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Video Game Market 2024-2028

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    Report

  • 179 Pages
  • May 2024
  • Region: Global
  • TechNavio
  • ID: 5783223
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The video game market is forecasted to grow by USD 89.38 billion during 2022-2027, accelerating at a CAGR of 8.1% during the forecast period. The report on the video game market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising penetration of smartphones and improving internet access, the evolution of PC and console gaming market, and the increasing popularity of esports tournaments.

The video game market is segmented as below:

By Platform

  • Mobile devices
  • Consoles
  • Computing devices

By Type

  • Offline
  • Online

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the increasing popularity of gaming among women as one of the prime reasons driving the video game market growth during the next few years. Also, quick onboarding and cost savings and a rise in strategic alliances and acquisitions will lead to sizable demand in the market.

The report on the video game market covers the following areas:

  • Video game market sizing
  • Video game market forecast
  • Video game market industry analysis
A robust vendor analysis within the report is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading video game market vendors that include Activision Blizzard Inc., Alphabet Inc., Apple Inc., Aristocrat Leisure Ltd., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., Enad Global 7 AB, Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., SEGA SAMMY CREATION INC., Sony Group Corp., Take Two Interactive Software Inc., and Tencent Holdings Ltd. Also, the video game market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
  • Executive Summary - Chart on Market Overview
  • Executive Summary - Data Table on Market Overview
  • Executive Summary - Chart on Global Market Characteristics
  • Executive Summary - Chart on Market By Geographical Landscape
  • Executive Summary - Chart on Market Segmentation by Platform
  • Executive Summary - Chart on Market Segmentation by Type
  • Executive Summary - Chart on Incremental Growth
  • Executive Summary - Data Table on Incremental Growth
  • Executive Summary - Chart on Company Market Positioning
2 Market Landscape
2.1 Market ecosystem
  • Parent Market
  • Data Table on - Parent Market
2.2 Market characteristics
  • Market characteristics analysis
2.3 Value chain analysis
  • Value Chain Analysis
3 Market Sizing
3.1 Market definition
  • Offerings of companies included in the market definition
3.2 Market segment analysis
  • Market segments
3.3 Market size 2023
3.4 Market outlook: Forecast for 2023-2028
  • Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Data Table on Global Market: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
4.1 Global Video Game Market 2018 - 2022
  • Historic Market Size - Data Table on Global Video Game Market 2018 - 2022 ($ billion)
4.2 Platform segment analysis 2018 - 2022
  • Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
4.3 Type segment analysis 2018 - 2022
  • Historic Market Size - Type Segment 2018 - 2022 ($ billion)
4.4 Geography segment analysis 2018 - 2022
  • Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
4.5 Country segment analysis 2018 - 2022
  • Historic Market Size - Country Segment 2018 - 2022 ($ billion)
5 Five Forces Analysis
5.1 Five forces summary
  • Five forces analysis - Comparison between 2023 and 2028
5.2 Bargaining power of buyers
  • Bargaining power of buyers - Impact of key factors 2023 and 2028
5.3 Bargaining power of suppliers
  • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
5.4 Threat of new entrants
  • Threat of new entrants - Impact of key factors in 2023 and 2028
5.5 Threat of substitutes
  • Threat of substitutes - Impact of key factors in 2023 and 2028
5.6 Threat of rivalry
  • Threat of rivalry - Impact of key factors in 2023 and 2028
5.7 Market condition
  • Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by Platform
6.1 Market segments
  • Chart on Platform - Market share 2023-2028 (%)
  • Data Table on Platform - Market share 2023-2028 (%)
6.2 Comparison by Platform
  • Chart on Comparison by Platform
  • Data Table on Comparison by Platform
6.3 Mobile devices - Market size and forecast 2023-2028
  • Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
  • Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
  • Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
6.4 Consoles - Market size and forecast 2023-2028
  • Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
  • Chart on Consoles - Year-over-year growth 2023-2028 (%)
  • Data Table on Consoles - Year-over-year growth 2023-2028 (%)
6.5 Computing devices - Market size and forecast 2023-2028
  • Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
  • Chart on Computing devices - Year-over-year growth 2023-2028 (%)
  • Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
6.6 Market opportunity by Platform
  • Market opportunity by Platform ($ billion)
  • Data Table on Market opportunity by Platform ($ billion)
7 Market Segmentation by Type
7.1 Market segments
  • Chart on Type - Market share 2023-2028 (%)
  • Data Table on Type - Market share 2023-2028 (%)
7.2 Comparison by Type
  • Chart on Comparison by Type
  • Data Table on Comparison by Type
7.3 Offline - Market size and forecast 2023-2028
  • Chart on Offline - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
  • Chart on Offline - Year-over-year growth 2023-2028 (%)
  • Data Table on Offline - Year-over-year growth 2023-2028 (%)
7.4 Online - Market size and forecast 2023-2028
  • Chart on Online - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Online - Market size and forecast 2023-2028 ($ billion)
  • Chart on Online - Year-over-year growth 2023-2028 (%)
  • Data Table on Online - Year-over-year growth 2023-2028 (%)
7.5 Market opportunity by Type
  • Market opportunity by Type ($ billion)
  • Data Table on Market opportunity by Type ($ billion)
8 Customer Landscape
8.1 Customer landscape overview
  • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
9.1 Geographic segmentation
  • Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Data Table on Market share By Geographical Landscape 2023-2028 (%)
9.2 Geographic comparison
  • Chart on Geographic comparison
  • Data Table on Geographic comparison
9.3 APAC - Market size and forecast 2023-2028
  • Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Data Table on APAC - Year-over-year growth 2023-2028 (%)
9.4 North America - Market size and forecast 2023-2028
  • Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Chart on North America - Year-over-year growth 2023-2028 (%)
  • Data Table on North America - Year-over-year growth 2023-2028 (%)
9.5 Europe - Market size and forecast 2023-2028
  • Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Data Table on Europe - Year-over-year growth 2023-2028 (%)
9.6 South America - Market size and forecast 2023-2028
  • Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Chart on South America - Year-over-year growth 2023-2028 (%)
  • Data Table on South America - Year-over-year growth 2023-2028 (%)
9.7 Middle East and Africa - Market size and forecast 2023-2028
  • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
9.8 US - Market size and forecast 2023-2028
  • Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Chart on US - Year-over-year growth 2023-2028 (%)
  • Data Table on US - Year-over-year growth 2023-2028 (%)
9.9 China - Market size and forecast 2023-2028
  • Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Chart on China - Year-over-year growth 2023-2028 (%)
  • Data Table on China - Year-over-year growth 2023-2028 (%)
9.10 South Korea - Market size and forecast 2023-2028
  • Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Chart on South Korea - Year-over-year growth 2023-2028 (%)
  • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
9.11 Germany - Market size and forecast 2023-2028
  • Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Data Table on Germany - Year-over-year growth 2023-2028 (%)
9.12 Japan - Market size and forecast 2023-2028
  • Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Data Table on Japan - Year-over-year growth 2023-2028 (%)
9.13 Market opportunity By Geographical Landscape
  • Market opportunity By Geographical Landscape ($ billion)
  • Data Tables on Market opportunity By Geographical Landscape ($ billion)
10 Drivers, Challenges, and Opportunity/Restraints
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
  • Impact of drivers and challenges in 2023 and 2028
10.4 Market opportunities/restraints
11 Competitive Landscape
11.1 Overview
11.2 Competitive Landscape
  • Overview on criticality of inputs and factors of differentiation
11.3 Landscape disruption
  • Overview on factors of disruption
11.4 Industry risks
  • Impact of key risks on business
12 Competitive Analysis
12.1 Companies profiled
  • Companies covered
12.2 Market positioning of companies
  • Matrix on companies position and classification
12.3 Activision Blizzard Inc.
  • Activision Blizzard Inc. - Overview
  • Activision Blizzard Inc. - Business segments
  • Activision Blizzard Inc. - Key news
  • Activision Blizzard Inc. - Key offerings
  • Activision Blizzard Inc. - Segment focus
12.4 Alphabet Inc.
  • Alphabet Inc. - Overview
  • Alphabet Inc. - Business segments
  • Alphabet Inc. - Key offerings
  • Alphabet Inc. - Segment focus
12.5 Apple Inc.
  • Apple Inc. - Overview
  • Apple Inc. - Business segments
  • Apple Inc. - Key news
