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Doll, Toy and Game Global Market Report 2024

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    Report

  • 250 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5781065

The doll, toy, and game market size has grown strongly in recent years. It will grow from $132.86 billion in 2023 to $145.49 billion in 2024 at a compound annual growth rate (CAGR) of 9.5%.The growth observed in the historic period can be attributed to several factors, including tie-ins with media and entertainment, heightened demand during seasonal and holiday periods, globalization and licensing, the influence of parental preferences on purchases, and effective retail merchandising strategies.

The doll, toy, and game market size is expected to see strong growth in the next few years. It will grow to $207 billion in 2028 at a compound annual growth rate (CAGR) of 9.2%. Forecasted growth is driven by diverse representation, e-commerce dominance, parental focus on STEM toys, social media impact, global toy safety standards, and the resurgence of nostalgic toys. Key trends include eco-friendly toys, educational/STEAM toys, collectibles, toy subscriptions, and robotics/coding toys.

The market for manufacturing dolls, toys, and games stands to benefit from the expected sustained economic growth in both developed and developing countries. According to the International Monetary Fund (IMF), global GDP grew by 3.3% in 2020 and by 3.4% in 2021. The projected rise in commodity prices, following a significant decline, is expected to be a key driver of economic expansion. The United States is anticipated to maintain stable economic growth over the forecast period. Additionally, emerging markets are forecasted to grow slightly faster than developed ones during this time. This increased economic growth is likely to stimulate both public and private investments, as well as foster joint ventures and foreign direct investments in end-user markets, thereby contributing to the market's growth throughout the forecast period.

The doll, toy, and game market are poised for growth due to the increasing prevalence of online shopping and the rise of e-commerce platforms. E-commerce, which involves the electronic buying and selling of goods and services over the Internet, is becoming a dominant force in retail. Dolls, toys, and games offer visually engaging and interactive experiences in the online shopping realm, capturing and retaining customers on e-commerce platforms. Moreover, these products leverage user reviews and recommendations, enriching the decision-making process for online shoppers. For example, as of September 2022, consumer eCommerce accounted for 30% of the UK's overall retail sector, with an annual revenue surpassing $120 billion, reflecting a notable increase from 20% in 2020. This surge in online shopping and e-commerce platforms is a significant driver for the growth of the doll, toy, and game market.

The doll, toy, and game market faced substantial challenges in 2022 due to the outbreak of the COVID-19 pandemic. The global market experienced disruptions in supply chains owing to trade restrictions, and consumer demand plummeted due to widespread lockdowns imposed by governments globally. COVID-19, identified in 2019 in Wuhan, Hubei province of China, had a profound impact on global economic activities, prompting lockdowns and restrictions that hindered manufacturing. While the market faced setbacks throughout 2021 and into 2022, it is anticipated to recover across the forecast period. The impact of COVID-19 is considered a 'black swan' event, unrelated to inherent weaknesses in the market or the global economy, and recovery is expected as the situation normalizes.

NFC (Near Field Communication) technology is increasingly being incorporated into toys and games to enhance interaction and boost engagement. NFC allows phones to interact within a radius of approximately 4 cm, providing a wireless connection between devices. This technology is utilized through NFC stickers and inlays integrated into game controllers, consoles, physical toys, and cards. Users can easily link controllers and consoles during gameplay by tapping the NFC-enabled device. Products such as NFC-enabled game consoles, cars, and board games leverage this technology. For instance, Mattel introduced Hot Wheels id, allowing kids to race their NFC-enabled Hot Wheels on a smart track and scan their collections into a free iOS app. The app serves as a virtual garage where kids can monitor speed and laps using infrared sensors in the Hot Wheels Race Portal, connecting to classic Hot Wheels tracks. Other companies such as Sphero and Anki Drive also offer NFC-enabled cars.

