Wireless gaming earbuds are made to be quick and responsive. These devices support gaming console pairing and provide devices with seamless pairing, making them easier to use with consoles. The two main types of wireless gaming earbuds are collared gaming earbuds and truly wireless gaming earbuds. True wireless earbuds are gaining popularity because of their portability and light weight. Wired gaming earbuds are some of the most popular and reasonably priced gaming earbuds. They produce high-quality audio and are frequently outfitted with small boom microphones to improve communication quality. Most wired gaming earbuds have short to medium-length wires that allow them to be used with phones, handheld consoles, and gaming laptops.
Gaming has grown in popularity over the last few decades as a form of entertainment and a form of escapism to relieve stress and fatigue. Many people all over the world are eager to buy video games, as well as related devices and peripherals, to increase their immersion and get the best gaming experience possible. Consumer access to gaming devices was severely limited a few years ago because gaming devices were only sold through specialized retail formats and there was a demand-supply gap, particularly in developing countries. However, to expand their customer base, several regular computer and electronic hardware stores started stocking gaming devices and peripherals. Furthermore, there was a significant increase in the use of online channels for the sale of gaming-related products, as the internet spread around the world. This facilitated consumer access to gaming devices and peripherals, such as gaming earbuds. This resulted in an increase in the purchase of gaming earbuds by consumers, resulting in the market's proliferation. Increased availability of gaming earbuds through various distribution channels has resulted in market expansion.
Gaming devices and peripherals are specialised pieces of equipment that require advanced hardware, software, and drivers to work together to provide adequate performance levels. Market participants are aiming to provide consumers with high-quality gaming earbuds that perform well and incorporate a variety of features. However, this significantly raises the price of the earbuds. Economical gaming earbuds can frequently cost the same as premium regular earbuds, making them prohibitively expensive to purchase. Many consumers who play games for fun often hesitate to invest in expensive gaming equipment because of the uncertainty of their gaming durations and preferences.
There is a strong presence of gaming earbuds manufacturers in the U.S., China, and Taiwan due to the presence of significant manufacturing technology and gaming earbud brands in these countries. Gaming earbuds must be imported because of the steadily increasing demand for such products in developing countries around the world. This, in turn, surges the cost of the productand discourages the consumers from purchasing gaming earbuds. However, as demand for gaming earbuds grows, a slew of new companies are entering the gaming earbuds market in the developing countries of the world. This makes gaming earbuds more accessible to consumers in the region while also lowering the cost of the earbuds, enticing them to buy gaming earbuds.
The gaming earbuds market is segmented on the basis of type, price point, distribution channel, and region. By type, the gaming earbuds market is classified into wireless and wired. By price point, the market is categorized into premium and economic. By distribution channel, the market is divided into hypermarkets and supermarkets, specialty stores, brand stores, and online channels. By region, the market is divided across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, United Arab Emirates, South Africa, and the Rest of LAMEA).
Some of the major players analyzed in this report are Ant Esports, Asustek Computer Inc., Beijing Edifier Technology Company, Ltd., boAt Lifestyle, Boult Audio, Demant A/S, EKSA, Gravastar, HP Development Company, L.P., JLab International., Logitech International SA, Raycon Inc., Razer Inc., Samsung Electronics Co., Ltd., and Turtle Beach Corporation.
Key Benefits For Stakeholders
- This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming earbuds market analysis from 2021 to 2031 to identify the prevailing gaming earbuds market opportunities.
- The market research is offered along with information related to key drivers, restraints, and opportunities.
- Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
- In-depth analysis of the gaming earbuds market segmentation assists to determine the prevailing market opportunities.
- Major countries in each region are mapped according to their revenue contribution to the global market.
- Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the regional as well as global gaming earbuds market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Type
- Wireless
- Sub Type
- True Wireless
- Collared
- Wired
By Price Point
- Economic
- Premium
By Distribution Channel
- Hypermarkets and Supermarkets
- Specialty stores
- Brand stores
- Online channels
By Region
- North America
- U.S.
- Canada
- Mexico
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Netherlands
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Rest of Asia-Pacific
- LAMEA
- Brazil
- Saudi Arabia
- United Arab Emirates
- South Africa
- Rest of LAMEA
Key Market Players
- GravaStar
- Samsung Electronics Co., Ltd.
- Razer Inc.
- EKSA Technology Private Limited
- JLab International.
- Edifier Technology Co., Ltd.
- Imagine Marketing Limited
- HP Inc.
- Turtle Beach Corporation
- Exotic Mile
- Raycon, Inc.
- Demant A/S
- Logitech International S.A.
- AsusTek Computer Inc.
