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Europe Digital Clothing Market Size, Share & Industry Trends Analysis Report by Transaction, Technology, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 86 Pages
  • March 2023
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5778988
The Europe Digital Clothing Market should witness market growth of 26.3% CAGR during the forecast period (2022-2028).

Virtual changing rooms (VFCs) are an excellent illustration and are swiftly becoming the new standard in retail. Customers want to shop whenever, wherever, and on any device. Because of this, VFCs provide a practical way to try on garments without having to leave the house or get out of bed. The experience can be as authentic as a real-world fitting room or as straightforward as tapping 'Fit'on an outfit to see how it appears. Before making an online purchase, they allow customers to snap pictures of themselves wearing several pieces of clothing.

For individuals who want a real store, magical mirrors can provide the same advantages, which are already taking place significantly in some countries. The users of these smart dressing mirrors may see themselves wearing various suggested outfits, which they can buy by scanning a QR code. The mirror might also recommend further complementary products when putting on clothing in the fitting room. The user's avatar would then get the digital version, possibly with further advantages.

The United Kingdom has built stronger positions in the video game industry. The majority of people in the UK plays online games. Most people are absorbed in games that are fun to play due to the safe, rewarding content. People interact with one another via these gaming platforms, acquire new skills, and unwind. As the nation's top-ranked creative industry, the video games industry is crucial. The expansion of the video game industry is anticipated to increase gamers' demand for digital clothing for their avatars and in-game characters, which will fuel the digital clothing market’s expansion.

The Germany market dominated the Europe Digital Clothing Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $165.8 million by 2028. The UK market is anticipated to grow at a CAGR of 25.2% during (2022-2028). Additionally, The France market would exhibit a CAGR of 27.3% during (2022-2028).

Based on Transaction, the market is segmented into on chain and Off chain. Based on Technology, the market is segmented into Blockchain, 3D Software, Artificial Intelligence, and Others. Based on Application, the market is segmented into Digital Content Creation, Fashion Design & Technology, Gaming, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adidas AG, Guccio Gucci S.p. A. (Kering Group), Nike, Inc., LVMH SE, H&M Group, The Fabricant Agency B.V., Auroboros Ltd., More Dash, Inc. (DressX), Dolce & Gabbana S.r.l., and Replicant, Inc.

Scope of the Study

By Transaction

  • On chain
  • Off chain

By Technology

  • Blockchain
  • 3D Software
  • Artificial Intelligence
  • Others

By Application

  • Digital Content Creation
  • Fashion Design & Technology
  • Gaming
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Adidas AG
  • Guccio Gucci S.p. A. (Kering Group)
  • Nike, Inc.
  • LVMH SE
  • H&M Group
  • The Fabricant Agency B.V.
  • Auroboros Ltd.
  • More Dash, Inc. (DressX)
  • Dolce & Gabbana S.r.l.
  • Replicant, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Digital Clothing Market, by Transaction
1.4.2 Europe Digital Clothing Market, by Technology
1.4.3 Europe Digital Clothing Market, by Application
1.4.4 Europe Digital Clothing Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2021, Apr - 2023, Mar) Leading Players
Chapter 4. Europe Digital Clothing Market by Transaction
4.1 Europe On chain Market by Country
4.2 Europe Off chain Market by Country
Chapter 5. Europe Digital Clothing Market by Technology
5.1 Europe Blockchain Market by Country
5.2 Europe 3D Software Market by Country
5.3 Europe Artificial Intelligence Market by Country
5.4 Europe Others Market by Country
Chapter 6. Europe Digital Clothing Market by Application
6.1 Europe Digital Content Creation Market by Country
6.2 Europe Fashion Design & Technology Market by Country
6.3 Europe Gaming Market by Country
6.4 Europe Others Market by Country
Chapter 7. Europe Digital Clothing Market by Country
7.1 Germany Digital Clothing Market
7.1.1 Germany Digital Clothing Market by Transaction
7.1.2 Germany Digital Clothing Market by Technology
7.1.3 Germany Digital Clothing Market by Application
7.2 UK Digital Clothing Market
7.2.1 UK Digital Clothing Market by Transaction
7.2.2 UK Digital Clothing Market by Technology
7.2.3 UK Digital Clothing Market by Application
7.3 France Digital Clothing Market
7.3.1 France Digital Clothing Market by Transaction
7.3.2 France Digital Clothing Market by Technology
7.3.3 France Digital Clothing Market by Application
7.4 Russia Digital Clothing Market
7.4.1 Russia Digital Clothing Market by Transaction
7.4.2 Russia Digital Clothing Market by Technology
7.4.3 Russia Digital Clothing Market by Application
7.5 Spain Digital Clothing Market
7.5.1 Spain Digital Clothing Market by Transaction
7.5.2 Spain Digital Clothing Market by Technology
7.5.3 Spain Digital Clothing Market by Application
7.6 Italy Digital Clothing Market
7.6.1 Italy Digital Clothing Market by Transaction
7.6.2 Italy Digital Clothing Market by Technology
7.6.3 Italy Digital Clothing Market by Application
7.7 Rest of Europe Digital Clothing Market
7.7.1 Rest of Europe Digital Clothing Market by Transaction
7.7.2 Rest of Europe Digital Clothing Market by Technology
7.7.3 Rest of Europe Digital Clothing Market by Application
Chapter 8. Company Profiles
8.1 Adidas AG
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent Strategies and Developments
8.1.5.1 Partnerships, Collaborations, and Agreements
8.1.5.2 Product Launches and Product Expansions
8.2 Guccio Gucci S.p.A. (Kering Group)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Recent Strategies and Developments
8.2.4.1 Partnerships, Collaborations, and Agreements
8.3 Nike, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental Analysis
8.3.4 Recent Strategies and Developments
8.3.4.1 Product Launches and Product Expansions
8.3.4.2 Acquisition and Mergers
8.4 LVMH SE
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent Strategies and Developments
8.4.4.1 Partnerships, Collaborations, and Agreements
8.4.4.2 Acquisition and Mergers
8.5 H&M Group
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Recent Strategies and Developments
8.5.4.1 Product Launches and Product Expansions
8.6 The Fabricant Agency B.V.
8.6.1 Company Overview
8.6.2 Recent Strategies and Developments
8.6.2.1 Partnerships, Collaborations, and Agreements
8.6.2.2 Product Launches and Product Expansions
8.7 Auroboros Ltd.
8.7.1 Company Overview
8.7.2 Recent Strategies and Developments
8.7.2.1 Product Launches and Product Expansions
8.8 More Dash, Inc. (DressX)
8.8.1 Company Overview
8.8.2 Recent Strategies and Developments
8.8.2.1 Partnerships, Collaborations, and Agreements
8.9 Dolce & Gabbana S.r.l.
8.9.1 Company Overview
8.9.2 Recent Strategies and Developments
8.9.2.1 Partnerships, Collaborations, and Agreements
8.10. Replicant, Inc.
8.10.1 Company Overview
8.10.2 Recent Strategies and Developments
8.10.2.1 Partnerships, Collaborations, and Agreements

Companies Mentioned

  • Adidas AG
  • Guccio Gucci S.p.A. (Kering Group)
  • Nike, Inc.
  • LVMH SE
  • H&M Group
  • The Fabricant Agency B.V.
  • Auroboros Ltd.
  • More Dash, Inc. (DressX)
  • Dolce & Gabbana S.r.l.
  • Replicant, Inc.

Methodology

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