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The video game market is forecasted to grow by USD 89.38 billion during 2022-2027, accelerating at a CAGR of 8.1% during the forecast period. The report on the video game market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising penetration of smartphones and improving internet access, the evolution of PC and console gaming market, and the increasing popularity of esports tournaments.
The video game market is segmented as below:
By Platform
- Mobile devices
- Consoles
- Computing devices
By Type
- Offline
- Online
By Geographical Landscape
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the video game market covers the following areas:
- Video game market sizing
- Video game market forecast
- Video game market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Platform
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global video game market: Activision Blizzard Inc., Alphabet Inc., Apple Inc., Aristocrat Leisure Ltd., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., Enad Global 7 AB, Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., SEGA SAMMY CREATION INC., Sony Group Corp., Take Two Interactive Software Inc., and Tencent Holdings Ltd.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing popularity of gaming among women."
According to the report, one of the major drivers for this market is the rising penetration of smartphones and improving internet access.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Alphabet Inc.
- Apple Inc.
- Aristocrat Leisure Ltd.
- Bandai Namco Holdings Inc.
- Capcom Co. Ltd.
- Electronic Arts Inc.
- Enad Global 7 AB
- Epic Games Inc.
- Konami Group Corp.
- Krafton Inc.
- Microsoft Corp.
- NetEase Inc.
- Nintendo Co. Ltd.
- Playtika Holding Corp.
- Roblox Corp.
- SEGA SAMMY CREATION INC.
- Sony Group Corp.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.