The sports and arts promoters market size has grown strongly in recent years. It will grow from $231.49 billion in 2023 to $246.43 billion in 2024 at a compound annual growth rate (CAGR) of 6.5%. The growth observed during the historical period can be attributed to factors such as the increasing interest in sports and the arts, the influence of sponsorship and advertising, advancements in digital media and online ticketing systems, the emergence of event tourism, and a heightened cultural awareness that has driven the demand for sports and arts promotion services.
The sports and arts promoters market size is expected to see strong growth in the next few years. It will grow to $314.87 billion in 2028 at a compound annual growth rate (CAGR) of 6.3%. Anticipated growth in the forecast period can be attributed to various factors, including the increasing emphasis on digital engagement, sustainability initiatives, the rise of hybrid and virtual events, a focus on inclusivity and diversity, and the drive for personalization and enhanced fan experiences. Major trends expected in the forecast period include the growing presence of esports and online streaming, the emergence of niche and micro events, the popularity of health and wellness events, cross-genre collaborations, and the utilization of fan engagement technologies to enhance the overall experience.
Sports organizers are incorporating virtual reality (VR) technology to enhance the spectator experience at sporting events. VR technology creates immersive environments with visual and auditory elements that simulate physical presence in a fictional world. Sports clubs and teams are exploring simulated and 360-degree environments to improve fans' match-watching experience by enabling them to virtually explore stadiums or racetracks and view games from multiple perspectives. For example, the NBA broadcasted a game between the Sacramento Kings and San Antonio Spurs in VR, allowing viewers to observe the action from various angles, including beneath the basket. NASCAR has also introduced interactive fan zones at racetracks using virtual reality technology.
The primary categories within the sports and arts promoter services sector include sports promoters and arts promoters. Arts promoters work to build and maintain connections that help promote artists and their creations, while sports promoters concentrate on generating publicity and marketing sports events, teams, and athletes. The end users of these services can be individuals or companies, and the revenue sources include income from media rights, merchandising, ticket sales, and sponsorship agreements.
The sports and arts promoters services market research report is one of a series of new reports that provides sports and arts promoters services market statistics, including sports and arts promoters services industry global market size, regional shares, competitors with a sports and arts promoters services market share, detailed sports and arts promoters services market segments, market trends and opportunities, and any further data you may need to thrive in the sports and arts promoters services industry. This sports and arts promoters services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The increasing number of athletes is expected to drive the growth of the sports and arts promoters market in the future. Athletes are individuals who have received training or demonstrated proficiency in physical activities, competitive sports, or games requiring physical stamina, agility, or strength. Sports and arts promoters play a crucial role in assisting athletes and artists in developing their media skills and establishing relationships with journalists. For instance, as of December 2022, the National Collegiate Athletics Association (NCAA) reported a total of 520,000 student-athletes participating in NCAA championships, marking a notable increase of 30,000 student-athletes in the 2021-2022 season. This surge in the number of athletes contributes to the growth of the sports and arts promoters market.
Sports and arts organizers are adopting mobile ticketing solutions to offer a seamless and convenient ticket purchasing experience. Mobile ticketing allows customers to buy and validate tickets using their mobile phones, eliminating the production and distribution costs associated with traditional paper-based ticketing methods. Additionally, the digital data exchanged during ticket transactions provides sports organizers with valuable insights into their fans, enabling them to formulate effective marketing strategies based on the collected database. For example, Barcelona has implemented mobile ticketing, replacing paper tickets with a system that allows fans to scan a barcode on their mobile phones for access to matches. Pocono Raceway has introduced a mobile ticket delivery system, enabling fans to receive tickets on their mobile devices and have them scanned directly at the gate.
Prominent companies in the sports and arts promoters market are prioritizing the development of innovative technologies, including paid promotional tools, to deliver reliable services to their customers. Paid promotional tools are marketing or advertising resources that require businesses to make payments for their usage in promoting products, services, or brands to a targeted audience. For instance, in September 2023, Spotify, a Sweden-based digital music service, launched Showcase, a campaign tool designed for music marketing. Artists can utilize Showcase to create mobile cards introducing their music, featuring recent and back catalog releases, and these cards are presented as sponsored recommendations on listeners' mobile home screens. Spotify's home screen, the most frequently visited page and a source of billions of daily streams, provides the prime location for app-based advertising.