Major players in the doll, toy, and game market are venturing into NFT-based collectibles to establish a competitive advantage in the industry. NFT (Non-Fungible Token) collectibles are unique digital items that cannot be replicated or duplicated, created using blockchain technology and stored on a decentralized ledger. For instance, in June 2021, Mattel Inc., a US-based toy manufacturing and entertainment company, launched the Mattel Creations first-ever Hot Wheels NFT Series as part of the super-charged Hot Wheels brand. The Mattel Creations platform allows brands to create limited-edition, specialty items that celebrate and reimagine Mattel's intellectual property. Collaborating with creative artists, designers, and pop culture influencers, Mattel Creations transforms famous toys into new, inspired creations available directly to consumers via MattelCreations.com.

Major companies operating in the doll, toy, and game market report are Microsoft Corporation, Sony Group Corporation, The Toy Quest Ltd., Nintendo Co.Ltd., The Lego Group, Bandai Namco Holdings Inc., Hasbro Inc., Mattel Inc., Bigjigs Toys Ltd., VTech Holdings Limited, Dorel Industries Inc., Funko Inc., Tomy Company Ltd., Fisher-Price, Brandstätter Group, Dream International Limited, Jakks Pacific Inc., Spin Master Corporation, Ravensburger AG, Sanrio Company Ltd., Playmates Toys Limited, LeapFrog Enterprises lnc., Hape International, MGA Entertainment Inc., Moose Toys Ltd., Goliath Games, Learning Resources Ltd., WowWee Group Limited, Epoch Co., Schleich GmbH, Crayola LLC, Gibsons Games Company, Hornby Railways, Basic Fun Inc.

Asia-Pacific was the largest region in the doll, toy, and game market in 2023. Western Europe was the second largest region in the doll, toy, and game market. The regions covered in the doll, toy, and game market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the doll, toy, and game market report are Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa.

These items generally fall into two categories such as electronic toys and non-electronic toys. Electronic toys, responding to children's interactions with features such as music, vibrations, or graphics, are designed for young age groups. They are crafted from materials such as plastics, wood, metal, and others, forming various categories such as games and puzzles, infant and pre-school toys, construction toys, dolls and accessories, video games, among others. These products are commonly distributed through department stores, online platforms, and other retail channels.

The dolls, toys and games market research report is one of a series of new reports that provides dolls, toys and games market statistics, including dolls, toys and games industry global market size, regional shares, competitors with a dolls, toys and games market share, detailed dolls, toys and games market segments, market trends and opportunities, and any further data you may need to thrive in the dolls, toys and games industry. This dolls, toys and games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The dolls, toys, and games market consists of sales of digital toys, online games, offline games, creative toys, educational toys, rubber material, and retail sales. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.



