The North America Digital Clothing Market should witness market growth of 25.2% CAGR during the forecast period (2022-2028).
Using digital clothes in virtual retail allows customers to become fully immersed in a simulated setting that goes beyond a product presentation into a personalized experience. With advances in virtual reality that allow customers to try things before they buy them, the retail sector has made significant progress toward innovation. With going out of their houses or places of business, shoppers can wander through an entire mall or just one store.
This gives merchants a great way to connect with clients who prefer online purchasing to entering physical stores because it is more convenient and requires less upkeep. Users may now view things in virtual reality before purchasing due to the incorporation of AR into eCommerce. In addition, the pandemic's impact on changing many normal consumers' purchasing behaviors has led to the adoption of digital methods that allow people to shop safely and comfortably from home.
North America is experiencing a much more rapid rise in animation technology. This may be explained by the fact that a small number of important clients are located in the United States, as well as by the extensive application of 3D animation technology and rising R&D spending by regional industry titans. At the same time, the increase in 3D animated game production and the establishment of big animation studios in the west indicate that the North American region will experience tremendous growth. Also, using 3D animation in the healthcare sector to aid medical practitioners and students in receiving training is fueling market expansion. As a result, the use of digital clothing during the creation and promotion of 3D characters is anticipated to fuel market expansion in the region, given the rapid growth of the 3D animation sector.
The US market dominated the North America Digital Clothing Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $644.2 million by 2028. The Canada market is poised to grow at a CAGR of 28% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 26.9% during (2022-2028).
Based on Transaction, the market is segmented into On chain and Off chain. Based on Technology, the market is segmented into Blockchain, 3D Software, Artificial Intelligence, and Others. Based on Application, the market is segmented into Digital Content Creation, Fashion Design & Technology, Gaming, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adidas AG, Guccio Gucci S.p. A. (Kering Group), Nike, Inc., LVMH SE, H&M Group, The Fabricant Agency B.V., Auroboros Ltd., More Dash, Inc. (DressX), Dolce & Gabbana S.r.l., and Replicant, Inc.
Using digital clothes in virtual retail allows customers to become fully immersed in a simulated setting that goes beyond a product presentation into a personalized experience. With advances in virtual reality that allow customers to try things before they buy them, the retail sector has made significant progress toward innovation. With going out of their houses or places of business, shoppers can wander through an entire mall or just one store.
This gives merchants a great way to connect with clients who prefer online purchasing to entering physical stores because it is more convenient and requires less upkeep. Users may now view things in virtual reality before purchasing due to the incorporation of AR into eCommerce. In addition, the pandemic's impact on changing many normal consumers' purchasing behaviors has led to the adoption of digital methods that allow people to shop safely and comfortably from home.
North America is experiencing a much more rapid rise in animation technology. This may be explained by the fact that a small number of important clients are located in the United States, as well as by the extensive application of 3D animation technology and rising R&D spending by regional industry titans. At the same time, the increase in 3D animated game production and the establishment of big animation studios in the west indicate that the North American region will experience tremendous growth. Also, using 3D animation in the healthcare sector to aid medical practitioners and students in receiving training is fueling market expansion. As a result, the use of digital clothing during the creation and promotion of 3D characters is anticipated to fuel market expansion in the region, given the rapid growth of the 3D animation sector.
The US market dominated the North America Digital Clothing Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $644.2 million by 2028. The Canada market is poised to grow at a CAGR of 28% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 26.9% during (2022-2028).
Based on Transaction, the market is segmented into On chain and Off chain. Based on Technology, the market is segmented into Blockchain, 3D Software, Artificial Intelligence, and Others. Based on Application, the market is segmented into Digital Content Creation, Fashion Design & Technology, Gaming, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adidas AG, Guccio Gucci S.p. A. (Kering Group), Nike, Inc., LVMH SE, H&M Group, The Fabricant Agency B.V., Auroboros Ltd., More Dash, Inc. (DressX), Dolce & Gabbana S.r.l., and Replicant, Inc.
Scope of the Study
By Transaction
- On chain
- Off chain
By Technology
- Blockchain
- 3D Software
- Artificial Intelligence
- Others
By Application
- Digital Content Creation
- Fashion Design & Technology
- Gaming
- Others
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Adidas AG
- Guccio Gucci S.p. A. (Kering Group)
- Nike, Inc.
- LVMH SE
- H&M Group
- The Fabricant Agency B.V.
- Auroboros Ltd.
- More Dash, Inc. (DressX)
- Dolce & Gabbana S.r.l.
- Replicant, Inc.
Unique Offerings
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. North America Digital Clothing Market by Transaction
Chapter 5. North America Digital Clothing Market by Technology
Chapter 6. North America Digital Clothing Market by Application
Chapter 7. North America Digital Clothing Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Adidas AG
- Guccio Gucci S.p.A. (Kering Group)
- Nike, Inc.
- LVMH SE
- H&M Group
- The Fabricant Agency B.V.
- Auroboros Ltd.
- More Dash, Inc. (DressX)
- Dolce & Gabbana S.r.l.
- Replicant, Inc.
Methodology
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