Major companies operating in the sports and arts promoters market include Live Nation Entertainment Inc., EXOR Group, Madison Square Garden Company, Lincoln Center, San Francisco Symphony, Townsquare Media Inc., GMM Grammy Public Company Limited, Tivoli A/S, Factory Theatre, Denver Center For The Performing Arts, Wasserman Media Group, AEG Live, Octagon, Independent Sports and Entertainment (ISE), Excel Sports Management, Athletes First, Roc Nation Sports, Goodwin Procter LLP, 516 Marketing Inc., 360 Media Inc., Red Light Management, Madison Square Garden Company, San Francisco Symphony, CAA Sports, Boras Corporation, Relativity Sports, International Creative Management (ICM) Partners, Artist Management Group (AMG), Sports Management Worldwide, National Football League, eBay, Another Planet, Frank Productions, Beaver Productions, C3 Presents, Gestifute, ICM Stellar Sports, Klutch Sports Group, Newport Sports Management Inc.
Asia-Pacific was the largest region in the sports and arts promoters’ market in 2023. Africa is expected to be the fastest-growing region in the forecast period. The regions covered in the sports and arts promoters’ market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
The countries covered in the sports and arts promoters market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa
The sports and arts promoters services market includes revenues earned by entities by providing services such as organizing, promoting, and managing live performing arts productions, sports events, and other events such as state fairs, county fairs, agricultural fairs, concerts, and festivals; and manage and provide the staff to operate arenas, stadiums, theaters, or other related facilities for rent to other promoters. Customers for sports and arts promoters include independent artists and performing arts companies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The sports and arts promoters market size is expected to see strong growth in the next few years. It will grow to $314.87 billion in 2028 at a compound annual growth rate (CAGR) of 6.3%. Anticipated growth in the forecast period can be attributed to various factors, including the increasing emphasis on digital engagement, sustainability initiatives, the rise of hybrid and virtual events, a focus on inclusivity and diversity, and the drive for personalization and enhanced fan experiences. Major trends expected in the forecast period include the growing presence of esports and online streaming, the emergence of niche and micro events, the popularity of health and wellness events, cross-genre collaborations, and the utilization of fan engagement technologies to enhance the overall experience.
Sports organizers are incorporating virtual reality (VR) technology to enhance the spectator experience at sporting events. VR technology creates immersive environments with visual and auditory elements that simulate physical presence in a fictional world. Sports clubs and teams are exploring simulated and 360-degree environments to improve fans' match-watching experience by enabling them to virtually explore stadiums or racetracks and view games from multiple perspectives. For example, the NBA broadcasted a game between the Sacramento Kings and San Antonio Spurs in VR, allowing viewers to observe the action from various angles, including beneath the basket. NASCAR has also introduced interactive fan zones at racetracks using virtual reality technology.
The primary categories within the sports and arts promoter services sector include sports promoters and arts promoters. Arts promoters work to build and maintain connections that help promote artists and their creations, while sports promoters concentrate on generating publicity and marketing sports events, teams, and athletes. The end users of these services can be individuals or companies, and the revenue sources include income from media rights, merchandising, ticket sales, and sponsorship agreements.
The sports and arts promoters services market research report is one of a series of new reports that provides sports and arts promoters services market statistics, including sports and arts promoters services industry global market size, regional shares, competitors with a sports and arts promoters services market share, detailed sports and arts promoters services market segments, market trends and opportunities, and any further data you may need to thrive in the sports and arts promoters services industry. This sports and arts promoters services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The increasing number of athletes is expected to drive the growth of the sports and arts promoters market in the future. Athletes are individuals who have received training or demonstrated proficiency in physical activities, competitive sports, or games requiring physical stamina, agility, or strength. Sports and arts promoters play a crucial role in assisting athletes and artists in developing their media skills and establishing relationships with journalists. For instance, as of December 2022, the National Collegiate Athletics Association (NCAA) reported a total of 520,000 student-athletes participating in NCAA championships, marking a notable increase of 30,000 student-athletes in the 2021-2022 season. This surge in the number of athletes contributes to the growth of the sports and arts promoters market.