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Table of Contents

1. Executive Summary2. Doll, Toy, and Game Market Characteristics
3. Doll, Toy, and Game Product/Service Analysis -Product/Service Examples
3.1. Doll, Toy, and Game Supply Chain Analysis
3.1.1. Doll, Toy, and Game Resources
3.1.2. Doll, Toy, and Game Manufacturers
3.1.3. Doll, Toy, and Game Distributors and Retailers
3.1.4. Doll, Toy, and Game End Users
3.2. Doll, Toy, and Game Customer Information
4. Doll, Toy, and Game Market Trends and Strategies
5. Doll, Toy, and Game Market - Macro Economic Scenario
5.1. Impact of High Inflation on the Market
5.2. Ukraine-Russia War Impact on the Market
5.3. COVID-19 Impact on the Market
6. Global Doll, Toy, and Game Market Size and Growth
6.1. Global Doll, Toy, and Game Market Drivers and Restraints
6.1.1. Drivers of the Market
6.1.2. Restraints of the Market
6.2. Global Doll, Toy, and Game Historic Market Size and Growth, 2018-2023, Value ($ Billion)
6.3. Global Doll, Toy, and Game Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
7. Doll, Toy, and Game Market Segmentation
7.1. Global Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Electronic Toys
  • Non - Electronic Toys
7.2. Global Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Games and Puzzles
  • Infant and Pre-School Toys
  • Construction Toys
  • Dolls and Accessories
  • Video Games
  • Other Product Types
7.3. Global Doll, Toy, and Game Market, Segmentation by Material, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Plastics
  • Wood
  • Metal
  • Other Materials
7.4. Global Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Departmental Stores
  • Online
  • Other Distribution Channels
8. Doll, Toy, and Game Market Regional and Country Analysis
8.1. Global Doll, Toy, and Game Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.2. Global Doll, Toy, and Game Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. Asia-Pacific Doll, Toy, and Game Market
9.1. Asia-Pacific Doll, Toy, and Game Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
9.2. Asia-Pacific Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.3. Asia-Pacific Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.4. Asia-Pacific Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10. China Doll, Toy, and Game Market
10.1. China Doll, Toy, and Game Market Overview
10.2. China Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.3. China Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.4. China Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
11. India Doll, Toy, and Game Market
11.1. India Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.2. India Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. India Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Japan Doll, Toy, and Game Market
12.1. Japan Doll, Toy, and Game Market Overview
12.2. Japan Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Japan Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.4. Japan Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Australia Doll, Toy, and Game Market
13.1. Australia Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Australia Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Australia Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. Indonesia Doll, Toy, and Game Market
14.1. Indonesia Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.2. Indonesia Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. Indonesia Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. South Korea Doll, Toy, and Game Market
15.1. South Korea Doll, Toy, and Game Market Overview
15.2. South Korea Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. South Korea Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. South Korea Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. Bangladesh Doll, Toy, and Game Market
16.1. Bangladesh, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
16.2. Bangladesh, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
17. Thailand Doll, Toy, and Game Market
17.1. Thailand, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
17.2. Thailand, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
18. Vietnam Doll, Toy, and Game Market
18.1. Vietnam, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
18.2. Vietnam, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
19. Malaysia Doll, Toy, and Game Market
19.1. Malaysia, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
19.2. Malaysia, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
20. Singapore Doll, Toy, and Game Market
20.1. Singapore, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
20.2. Singapore, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
21. Philippines Doll, Toy, and Game Market
21.1. Philippines, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
21.2. Philippines, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
22. Hong Kong Doll, Toy, and Game Market
22.1. Hong Kong, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
22.2. Hong Kong, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
23. New Zealand Doll, Toy, and Game Market
23.1. New Zealand, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
23.2. New Zealand, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
24. Western Europe Doll, Toy, and Game Market
24.1. Western Europe Doll, Toy, and Game Market Overview
24.2. Western Europe Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. Western Europe Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. Western Europe Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. UK Doll, Toy, and Game Market
25.1. UK Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.2. UK Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. UK Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. Germany Doll, Toy, and Game Market
26.1. Germany Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.2. Germany Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. Germany Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. France Doll, Toy, and Game Market
27.1. France Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. France Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. France Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Italy Doll, Toy, and Game Market
28.1. Italy Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.2. Italy Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Italy Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Spain Doll, Toy, and Game Market
29.1. Spain Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.2. Spain Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Spain Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Austria Doll, Toy, and Game Market
30.1. Austria, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
30.2. Austria, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
31. Belgium Doll, Toy, and Game Market
31.1. Belgium, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
31.2. Belgium, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
32. Denmark Doll, Toy, and Game Market
32.1. Denmark, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
32.2. Denmark, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
33. Finland Doll, Toy, and Game Market
33.1. Finland, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
33.2. Finland, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
34. Ireland Doll, Toy, and Game Market
34.1. Ireland, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
34.2. Ireland, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
35. Netherlands Doll, Toy, and Game Market
35.1. Netherlands, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
35.2. Netherlands, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
36. Norway Doll, Toy, and Game Market
36.1. Norway, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
36.2. Norway, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
37. Portugal Doll, Toy, and Game Market
37.1. Portugal, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
