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Escape Room Market By Type, By End User: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 250 Pages
  • June 2023
  • Region: Global
  • Allied Market Research
  • ID: 5879098
The escape room market size was valued at $7.93 Billion in 2022 and is projected to reach $30.96 Billion by 2032, growing at a CAGR of 14.8% from 2023 to 2032.

An escape room is a type of immersive adventure game in which participants are confined in a customized room and must figure out a series of riddles and mysteries to escape within a certain amount of time. Escape rooms have grown in popularity as a type of recreation, collaborative activities activity, and even educational tool in recent years. Escape rooms are frequently timed, ranging from 30 minutes to an hour. If the players do not escape within the time limit, they will lose the game. They win the game if they solve all the problems and escape before time runs out.

The main drivers for the global escape room market are rapid growth in interest in adventure leisure activities, as well as demand from young participants. Young people tend to explore places that are not as explored. The Increase in need for adventure activities, a rise in disposable Income, and the availability of travel packages are also key drivers. The growth of the adventure tourism market is expected to bring new lucrative opportunities owing to rising marketing activities and governmental initiatives, as well as Increased consumer interest in travel trends on social media.

The availability of escape room packages at a low price influences individuals and groups to opt for escape room tours. The adoption of simulators and virtual reality in an escape room, as well as continuous innovation with the introduction of artificial intelligence in different themes and concepts, provides an opportunity for growth. Increased government support for activities for adventure tourism, Increase in investment by the respective authorities, and the growing trend of adventure sports on holidays are among the main factors expected to accelerate growth worldwide over the forecast period.

The escape room market is segmented into type, end user, and region. By type, the market is classified into small theme room (2 to 4 people), medium theme room (5 to 8 people), and big theme room (9 to 12 people). By end user, the market is classified into friends, corporate groups, individuals, families, and couples. Region-wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Spain, Italy, the Netherlands, Russia, Poland, and the rest of Europe), Asia-Pacific (China, Japan, India, Australia, South Korea, and the rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, South Africa, UAE, Argentina, and rest of LAMEA).

Players operating in the global escape room market have adopted various developmental strategies to expand their escape room market share, Increase profitability, and remain competitive in the market. Key players profiled in this report Include Breakout Operations, LLC, All In Adventures, LLC, Escape The Room, The Great Escape Room, Paniq Entertainment LLC, Epic Escape Game, Great Room Escape, Maze Rooms Corp., The Escape Game, LLC, The Escape Game, LLC, 60 Out Escape Rooms, Texas Panic Room, Puzzle Effect, Escapology LLC, and XP Factory Plc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the escape room market analysis from 2022 to 2032 to identify the prevailing escape room market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the escape room market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report Includes the analysis of the regional as well as global escape room market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Type

  • Small Theme Room (2 to 4 person)
  • Medium Theme Room (5 to 8 person)
  • Big Theme Room (9 to 12 person)

By End User

  • Friends
  • Corporate groups
  • Individuals
  • Families
  • Couples

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Netherlands
  • Russia
  • Poland
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • Saudi Arabia
  • South Africa
  • UAE
  • Argentina
  • Rest of LAMEA

Key Market Players

  • 60 Out Escape Rooms
  • All In Adventures, LLC
  • Amazing Escape Room, LLC
  • Breakout Operations, LLC
  • Epic Escape Game
  • Escape The Room
  • Escapology LLC
  • Great Room Escape
  • Maze Rooms Corp.
  • Paniq Entertainment LLC
  • Puzzle Effect
  • Texas Panic Room
  • The Escape Game, LLC
  • The Great Escape Room
  • XP Factory Plc

