Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market size (value 2018-23, and forecast to 2028). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- Virtual reality (VR) refers to a computer-generated simulation of a three-dimensional environment that can be interacted with by a person using special electronic equipment, such as a headset with a screen or gloves fitted with sensors. Virtual reality can create a realistic and immersive experience that simulates the sensation of being in a different place or world, allowing the user to interact with objects or characters within the simulated environment.
- The global virtual reality market had total revenues of $11.8 million in 2023, representing a compound annual growth rate (CAGR) of 17.4% between 2018 and 2023.
- Market consumption volume increased with a CAGR of 11% between 2018 and 2023, to reach a total of 0 million units in 2023.
- North America accounted for 35.5% of the global share in the virtual reality market followed by Asia-Pacific (32.7%) and Europe (22.5%) in 2023.
Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the virtual reality market in the global
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global virtual reality market
- Leading company profiles reveal details of key virtual reality market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Global virtual reality market with five year forecasts
Reasons to Buy
- What was the size of the Global virtual reality market by value in 2023?
- What will be the size of the Global virtual reality market in 2028?
- What factors are affecting the strength of competition in the Global virtual reality market?
- How has the market performed over the last five years?
- What are the main segments that make up the global's virtual reality market?
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Macroeconomic Indicators
10 Appendix
List of Tables
List of Figures
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Meta Platforms, Inc.
- Sony Corporation
- Da Peng VR
- Beijing ByteDance Technology Co Ltd