Global Anime industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically have fantastical or futuristic themes. These anime are accessible through various forms such as TV, movie, video, internet distribution, merchandising, music, and live entertainment.
- The global anime market had total revenues of $21.5 billion in 2022, representing a compound annual growth rate (CAGR) of 5.7% between 2017 and 2022.
- The merchandising segment accounted for market's the largest proportion in 2022, with total revenues of $4.8 billion, equivalent to 22.6% of the market's overall value.
- According to the Association of Japanese Animation (AJA) in 2022, the increased adoption in the fields of internet streaming stood at 37.6%, merchandising at 33.5%, and international business at 49.3% in Japan, were the main drivers for market growth in 2021, and 2022.
Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the anime market in the global
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global anime market
- Leading company profiles reveal details of key anime market players' global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Global anime market with five year forecasts
Reasons to Buy
- What was the size of the Global anime market by value in 2022?
- What will be the size of the Global anime market in 2027?
- What factors are affecting the strength of competition in the Global anime market?
- How has the market performed over the last five years?
- What are the main segments that make up the global's anime market?
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Macroeconomic Indicators
10 Appendix
List of Tables
List of Figures
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Bandai Namco Holdings Inc
- IG Port, Inc.
- Toei Animation Co., Ltd.
- Sega Sammy Holdings Inc