37.2. Portugal, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
38. Sweden Doll, Toy, and Game Market
38.1. Sweden, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
38.2. Sweden, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
39. Switzerland Doll, Toy, and Game Market
39.1. Switzerland, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
39.2. Switzerland, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
40. Eastern Europe Doll, Toy, and Game Market
40.1. Eastern Europe Doll, Toy, and Game Market Overview
40.2. Eastern Europe Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.3. Eastern Europe Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.4. Eastern Europe Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41. Russia Doll, Toy, and Game Market
41.1. Russia Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.2. Russia Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.3. Russia Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
42. Czech Republic Doll, Toy, and Game Market
42.1. Czech Republic, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
42.2. Czech Republic, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
43. Poland Doll, Toy, and Game Market
43.1. Poland, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
43.2. Poland, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
44. Romania Doll, Toy, and Game Market
44.1. Romania, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
44.2. Romania, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
45. Ukraine Doll, Toy, and Game Market
45.1. Ukraine, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
45.2. Ukraine, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
46. North America Doll, Toy, and Game Market
46.1. North America Doll, Toy, and Game Market Overview
46.2. North America Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.3. North America Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.4. North America Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47. USA Doll, Toy, and Game Market
47.1. USA Doll, Toy, and Game Market Overview
47.2. USA Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.3. USA Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.4. USA Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48. Canada Doll, Toy, and Game Market
48.1. Canada Doll, Toy, and Game Market Overview
48.2. Canada Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.3. Canada Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.4. Canada Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
49. Mexico Doll, Toy, and Game Market
49.1. Mexico, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
49.2. Mexico, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
50. South America Doll, Toy, and Game Market
50.1. South America Doll, Toy, and Game Market Overview
50.2. South America Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.3. South America Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.4. South America Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51. Brazil Doll, Toy, and Game Market
51.1. Brazil Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.2. Brazil Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.3. Brazil Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
52. Chile Doll, Toy, and Game Market
52.1. Chile, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
52.2. Chile, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
53. Argentina Doll, Toy, and Game Market
53.1. Argentina, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
53.2. Argentina, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
54. Colombia Doll, Toy, and Game Market
54.1. Colombia, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
54.2. Colombia, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
55. Peru Doll, Toy, and Game Market
55.1. Peru, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
55.2. Peru, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
56. Middle East Doll, Toy, and Game Market
56.1. Middle East Doll, Toy, and Game Market Overview
56.2. Middle East Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.3. Middle East Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.4. Middle East Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
57. Saudi Arabia Doll, Toy, and Game Market
57.1. Saudi Arabia, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
57.2. Saudi Arabia, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
58. Israel Doll, Toy, and Game Market
58.1. Israel, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
58.2. Israel, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
59. Iran Doll, Toy, and Game Market
59.1. Iran, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
59.2. Iran, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
60. Turkey Doll, Toy, and Game Market
60.1. Turkey, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
60.2. Turkey, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
61. United Arab Emirates Doll, Toy, and Game Market
61.1. United Arab Emirates, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
61.2. United Arab Emirates, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
62. Africa Doll, Toy, and Game Market
62.1. Africa Doll, Toy, and Game Market Overview
62.2. Africa Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.3. Africa Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.4. Africa Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
63. Egypt Doll, Toy, and Game Market
63.1. Egypt, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
63.2. Egypt, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
64. Nigeria Doll, Toy, and Game Market
64.1. Nigeria, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
64.2. Nigeria, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
65. South Africa Doll, Toy, and Game Market
65.1. South Africa, Doll, Toy, and Game Historic Market, 2018-2023, $ Billion
65.2. South Africa, Doll, Toy, and Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
66. Doll, Toy, and Game Market Competitive Landscape and Company Profiles
66.1. Doll, Toy, and Game Market Competitive Landscape
66.2. Doll, Toy, and Game Market Company Profiles
66.2.1. Microsoft Corporation
66.2.1.1. Overview
66.2.1.2. Products and Services
66.2.1.3. Strategy
66.2.1.4. Financial Performance
66.2.2. Sony Group Corporation
66.2.2.1. Overview
66.2.2.2. Products and Services
66.2.2.3. Strategy
66.2.2.4. Financial Performance
66.2.3. The Toy Quest Ltd.
66.2.3.1. Overview
66.2.3.2. Products and Services
66.2.3.3. Strategy
66.2.3.4. Financial Performance
66.2.4. Nintendo Co.Ltd.
66.2.4.1. Overview
66.2.4.2. Products and Services
66.2.4.3. Strategy
66.2.4.4. Financial Performance
66.2.5. The Lego Group
66.2.5.1. Overview
66.2.5.2. Products and Services
66.2.5.3. Strategy
66.2.5.4. Financial Performance
67. Doll, Toy, and Game Market Other Major and Innovative Companies
67.1. Bandai Namco Holdings Inc
67.2. Hasbro Inc.
67.3. Mattel Inc.
67.4. Bigjigs Toys Ltd.
67.5. VTech Holdings Limited
67.6. Dorel Industries Inc.
67.7. Funko Inc.
67.8. Tomy Company Ltd.
67.9. Fisher-Price
67.10. Brandstätter Group
67.11. Dream International Limited
67.12. Jakks Pacific Inc.
67.13. Spin Master Corporation
67.14. Ravensburger AG
67.15. Sanrio Company Ltd.
68. Global Doll, Toy, and Game Market Competitive Benchmarking69. Global Doll, Toy, and Game Market Competitive Dashboard70. Key Mergers and Acquisitions in the Doll, Toy, and Game Market
71. Doll, Toy, and Game Market Future Outlook and Potential Analysis
71.1 Doll, Toy, and Game Market in 2028 - Countries Offering Most New Opportunities
71.2 Doll, Toy, and Game Market in 2028 - Segments Offering Most New Opportunities
71.3 Doll, Toy, and Game Market in 2028 - Growth Strategies
71.3.1 Market Trend-based Strategies
71.3.2 Competitor Strategies
72. Appendix
72.1. Abbreviations
72.2. Currencies
72.3. Historic and Forecast Inflation Rates
72.4. Research Inquiries
72.5. About the Analyst
72.6. Copyright and Disclaimer

