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Gaming Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Application, Product Type

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    Report

  • 109 Pages
  • August 2024
  • Region: Global
  • Prof Research
  • ID: 5832551

Quick Summary:

Whether you're a seasoned professional or an industry newbie, keeping abreast of the latest trends in the global gaming market is a crucial step towards maintaining strategic advantage. In this highly dynamic industry, deep insights can spell the difference between leading the pack and playing catch-up. Our comprehensive report wields these insights to provide an unparalleled overview of the gaming market, covering a range of geographies and featuring leading companies across continents. It serves as a roadmap, guiding you through the shifting terrain of the gaming market and offering an in-depth understanding of regional supply, demand, major competitors, and pricing trends from North America to MEA.

Our report offers an exhaustive exploration of the gaming industry's spectrum, covering Console Gaming, Mobile Gaming, and PC Gaming segments. This not only involves evaluating market share, revenue, and gross margin of global key players like Activision Blizzard, Sony, and Nintendo, but it also delves into the activities of emerging players. Accompanied by a detailed company profile, business information, and a SWOT Analysis, this robust information will empower your business to make informed decisions, stay ahead of trends, and seize opportunities as they emerge. From the amateur to the professional applications, gain unprecedented insights into segments vital for future growth and profitability in the gaming market.

This report describes the global market size of Gaming from 2019 to 2023 and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029.

For the geography segment; regional supply, demand, major players, and price is presented from 2019 to 2029.

This report covers the following regions:

  • North America
  • South America
  • Asia & Pacific
  • Europe
  • MEA
The key countries for each region are also included, such as the United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

For the competitor segment, the report includes global key players of Gaming as well as some smaller players.

The information for each competitor includes:

  • Company Profile
  • Business Information
  • SWOT Analysis
  • Revenue, Gross Margin and Market Share

Applications Segment:

  • Amateur
  • Professional

Types Segment:

  • Console Gaming
  • Mobile Gaming
  • PC Gaming

Companies Covered:

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • NetEase
  • Nintendo
  • Sony
  • Tencent
  • ChangYou
  • DeNA
  • GungHo
  • Apple
  • Google
  • Nexon
  • Sega
Base Year: 2024
Historical Data: from 2019 to 2023
Forecast Data: from 2024 to 2029


