunities
12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
14.1 Overview
14.2 Bargaining Power of Buyers
14.3 Bargaining Power of Suppliers
14.4 Degree of Competition
14.5 Threat of New Entrants
14.6 Threat of Substitutes
15 Price Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 Accenture PLC
16.3.1.1 Company Overview
16.3.1.2 Product Portfolio
16.3.1.3 Financials
16.3.1.4 SWOT Analysis
16.3.2 AugRay LLC
16.3.2.1 Company Overview
16.3.2.2 Product Portfolio
16.3.3 Dassault Systèmes SolidWorks Corporation (Dassault Systèmes)
16.3.3.1 Company Overview
16.3.3.2 Product Portfolio
16.3.4 Qualcomm Incorporated
16.3.4.1 Company Overview
16.3.4.2 Product Portfolio
16.3.4.3 Financials
16.3.4.4 SWOT Analysis
16.3.5 Semcon
16.3.5.1 Company Overview
16.3.5.2 Product Portfolio
16.3.5.3 Financials
16.3.6 SoftServe Inc.
16.3.6.1 Company Overview
16.3.6.2 Product Portfolio
16.3.7 Softweb Solutions Inc. (Avnet Inc.)
16.3.7.1 Company Overview
16.3.7.2 Product Portfolio
16.3.8 SphereGen Technologies LLC
16.3.8.1 Company Overview
16.3.8.2 Product Portfolio
16.3.9 Varjo
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.10 VertexPlus Technologies Limited
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
List of Figures
Figure 1: Global: Extended Reality Market: Major Drivers and Challenges
Figure 2: Global: Extended Reality Market: Sales Value (in Billion US$), 2018-2023
Figure 3: Global: Extended Reality Market Forecast: Sales Value (in Billion US$), 2024-2032
Figure 4: Global: Extended Reality Market: Breakup by Component (in %), 2023
Figure 5: Global: Extended Reality Market: Breakup by Type (in %), 2023
Figure 6: Global: Extended Reality Market: Breakup by Organization Size (in %), 2023
Figure 7: Global: Extended Reality Market: Breakup by Application (in %), 2023
Figure 8: Global: Extended Reality Market: Breakup by End User Industry (in %), 2023
Figure 9: Global: Extended Reality Market: Breakup by Region (in %), 2023
Figure 10: Global: Extended Reality (Hardware) Market: Sales Value (in Million US$), 2018 & 2023
Figure 11: Global: Extended Reality (Hardware) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 12: Global: Extended Reality (Software) Market: Sales Value (in Million US$), 2018 & 2023
Figure 13: Global: Extended Reality (Software) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 14: Global: Extended Reality (Services) Market: Sales Value (in Million US$), 2018 & 2023
Figure 15: Global: Extended Reality (Services) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 16: Global: Extended Reality (Consumer Engagement) Market: Sales Value (in Million US$), 2018 & 2023
Figure 17: Global: Extended Reality (Consumer Engagement) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 18: Global: Extended Reality (Business Engagement) Market: Sales Value (in Million US$), 2018 & 2023
Figure 19: Global: Extended Reality (Business Engagement) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 20: Global: Extended Reality (Small and Medium-sized Enterprises) Market: Sales Value (in Million US$), 2018 & 2023
Figure 21: Global: Extended Reality (Small and Medium-sized Enterprises) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 22: Global: Extended Reality (Large Enterprises) Market: Sales Value (in Million US$), 2018 & 2023
Figure 23: Global: Extended Reality (Large Enterprises) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 24: Global: Extended Reality (Virtual Reality) Market: Sales Value (in Million US$), 2018 & 2023
Figure 25: Global: Extended Reality (Virtual Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 26: Global: Extended Reality (Augmented Reality) Market: Sales Value (in Million US$), 2018 & 2023
Figure 27: Global: Extended Reality (Augmented Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 28: Global: Extended Reality (Mixed Reality) Market: Sales Value (in Million US$), 2018 & 2023
Figure 29: Global: Extended Reality (Mixed Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 30: Global: Extended Reality (Education) Market: Sales Value (in Million US$), 2018 & 2023
Figure 31: Global: Extended Reality (Education) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 32: Global: Extended Reality (Retail) Market: Sales Value (in Million US$), 2018 & 2023
Figure 33: Global: Extended Reality (Retail) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 34: Global: Extended Reality (Industrial and Manufacturing) Market: Sales Value (in Million US$), 2018 & 2023
Figure 35: Global: Extended Reality (Industrial and Manufacturing) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 36: Global: Extended Reality (Healthcare) Market: Sales Value (in Million US$), 2018 & 2023
Figure 37: Global: Extended Reality (Healthcare) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 38: Global: Extended Reality (Media and Entertainment) Market: Sales Value (in Million US$), 2018 & 2023
Figure 39: Global: Extended Reality (Media and Entertainment) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 40: Global: Extended Reality (Other End User Industries) Market: Sales Value (in Million US$), 2018 & 2023
Figure 41: Global: Extended Reality (Other End User Industries) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 42: North America: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 43: North America: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 44: United States: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 45: United States: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 46: Canada: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 47: Canada: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 48: Asia-Pacific: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 49: Asia-Pacific: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 50: China: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 51: China: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 52: Japan: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 53: Japan: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 54: India: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 55: India: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 56: South Korea: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 57: South Korea: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 58: Australia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 59: Australia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 60: Indonesia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 61: Indonesia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 62: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 63: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 64: Europe: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 65: Europe: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 66: Germany: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 67: Germany: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 68: France: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 69: France: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 70: United Kingdom: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 71: United Kingdom: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 72: Italy: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 73: Italy: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 74: Spain: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 75: Spain: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 76: Russia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 77: Russia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 78: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 79: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 80: Latin America: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 81: Latin America: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 82: Brazil: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 83: Brazil: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 84: Mexico: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 85: Mexico: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 86: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 87: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 88: Middle East and Africa: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
Figure 89: Middle East and Africa: Extended Reality Market: Breakup by Country (in %), 2023
Figure 90: Middle East and Africa: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 91: Global: Extended Reality Industry: SWOT Analysis
Figure 92: Global: Extended Reality Industry: Value Chain Analysis
Figure 93: Global: Extended Reality Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Extended Reality Market: Key Industry Highlights, 2023 and 2032
Table 2: Global: Extended Reality Market Forecast: Breakup by Component (in Million US$), 2024-2032
Table 3: Global: Extended Reality Market Forecast: Breakup by Type (in Million US$), 2024-2032
Table 4: Global: Extended Reality Market Forecast: Breakup by Organization Size (in Million US$), 2024-2032
Table 5: Global: Extended Reality Market Forecast: Breakup by Application (in Million US$), 2024-2032
Table 6: Global: Extended Reality Market Forecast: Breakup by End User Industry (in Million US$), 2024-2032
Table 7: Global: Extended Reality Market Forecast: Breakup by Region (in Million US$), 2024-2032
Table 8: Global: Extended Reality Market: Competitive Structure
Table 9: Global: Extended Reality Market: Key Players

Companies Mentioned

  • Accenture PLC
  • AugRay LLC
  • Dassault Systèmes SolidWorks Corporation (Dassault Systèmes)
  • Qualcomm Incorporated
  • Semcon
  • SoftServe Inc.
  • Softweb Solutions Inc. (Avnet Inc.)
  • SphereGen Technologies LLC
  • Varjo
  • VertexPlus Technologies Limited

Methodology

Loading
LOADING...

Table Information