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Doll, Toy, and Game Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5781065
The doll, toy, and game market size has grown strongly in recent years. It will grow from $138.26 billion in 2025 to $148.88 billion in 2026 at a compound annual growth rate (CAGR) of 7.7%. The growth in the historic period can be attributed to expansion of global child population segments, growth of organized toy retail, rising disposable incomes in emerging markets, increasing popularity of board games and puzzles, improvements in toy manufacturing techniques.

The doll, toy, and game market size is expected to see strong growth in the next few years. It will grow to $206.47 billion in 2030 at a compound annual growth rate (CAGR) of 8.5%. The growth in the forecast period can be attributed to growing integration of digital and physical play experiences, rising demand for STEM-based toys, expansion of direct-to-consumer toy sales, increasing focus on sustainable toy materials, advancements in interactive toy technologies. Major trends in the forecast period include increasing popularity of interactive and digital toys, rising demand for educational and skill-based games, growing preference for licensed and branded products, expansion of online toy retail channels, enhanced focus on product safety and compliance.

The growing population of children is expected to drive the expansion of the doll, toy, and game market in the coming years. The child population refers to the increasing number of individuals aged 0-17, influenced by factors such as birth rates, mortality trends, and demographic shifts, which in turn affect education, healthcare, and social services. Growth in the child population is largely attributed to higher birth rates in certain regions, leading to a larger number of young individuals entering the population each year. Dolls, toys, and games play an important role in child development by supporting cognitive, social, and emotional growth, which contributes to the development of healthier and more capable future generations. For example, in September 2023, according to a report published by the Federal Interagency Forum on Child and Family Statistics, a US-based government interagency organization, the United States had 72.5 million children in 2022, and this figure is projected to increase to 78.2 million by 2050. Therefore, the expanding child population is driving growth in the doll, toy, and game market.

The increasing adoption of online shopping and e-commerce platforms is also expected to propel the growth of the doll, toy, and game market going forward. E-commerce refers to the buying and selling of goods and services, as well as the transfer of money or data, through electronic networks, primarily the internet. Dolls, toys, and games perform well in online retail environments due to their visually appealing and interactive nature, which helps attract and engage consumers. In addition, customer reviews and recommendations on e-commerce platforms support informed purchasing decisions. For instance, in November 2023, according to the International Trade Administration, a UK-based government agency, U.S. consumer e-commerce accounted for 36.3% of the total retail market in the UK as of January 2021, with e-commerce revenue projected to reach $285.6 billion by 2025. Therefore, the rise of online shopping and e-commerce platforms is contributing significantly to the growth of the doll, toy, and game market.

Companies operating in the doll, toy, and game market are increasingly focused on launching innovative products, such as inclusive Barbie dolls, to engage children and address evolving consumer preferences. Barbie dolls are fashion dolls designed as three-dimensional representations of young adult women and are available in a wide range of styles, professions, and themes that reflect contemporary trends and cultural changes. These dolls promote imaginative play by allowing children to explore various roles and scenarios, while also encouraging inclusivity through diverse representation. For example, in July 2024, Mattel, a US-based manufacturing and entertainment company, introduced its first-ever blind Barbie doll as part of the Barbie Fashionistas line. This product was developed in collaboration with the American Foundation for the Blind to ensure authentic representation and features elements such as distinctive eye gaze and tactile clothing, supporting inclusivity for children with visual impairments.

Major companies operating in the doll, toy, and game market are Hasbro Inc., Mattel Inc., The Lego Group, Bandai Namco Holdings Inc., Spin Master Corporation, MGA Entertainment Inc., VTech Holdings Limited, Tomy Company Ltd., Fisher Price, Ravensburger AG, Playmobil Brandstätter Group, Moose Toys Ltd., Goliath Games, Hape International, Bigjigs Toys Ltd., Schleich GmbH, Jakks Pacific Inc., LeapFrog Enterprises Inc., Epoch Co., Basic Fun Inc.

