CHAPTER 7: EXTENDED REALITY MARKET, BY REGION
7.1. Overview
7.1.1. Market size and forecast By Region
7.2. North America
7.2.1. Key trends and opportunities
7.2.2. Market size and forecast, by Component
7.2.3. Market size and forecast, by Technology
7.2.4. Market size and forecast, by End User
7.2.5. Market size and forecast, by country
7.2.5.1. U.S.
7.2.5.1.1. Key market trends, growth factors and opportunities
7.2.5.1.2. Market size and forecast, by Component
7.2.5.1.3. Market size and forecast, by Technology
7.2.5.1.4. Market size and forecast, by End User
7.2.5.2. Canada
7.2.5.2.1. Key market trends, growth factors and opportunities
7.2.5.2.2. Market size and forecast, by Component
7.2.5.2.3. Market size and forecast, by Technology
7.2.5.2.4. Market size and forecast, by End User
7.3. Europe
7.3.1. Key trends and opportunities
7.3.2. Market size and forecast, by Component
7.3.3. Market size and forecast, by Technology
7.3.4. Market size and forecast, by End User
7.3.5. Market size and forecast, by country
7.3.5.1. UK
7.3.5.1.1. Key market trends, growth factors and opportunities
7.3.5.1.2. Market size and forecast, by Component
7.3.5.1.3. Market size and forecast, by Technology
7.3.5.1.4. Market size and forecast, by End User
7.3.5.2. Germany
7.3.5.2.1. Key market trends, growth factors and opportunities
7.3.5.2.2. Market size and forecast, by Component
7.3.5.2.3. Market size and forecast, by Technology
7.3.5.2.4. Market size and forecast, by End User
7.3.5.3. France
7.3.5.3.1. Key market trends, growth factors and opportunities
7.3.5.3.2. Market size and forecast, by Component
7.3.5.3.3. Market size and forecast, by Technology
7.3.5.3.4. Market size and forecast, by End User
7.3.5.4. Italy
7.3.5.4.1. Key market trends, growth factors and opportunities
7.3.5.4.2. Market size and forecast, by Component
7.3.5.4.3. Market size and forecast, by Technology
7.3.5.4.4. Market size and forecast, by End User
7.3.5.5. Spain
7.3.5.5.1. Key market trends, growth factors and opportunities
7.3.5.5.2. Market size and forecast, by Component
7.3.5.5.3. Market size and forecast, by Technology
7.3.5.5.4. Market size and forecast, by End User
7.3.5.6. Netherlands
7.3.5.6.1. Key market trends, growth factors and opportunities
7.3.5.6.2. Market size and forecast, by Component
7.3.5.6.3. Market size and forecast, by Technology
7.3.5.6.4. Market size and forecast, by End User
7.3.5.7. Rest of Europe
7.3.5.7.1. Key market trends, growth factors and opportunities
7.3.5.7.2. Market size and forecast, by Component
7.3.5.7.3. Market size and forecast, by Technology
7.3.5.7.4. Market size and forecast, by End User
7.4. Asia-Pacific
7.4.1. Key trends and opportunities
7.4.2. Market size and forecast, by Component
7.4.3. Market size and forecast, by Technology
7.4.4. Market size and forecast, by End User
7.4.5. Market size and forecast, by country
7.4.5.1. China
7.4.5.1.1. Key market trends, growth factors and opportunities
7.4.5.1.2. Market size and forecast, by Component
7.4.5.1.3. Market size and forecast, by Technology
7.4.5.1.4. Market size and forecast, by End User
7.4.5.2. India
7.4.5.2.1. Key market trends, growth factors and opportunities
7.4.5.2.2. Market size and forecast, by Component
7.4.5.2.3. Market size and forecast, by Technology
7.4.5.2.4. Market size and forecast, by End User
7.4.5.3. Japan
7.4.5.3.1. Key market trends, growth factors and opportunities
7.4.5.3.2. Market size and forecast, by Component
7.4.5.3.3. Market size and forecast, by Technology
7.4.5.3.4. Market size and forecast, by End User
7.4.5.4. Australia
7.4.5.4.1. Key market trends, growth factors and opportunities
7.4.5.4.2. Market size and forecast, by Component
7.4.5.4.3. Market size and forecast, by Technology
7.4.5.4.4. Market size and forecast, by End User
7.4.5.5. South Korea
7.4.5.5.1. Key market trends, growth factors and opportunities
7.4.5.5.2. Market size and forecast, by Component
7.4.5.5.3. Market size and forecast, by Technology
7.4.5.5.4. Market size and forecast, by End User
7.4.5.6. Rest of Asia-Pacific
7.4.5.6.1. Key market trends, growth factors and opportunities
7.4.5.6.2. Market size and forecast, by Component
7.4.5.6.3. Market size and forecast, by Technology
7.4.5.6.4. Market size and forecast, by End User
7.5. LAMEA
7.5.1. Key trends and opportunities
7.5.2. Market size and forecast, by Component
7.5.3. Market size and forecast, by Technology
7.5.4. Market size and forecast, by End User
7.5.5. Market size and forecast, by country
7.5.5.1. Latin America
7.5.5.1.1. Key market trends, growth factors and opportunities
7.5.5.1.2. Market size and forecast, by Component
7.5.5.1.3. Market size and forecast, by Technology
7.5.5.1.4. Market size and forecast, by End User
7.5.5.2. Middle East
7.5.5.2.1. Key market trends, growth factors and opportunities
7.5.5.2.2. Market size and forecast, by Component
7.5.5.2.3. Market size and forecast, by Technology
