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Asia Pacific Gaming PC Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline and Online), By Product, By Price Range (Mid-range, Low-range and High-end), By End User, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 134 Pages
  • June 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5852071
The Asia Pacific Gaming PC Market should witness market growth of 13.0% CAGR during the forecast period (2023-2030).

The rising disposable incomes and interest in virtual entertainment have attracted more consumers, as these have increased the accessibility of video games and gaming PCs. The growing popularity of e-sports competitions presents a lucrative possibility for market expansion. The gaming industry substantially impacts the economy of countries, including nations such as China, Australia, and other countries. Subsequently, the governments in these nations have made certain changes, like the acceptance of video game events in middle and high schools, recognizing the cognitive benefits of gaming, etc., which has aided in the growing demand for video gaming.

Many governments' objectives to help the gaming industry include increasing market value and consumer participation. In addition, governments of developing countries are incorporating e-sports with traditional sports. For example, the Government of India has asked the Ministries of Electronics and Information Technology and Sports to include e-sports in multi-sport events, using the authority conferred by Article 77, clause (3) of the Constitution. The increased efforts of developing countries' governments to assist electronic gaming are expected to make it possible for the gaming sector to grow tremendously and produce a larger valuation.

In Australia, there is a growing video game industry. In 2021, this industry produced $226.5 million in sales, a 22% increase over 2020, and 83% of the revenue came from overseas markets, according to the government, according to the data published by the Australian Government in 2022. These numbers will rise even further due to the deployment of substantial federal and state tax incentives. Additionally, in December 2020, the Infocomm Media Development Authority of Singapore reported that the gaming sector in the Southeast Asia region will triple in size from 2017 to 2023. Hence, the development of the regional market is being fueled by both considerable government attempts to promote the e-sports industry and a sizable user base of gamers.

The China market dominated the Asia Pacific Gaming PC Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $13,488.1 million by 2030. The Japan market is estimated to grow at a CAGR of 12.2% during (2023-2030). Additionally, The India market would exhibit a CAGR of 13.7% during (2023-2030).

Based on Distribution Channel, the market is segmented into Offline and Online. Based on Product, the market is segmented into Desktop, Laptop and Peripherals. Based on Price Range, the market is segmented into Mid-range, Low-range and High-end. Based on End-user, the market is segmented into Professional Gamers, Casual Gamers and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Acer, Inc., Advanced Micro Devices, Inc., Dell Technologies, Inc. (Alienware), Corsair Gaming, Inc., NVIDIA Corporation, HP, Inc., Lenovo Group Limited, Razer, Inc., Samsung Electronics Co., Ltd. (Samsung Group) and Micro-star International Co., Ltd.

Scope of the Study

By Distribution Channel

  • Offline
  • Online

By Product

  • Desktop
  • Laptop
  • Peripherals

By Price Range

  • Mid-range
  • Low-range
  • High-end

By End-user

  • Professional Gamers
  • Casual Gamers
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:


  • Acer, Inc.
  • Advanced Micro Devices, Inc.
  • Dell Technologies, Inc. (Alienware)
  • Corsair Gaming, Inc.
  • NVIDIA Corporation
  • HP, Inc.
  • Lenovo Group Limited
  • Razer, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Micro-star International Co., Ltd.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Gaming PC Market, by Distribution Channel
1.4.2 Asia Pacific Gaming PC Market, by Product
1.4.3 Asia Pacific Gaming PC Market, by Price Range
1.4.4 Asia Pacific Gaming PC Market, by End User
1.4.5 Asia Pacific Gaming PC Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Analyst's Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2019-2023)
3.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2019, Jan - 2023, Jun) Leading Players
Chapter 4. Asia Pacific Gaming PC Market by Distribution Channel
4.1 Asia Pacific Offline Market by Country
4.2 Asia Pacific Online Market by Country
Chapter 5. Asia Pacific Gaming PC Market by Product
5.1 Asia Pacific Desktop Market by Country
5.2 Asia Pacific Laptop Market by Country
5.3 Asia Pacific Peripherals Market by Country
Chapter 6. Asia Pacific Gaming PC Market by Price Range
6.1 Asia Pacific Mid-range Market by Country
6.2 Asia Pacific Low-range Market by Country
6.3 Asia Pacific High-end Market by Country
Chapter 7. Asia Pacific Gaming PC Market by End-user
7.1 Asia Pacific Professional Gamers Market by Country
7.2 Asia Pacific Casual Gamers Market by Country
7.3 Asia Pacific Others Market by Country
Chapter 8. Asia Pacific Gaming PC Market by Country
8.1 China Gaming PC Market
8.1.1 China Gaming PC Market by Distribution Channel
8.1.2 China Gaming PC Market by Product
8.1.3 China Gaming PC Market by Price Range
8.1.4 China Gaming PC Market by End-user
8.2 Japan Gaming PC Market
8.2.1 Japan Gaming PC Market by Distribution Channel
8.2.2 Japan Gaming PC Market by Product
8.2.3 Japan Gaming PC Market by Price Range
8.2.4 Japan Gaming PC Market by End-user
8.3 India Gaming PC Market
8.3.1 India Gaming PC Market by Distribution Channel
8.3.2 India Gaming PC Market by Product
8.3.3 India Gaming PC Market by Price Range
8.3.4 India Gaming PC Market by End-user
8.4 South Korea Gaming PC Market
8.4.1 South Korea Gaming PC Market by Distribution Channel
8.4.2 South Korea Gaming PC Market by Product
8.4.3 South Korea Gaming PC Market by Price Range
8.4.4 South Korea Gaming PC Market by End-user
8.5 Singapore Gaming PC Market
8.5.1 Singapore Gaming PC Market by Distribution Channel
8.5.2 Singapore Gaming PC Market by Product
8.5.3 Singapore Gaming PC Market by Price Range
8.5.4 Singapore Gaming PC Market by End-user
8.6 Malaysia Gaming PC Market
8.6.1 Malaysia Gaming PC Market by Distribution Channel
8.6.2 Malaysia Gaming PC Market by Product
8.6.3 Malaysia Gaming PC Market by Price Range
8.6.4 Malaysia Gaming PC Market by End-user
8.7 Rest of Asia Pacific Gaming PC Market
8.7.1 Rest of Asia Pacific Gaming PC Market by Distribution Channel
8.7.2 Rest of Asia Pacific Gaming PC Market by Product
8.7.3 Rest of Asia Pacific Gaming PC Market by Price Range
8.7.4 Rest of Asia Pacific Gaming PC Market by End-user
Chapter 9. Company Profiles
9.1 Acer, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.5.2 Partnerships, Collaborations, and Agreements:
9.1.6 SWOT Analysis
9.2 Advanced Micro Devices, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.3 Dell Technologies, Inc. (Alienware)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Product Launches and Product Expansions:
9.3.6 SWOT Analysis:
9.4 Corsair Gaming, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Product Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.5.2 Acquisition and Mergers:
9.5 NVIDIA Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.6 SWOT Analysis
9.6 HP, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.5.2 Acquisition and Mergers:
9.6.5.3 Partnerships, Collaborations, and Agreements:
9.7 Lenovo Group Limited
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.8 Razer, Inc.
9.8.1 Company overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.5.2 Acquisition and Mergers:
9.8.5.3 Partnerships, Collaborations, and Agreements:
9.9 Samsung Electronics Co., Ltd. (Samsung Group)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Product Launches and Product Expansions:
9.9.6 SWOT Analysis
9.10. Micro-star International Co., Ltd.
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Product Launches and Product Expansions:

Companies Mentioned

  • Acer, Inc.
  • Advanced Micro Devices, Inc.
  • Dell Technologies, Inc. (Alienware)
  • Corsair Gaming, Inc.
  • NVIDIA Corporation
  • HP, Inc.
  • Lenovo Group Limited
  • Razer, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Micro-star International Co., Ltd.

Methodology

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