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Cloud Gaming Global Market Report 2024

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    Report

  • 200 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5782938
The global cloud gaming market has grown exponentially in recent years. It will grow from $9.67 billion in 2023 to $13.89 billion in 2024 at a compound annual growth rate (CAGR) of 43.6%. The growth observed in the historical period can be attributed to the expansion of the gaming industry, the surge in mobile gaming popularity, the widespread use of smart devices, the availability of cost-effective gaming solutions, reduced latency, and enhanced cross-platform compatibility.

The global cloud gaming market is expected to see exponential growth in the next few years. It will grow to $61.79 billion in 2028 at a compound annual growth rate (CAGR) of 45.2%. The anticipated growth in the forecast period can be attributed to the emergence of game streaming platforms, the global expansion of cloud services, improvements in internet speeds, a heightened focus on social gaming, integration with smart TVs, and the expansion of gaming content libraries. Major trends expected in the forecast period include the expansion of 5G networks, the adoption of subscription-based gaming models, integration with smart devices, the incorporation of AI and machine learning, advancements in game streaming technologies, and increased partnerships with game developers.

The anticipated growth in internet penetration is set to drive the expansion of the cloud gaming market. Internet penetration, denoting the percentage of the population with internet access, is a pivotal factor supporting cloud gaming by facilitating game access and connections to remote servers. As of June 2021, the International Telecommunication Union reported a global internet user base of 4.9 billion, representing 63% of the world's population. With an expected 17% increase by the end of 2024, the rising penetration of the internet serves as a catalyst for the growth of the cloud gaming market.

The increasing demand for online gaming is poised to propel the cloud gaming market forward. Online gaming, characterized by multiplayer interactions over the internet, is witnessing substantial growth. As of 2022, approximately 3.2 billion global online gamers were reported, with projections indicating a further increase to 5.7 billion by 2032, signifying a 44% growth from 2022. This surge in online gaming demand is a driving force behind the growth of the cloud gaming market, offering players the ability to stream and play games in real-time without the need for powerful local hardware.

A prominent trend in the cloud gaming market is the focus on technological advancements by major industry players. Companies are actively developing and implementing advanced technologies to sustain their market positions. Notably, in October 2021, Nvidia Corporation launched GeForce NOW, a cloud-based gaming platform providing over 39 petaflops of graphics processing power. Leveraging technologies like NVIDIA Adaptive Sync, this platform enhances connectivity across multiple devices, ensuring a seamless gaming experience.

To meet the escalating demand in the gaming industry, major players are introducing new platforms, such as GoGames.Run, in the cloud gaming market. GoGames.Run, launched by ATechnos in May 2021, stands as a premium cloud gaming as a service platform, offering a diverse portfolio of over 500 games spanning various genres. Designed to cater to publishers, developers, and gamification programs, this platform enables quick integration, revenue generation for developers, and engaging campaigns to boost user engagement.

In November 2021, Intel Corporation strategically enhanced its gaming-on-demand offerings by acquiring RemoteMyApp, a Poland-based company specializing in cloud gaming technologies. This acquisition positions Intel to enter new segments of the cloud gaming sector, aligning with the company's vision for continued growth in the dynamic gaming industry.

Major companies operating in the cloud gaming market report are Amazon.com Inc., Google LLC, Intel Corporation, Microsoft Corporation, NVIDIA Corporation, Sony Interactive Entertainment LLC, Ubitus Inc., Tencent Holdings Limited, Electronic Arts Inc., International Business Machines Corporation, Vortex Inc., Playgiga Inc., Blacknut SAS, AMD Cloud Gaming Inc., Hatch Entertainment Ltd., Advanced Micro Devices Inc., Alibaba Group Holding Limited, Crytek GmbH, Playkey Inc., Gamefly Inc., LiquidSky Software Inc., Nintendo Co. Ltd., 2K Games Inc., Ubisoft Entertainment SA, Activision Blizzard Inc., Square Enix Holdings Co. Ltd., Capcom Co. Ltd., Konami Holdings Corporation, Bandai Namco Entertainment Inc., Sega Corporation, Nexon Co. Ltd., NetEase Inc., Perfect World Co. Ltd., Kingsoft Corporation Limited, G-Cluster Global Corporation, Shadow Technologies SAS, and Rainway Inc.

Asia-Pacific was the largest region in the cloud gaming market in 2023. The regions covered in the cloud gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the cloud gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

In the cloud gaming market, gaming types include video streaming and file streaming. Video streaming involves continuous Internet delivery of data from a video file, attracting a significant daily viewership. The offerings encompass infrastructure and game platform services, catering to various devices such as smartphones, tablets, gaming consoles, PCs, laptops, smart TVs, and head-mounted displays. This service is utilized by a diverse range of end-users, including casual gamers, avid gamers, and hardcore gamers.