7.5.5.2.4. Market size and forecast, by End User
7.5.5.3. Africa
7.5.5.3.1. Key market trends, growth factors and opportunities
7.5.5.3.2. Market size and forecast, by Component
7.5.5.3.3. Market size and forecast, by Technology
7.5.5.3.4. Market size and forecast, by End User
List of Tables
TABLE 01. GLOBAL EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 02. EXTENDED REALITY MARKET FOR HARDWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 03. EXTENDED REALITY MARKET FOR SOFTWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 04. EXTENDED REALITY MARKET FOR SERVICES, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 05. GLOBAL EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 06. EXTENDED REALITY MARKET FOR VIRTUAL REALITY (VR), BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 07. EXTENDED REALITY MARKET FOR AUGMENTED REALITY (AR), BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 08. EXTENDED REALITY MARKET FOR MIXED REALITY (MR), BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 09. GLOBAL EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 10. EXTENDED REALITY MARKET FOR GAMING, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 11. EXTENDED REALITY MARKET FOR RETAIL, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 12. EXTENDED REALITY MARKET FOR HEALTHCARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 13. EXTENDED REALITY MARKET FOR MANUFACTURING, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 14. EXTENDED REALITY MARKET FOR MEDIA AND ENTERTAINMENT, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 15. EXTENDED REALITY MARKET FOR EDUCATION, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 16. EXTENDED REALITY MARKET FOR AEROSPACE AND DEFENSE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 17. EXTENDED REALITY MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 18. EXTENDED REALITY MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 19. NORTH AMERICA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 20. NORTH AMERICA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 21. NORTH AMERICA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 22. NORTH AMERICA EXTENDED REALITY MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 23. U.S. EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 24. U.S. EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 25. U.S. EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 26. CANADA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 27. CANADA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 28. CANADA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 29. EUROPE EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 30. EUROPE EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 31. EUROPE EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 32. EUROPE EXTENDED REALITY MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 33. UK EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 34. UK EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 35. UK EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 36. GERMANY EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 37. GERMANY EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 38. GERMANY EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 39. FRANCE EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 40. FRANCE EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 41. FRANCE EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 42. ITALY EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 43. ITALY EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 44. ITALY EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 45. SPAIN EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 46. SPAIN EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 47. SPAIN EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 48. NETHERLANDS EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 49. NETHERLANDS EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 50. NETHERLANDS EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 51. REST OF EUROPE EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 52. REST OF EUROPE EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 53. REST OF EUROPE EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 54. ASIA-PACIFIC EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 55. ASIA-PACIFIC EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 56. ASIA-PACIFIC EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 57. ASIA-PACIFIC EXTENDED REALITY MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 58. CHINA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 59. CHINA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 60. CHINA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 61. INDIA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 62. INDIA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 