  • Apple Inc. - Key offerings
  • Apple Inc. - Segment focus
12.6 Aristocrat Leisure Ltd.
  • Aristocrat Leisure Ltd. - Overview
  • Aristocrat Leisure Ltd. - Business segments
  • Aristocrat Leisure Ltd. - Key offerings
  • Aristocrat Leisure Ltd. - Segment focus
12.7 Bandai Namco Holdings Inc.
  • Bandai Namco Holdings Inc. - Overview
  • Bandai Namco Holdings Inc. - Business segments
  • Bandai Namco Holdings Inc. - Key offerings
  • Bandai Namco Holdings Inc. - Segment focus
12.8 Electronic Arts Inc.
  • Electronic Arts Inc. - Overview
  • Electronic Arts Inc. - Product / Service
  • Electronic Arts Inc. - Key offerings
12.9 Enad Global 7 AB
  • Enad Global 7 AB - Overview
  • Enad Global 7 AB - Business segments
  • Enad Global 7 AB - Key offerings
  • Enad Global 7 AB - Segment focus
12.10 Epic Games Inc.
  • Epic Games Inc. - Overview
  • Epic Games Inc. - Product / Service
  • Epic Games Inc. - Key offerings
12.11 Microsoft Corp.
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key news
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Segment focus
12.12 NetEase Inc.
  • NetEase Inc. - Overview
  • NetEase Inc. - Product / Service
  • NetEase Inc. - Key offerings
12.13 Nintendo Co., Ltd.
  • Nintendo Co., Ltd. - Overview
  • Nintendo Co., Ltd. - Product / Service
  • Nintendo Co., Ltd. - Key offerings
12.14 SEGA SAMMY CREATION INC.
  • SEGA SAMMY CREATION INC. - Overview
  • SEGA SAMMY CREATION INC. - Product / Service
  • SEGA SAMMY CREATION INC. - Key offerings
12.15 Sony Group Corp.
  • Sony Group Corp. - Overview
  • Sony Group Corp. - Business segments
  • Sony Group Corp. - Key news
  • Sony Group Corp. - Key offerings
  • Sony Group Corp. - Segment focus
12.16 Take Two Interactive Software Inc.
  • Take Two Interactive Software Inc. - Overview
  • Take Two Interactive Software Inc. - Product / Service
  • Take Two Interactive Software Inc. - Key news
  • Take Two Interactive Software Inc. - Key offerings
12.17 Tencent Holdings Ltd.
  • Tencent Holdings Ltd. - Overview
  • Tencent Holdings Ltd. - Business segments
  • Tencent Holdings Ltd. - Key news
  • Tencent Holdings Ltd. - Key offerings
  • Tencent Holdings Ltd. - Segment focus
13 Appendix
13.1 Scope of the report
13.2 Inclusions and exclusions checklist
  • Inclusions checklist
  • Exclusions checklist
13.3 Currency conversion rates for US$
  • Currency conversion rates for US$
13.4 Research methodology
  • Research methodology
13.5 Data procurement
  • Information sources
13.6 Data validation
  • Data validation
13.7 Validation techniques employed for market sizing
  • Validation techniques employed for market sizing
13.8 Data synthesis
  • Data synthesis
13.9 360 degree market analysis
  • 360 degree market analysis
13.10 List of abbreviations
  • List of abbreviations
List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibits 5: Executive Summary - Chart on Market Segmentation by Platform
Exhibits 6: Executive Summary - Chart on Market Segmentation by Type
Exhibits 7: Executive Summary - Chart on Incremental Growth
Exhibits 8: Executive Summary - Data Table on Incremental Growth
Exhibits 9: Executive Summary - Chart on Company Market Positioning
Exhibits 10: Parent Market
Exhibits 11: Data Table on - Parent Market
Exhibits 12: Market characteristics analysis
Exhibits 13: Value Chain Analysis
Exhibits 14: Offerings of companies included in the market definition
Exhibits 15: Market segments
Exhibits 16: Chart on Global - Market size and forecast 2023-2028 ($ billion)
Exhibits 17: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
Exhibits 18: Chart on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 19: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 20: Historic Market Size - Data Table on Global Video Game Market 2018 - 2022 ($ billion)
Exhibits 21: Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
Exhibits 22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
Exhibits 23: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
Exhibits 24: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
Exhibits 25: Five forces analysis - Comparison between 2023 and 2028
Exhibits 26: Bargaining power of buyers - Impact of key factors 2023 and 2028
Exhibits 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
Exhibits 28: Threat of new entrants - Impact of key factors in 2023 and 2028
Exhibits 29: Threat of substitutes - Impact of key factors in 2023 and 2028
Exhibits 30: Threat of rivalry - Impact of key factors in 2023 and 2028
Exhibits 31: Chart on Market condition - Five forces 2023 and 2028
Exhibits 32: Chart on Platform - Market share 2023-2028 (%)
Exhibits 33: Data Table on Platform - Market share 2023-2028 (%)
Exhibits 34: Chart on Comparison by Platform
Exhibits 35: Data Table on Comparison by Platform
