The Latin America, Middle East and Africa Digital Clothing Market should witness market growth of 32.5% CAGR during the forecast period (2022-2028).
Virtual reality influencer marketing functions similarly to traditional influencer marketing but with one key distinction: influencers receive virtual goods like apparel or accessories instead of free products or cash in exchange for endorsing a company. It is significantly simpler for businesses and influencers to work together on projects, as no materials or shipping charges are needed. Giving virtual dresses as gifts rather than actual ones has many advantages for all parties involved, including the fact that since everything is done digitally, there are no shipping or material costs.
When there is no international shipping of clothing, there is no waste for consumers. In addition, influencers will receive greater compensation from brands due to not having to spend as much time shooting themselves in clothing they only wear sometimes. There are several applications for digital clothing. Some of these applications include already-existing digital clothing trends. For example, interactive 3D games & apps are made by game creators using digital fashion. The gaming industry partners with designers and celebrities to create exclusive virtual ensembles.
The Saudi government has embraced technological advancements. This gradual transition has contributed to expanding the country's esports business, which has seen remarkable growth in recent years. The Saudi Arabian digital content council has established an initiative called 'Ignite.'The Ignite curriculum will focus mostly on digital advertising, music, video, and gaming. The initiative has also supported developer and multiple entrepreneur funding. The expanding gaming industry will increase the use of digital clothing for characters in the gaming environment to make their games more appealing to players, consequently driving the expansion of the digital clothing market in LAMEA.
The Brazil market dominated the LAMEA Digital Clothing Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $45.6 million by 2028. The Argentina market is experiencing a CAGR of 33.2% during (2022-2028). Additionally, The UAE market would display a CAGR of 32.2% during (2022-2028).
Based on Transaction, the market is segmented into On chain and Off chain. Based on Technology, the market is segmented into Blockchain, 3D Software, Artificial Intelligence, and Others. Based on Application, the market is segmented into Digital Content Creation, Fashion Design & Technology, Gaming, and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adidas AG, Guccio Gucci S.p. A. (Kering Group), Nike, Inc., LVMH SE, H&M Group, The Fabricant Agency B.V., Auroboros Ltd., More Dash, Inc. (DressX), Dolce & Gabbana S.r.l., and Replicant, Inc.
Virtual reality influencer marketing functions similarly to traditional influencer marketing but with one key distinction: influencers receive virtual goods like apparel or accessories instead of free products or cash in exchange for endorsing a company. It is significantly simpler for businesses and influencers to work together on projects, as no materials or shipping charges are needed. Giving virtual dresses as gifts rather than actual ones has many advantages for all parties involved, including the fact that since everything is done digitally, there are no shipping or material costs.
When there is no international shipping of clothing, there is no waste for consumers. In addition, influencers will receive greater compensation from brands due to not having to spend as much time shooting themselves in clothing they only wear sometimes. There are several applications for digital clothing. Some of these applications include already-existing digital clothing trends. For example, interactive 3D games & apps are made by game creators using digital fashion. The gaming industry partners with designers and celebrities to create exclusive virtual ensembles.
The Saudi government has embraced technological advancements. This gradual transition has contributed to expanding the country's esports business, which has seen remarkable growth in recent years. The Saudi Arabian digital content council has established an initiative called 'Ignite.'The Ignite curriculum will focus mostly on digital advertising, music, video, and gaming. The initiative has also supported developer and multiple entrepreneur funding. The expanding gaming industry will increase the use of digital clothing for characters in the gaming environment to make their games more appealing to players, consequently driving the expansion of the digital clothing market in LAMEA.
The Brazil market dominated the LAMEA Digital Clothing Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $45.6 million by 2028. The Argentina market is experiencing a CAGR of 33.2% during (2022-2028). Additionally, The UAE market would display a CAGR of 32.2% during (2022-2028).
Based on Transaction, the market is segmented into On chain and Off chain. Based on Technology, the market is segmented into Blockchain, 3D Software, Artificial Intelligence, and Others. Based on Application, the market is segmented into Digital Content Creation, Fashion Design & Technology, Gaming, and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adidas AG, Guccio Gucci S.p. A. (Kering Group), Nike, Inc., LVMH SE, H&M Group, The Fabricant Agency B.V., Auroboros Ltd., More Dash, Inc. (DressX), Dolce & Gabbana S.r.l., and Replicant, Inc.
Scope of the Study
By Transaction
- On chain
- Off chain
By Technology
- Blockchain
- 3D Software
- Artificial Intelligence
- Others
By Application
- Digital Content Creation
- Fashion Design & Technology
- Gaming
- Others
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Adidas AG
- Guccio Gucci S.p. A. (Kering Group)
- Nike, Inc.
- LVMH SE
- H&M Group
- The Fabricant Agency B.V.
- Auroboros Ltd.
- More Dash, Inc. (DressX)
- Dolce & Gabbana S.r.l.
- Replicant, Inc.
Unique Offerings
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. LAMEA Digital Clothing Market by Transaction
Chapter 5. LAMEA Digital Clothing Market by Technology
Chapter 6. LAMEA Digital Clothing Market by Application
Chapter 7. LAMEA Digital Clothing Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Adidas AG
- Guccio Gucci S.p.A. (Kering Group)
- Nike, Inc.
- LVMH SE
- H&M Group
- The Fabricant Agency B.V.
- Auroboros Ltd.
- More Dash, Inc. (DressX)
- Dolce & Gabbana S.r.l.
- Replicant, Inc.
Methodology
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