- Ant Esports
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Table of Contents
Executive Summary
According to the report titled, “Gaming Earbuds Market," the gaming earbuds market was valued at $1.7 billion in 2021, and is estimated to reach $3.6 billion by 2031, growing at a CAGR of 7.7% from 2022 to 2031.Gaming earbuds are specially designed gaming peripherals aimed at providing optimum gaming quality and performance to enhance the experience of gaming. Most of the gaming earbuds available in the market include features such as noise isolation to prevent external noise input and internal audio leaks and multiple microphone arrays in order to ensure seamless communication.
Key factors driving the growth of the gaming earbuds market include greater consumer interest in gaming and gaming audio, an increase in consumer access to gaming peripherals and devices, and a rise in professional and competitive gaming as well as gaming events. In recent years, consumer demand for high-quality audio equipment to bring out the nuances in gaming audio and increase sound accuracy while gaming has resulted in several different brands creating various types of gaming earbuds for consumers. As a result, consumers are increasingly purchasing gaming earbuds, particularly for handheld devices, mobile phones, and laptop computers. Consumer access to gaming devices was severely limited a few years ago because gaming devices were only sold through specialized retail formats and there was a demand-supply gap, particularly in developing countries. However, to expand their customer base, several regular computer and electronic hardware stores began stocking gaming devices and peripherals. Several consumers in these generations have made gaming their profession because of their expertise in gaming. This has resulted in the development of e-sports and a number of e-sports organizations that compete in gaming competitions and events around the world.
Few factors provide barriers to growth for the market. Gaming devices and peripherals are specialized pieces of equipment that require advanced hardware, software, and drivers to work together to provide adequate performance levels. Market participants are aiming to provide consumers with high-quality gaming earbuds that perform well and incorporate a variety of features. However, when compared to standard earbuds, this significantly raises the price of the earbuds. Economical gaming earbuds can frequently cost the same as premium regular earbuds, making them prohibitively expensive to purchase. Because of the uncertainty of their gaming durations and preferences, many consumers who play games for fun often hesitate to invest large sums of money in expensive gaming equipment.
The market also offers growth opportunities to the key players in the market. There has been a massive increase in the number of users of various social media platforms and other informative and general browsing websites with increased internet penetration around the world. Considering these trends, the majority of key players in the gaming earbuds market develop strategies for promoting their products on these digital and social media platforms. Social media and digital marketing are two major strategies used by market participants to raise awareness of their product offerings among target customers via social media channels. Furthermore, many market players are forming partnerships with popular celebrities or social media influencers in the gaming scene, and they are leveraging their influence to promote their products, which is projected to boost the growth of the market.
The gaming earbuds market is segmented on the basis of type, price point, distribution channel, and region. By type, the gaming earbuds market is classified into wireless and wired. Depending on By price point, the market is categorized into premium and economic. According to By distribution channel, the market is s used for the sale of gaming earbuds, the market is segmented divided into hypermarkets and supermarkets, specialty stores, brand stores, and online channels. By region, the market is divided across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, United Arab Emirates, South Africa, and the Rest of LAMEA).
The key players profiled in the study include Ant Esports, Asustek Computer Inc., Beijing Edifier Technology Company, Ltd., boAt Lifestyle, Boult Audio, Demant A/S, EKSA, Gravastar, HP Development Company, L.P., JLab International., Logitech International SA, Raycon Inc., Razer Inc., Samsung Electronics Co., Ltd., and Turtle Beach Corporation. The players in the market have been actively engaged in the adoption of various strategies such as xx to remain competitive and gain an advantage over the competitors in the market. For instance, xx.
Key Market Insights
- The wireless segment dominated the market in 2021 and is expected to continue to dominate during the forecast period.
- Economic gaming earbuds are the most popular by price point, and premium gaming earbuds are expected to grow the most during the forecast period.
- Specialty stores had the highest market share in 2021, while the online channel is expected to grow the fastest during the forecast period.
- Based on region, Asia-Pacific was the highest revenue contributor in 2021 and is also expected to grow with the highest CAGR during the forecast period.
Companies Mentioned
- GravaStar
- Samsung Electronics Co., Ltd.
- Razer Inc.
- EKSA Technology Private Limited
- JLab International.
- Edifier Technology Co., Ltd.
- Imagine Marketing Limited
- HP Inc.
- Turtle Beach Corporation
- Exotic Mile
- Raycon, Inc.
- Demant A/S
- Logitech International S.A.
- AsusTek Computer Inc.
- Ant Esports
Methodology
The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.
They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.
They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:
- Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
- Scientific and technical writings for product information and related preemptions
- Regional government and statistical databases for macro analysis
- Authentic news articles and other related releases for market evaluation
- Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast
Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 368 |
Published | February 2023 |
Forecast Period | 2021 - 2031 |
Estimated Market Value ( USD | $ 1741.4 million |
Forecasted Market Value ( USD | $ 3601.3 million |
Compound Annual Growth Rate | 7.5% |
Regions Covered | Global |
No. of Companies Mentioned | 15 |