Exhibits 36: Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Exhibits 37: Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Exhibits 38: Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
Exhibits 39: Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
Exhibits 40: Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
Exhibits 41: Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
Exhibits 42: Chart on Consoles - Year-over-year growth 2023-2028 (%)
Exhibits 43: Data Table on Consoles - Year-over-year growth 2023-2028 (%)
Exhibits 44: Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
Exhibits 45: Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
Exhibits 46: Chart on Computing devices - Year-over-year growth 2023-2028 (%)
Exhibits 47: Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
Exhibits 48: Market opportunity by Platform ($ billion)
Exhibits 49: Data Table on Market opportunity by Platform ($ billion)
Exhibits 50: Chart on Type - Market share 2023-2028 (%)
Exhibits 51: Data Table on Type - Market share 2023-2028 (%)
Exhibits 52: Chart on Comparison by Type
Exhibits 53: Data Table on Comparison by Type
Exhibits 54: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
Exhibits 55: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
Exhibits 56: Chart on Offline - Year-over-year growth 2023-2028 (%)
Exhibits 57: Data Table on Offline - Year-over-year growth 2023-2028 (%)
Exhibits 58: Chart on Online - Market size and forecast 2023-2028 ($ billion)
Exhibits 59: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
Exhibits 60: Chart on Online - Year-over-year growth 2023-2028 (%)
Exhibits 61: Data Table on Online - Year-over-year growth 2023-2028 (%)
Exhibits 62: Market opportunity by Type ($ billion)
Exhibits 63: Data Table on Market opportunity by Type ($ billion)
Exhibits 64: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 65: Chart on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 66: Data Table on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 67: Chart on Geographic comparison
Exhibits 68: Data Table on Geographic comparison
Exhibits 69: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibits 70: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibits 71: Chart on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 72: Data Table on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 73: Chart on North America - Market size and forecast 2023-2028 ($ billion)
Exhibits 74: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
Exhibits 75: Chart on North America - Year-over-year growth 2023-2028 (%)
Exhibits 76: Data Table on North America - Year-over-year growth 2023-2028 (%)
Exhibits 77: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibits 78: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibits 79: Chart on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 80: Data Table on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 81: Chart on South America - Market size and forecast 2023-2028 ($ billion)
Exhibits 82: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
Exhibits 83: Chart on South America - Year-over-year growth 2023-2028 (%)
Exhibits 84: Data Table on South America - Year-over-year growth 2023-2028 (%)
Exhibits 85: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibits 86: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibits 87: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 88: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 89: Chart on US - Market size and forecast 2023-2028 ($ billion)
Exhibits 90: Data Table on US - Market size and forecast 2023-2028 ($ billion)
Exhibits 91: Chart on US - Year-over-year growth 2023-2028 (%)
Exhibits 92: Data Table on US - Year-over-year growth 2023-2028 (%)
Exhibits 93: Chart on China - Market size and forecast 2023-2028 ($ billion)
Exhibits 94: Data Table on China - Market size and forecast 2023-2028 ($ billion)
Exhibits 95: Chart on China - Year-over-year growth 2023-2028 (%)
Exhibits 96: Data Table on China - Year-over-year growth 2023-2028 (%)
Exhibits 97: Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
Exhibits 98: Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
Exhibits 99: Chart on South Korea - Year-over-year growth 2023-2028 (%)
Exhibits 100: Data Table on South Korea - Year-over-year growth 2023-2028 (%)
Exhibits 101: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibits 102: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibits 103: Chart on Germany - Year-over-year growth 2023-2028 (%)
Exhibits 104: Data Table on Germany - Year-over-year growth 2023-2028 (%)
Exhibits 105: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibits 106: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibits 107: Chart on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 108: Data Table on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 109: Market opportunity By Geographical Landscape ($ billion)
