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Metaverse and Immersive Technologies. An Introduction to Industrial, Business and Social Applications. Edition No. 1. Artificial Intelligence and Soft Computing for Industrial Transformation

  • Book

  • 512 Pages
  • October 2023
  • John Wiley and Sons Ltd
  • ID: 5871195
METAVERSE AND IMMERSIVE TECHNOLOGIES

The book covers the multidimensional perspectives of the metaverse through the prism of virtual reality, augmented reality, blockchain, artificial intelligence, and IoT, ranging from rudimentary to advanced applications.

This book provides a thorough explanation of how the technology behind metaverse and other virtual reality technologies are changing the world. The primary objective is to present the revolutionary innovation of the 21st century - the metaverse - and exhibit its wide range of applications in different domains. Although blockchain and VR/AR were the first popularly known applications of the metaverse, several other applications also exist. While some still believe the metaverse is overhyped, in reality, it is transforming almost every industry - healthcare, 3D, 4D, industry, game industry, business management, artificial intelligence, and IoT, just to name a few.

This technological breakthrough not only paved the way for virtual reality but also provided useful solutions for other areas of technology. The unique nature of the technology, which is a single, shared, immersive, persistent, 3D virtual space where humans experience life in ways not possible in the physical world, makes it suitable for all real-world applications; it has great potential to transform business, and companies are already in the race for different product offerings.

Audience

AI and computer science researchers, engineers and graduate students, IT personnel in business as well as entrepreneurs and policymakers.

Table of Contents

Preface xxi

Acknowledgment xxv

1 Metaverse: A Study on Immersive Technologies 1
Dileep Kumar Murala and Sandeep Kumar Panda

1.1 Introduction 2

1.2 Related Works and Contributions 16

1.3 The Metaverse Architecture, Developments, and Tools 18

1.4 Advantages and Disadvantages of Metaverse 28

1.5 The Metaverse Challenges and Countermeasures 32

1.6 Future Research Directions 32

2 Metaverse and Blockchain 43
Vaishnavi Raj. K.A., Shresta Rongali, Bathula Jaya Teja and Shaik Himam Saheb

2.1 Introduction 44

2.2 Preparatories of Blockchain 45

2.3 Technical Understanding of Blockchain 48

2.4 Advanced Applications of Blockchain in Various Sectors 50

2.5 Web3 Technology 52

2.6 Metaverse and Blockchain Technology 55

2.7 Augmented Reality, Virtual Reality, and Mixed Reality 59

2.8 The Metaverse Projects 62

2.9 Conclusion 63

3 Blockchain in the Development of Metaverse 71
Dileep Kumar Murala and Sandeep Kumar Panda

3.1 Introduction 72

3.2 Related Work 73

3.3 Consensus Algorithms for Blockchain 75

3.4 Practical Byzantine Fault Tolerance (PBFT) 77

3.5 Blockchain in Metaverse 78

3.6 Blockchain Metaverse 82

3.7 Obstacles and Unresolved Problems 86

3.8 What Other Problems in the Metaverse Can Blockchain Help With? 89

3.9 Conclusion and Future Research Directions 90

4 Revolution of the Metaverse and Blockchain Technology 97
Sandeep Kumar Panda

4.1 Introduction 98

4.2 Blockchain 100

4.3 The Metaverse 104

4.4 Blockchain-Powered Metaverse 111

4.5 Overview of Blockchain Use Cases in the Metaverse 116

4.6 Conclusion 119

5 Metaverse: The New Era in Medical Field 127
M. Sreedhar, Shaik Himam Saheb and Kona Ravi Sandeep Kumar

5.1 Introduction 128

5.2 Discussion 136

5.3 Medical Cloud Plus 140

5.4 The Metaverse's Benefits and Drawbacks 141

5.5 Applications of Metaverse in Various Fields 143

5.6 Definition and Clinical Significance of Metaverse in Medicine 145

5.7 Conclusions 152

6 The Role of Immersive Reality (AR/VR/MR/XR) in Metaverse 159
Dileep Kumar Murala and Sandeep Kumar Panda

6.1 Introduction 160

6.2 Related Works 161

6.3 VR, AR, and MR's Responsibilities in the Metaverse 167

6.4 The Contribution of AR/VR to the Metaverse Development 169

6.5 How to Use the Metaverse Right Now 172

6.6 Unresolved Issues 176

6.7 Application for XR 178

6.8 Challenges in the Metaverse 180

6.9 Conclusion and Future Directions 183

7 Advances in Design and Manufacturing of VR Headset 191
Chandrashekhar Bendigeri and Devaraj E.

7.1 Introduction 192

7.2 Literature Survey 196

7.3 Technically Enriched Advance Computation Technologies 204

7.4 Arc Welding 205

7.5 Virtual Manufacturing 205

7.6 Virtual Reality 206

7.7 Virtual Welding: An Innovation Towards Virtual Reality for Welding and Training 207

7.8 Virtual Reality Metal Arc Welding System (VRMAWS) 208

7.9 Software's and Hardware Used in VRMAW 208

7.10 Virtual Design and Manufacturing 210

7.11 Conclusion 212

8 Augmented Reality in Computer-Aided Design (CAD) 217
Suresh Goka, Syed Quadir Moinuddin, Ashok Kumar Dewangan, Shaik Himam Saheb and Barla Madhavi