Asia-Pacific was the largest region in the doll, toy, and game market in 2025. Western Europe was the second largest region in the doll, toy, and game market. The regions covered in the doll, toy, and game market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the doll, toy, and game market report are China, India, Japan, Australia, Indonesia, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, Taiwan, New Zealand, UK, Germany, France, Italy, Spain, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.

The dolls, toys, and games market consists of sales of digital toys, online games, offline games, creative toys, educational toys, rubber material, and retail sales. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Doll, Toy, and Game Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Doll, Toy, and Game Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Doll, Toy, and Game Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Doll, Toy, and Game Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Industry 4.0 & Intelligent Manufacturing
4.1.4 Sustainability, Climate Tech & Circular Economy
4.1.5 Artificial Intelligence & Autonomous Intelligence
4.2. Major Trends
4.2.1 Increasing Popularity of Interactive and Digital Toys
4.2.2 Rising Demand for Educational and Skill-Based Games
4.2.3 Growing Preference for Licensed and Branded Products
4.2.4 Expansion of Online Toy Retail Channels
4.2.5 Enhanced Focus on Product Safety and Compliance
5. Doll, Toy, and Game Market Analysis of End Use Industries
5.1 Toy Manufacturers
5.2 Game Developers
5.3 Educational Institutions
5.4 Toy Retailers
5.5 Online Toy Platforms
6. Doll, Toy, and Game Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Doll, Toy, and Game Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Doll, Toy, and Game PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Doll, Toy, and Game Market Size, Comparisons and Growth Rate Analysis
7.3. Global Doll, Toy, and Game Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Doll, Toy, and Game Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Doll, Toy, and Game Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Doll, Toy, and Game Market Segmentation
9.1. Global Doll, Toy, and Game Market, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Electronic Toys, Non-Electronic Toys
9.2. Global Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Games and Puzzles, Infant and Pre-School Toys, Construction Toys, Dolls and Accessories
9.3. Global Doll, Toy, and Game Market, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Plastics, Wood, Metal
9.4. Global Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Departmental Stores, Online, Other Distribution Channels
9.5. Global Doll, Toy, and Game Market, Sub-Segmentation of Electronic Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Educational Electronic Toys, Remote-Controlled Toys, Interactive Plush Toys
9.6. Global Doll, Toy, and Game Market, Sub-Segmentation of Non-Electronic Toys, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Action Figures, Dolls and Dollhouses, Building Blocks and Construction Sets, Board Games and Puzzles, Arts and Crafts Kits
10. Doll, Toy, and Game Market Regional and Country Analysis
10.1. Global Doll, Toy, and Game Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Doll, Toy, and Game Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Doll, Toy, and Game Market
11.1. Asia-Pacific Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Doll, Toy, and Game Market
12.1. China Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Doll, Toy, and Game Market
13.1. India Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Doll, Toy, and Game Market
14.1. Japan Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Doll, Toy, and Game Market
15.1. Australia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Doll, Toy, and Game Market
16.1. Indonesia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Doll, Toy, and Game Market
17.1. South Korea Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Bangladesh Doll, Toy, and Game Market
18.1. Bangladesh Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. Thailand Doll, Toy, and Game Market
19.1. Thailand Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Vietnam Doll, Toy, and Game Market
20.1. Vietnam Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. Malaysia Doll, Toy, and Game Market
21.1. Malaysia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Singapore Doll, Toy, and Game Market
22.1. Singapore Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. Philippines Doll, Toy, and Game Market
23.1. Philippines Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Hong Kong Doll, Toy, and Game Market
24.1. Hong Kong Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. New Zealand Doll, Toy, and Game Market
25.1. New Zealand Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Taiwan Doll, Toy, and Game Market
26.1. Taiwan Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Taiwan Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. South East Asia Doll, Toy, and Game Market
27.1. South East Asia Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
27.2. South East Asia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. Western Europe Doll, Toy, and Game Market
28.1. Western Europe Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. Western Europe Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. UK Doll, Toy, and Game Market
29.1. UK Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Germany Doll, Toy, and Game Market
30.1. Germany Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. France Doll, Toy, and Game Market
31.1. France Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Italy Doll, Toy, and Game Market
32.1. Italy Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Spain Doll, Toy, and Game Market
33.1. Spain Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Austria Doll, Toy, and Game Market
34.1. Austria Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Belgium Doll, Toy, and Game Market
35.1. Belgium Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
36. Denmark Doll, Toy, and Game Market
36.1. Denmark Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