Exhibits 110: Data Tables on Market opportunity By Geographical Landscape ($ billion)
Exhibits 111: Impact of drivers and challenges in 2023 and 2028
Exhibits 112: Overview on criticality of inputs and factors of differentiation
Exhibits 113: Overview on factors of disruption
Exhibits 114: Impact of key risks on business
Exhibits 115: Companies covered
Exhibits 116: Matrix on companies position and classification
Exhibits 117: Activision Blizzard Inc. - Overview
Exhibits 118: Activision Blizzard Inc. - Business segments
Exhibits 119: Activision Blizzard Inc. - Key news
Exhibits 120: Activision Blizzard Inc. - Key offerings
Exhibits 121: Activision Blizzard Inc. - Segment focus
Exhibits 122: Alphabet Inc. - Overview
Exhibits 123: Alphabet Inc. - Business segments
Exhibits 124: Alphabet Inc. - Key offerings
Exhibits 125: Alphabet Inc. - Segment focus
Exhibits 126: Apple Inc. - Overview
Exhibits 127: Apple Inc. - Business segments
Exhibits 128: Apple Inc. - Key news
Exhibits 129: Apple Inc. - Key offerings
Exhibits 130: Apple Inc. - Segment focus
Exhibits 131: Aristocrat Leisure Ltd. - Overview
Exhibits 132: Aristocrat Leisure Ltd. - Business segments
Exhibits 133: Aristocrat Leisure Ltd. - Key offerings
Exhibits 134: Aristocrat Leisure Ltd. - Segment focus
Exhibits 135: Bandai Namco Holdings Inc. - Overview
Exhibits 136: Bandai Namco Holdings Inc. - Business segments
Exhibits 137: Bandai Namco Holdings Inc. - Key offerings
Exhibits 138: Bandai Namco Holdings Inc. - Segment focus
Exhibits 139: Electronic Arts Inc. - Overview
Exhibits 140: Electronic Arts Inc. - Product / Service
Exhibits 141: Electronic Arts Inc. - Key offerings
Exhibits 142: Enad Global 7 AB - Overview
Exhibits 143: Enad Global 7 AB - Business segments
Exhibits 144: Enad Global 7 AB - Key offerings
Exhibits 145: Enad Global 7 AB - Segment focus
Exhibits 146: Epic Games Inc. - Overview
Exhibits 147: Epic Games Inc. - Product / Service
Exhibits 148: Epic Games Inc. - Key offerings
Exhibits 149: Microsoft Corp. - Overview
Exhibits 150: Microsoft Corp. - Business segments
Exhibits 151: Microsoft Corp. - Key news
Exhibits 152: Microsoft Corp. - Key offerings
Exhibits 153: Microsoft Corp. - Segment focus
Exhibits 154: NetEase Inc. - Overview
Exhibits 155: NetEase Inc. - Product / Service
Exhibits 156: NetEase Inc. - Key offerings
Exhibits 157: Nintendo Co., Ltd. - Overview
Exhibits 158: Nintendo Co., Ltd. - Product / Service
Exhibits 159: Nintendo Co., Ltd. - Key offerings
Exhibits 160: SEGA SAMMY CREATION INC. - Overview
Exhibits 161: SEGA SAMMY CREATION INC. - Product / Service
Exhibits 162: SEGA SAMMY CREATION INC. - Key offerings
Exhibits 163: Sony Group Corp. - Overview
Exhibits 164: Sony Group Corp. - Business segments
Exhibits 165: Sony Group Corp. - Key news
Exhibits 166: Sony Group Corp. - Key offerings
Exhibits 167: Sony Group Corp. - Segment focus
Exhibits 168: Take Two Interactive Software Inc. - Overview
Exhibits 169: Take Two Interactive Software Inc. - Product / Service
Exhibits 170: Take Two Interactive Software Inc. - Key news
Exhibits 171: Take Two Interactive Software Inc. - Key offerings
Exhibits 172: Tencent Holdings Ltd. - Overview
Exhibits 173: Tencent Holdings Ltd. - Business segments
Exhibits 174: Tencent Holdings Ltd. - Key news
Exhibits 175: Tencent Holdings Ltd. - Key offerings
Exhibits 176: Tencent Holdings Ltd. - Segment focus
Exhibits 177: Inclusions checklist
Exhibits 178: Exclusions checklist
Exhibits 179: Currency conversion rates for US$
Exhibits 180: Research methodology
Exhibits 181: Information sources
Exhibits 182: Data validation
Exhibits 183: Validation techniques employed for market sizing
Exhibits 184: Data synthesis
Exhibits 185: 360 degree market analysis
Exhibits 186: List of abbreviations

Executive Summary

The following companies are recognized as the key players in the global video game market: Activision Blizzard Inc., Alphabet Inc., Apple Inc., Aristocrat Leisure Ltd., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., Enad Global 7 AB, Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., SEGA SAMMY CREATION INC., Sony Group Corp., Take Two Interactive Software Inc., and Tencent Holdings Ltd.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing popularity of gaming among women."

According to the report, one of the major drivers for this market is the rising penetration of smartphones and improving internet access.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Apple Inc.
  • Aristocrat Leisure Ltd.
  • Bandai Namco Holdings Inc.
  • Capcom Co. Ltd.
  • Electronic Arts Inc.
  • Enad Global 7 AB
  • Epic Games Inc.
  • Konami Group Corp.
  • Krafton Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Playtika Holding Corp.
  • Roblox Corp.
  • SEGA SAMMY CREATION INC.
  • Sony Group Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.