8.1 Introduction 218

8.2 AR System 220

8.3 Case Studies 222

8.4 Applications 226

8.5 Conclusions 228

9 Metaverse: Post-Pandemic Impact in Education 235
C.V. Suresh Babu and P. Preethi

9.1 Introduction 236

9.2 Background of the Study 237

9.3 Significance of the Study 239

9.4 Metaverse in Education 242

9.5 Research on Metaverse and Education Systems 243

9.6 Research Questions 249

9.7 Delimitations of the Study 251

9.8 Proposed Methodology 252

9.9 Characteristics of the Metaverse of Virtual Reality in Education 253

9.10 Modern Social Interaction 253

9.11 Using Virtualization to Produce Innovative Experiences That Are Highly Immersive 254

9.12 Limitation 254

9.13 Conclusions 254

10 Inspection of Defects through Corneal Topography of a Healthy Retina 259
V. V. Vidyasagar

10.1 Introduction 260

10.2 Structure of the Eye 260

10.3 Perspective Scale Model of Eye 262

10.4 Extended Reality Metaverse (XR) 267

10.5 Computer-Aided Geometrical Design 268

10.6 Human Eye Ball Model 270

10.7 Keratoconus Characteristic Topographical Patterns 272

10.8 Conclusion 290

11 The Metaverse in Industry and Logistics 295
M. Edwin, M. Saranya Nair and V. A. Nagarajan

11.1 Introduction: Metaverse -- State-of-the-Art 296

11.2 Metaverse as Creative Freedom 301

11.3 Development of Industrial Metaverse 302

11.4 Typical Products/Services in Metaverse 304

11.5 Role of Metaverse in Supply Chain 305

11.6 Forecast of the First Application Areas 307

11.7 Industrial Metaverse for Remote Manufacturing 308

11.8 Impact of Industrial Metaverse in Manufacturing Industry 309

11.9 Six Cases of Early Industrial and Commercial Metaverse Application 311

11.10 Issues in Metaverse 314

11.11 Challenges of Industrial Metaverse in Engineering Applications 315

11.12 Metaverse Accelerates Economic Development for Emerging Economies 316

11.13 The Metaverse in Logistics 316

11.14 Conclusion 319

12 Augmented Reality Applications in Gaming 325
Rohan Harish, Abhiram Vollala and Shaik Himam Saheb

12.1 Introduction 326

12.2 Augmented Reality Technology 326

12.3 History of AR 327

12.4 Types of Augmented Reality 327

12.5 Types of AR 331

12.6 Monitor-Based 331

12.7 Virtual Reality vs. Augmented Reality 332

12.8 Issues in Augmented Reality 333

12.9 Applications of Augmented Reality 333

12.10 Advertisement 337

12.11 Simulations 337

12.12 Navigation 338

12.13 Unity3D 340

12.14 CAD 340

12.15 Video Fames 340

12.16 Theme Park 340

12.17 Introduction of Unity3D 341

12.18 About Augmented Reality Based on Unity3D 342

12.19 The Main Technical Problem 342

12.20 Conclusion 343

13 Real-Time Applications of Virtual Reality 349
R. Pranith, Kavali Maruthi and Shaik Himam Saheb

13.1 Introduction 349

13.2 History of VR 350

13.3 Virtual Reality (VR) 353

13.4 Uses of VR in Different Industrial Sectors 354

13.5 VR in Gaming 355

13.6 Benefits of VR in the Gaming Industry 356

13.7 VR Technology for Business and Game Development 357

13.8 Global Virtual Reality (VR) 357

13.9 VR in the Indian Business Market 359

13.10 Virtual Reality Technology 359

13.11 Virtual Reality (VR) in Unity 364

13.12 VR (Virtual Reality) Games 367

13.13 Conclusion 373

14 Real-Time Applications of Mixed Reality 379
Sri Ganesh, Ram Pavan Reddy and Shaik Himam Saheb

14.1 Introduction 379

14.2 Technical Challenges 383

14.3 Mixed Reality Research in Switzerland 388

14.4 Current Challenges and Trends 391

14.5 Peek into the Future 392

14.6 Hologram Lens 393

14.7 Pros and Cons of Mixed Reality 395

14.8 Architecture of MR Systems 396

14.9 Unity Development for VR and Windows Mixed Reality 397

14.10 Future Research 398

14.11 Conclusion 400

15 Artificial Intelligence in the Development of Metaverse 407
Dileep Kumar Murala and Sandeep Kumar Panda

15.1 Introduction 408

15.2 Related Works 408

15.3 Artificial Intelligence 413

15.4 Artificial Intelligence for the Metaverse: A Focus on Technical Aspects 419

15.5 Artificial Intelligence for the Metaverse: Application Aspect 424

15.6 The Metaverse's Artificial Intelligence Future 429

15.7 Conclusion and Future Directions 430

16 The Internet of Things in Developing Metaverse 437
Dileep Kumar Murala and Sandeep Kumar Panda

16.1 Introduction 438

16.2 Related Works 442

16.3 The Connection Between the Metaverse and the Internet of Things 444

16.4 The Importance of Metaverse in the IoT 451

16.5 IoT's Contribution to the Creation of the Metaverse 454

16.6 Applications, Advantages and Challenges of IoT-Based Metaverse 455

16.7 Conclusion 458

References 460

Index 467

Authors

Chandrashekhar A ICFAI Foundation for Higher Education, Hyderabad, Telangana, India. Shaik Himam Saheb ICFAI Foundation for Higher Education, Hyderabad, Telangana, India. Sandeep Kumar Panda ICFAI Foundation for Higher Education, Hyderabad, Telangana, India. S. Balamurugan Albert Einstein Engineering and Research Labs, Coimbatore, Tamilnadu, India. Sheng-Lung Peng National Taipei University of Business, Taiwan.