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Table of Contents

Chapter 1 Executive SummaryChapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter 4 Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
5.6 COVID-19 Impact
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Gaming Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Gaming Market in North America (2019-2029)
8.1 Gaming Market Size
8.2 Gaming Market by End Use
8.3 Competition by Players/Suppliers
8.4 Gaming Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Gaming Market in South America (2019-2029)
9.1 Gaming Market Size
9.2 Gaming Market by End Use
9.3 Competition by Players/Suppliers
9.4 Gaming Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Gaming Market in Asia & Pacific (2019-2029)
10.1 Gaming Market Size
10.2 Gaming Market by End Use
10.3 Competition by Players/Suppliers
10.4 Gaming Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southeast Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Gaming Market in Europe (2019-2029)
11.1 Gaming Market Size
11.2 Gaming Market by End Use
11.3 Competition by Players/Suppliers
11.4 Gaming Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Gaming Market in MEA (2019-2029)
12.1 Gaming Market Size
12.2 Gaming Market by End Use
12.3 Competition by Players/Suppliers
12.4 Gaming Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Gaming Market (2019-2024)
13.1 Gaming Market Size
13.2 Gaming Market by End Use
13.3 Competition by Players/Suppliers
13.4 Gaming Market Size by Type
Chapter 14 Global Gaming Market Forecast (2024-2029)
14.1 Gaming Market Size Forecast
14.2 Gaming Application Forecast
14.3 Competition by Players/Suppliers
14.4 Gaming Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 Activision Blizzard
15.1.1 Company Profile
15.1.2 Main Business and Gaming Information
15.1.3 SWOT Analysis of Activision Blizzard
15.1.4 Activision Blizzard Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.2 Electronic Arts
15.2.1 Company Profile
15.2.2 Main Business and Gaming Information
15.2.3 SWOT Analysis of Electronic Arts
15.2.4 Electronic Arts Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.3 Microsoft
15.3.1 Company Profile
15.3.2 Main Business and Gaming Information
15.3.3 SWOT Analysis of Microsoft
15.3.4 Microsoft Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.4 NetEase
15.4.1 Company Profile
15.4.2 Main Business and Gaming Information
15.4.3 SWOT Analysis of NetEase
15.4.4 NetEase Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.5 Nintendo
15.5.1 Company Profile
15.5.2 Main Business and Gaming Information
15.5.3 SWOT Analysis of Nintendo
15.5.4 Nintendo Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.6 Sony
15.6.1 Company Profile
15.6.2 Main Business and Gaming Information
15.6.3 SWOT Analysis of Sony
15.6.4 Sony Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.7 Tencent
15.7.1 Company Profile
15.7.2 Main Business and Gaming Information
15.7.3 SWOT Analysis of Tencent
15.7.4 Tencent Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.8 ChangYou
15.8.1 Company Profile
15.8.2 Main Business and Gaming Information
15.8.3 SWOT Analysis of ChangYou
15.8.4 ChangYou Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.9 DeNA
15.9.1 Company Profile
15.9.2 Main Business and Gaming Information
15.9.3 SWOT Analysis of DeNA
15.9.4 DeNA Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.10 GungHo
15.10.1 Company Profile
15.10.2 Main Business and Gaming Information
15.10.3 SWOT Analysis of GungHo
15.10.4 GungHo Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.11 Apple
15.11.1 Company Profile
15.11.2 Main Business and Gaming Information
15.11.3 SWOT Analysis of Apple
15.11.4 Apple Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.12 Google
15.12.1 Company Profile
15.12.2 Main Business and Gaming Information
15.12.3 SWOT Analysis of Google
15.12.4 Google Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.13 Nexon
15.13.1 Company Profile
15.13.2 Main Business and Gaming Information
15.13.3 SWOT Analysis of Nexon
15.13.4 Nexon Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.14 Sega
15.14.1 Company Profile
15.14.2 Main Business and Gaming Information
15.14.3 SWOT Analysis of Sega
15.14.4 Sega Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.15 NetEase
15.15.1 Company Profile
15.15.2 Main Business and Gaming Information
15.15.3 SWOT Analysis of NetEase
15.15.4 NetEase Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.16 Namco Bandai
15.16.1 Company Profile
15.16.2 Main Business and Gaming Information
15.16.3 SWOT Analysis of Namco Bandai
15.16.4 Namco Bandai Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.17 Ubisoft
15.17.1 Company Profile
15.17.2 Main Business and Gaming Information
15.17.3 SWOT Analysis of Ubisoft
15.17.4 Ubisoft Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.18 Square Enix
15.18.1 Company Profile
15.18.2 Main Business and Gaming Information
15.18.3 SWOT Analysis of Square Enix
15.18.4 Square Enix Gaming Revenue, Gross Margin and Market Share (2019-2024)
15.19 Take-Two Interactive
15.19.1 Company Profile
15.19.2 Main Business and Gaming Information