63. INDIA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 64. JAPAN EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 65. JAPAN EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 66. JAPAN EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 67. AUSTRALIA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 68. AUSTRALIA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 69. AUSTRALIA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 70. SOUTH KOREA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 71. SOUTH KOREA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 72. SOUTH KOREA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 73. REST OF ASIA-PACIFIC EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 74. REST OF ASIA-PACIFIC EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 75. REST OF ASIA-PACIFIC EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 76. LAMEA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 77. LAMEA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 78. LAMEA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 79. LAMEA EXTENDED REALITY MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 80. LATIN AMERICA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 81. LATIN AMERICA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 82. LATIN AMERICA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 83. MIDDLE EAST EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 84. MIDDLE EAST EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 85. MIDDLE EAST EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 86. AFRICA EXTENDED REALITY MARKET, BY COMPONENT, 2021-2031 (REVENUE, $MILLION)
TABLE 87. AFRICA EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 88. AFRICA EXTENDED REALITY MARKET, BY END USER, 2021-2031 (REVENUE, $MILLION)
TABLE 89. ACCENTURE PLC: KEY EXECUTIVES
TABLE 90. ACCENTURE PLC: COMPANY SNAPSHOT
TABLE 91. ACCENTURE PLC: SERVICE SEGMENTS
TABLE 92. ACCENTURE PLC: PRODUCT PORTFOLIO
TABLE 93. ACCENTURE PLC: KEY STRATERGIES
TABLE 94. QUALCOMM INCORPORATED: KEY EXECUTIVES
TABLE 95. QUALCOMM INCORPORATED: COMPANY SNAPSHOT
TABLE 96. QUALCOMM INCORPORATED: SERVICE SEGMENTS
TABLE 97. QUALCOMM INCORPORATED: PRODUCT PORTFOLIO
TABLE 98. QUALCOMM INCORPORATED: KEY STRATERGIES
TABLE 99. UNITY TECHNOLOGIES: KEY EXECUTIVES
TABLE 100. UNITY TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 101. UNITY TECHNOLOGIES: SERVICE SEGMENTS
TABLE 102. UNITY TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 103. UNITY TECHNOLOGIES: KEY STRATERGIES
TABLE 104. ADOBE INC.: KEY EXECUTIVES
TABLE 105. ADOBE INC.: COMPANY SNAPSHOT
TABLE 106. ADOBE INC.: SERVICE SEGMENTS
TABLE 107. ADOBE INC.: PRODUCT PORTFOLIO
TABLE 108. ADOBE INC.: KEY STRATERGIES
TABLE 109. ALPHABET INC.: KEY EXECUTIVES
TABLE 110. ALPHABET INC.: COMPANY SNAPSHOT
TABLE 111. ALPHABET INC.: SERVICE SEGMENTS
TABLE 112. ALPHABET INC.: PRODUCT PORTFOLIO
TABLE 113. SONY CORPORATION: KEY EXECUTIVES
TABLE 114. SONY CORPORATION: COMPANY SNAPSHOT
TABLE 115. SONY CORPORATION: SERVICE SEGMENTS
TABLE 116. SONY CORPORATION: PRODUCT PORTFOLIO
TABLE 117. SONY CORPORATION: KEY STRATERGIES
TABLE 118. MICROSOFT CORPORATION: KEY EXECUTIVES
TABLE 119. MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 120. MICROSOFT CORPORATION: SERVICE SEGMENTS
TABLE 121. MICROSOFT CORPORATION: PRODUCT PORTFOLIO
TABLE 122. MICROSOFT CORPORATION: KEY STRATERGIES
TABLE 123. HTC CORPORATION: KEY EXECUTIVES
TABLE 124. HTC CORPORATION: COMPANY SNAPSHOT
TABLE 125. HTC CORPORATION: PRODUCT SEGMENTS
TABLE 126. HTC CORPORATION: PRODUCT PORTFOLIO
TABLE 127. HTC CORPORATION: KEY STRATERGIES
TABLE 128. FACEBOOK: KEY EXECUTIVES
TABLE 129. FACEBOOK: COMPANY SNAPSHOT
TABLE 130. FACEBOOK: SERVICE SEGMENTS
TABLE 131. FACEBOOK: PRODUCT PORTFOLIO
TABLE 132. FACEBOOK: KEY STRATERGIES
TABLE 133. SOFTSERVE INC.: KEY EXECUTIVES
TABLE 134. SOFTSERVE INC.: COMPANY SNAPSHOT
TABLE 135. SOFTSERVE INC.: PRODUCT SEGMENTS
TABLE 136. SOFTSERVE INC.: PRODUCT PORTFOLIO
TABLE 137. SOFTSERVE INC.: KEY STRATERGIES
List of Figures
FIGURE 01. EXTENDED REALITY MARKET, 2021-2031
FIGURE 02. SEGMENTATION OF EXTENDED REALITY MARKET, 2021-2031
FIGURE 03. TOP INVESTMENT POCKETS IN EXTENDED REALITY MARKET (2022-2031)
FIGURE 04. HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 05. HIGH BARGAINING POWER OF BUYERS
FIGURE 06. HIGH THREAT OF SUBSTITUTES
FIGURE 07. HIGH THREAT OF NEW ENTRANTS
FIGURE 08. MODERATE INTENSITY OF RIVALRY
FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALEXTENDED REALITY MARKET
FIGURE 10. EXTENDED REALITY MARKET, BY COMPONENT, 2021 (%)
FIGURE 11. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR HARDWARE, BY COUNTRY 2021-2031 (%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR SOFTWARE, BY COUNTRY 2021-2031 (%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR SERVICES, BY COUNTRY 2021-2031 (%)