37. Finland Doll, Toy, and Game Market
37.1. Finland Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
38. Ireland Doll, Toy, and Game Market
38.1. Ireland Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
39. Netherlands Doll, Toy, and Game Market
39.1. Netherlands Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
40. Norway Doll, Toy, and Game Market
40.1. Norway Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
41. Portugal Doll, Toy, and Game Market
41.1. Portugal Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
42. Sweden Doll, Toy, and Game Market
42.1. Sweden Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
42. Switzerland Doll, Toy, and Game Market
42.1. Switzerland Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
43. Eastern Europe Doll, Toy, and Game Market
43.1. Eastern Europe Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
43.2. Eastern Europe Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
44. Russia Doll, Toy, and Game Market
44.1. Russia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
45. Czech Republic Doll, Toy, and Game Market
45.1. Czech Republic Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
46. Poland Doll, Toy, and Game Market
46.1. Poland Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
47. Romania Doll, Toy, and Game Market
47.1. Romania Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
48. Ukraine Doll, Toy, and Game Market
48.1. Ukraine Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
49. North America Doll, Toy, and Game Market
49.1. North America Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
49.2. North America Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
50. USA Doll, Toy, and Game Market
50.1. USA Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
50.2. USA Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
51. Canada Doll, Toy, and Game Market
51.1. Canada Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
51.2. Canada Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
52. Mexico Doll, Toy, and Game Market
52.1. Mexico Doll, Toy, and Game Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
52.2. Mexico Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
53. South America Doll, Toy, and Game Market
53.1. South America Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
53.2. South America Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
54. Brazil Doll, Toy, and Game Market
54.1. Brazil Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
55. Chile Doll, Toy, and Game Market
55.1. Chile Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
56. Argentina Doll, Toy, and Game Market
56.1. Argentina Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
57. Colombia Doll, Toy, and Game Market
57.1. Colombia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
58. Peru Doll, Toy, and Game Market
58.1. Peru Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
59. Middle East Doll, Toy, and Game Market
59.1. Middle East Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
59.2. Middle East Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
60. Saudi Arabia Doll, Toy, and Game Market
60.1. Saudi Arabia Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
61. Israel Doll, Toy, and Game Market
61.1. Israel Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
62. Iran Doll, Toy, and Game Market
62.1. Iran Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
63. Turkey Doll, Toy, and Game Market
63.1. Turkey Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
64. United Arab Emirates Doll, Toy, and Game Market
64.1. United Arab Emirates Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
65. Africa Doll, Toy, and Game Market
65.1. Africa Doll, Toy, and Game Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
65.2. Africa Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
66. Egypt Doll, Toy, and Game Market
66.1. Egypt Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
67. Nigeria Doll, Toy, and Game Market
67.1. Nigeria Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
68. South Africa Doll, Toy, and Game Market
68.1. South Africa Doll, Toy, and Game Market, Segmentation by Technology, Segmentation by Product Type, Segmentation by Material, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
69. Doll, Toy, and Game Market Regulatory and Investment Landscape
70. Doll, Toy, and Game Market Competitive Landscape and Company Profiles
70.1. Doll, Toy, and Game Market Competitive Landscape and Market Share 2024
70.1.1. Top 10 Companies (Ranked by revenue/share)
70.2. Doll, Toy, and Game Market - Company Scoring Matrix
70.2.1. Market Revenues
70.2.2. Product Innovation Score
70.2.3. Brand Recognition
70.3. Doll, Toy, and Game Market Company Profiles
70.3.1. Hasbro Inc. Overview, Products and Services, Strategy and Financial Analysis
70.3.2. Mattel Inc. Overview, Products and Services, Strategy and Financial Analysis
70.3.3. The Lego Group Overview, Products and Services, Strategy and Financial Analysis
70.3.4. Bandai Namco Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis
70.3.5. Spin Master Corporation Overview, Products and Services, Strategy and Financial Analysis
71. Doll, Toy, and Game Market Other Major and Innovative Companies
MGA Entertainment Inc., VTech Holdings Limited, Tomy Company Ltd., Fisher Price, Ravensburger AG, Playmobil Brandstätter Group, Moose Toys Ltd., Goliath Games, Hape International, Bigjigs Toys Ltd., Schleich GmbH, Jakks Pacific Inc., LeapFrog Enterprises Inc., Epoch Co., Basic Fun Inc.
72. Global Doll, Toy, and Game Market Competitive Benchmarking and Dashboard73. Key Mergers and Acquisitions in the Doll, Toy, and Game Market
74. Doll, Toy, and Game Market High Potential Countries, Segments and Strategies
74.1 Doll, Toy, and Game Market in 2030 - Countries Offering Most New Opportunities
74.2 Doll, Toy, and Game Market in 2030 - Segments Offering Most New Opportunities
74.3 Doll, Toy, and Game Market in 2030 - Growth Strategies
74.3.1 Market Trend Based Strategies
74.3.2 Competitor Strategies
75. Appendix
75.1. Abbreviations
75.2. Currencies
75.3. Historic and Forecast Inflation Rates
75.4. Research Inquiries
75.5. About the Analyst
75.6. Copyright and Disclaimer