15.19.3 SWOT Analysis of Take-Two Interactive
15.19.4 Take-Two Interactive Gaming Revenue, Gross Margin and Market Share (2019-2024)
Tables and Figures
Table Abbreviation and Acronyms
Table Research Scope of Gaming Report
Table Data Sources of Gaming Report
Table Major Assumptions of Gaming Report
Figure Market Size Estimated Method
Figure Major Forecasting Factors
Figure Gaming Picture
Table Gaming Classification
Table Gaming Applications
Table Drivers of Gaming Market
Table Restraints of Gaming Market
Table Opportunities of Gaming Market
Table Threats of Gaming Market
Table COVID-19 Impact For Gaming Market
Table Raw Materials Suppliers
Table Different Production Methods of Gaming
Table Cost Structure Analysis of Gaming
Table Key End Users
Table Latest News of Gaming Market
Table Merger and Acquisition
Table Planned/Future Project of Gaming Market
Table Policy of Gaming Market
Table 2019-2029 North America Gaming Market Size
Figure 2019-2029 North America Gaming Market Size and CAGR
Table 2019-2029 North America Gaming Market Size by Application
Table 2019-2024 North America Gaming Key Players Revenue
Table 2019-2024 North America Gaming Key Players Market Share
Table 2019-2029 North America Gaming Market Size by Type
Table 2019-2029 United States Gaming Market Size
Table 2019-2029 Canada Gaming Market Size
Table 2019-2029 Mexico Gaming Market Size
Table 2019-2029 South America Gaming Market Size
Figure 2019-2029 South America Gaming Market Size and CAGR
Table 2019-2029 South America Gaming Market Size by Application
Table 2019-2024 South America Gaming Key Players Revenue
Table 2019-2024 South America Gaming Key Players Market Share
Table 2019-2029 South America Gaming Market Size by Type
Table 2019-2029 Brazil Gaming Market Size
Table 2019-2029 Argentina Gaming Market Size
Table 2019-2029 Chile Gaming Market Size
Table 2019-2029 Peru Gaming Market Size
Table 2019-2029 Asia & Pacific Gaming Market Size
Figure 2019-2029 Asia & Pacific Gaming Market Size and CAGR
Table 2019-2029 Asia & Pacific Gaming Market Size by Application
Table 2019-2024 Asia & Pacific Gaming Key Players Revenue
Table 2019-2024 Asia & Pacific Gaming Key Players Market Share
Table 2019-2029 Asia & Pacific Gaming Market Size by Type
Table 2019-2029 China Gaming Market Size
Table 2019-2029 India Gaming Market Size
Table 2019-2029 Japan Gaming Market Size
Table 2019-2029 South Korea Gaming Market Size
Table 2019-2029 Southeast Asia Gaming Market Size
Table 2019-2029 Australia Gaming Market Size
Table 2019-2029 Europe Gaming Market Size
Figure 2019-2029 Europe Gaming Market Size and CAGR
Table 2019-2029 Europe Gaming Market Size by Application
Table 2019-2024 Europe Gaming Key Players Revenue
Table 2019-2024 Europe Gaming Key Players Market Share
Table 2019-2029 Europe Gaming Market Size by Type
Table 2019-2029 Germany Gaming Market Size
Table 2019-2029 France Gaming Market Size
Table 2019-2029 United Kingdom Gaming Market Size
Table 2019-2029 Italy Gaming Market Size
Table 2019-2029 Spain Gaming Market Size
Table 2019-2029 Belgium Gaming Market Size
Table 2019-2029 Netherlands Gaming Market Size
Table 2019-2029 Austria Gaming Market Size
Table 2019-2029 Poland Gaming Market Size
Table 2019-2029 Russia Gaming Market Size
Table 2019-2029 MEA Gaming Market Size
Figure 2019-2029 MEA Gaming Market Size and CAGR
Table 2019-2029 MEA Gaming Market Size by Application
Table 2019-2024 MEA Gaming Key Players Revenue
Table 2019-2024 MEA Gaming Key Players Market Share
Table 2019-2029 MEA Gaming Market Size by Type
Table 2019-2029 Egypt Gaming Market Size
Table 2019-2029 Israel Gaming Market Size
Table 2019-2029 South Africa Gaming Market Size
Table 2019-2029 Gulf Cooperation Council Countries Gaming Market Size
Table 2019-2029 Turkey Gaming Market Size
Table 2019-2024 Global Gaming Market Size by Region
Table 2019-2024 Global Gaming Market Size Share by Region
Table 2019-2024 Global Gaming Market Size by Application
Table 2019-2024 Global Gaming Market Share by Application
Table 2019-2024 Global Gaming Key Vendors Revenue
Figure 2019-2024 Global Gaming Market Size and Growth Rate
Table 2019-2024 Global Gaming Key Vendors Market Share
Table 2019-2024 Global Gaming Market Size by Type
Table 2019-2024 Global Gaming Market Share by Type
Table 2024-2029 Global Gaming Market Size by Region
Table 2024-2029 Global Gaming Market Size Share by Region
Table 2024-2029 Global Gaming Market Size by Application
Table 2024-2029 Global Gaming Market Share by Application
Table 2024-2029 Global Gaming Key Vendors Revenue
Figure 2024-2029 Global Gaming Market Size and Growth Rate
Table 2024-2029 Global Gaming Key Vendors Market Share
Table 2024-2029 Global Gaming Market Size by Type
Table 2024-2029 Gaming Global Market Share by Type

Companies Mentioned

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • NetEase
  • Nintendo
  • Sony
  • Tencent
  • ChangYou
  • DeNA
  • GungHo
  • Apple
  • Google
  • Nexon
  • Sega
  • NetEase
  • Namco Bandai
  • Ubisoft
  • Square Enix
  • Take-Two Interactive

Methodology

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