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Asia Pacific Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 109 Pages
  • July 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5868747
The Asia Pacific Virtual Content Creation Market should witness market growth of 25.0% CAGR during the forecast period (2023-2030).

Virtual content is being used more and more for training and education reasons, particularly in industries like healthcare, aviation, and engineering, among others, which is expected to increase market demand. Applications for e-commerce that allow users to trial products before they buy and view virtual product demos heavily utilize virtual content. This is therefore anticipated to further fuel market growth over the course of the forecast period.

The incorporation of VR technology into the products, as it provides a more immersive experience to end-users, is related to the increase in consumer demand for Virtual Reality (VR) video games. Additionally, the simple availability of affordable and useful VR equipment in the entertainment and gaming industry is anticipated to propel market expansion throughout the course of the research year. Additionally, the proliferation of cloud-based virtual content creation tools is making it simpler and more affordable for companies to develop virtual content as well as for content creators.

Due to its sizable &diverse market, technical improvements, and supportive ecosystem, the Asia Pacific regionoffers tremendous prospects for creating virtual content. The region's thriving e-commerce sector, emphasis on education &healthcare developments, and rich cultural legacy make it an ideal environment for developing and accepting virtual content creation technology.

Asia Pacific is renowned for its quick technology development and strong digital infrastructure. Several nations, including South Korea,China,Japan, and Singapore, have been at the forefront of technological advancement, encouraging the adoption of tools for creating virtual content. The creation and consumption of virtual content are supported by ubiquitous smartphone use, high-speed internet connectivity, and access to cutting-edge gear.

The China market dominated the Asia Pacific Virtual Content Creation Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $2,423.8 million by 2030. The Japan market would showcase a CAGR of 24.2% during (2023-2030). Additionally, The India market is anticipated to grow at a CAGR of 25.8% during (2023-2030).

Based on Solution, the market is segmented into Software, and Services. Based on Content Type, the market is segmented into Videos, Games, and 360-degree Photos. Based on End-use, the market is segmented into Media & Entertainment, Gaming, Automotive, Travel & Hospitality, Real Estate, Retail, Healthcare, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., WeVR, WeMakeVR, Koncept VR LLC, VIAR Inc., 360 Labs, Blippar Group Limited, Panedia Pty Ltd., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), and Subvrsive, Inc.

Scope of the Study

By Solution

  • Software
  • Services

By Content Type

  • Videos
  • Games
  • 360-degree Photos

By End-use

  • Media & Entertainment
  • Gaming
  • Automotive
  • Travel & Hospitality
  • Real Estate
  • Retail
  • Healthcare
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Virtual Content Creation Market, by Solution
1.4.2 Asia Pacific Virtual Content Creation Market, by Content Type
1.4.3 Asia Pacific Virtual Content Creation Market, by End-use
1.4.4 Asia Pacific Virtual Content Creation Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis
Chapter 4. Asia Pacific Virtual Content Creation Market by Solution
4.1 Asia Pacific Software Market by Country
4.2 Asia Pacific Services Market by Country
Chapter 5. Asia Pacific Virtual Content Creation Market by Content Type
5.1 Asia Pacific Videos Market by Country
5.2 Asia Pacific Games Market by Country
5.3 Asia Pacific 360-degree Photos Market by Country
Chapter 6. Asia Pacific Virtual Content Creation Market by End-use
6.1 Asia Pacific Media & Entertainment Market by Country
6.2 Asia Pacific Gaming Market by Country
6.3 Asia Pacific Automotive Market by Country
6.4 Asia Pacific Travel & Hospitality Market by Country
6.5 Asia Pacific Real Estate Market by Country
6.6 Asia Pacific Retail Market by Country
6.7 Asia Pacific Healthcare Market by Country
6.8 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Virtual Content Creation Market by Country
7.1 China Virtual Content Creation Market
7.1.1 China Virtual Content Creation Market by Solution
7.1.2 China Virtual Content Creation Market by Content Type
7.1.3 China Virtual Content Creation Market by End-use
7.2 Japan Virtual Content Creation Market
7.2.1 Japan Virtual Content Creation Market by Solution
7.2.2 Japan Virtual Content Creation Market by Content Type
7.2.3 Japan Virtual Content Creation Market by End-use
7.3 India Virtual Content Creation Market
7.3.1 India Virtual Content Creation Market by Solution
7.3.2 India Virtual Content Creation Market by Content Type
7.3.3 India Virtual Content Creation Market by End-use
7.4 South Korea Virtual Content Creation Market
7.4.1 South Korea Virtual Content Creation Market by Solution
7.4.2 South Korea Virtual Content Creation Market by Content Type
7.4.3 South Korea Virtual Content Creation Market by End-use
7.5 Singapore Virtual Content Creation Market
7.5.1 Singapore Virtual Content Creation Market by Solution
7.5.2 Singapore Virtual Content Creation Market by Content Type
7.5.3 Singapore Virtual Content Creation Market by End-use
7.6 Malaysia Virtual Content Creation Market
7.6.1 Malaysia Virtual Content Creation Market by Solution
7.6.2 Malaysia Virtual Content Creation Market by Content Type
7.6.3 Malaysia Virtual Content Creation Market by End-use
7.7 Rest of Asia Pacific Virtual Content Creation Market
7.7.1 Rest of Asia Pacific Virtual Content Creation Market by Solution
7.7.2 Rest of Asia Pacific Virtual Content Creation Market by Content Type
7.7.3 Rest of Asia Pacific Virtual Content Creation Market by End-use
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 WeVR
8.2.1 Company Overview
8.2.2 SWOT Analysis
8.3 WeMakeVR
8.3.1 Company Overview
8.3.2 SWOT Analysis
8.4 Koncept VR LLC
8.4.1 Company Overview
8.4.2 SWOT Analysis
8.5 VIAR Inc.
8.5.1 Company Overview
8.5.2 SWOT Analysis
8.6 360 Labs
8.6.1 Company Overview
8.6.2 SWOT Analysis
8.7 Blippar Group Limited
8.7.1 Company Overview
8.7.2 SWOT Analysis
8.8 Panedia Pty Ltd.
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 SWOT Analysis
8.10. Subvrsive, Inc.
8.10.1 Company Overview
8.10.2 SWOT Analysis

Companies Mentioned

  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.

Methodology

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