Sports and arts organizers are adopting mobile ticketing solutions to offer a seamless and convenient ticket purchasing experience. Mobile ticketing allows customers to buy and validate tickets using their mobile phones, eliminating the production and distribution costs associated with traditional paper-based ticketing methods. Additionally, the digital data exchanged during ticket transactions provides sports organizers with valuable insights into their fans, enabling them to formulate effective marketing strategies based on the collected database. For example, Barcelona has implemented mobile ticketing, replacing paper tickets with a system that allows fans to scan a barcode on their mobile phones for access to matches. Pocono Raceway has introduced a mobile ticket delivery system, enabling fans to receive tickets on their mobile devices and have them scanned directly at the gate.
Prominent companies in the sports and arts promoters market are prioritizing the development of innovative technologies, including paid promotional tools, to deliver reliable services to their customers. Paid promotional tools are marketing or advertising resources that require businesses to make payments for their usage in promoting products, services, or brands to a targeted audience. For instance, in September 2023, Spotify, a Sweden-based digital music service, launched Showcase, a campaign tool designed for music marketing. Artists can utilize Showcase to create mobile cards introducing their music, featuring recent and back catalog releases, and these cards are presented as sponsored recommendations on listeners' mobile home screens. Spotify's home screen, the most frequently visited page and a source of billions of daily streams, provides the prime location for app-based advertising.
Major companies operating in the sports and arts promoters market include Live Nation Entertainment Inc., EXOR Group, Madison Square Garden Company, Lincoln Center, San Francisco Symphony, Townsquare Media Inc., GMM Grammy Public Company Limited, Tivoli A/S, Factory Theatre, Denver Center For The Performing Arts, Wasserman Media Group, AEG Live, Octagon, Independent Sports and Entertainment (ISE), Excel Sports Management, Athletes First, Roc Nation Sports, Goodwin Procter LLP, 516 Marketing Inc., 360 Media Inc., Red Light Management, Madison Square Garden Company, San Francisco Symphony, CAA Sports, Boras Corporation, Relativity Sports, International Creative Management (ICM) Partners, Artist Management Group (AMG), Sports Management Worldwide, National Football League, eBay, Another Planet, Frank Productions, Beaver Productions, C3 Presents, Gestifute, ICM Stellar Sports, Klutch Sports Group, Newport Sports Management Inc.
Asia-Pacific was the largest region in the sports and arts promoters’ market in 2023. Africa is expected to be the fastest-growing region in the forecast period. The regions covered in the sports and arts promoters’ market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
The countries covered in the sports and arts promoters market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa
The sports and arts promoters services market includes revenues earned by entities by providing services such as organizing, promoting, and managing live performing arts productions, sports events, and other events such as state fairs, county fairs, agricultural fairs, concerts, and festivals; and manage and provide the staff to operate arenas, stadiums, theaters, or other related facilities for rent to other promoters. Customers for sports and arts promoters include independent artists and performing arts companies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Sports And Arts Promoters Market Characteristics4. Sports And Arts Promoters Market Trends And Strategies68. Global Sports And Arts Promoters Market Competitive Benchmarking69. Global Sports And Arts Promoters Market Competitive Dashboard70. Key Mergers And Acquisitions In The Sports And Arts Promoters Market
3. Sports And Arts Promoters Product/Service Analysis -Product/Service Examples
5. Sports And Arts Promoters Market - Macro Economic Scenario
6. Global Sports And Arts Promoters Market Size and Growth
7. Sports And Arts Promoters Market Segmentation
8. Sports And Arts Promoters Market Regional And Country Analysis
9. Asia-Pacific Sports And Arts Promoters Market
10. China Sports And Arts Promoters Market
11. India Sports And Arts Promoters Market
12. Japan Sports And Arts Promoters Market
13. Australia Sports And Arts Promoters Market
14. Indonesia Sports And Arts Promoters Market
15. South Korea Sports And Arts Promoters Market