Executive Summary

Doll, Toy, and Game Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses doll, toy, and game market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for doll, toy, and game? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The doll, toy, and game market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Technology: Electronic Toys; Non-Electronic Toys
2) By Product Type: Games and Puzzles; Infant and Pre-School Toys; Construction Toys; Dolls and Accessories
3) By Material: Plastics; Wood; Metal
4) By Distribution Channel: Departmental Stores; Online; Other Distribution Channels

Subsegments:

1) By Electronic Toys: Educational Electronic Toys; Remote-Controlled Toys; Interactive Plush Toys
2) By Non-Electronic Toys: Action Figures; Dolls and Dollhouses; Building Blocks and Construction Sets; Board Games and Puzzles; Arts and Crafts Kits

Companies Mentioned: Hasbro Inc.; Mattel Inc.; the Lego Group; Bandai Namco Holdings Inc.; Spin Master Corporation; MGA Entertainment Inc.; VTech Holdings Limited; Tomy Company Ltd.; Fisher Price; Ravensburger AG; Playmobil Brandstätter Group; Moose Toys Ltd.; Goliath Games; Hape International; Bigjigs Toys Ltd.; Schleich GmbH; Jakks Pacific Inc.; LeapFrog Enterprises Inc.; Epoch Co.; Basic Fun Inc.

Countries: China; India; Japan; Australia; Indonesia; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; Taiwan; New Zealand; UK; Germany; France; Italy; Spain; Austria; Belgium; Denmark; Finland; Ireland; Netherlands; Norway; Portugal; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Doll, Toy, and Game market report include:
  • Hasbro Inc.
  • Mattel Inc.
  • The Lego Group
  • Bandai Namco Holdings Inc.
  • Spin Master Corporation
  • MGA Entertainment Inc.
  • VTech Holdings Limited
  • Tomy Company Ltd.
  • Fisher Price
  • Ravensburger AG
  • Playmobil Brandstätter Group
  • Moose Toys Ltd.
  • Goliath Games
  • Hape International
  • Bigjigs Toys Ltd.
  • Schleich GmbH
  • Jakks Pacific Inc.
  • LeapFrog Enterprises Inc.
  • Epoch Co.
  • Basic Fun Inc.

Table Information