The Asia Pacific Gaming PC Market should witness market growth of 13.0% CAGR during the forecast period (2023-2030).
The rising disposable incomes and interest in virtual entertainment have attracted more consumers, as these have increased the accessibility of video games and gaming PCs. The growing popularity of e-sports competitions presents a lucrative possibility for market expansion. The gaming industry substantially impacts the economy of countries, including nations such as China, Australia, and other countries. Subsequently, the governments in these nations have made certain changes, like the acceptance of video game events in middle and high schools, recognizing the cognitive benefits of gaming, etc., which has aided in the growing demand for video gaming.
Many governments' objectives to help the gaming industry include increasing market value and consumer participation. In addition, governments of developing countries are incorporating e-sports with traditional sports. For example, the Government of India has asked the Ministries of Electronics and Information Technology and Sports to include e-sports in multi-sport events, using the authority conferred by Article 77, clause (3) of the Constitution. The increased efforts of developing countries' governments to assist electronic gaming are expected to make it possible for the gaming sector to grow tremendously and produce a larger valuation.
In Australia, there is a growing video game industry. In 2021, this industry produced $226.5 million in sales, a 22% increase over 2020, and 83% of the revenue came from overseas markets, according to the government, according to the data published by the Australian Government in 2022. These numbers will rise even further due to the deployment of substantial federal and state tax incentives. Additionally, in December 2020, the Infocomm Media Development Authority of Singapore reported that the gaming sector in the Southeast Asia region will triple in size from 2017 to 2023. Hence, the development of the regional market is being fueled by both considerable government attempts to promote the e-sports industry and a sizable user base of gamers.
The China market dominated the Asia Pacific Gaming PC Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $13,488.1 million by 2030. The Japan market is estimated to grow at a CAGR of 12.2% during (2023-2030). Additionally, The India market would exhibit a CAGR of 13.7% during (2023-2030).
Based on Distribution Channel, the market is segmented into Offline and Online. Based on Product, the market is segmented into Desktop, Laptop and Peripherals. Based on Price Range, the market is segmented into Mid-range, Low-range and High-end. Based on End-user, the market is segmented into Professional Gamers, Casual Gamers and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Acer, Inc., Advanced Micro Devices, Inc., Dell Technologies, Inc. (Alienware), Corsair Gaming, Inc., NVIDIA Corporation, HP, Inc., Lenovo Group Limited, Razer, Inc., Samsung Electronics Co., Ltd. (Samsung Group) and Micro-star International Co., Ltd.
The rising disposable incomes and interest in virtual entertainment have attracted more consumers, as these have increased the accessibility of video games and gaming PCs. The growing popularity of e-sports competitions presents a lucrative possibility for market expansion. The gaming industry substantially impacts the economy of countries, including nations such as China, Australia, and other countries. Subsequently, the governments in these nations have made certain changes, like the acceptance of video game events in middle and high schools, recognizing the cognitive benefits of gaming, etc., which has aided in the growing demand for video gaming.
Many governments' objectives to help the gaming industry include increasing market value and consumer participation. In addition, governments of developing countries are incorporating e-sports with traditional sports. For example, the Government of India has asked the Ministries of Electronics and Information Technology and Sports to include e-sports in multi-sport events, using the authority conferred by Article 77, clause (3) of the Constitution. The increased efforts of developing countries' governments to assist electronic gaming are expected to make it possible for the gaming sector to grow tremendously and produce a larger valuation.
In Australia, there is a growing video game industry. In 2021, this industry produced $226.5 million in sales, a 22% increase over 2020, and 83% of the revenue came from overseas markets, according to the government, according to the data published by the Australian Government in 2022. These numbers will rise even further due to the deployment of substantial federal and state tax incentives. Additionally, in December 2020, the Infocomm Media Development Authority of Singapore reported that the gaming sector in the Southeast Asia region will triple in size from 2017 to 2023. Hence, the development of the regional market is being fueled by both considerable government attempts to promote the e-sports industry and a sizable user base of gamers.
The China market dominated the Asia Pacific Gaming PC Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $13,488.1 million by 2030. The Japan market is estimated to grow at a CAGR of 12.2% during (2023-2030). Additionally, The India market would exhibit a CAGR of 13.7% during (2023-2030).
Based on Distribution Channel, the market is segmented into Offline and Online. Based on Product, the market is segmented into Desktop, Laptop and Peripherals. Based on Price Range, the market is segmented into Mid-range, Low-range and High-end. Based on End-user, the market is segmented into Professional Gamers, Casual Gamers and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Acer, Inc., Advanced Micro Devices, Inc., Dell Technologies, Inc. (Alienware), Corsair Gaming, Inc., NVIDIA Corporation, HP, Inc., Lenovo Group Limited, Razer, Inc., Samsung Electronics Co., Ltd. (Samsung Group) and Micro-star International Co., Ltd.
Scope of the Study
By Distribution Channel
- Offline
- Online
By Product
- Desktop
- Laptop
- Peripherals
By Price Range
- Mid-range
- Low-range
- High-end
By End-user
- Professional Gamers
- Casual Gamers
- Others
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- Acer, Inc.
- Advanced Micro Devices, Inc.
- Dell Technologies, Inc. (Alienware)
- Corsair Gaming, Inc.
- NVIDIA Corporation
- HP, Inc.
- Lenovo Group Limited
- Razer, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Micro-star International Co., Ltd.
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Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. Asia Pacific Gaming PC Market by Distribution Channel
Chapter 5. Asia Pacific Gaming PC Market by Product
Chapter 6. Asia Pacific Gaming PC Market by Price Range
Chapter 7. Asia Pacific Gaming PC Market by End-user
Chapter 8. Asia Pacific Gaming PC Market by Country
Chapter 9. Company Profiles
Companies Mentioned
- Acer, Inc.
- Advanced Micro Devices, Inc.
- Dell Technologies, Inc. (Alienware)
- Corsair Gaming, Inc.
- NVIDIA Corporation
- HP, Inc.
- Lenovo Group Limited
- Razer, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Micro-star International Co., Ltd.
Methodology
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