Executive Summary

Doll, Toy, and Game Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on doll, toy, and game market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for doll, toy, and game? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Type: Electronic Toys; Non - Electronic Toys
2) By Product Type: Games and Puzzles; Infant and Pre-School Toys; Construction Toys; Dolls and Accessories; Video Games; Other Product Types
3) By Material: Plastics; Wood; Metal; Other Materials
4) By Distribution Channel: Departmental Stores; Online; Other Distribution Channels

Key Companies Mentioned: Microsoft Corporation; Sony Group Corporation; The Toy Quest Ltd.; Nintendo Co.Ltd.; The Lego Group

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned

  • Microsoft Corporation
  • Sony Group Corporation
  • The Toy Quest Ltd.
  • Nintendo Co. Ltd.
  • The Lego Group
  • Bandai Namco Holdings Inc
  • Hasbro Inc.
  • Mattel Inc.
  • Bigjigs Toys Ltd.
  • VTech Holdings Limited
  • Dorel Industries Inc.
  • Funko Inc.
  • Tomy Company Ltd.
  • Fisher-Price
  • Brandstätter Group
  • Dream International Limited
  • Jakks Pacific Inc.
  • Spin Master Corporation
  • Ravensburger AG
  • Sanrio Company Ltd.
  • Playmates Toys Limited
  • LeapFrog Enterprises lnc.
  • Hape International
  • MGA Entertainment Inc.
  • Moose Toys Ltd.
  • Goliath Games
  • Learning Resources Ltd.
  • WowWee Group Limited
  • Epoch Co.
  • Schleich GmbH
  • Crayola LLC
  • Gibsons Games Company
  • Hornby Railways
  • Basic Fun Inc.

Methodology

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Table Information