16. Bangladesh Sports And Arts Promoters Market
17. Thailand Sports And Arts Promoters Market
18. Vietnam Sports And Arts Promoters Market
19. Malaysia Sports And Arts Promoters Market
20. Singapore Sports And Arts Promoters Market
21. Philippines Sports And Arts Promoters Market
22. Hong kong Sports And Arts Promoters Market
23. New Zealand Sports And Arts Promoters Market
24. Western Europe Sports And Arts Promoters Market
25. UK Sports And Arts Promoters Market
26. Germany Sports And Arts Promoters Market
27. France Sports And Arts Promoters Market
28. Italy Sports And Arts Promoters Market
29. Spain Sports And Arts Promoters Market
30. Austria Sports And Arts Promoters Market
31. Belgium Sports And Arts Promoters Market
32. Denmark Sports And Arts Promoters Market
33. Finland Sports And Arts Promoters Market
34. Ireland Sports And Arts Promoters Market
35. Netherlands Sports And Arts Promoters Market
36. Norway Sports And Arts Promoters Market
37. Portugal Sports And Arts Promoters Market
38. Sweden Sports And Arts Promoters Market
39. Switzerland Sports And Arts Promoters Market
40. Eastern Europe Sports And Arts Promoters Market
41. Russia Sports And Arts Promoters Market
42. Czech Republic Sports And Arts Promoters Market
43. Poland Sports And Arts Promoters Market
44. Romania Sports And Arts Promoters Market
45. Ukraine Sports And Arts Promoters Market
46. North America Sports And Arts Promoters Market
47. USA Sports And Arts Promoters Market
48. Canada Sports And Arts Promoters Market
49. Mexico Sports And Arts Promoters Market
50. South America Sports And Arts Promoters Market
51. Brazil Sports And Arts Promoters Market
52. Chile Sports And Arts Promoters Market
53. Argentina Sports And Arts Promoters Market
54. Colombia Sports And Arts Promoters Market
55. Peru Sports And Arts Promoters Market
56. Middle East Sports And Arts Promoters Market
57. Saudi Arabia Sports And Arts Promoters Market
58. Israel Sports And Arts Promoters Market
59. Iran Sports And Arts Promoters Market
60. Turkey Sports And Arts Promoters Market
61. United Arab Emirates Sports And Arts Promoters Market
62. Africa Sports And Arts Promoters Market
63. Egypt Sports And Arts Promoters Market
64. Nigeria Sports And Arts Promoters Market
65. South Africa Sports And Arts Promoters Market
66. Sports And Arts Promoters Market Competitive Landscape And Company Profiles
71. Sports And Arts Promoters Market Future Outlook and Potential Analysis
72. Appendix
Executive Summary
Sports And Arts Promoters Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on sports and arts promoters market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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- All data from the report will also be delivered in an excel dashboard format.
Description:
Where is the largest and fastest growing market for sports and arts promoters? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Scope
- Markets Covered: 1) By Type: Sports Promoters; Arts Promoters; 2) By Revenue Source: Media Rights; Merchandising; Tickets; Sponsorship; 3) By End-Users: Individuals; Companies
- Companies Mentioned: Live Nation Entertainment Inc.; EXOR Group; Madison Square Garden Company; Lincoln Center; San Francisco Symphony
- Countries: Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa
- Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
- Time series: Five years historic and ten years forecast.
- Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
- Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
- Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
- Delivery format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Live Nation Entertainment Inc.
- EXOR Group
- Madison Square Garden Company
- Lincoln Center
- San Francisco Symphony
- Townsquare Media Inc.
- GMM Grammy Public Company Limited
- Tivoli A/S
- Factory Theatre
- Denver Center For The Performing Arts
- Wasserman Media Group
- AEG Live
- Octagon
- Independent Sports and Entertainment (ISE)
- Excel Sports Management
- Athletes First
- Roc Nation Sports
- Goodwin Procter LLP
- 516 Marketing Inc
- 360 Media Inc.
- Red Light Management
- Madison Square Garden Company
- San Francisco Symphony
- CAA Sports
- Boras Corporation
- Relativity Sports
- International Creative Management (ICM) Partners
- Artist Management Group (AMG)
- Sports Management Worldwide
- National Football League
- eBay
- Another Planet
- Frank Productions
- Beaver Productions
- C3 Presents
- Gestifute
- ICM Stellar Sports
- Klutch Sports Group
- Newport Sports Management Inc.
Methodology
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