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The game engines market is forecasted to grow by USD 4.75 billion during 2023-2028, accelerating at a CAGR of 21.48% during the forecast period. The report on the game engines market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing popularity of esports, revolutionary improvements in gaming engines, and in-app purchases from freemium customers.
The game engines market is segmented as below:
By Genre
- Action and adventure
- Multiplayer online battle arena
- Simulation and sports
- Shooter
- Others
By Component
- Solution
- Services
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the game engines market covers the following areas:
- Game engines market sizing
- Game engines market forecast
- Game engines market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Genre
7 Market Segmentation by Component
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
360 degree market analysis
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global game engines market: Amazon.com Inc., Appodeal Inc., Carnegie Mellon University, Carsten Fuchs Software, Crytek GmbH, Degica Co. Ltd., Electronic Arts Inc., GameSalad Inc., GDevelop Ltd., Godot Engine, Leadwerks Software, LF Projects LLC, Marmalade Game Studio Ltd., Microsoft Corp., Remedy Entertainment Plc, Silicon Studio Corp., Torque Game Engine, UNIGINE Holding S.a.r.l, Unity Technologies Inc., and YYG Property.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is growing developments in cross-platform gaming support."
According to the report, one of the major drivers for this market is the increasing popularity of esports.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Amazon.com Inc.
- Appodeal Inc.
- Carnegie Mellon University
- Carsten Fuchs Software
- Crytek GmbH
- Degica Co. Ltd.
- Electronic Arts Inc.
- GameSalad Inc.
- GDevelop Ltd.
- Godot Engine
- Leadwerks Software
- LF Projects LLC
- Marmalade Game Studio Ltd.
- Microsoft Corp.
- Remedy Entertainment Plc
- Silicon Studio Corp.
- Torque Game Engine
- UNIGINE Holding S.a.r.l
- Unity Technologies Inc.
- YYG Property