FIGURE 14. EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021 (%)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR VIRTUAL REALITY (VR), BY COUNTRY 2021-2031 (%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR AUGMENTED REALITY (AR), BY COUNTRY 2021-2031 (%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR MIXED REALITY (MR), BY COUNTRY 2021-2031 (%)
FIGURE 18. EXTENDED REALITY MARKET, BY END USER, 2021 (%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR GAMING, BY COUNTRY 2021-2031 (%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR RETAIL, BY COUNTRY 2021-2031 (%)
FIGURE 21. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR HEALTHCARE, BY COUNTRY 2021-2031 (%)
FIGURE 22. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR MANUFACTURING, BY COUNTRY 2021-2031 (%)
FIGURE 23. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR MEDIA AND ENTERTAINMENT, BY COUNTRY 2021-2031 (%)
FIGURE 24. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR EDUCATION, BY COUNTRY 2021-2031 (%)
FIGURE 25. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR AEROSPACE AND DEFENSE, BY COUNTRY 2021-2031 (%)
FIGURE 26. COMPARATIVE SHARE ANALYSIS OF EXTENDED REALITY MARKET FOR OTHERS, BY COUNTRY 2021-2031 (%)
FIGURE 27. EXTENDED REALITY MARKET BY REGION, 2021
FIGURE 28. U.S. EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 29. CANADA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 30. UK EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 31. GERMANY EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 32. FRANCE EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 33. ITALY EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 34. SPAIN EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 35. NETHERLANDS EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 36. REST OF EUROPE EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 37. CHINA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 38. INDIA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 39. JAPAN EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 40. AUSTRALIA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 41. SOUTH KOREA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 42. REST OF ASIA-PACIFIC EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 43. LATIN AMERICA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 44. MIDDLE EAST EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 45. AFRICA EXTENDED REALITY MARKET, 2021-2031 ($MILLION)
FIGURE 46. TOP WINNING STRATEGIES, BY YEAR
FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 49. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 50. COMPETITIVE DASHBOARD
FIGURE 51. COMPETITIVE HEATMAP: EXTENDED REALITY MARKET
FIGURE 52. TOP PLAYER POSITIONING, 2021
FIGURE 53. ACCENTURE PLC: NET REVENUE, 2018-2020 ($MILLION)
FIGURE 54. ACCENTURE PLC: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 55. ACCENTURE PLC: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 56. QUALCOMM INCORPORATED: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022
FIGURE 57. QUALCOMM INCORPORATED: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 58. QUALCOMM INCORPORATED: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 59. UNITY TECHNOLOGIES: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 60. UNITY TECHNOLOGIES: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
FIGURE 61. UNITY TECHNOLOGIES: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 62. UNITY TECHNOLOGIES: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 63. ADOBE INC.: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 64. ADOBE INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 65. ADOBE INC.: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 66. ALPHABET INC.: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 67. ALPHABET INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
FIGURE 68. ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 69. ALPHABET INC.: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 70. SONY CORPORATION: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 71. SONY CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
FIGURE 72. SONY CORPORATION: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 73. MICROSOFT CORPORATION: NET REVENUE, 2018-2020 ($MILLION)
FIGURE 74. MICROSOFT CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2018-2020
FIGURE 75. MICROSOFT CORPORATION: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 76. MICROSOFT CORPORATION: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 77. HTC CORPORATION: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 78. HTC CORPORATION: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 79. FACEBOOK: NET REVENUE, 2019-2021 ($MILLION)
FIGURE 80. FACEBOOK: RESEARCH & DEVELOPMENT EXPENDITURE, 2019-2021
FIGURE 81. FACEBOOK: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 82. FACEBOOK: REVENUE SHARE BY SEGMENT, 2021 (%)