This report provides cloud gaming market statistics, including cloud gaming industry global market size, regional shares, competitors with a cloud gaming market share, detailed cloud gaming market segments, market trends and opportunities, and any further data you may need to thrive in the cloud gaming industry. This cloud gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The cloud gaming market includes revenues earned by entities by providing video streaming and film streaming. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Cloud Gaming Market Characteristics3. Cloud Gaming Market Trends and Strategies
4. Cloud Gaming Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Cloud Gaming Market Size and Growth
5.1. Global Cloud Gaming Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Cloud Gaming Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Cloud Gaming Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Cloud Gaming Market Segmentation
6.1. Global Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Video Streaming
  • File Streaming
6.2. Global Cloud Gaming Market, Segmentation by Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs and Laptops
  • Smart TVs
  • Head-Mounted Displays
6.3. Global Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Infrastructure
  • Game Platform Services
6.4. Global Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers
7. Cloud Gaming Market Regional and Country Analysis
7.1. Global Cloud Gaming Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Cloud Gaming Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Cloud Gaming Market
8.1. Asia-Pacific Cloud Gaming Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Cloud Gaming Market
9.1. China Cloud Gaming Market Overview
9.2. China Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Cloud Gaming Market
10.1. India Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Cloud Gaming Market
11.1. Japan Cloud Gaming Market Overview
11.2. Japan Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Cloud Gaming Market
12.1. Australia Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Cloud Gaming Market
13.1. Indonesia Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Cloud Gaming Market
14.1. South Korea Cloud Gaming Market Overview
14.2. South Korea Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Cloud Gaming Market
15.1. Western Europe Cloud Gaming Market Overview
15.2. Western Europe Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Cloud Gaming Market
16.1. UK Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Cloud Gaming Market
17.1. Germany Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Cloud Gaming Market
18.1. France Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Cloud Gaming Market
19.1. Italy Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Cloud Gaming Market
20.1. Spain Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Cloud Gaming Market
21.1. Eastern Europe Cloud Gaming Market Overview
21.2. Eastern Europe Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Cloud Gaming Market
22.1. Russia Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Cloud Gaming Market
23.1. North America Cloud Gaming Market Overview
23.2. North America Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Cloud Gaming Market
24.1. USA Cloud Gaming Market Overview
24.2. USA Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Cloud Gaming Market
25.1. Canada Cloud Gaming Market Overview
25.2. Canada Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Cloud Gaming Market
26.1. South America Cloud Gaming Market Overview
26.2. South America Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Cloud Gaming Market
27.1. Brazil Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Cloud Gaming Market
28.1. Middle East Cloud Gaming Market Overview
28.2. Middle East Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Cloud Gaming Market
29.1. Africa Cloud Gaming Market Overview
29.2. Africa Cloud Gaming Market, Segmentation by Gaming Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Cloud Gaming Market, Segmentation by Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Cloud Gaming Market, Segmentation by End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Cloud Gaming Market Competitive Landscape and Company Profiles
30.1. Cloud Gaming Market Competitive Landscape
30.2. Cloud Gaming Market Company Profiles
30.2.1. Amazon.com Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Google LLC
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Intel Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Microsoft Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. NVIDIA Corporation
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Global Cloud Gaming Market Competitive Benchmarking32. Global Cloud Gaming Market Competitive Dashboard33. Key Mergers and Acquisitions in the Cloud Gaming Market
34. Cloud Gaming Market Future Outlook and Potential Analysis
34.1 Cloud Gaming Market in 2028 - Countries Offering Most New Opportunities
34.2 Cloud Gaming Market in 2028 - Segments Offering Most New Opportunities
34.3 Cloud Gaming Market in 2028 - Growth Strategies
34.3.1 Market Trend-based Strategies
34.3.2 Competitor Strategies
35. Appendix
35.1. Abbreviations
35.2. Currencies
35.3. Historic and Forecast Inflation Rates
35.4. Research Inquiries
35.5. The Analyst
35.6. Copyright and Disclaimer

Executive Summary

This report provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on cloud gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for cloud gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

Report Scope

Markets Covered:

1) By Gaming Type: Video Streaming; File Streaming
2) By Offering: Infrastructure; Game Platform Services
3) By Device: Smartphones; Tablets; Gaming Consoles; PCs and Laptops; Smart TVs; Head-Mounted Displays
4) By End User: Casual Gamers; Avid Gamers; Hardcore Gamers

Key Companies Mentioned: Amazon.com Inc.; Google LLC; Intel Corporation; Microsoft Corporation; NVIDIA Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned

  • Amazon.com Inc.
  • Google LLC
  • Intel Corporation
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Ubitus Inc.
  • Tencent Holdings Limited
  • Electronic Arts Inc.
  • International Business Machines Corporation
  • Vortex Inc.
  • Playgiga Inc.
  • Blacknut SAS
  • AMD Cloud Gaming Inc.
  • Hatch Entertainment Ltd.
  • Advanced Micro Devices Inc.
  • Alibaba Group Holding Limited
  • Crytek GmbH
  • Playkey Inc.
  • Gamefly Inc.
  • LiquidSky Software Inc.
  • Nintendo Co. Ltd.
  • 2K Games Inc.
  • Ubisoft Entertainment SA
  • Activision Blizzard Inc.
  • Square Enix Holdings Co. Ltd.
  • Capcom Co. Ltd.
  • Konami Holdings Corporation
  • Bandai Namco Entertainment Inc.
  • Sega Corporation
  • Nexon Co. Ltd.
  • NetEase Inc.
  • Perfect World Co. Ltd.
  • Kingsoft Corporation Limited
  • G-Cluster Global Corporation
  • Shadow Technologies SAS
  • Rainway Inc.

Methodology

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