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Moderate bargaining power of suppliers
3.3.2. Moderate threat of new entrants
3.3.3. High threat of substitutes
3.3.4. Moderate to high intensity of rivalry
3.3.5. Moderate bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Growth in popularity of escape rooms as a form of entertainment and social activity
3.4.1.2. Increase in usage of escape room by corporate group
3.4.1.3. Development of new and innovative escape room themes
3.4.2. Restraints
3.4.2.1. Limited capacity and scalability for escape room businesses
3.4.2.2. Increase in popularity of e-sports among youth
3.4.3. Opportunities
3.4.3.1. Expansion of escape room facilities into new markets and locations
3.5. COVID-19 Impact Analysis on the market
3.6. Market Share Analysis
CHAPTER 4: ESCAPE ROOM MARKET, BY TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Small Theme Room (2 to 4 person)
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Medium Theme Room (5 to 8 person)
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Big Theme Room (9 to 12 person)
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
CHAPTER 5: ESCAPE ROOM MARKET, BY END USER
5.1. Overview
5.1.1. Market size and forecast
5.2. Friends
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Corporate groups
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Individuals
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Families
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. Couples
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
CHAPTER 6: ESCAPE ROOM MARKET, BY REGION
6.1. Overview
6.1.1. Market size and forecast By Region
6.2. North America
6.2.1. Key trends and opportunities
6.2.2. Market size and forecast, by Type
6.2.3. Market size and forecast, by End User
6.2.4. Market size and forecast, by country
6.2.4.1. U.S.
6.2.4.1.1. Key market trends, growth factors and opportunities
6.2.4.1.2. Market size and forecast, by Type
6.2.4.1.3. Market size and forecast, by End User
6.2.4.2. Canada
6.2.4.2.1. Key market trends, growth factors and opportunities
6.2.4.2.2. Market size and forecast, by Type
6.2.4.2.3. Market size and forecast, by End User
6.2.4.3. Mexico
6.2.4.3.1. Key market trends, growth factors and opportunities
6.2.4.3.2. Market size and forecast, by Type
6.2.4.3.3. Market size and forecast, by End User
6.3. Europe
6.3.1. Key trends and opportunities
6.3.2. Market size and forecast, by Type
6.3.3. Market size and forecast, by End User
6.3.4. Market size and forecast, by country
6.3.4.1. Germany
6.3.4.1.1. Key market trends, growth factors and opportunities
6.3.4.1.2. Market size and forecast, by Type
6.3.4.1.3. Market size and forecast, by End User
6.3.4.2. UK
6.3.4.2.1. Key market trends, growth factors and opportunities
6.3.4.2.2. Market size and forecast, by Type
6.3.4.2.3. Market size and forecast, by End User
6.3.4.3. France
6.3.4.3.1. Key market trends, growth factors and opportunities
6.3.4.3.2. Market size and forecast, by Type
6.3.4.3.3. Market size and forecast, by End User
6.3.4.4. Italy
6.3.4.4.1. Key market trends, growth factors and opportunities
6.3.4.4.2. Market size and forecast, by Type
6.3.4.4.3. Market size and forecast, by End User
6.3.4.5. Spain
6.3.4.5.1. Key market trends, growth factors and opportunities
6.3.4.5.2. Market size and forecast, by Type
6.3.4.5.3. Market size and forecast, by End User
6.3.4.6. Netherlands
6.3.4.6.1. Key market trends, growth factors and opportunities
6.3.4.6.2. Market size and forecast, by Type
6.3.4.6.3. Market size and forecast, by End User
6.3.4.7. Russia
6.3.4.7.1. Key market trends, growth factors and opportunities
6.3.4.7.2. Market size and forecast, by Type
6.3.4.7.3. Market size and forecast, by End User
6.3.4.8. Poland
6.3.4.8.1. Key market trends, growth factors and opportunities
6.3.4.8.2. Market size and forecast, by Type
6.3.4.8.3. Market size and forecast, by End User
6.3.4.9. Rest of Europe
6.3.4.9.1. Key market trends, growth factors and opportunities
6.3.4.9.2. Market size and forecast, by Type
6.3.4.9.3. Market size and forecast, by End User
6.4. Asia-Pacific
6.4.1. Key trends and opportunities
6.4.2. Market size and forecast, by Type
6.4.3. Market size and forecast, by End User
6.4.4. Market size and forecast, by country
6.4.4.1. China
6.4.4.1.1. Key market trends, growth factors and opportunities
6.4.4.1.2. Market size and forecast, by Type
6.4.4.1.3. Market size and forecast, by End User
6.4.4.2. Japan
6.4.4.2.1. Key market trends, growth factors and opportunities
6.4.4.2.2. Market size and forecast, by Type
6.4.4.2.3. Market size and forecast, by End User
6.4.4.3. India
6.4.4.3.1. Key market trends, growth factors and opportunities
6.4.4.3.2. Market size and forecast, by Type
6.4.4.3.3. Market size and forecast, by End User
6.4.4.4. Australia
6.4.4.4.1. Key market trends, growth factors and opportunities
6.4.4.4.2. Market size and forecast, by Type
6.4.4.4.3. Market size and forecast, by End User
6.4.4.5. South Korea
6.4.4.5.1. Key market trends, growth factors and opportunities
6.4.4.5.2. Market size and forecast, by Type
6.4.4.5.3. Market size and forecast, by End User
6.4.4.6. Rest of Asia-Pacific
6.4.4.6.1. Key market trends, growth factors and opportunities
6.4.4.6.2. Market size and forecast, by Type
6.4.4.6.3. Market size and forecast, by End User
6.5. LAMEA
6.5.1. Key trends and opportunities
6.5.2. Market size and forecast, by Type
6.5.3. Market size and forecast, by End User
6.5.4. Market size and forecast, by country
6.5.4.1. Brazil
6.5.4.1.1. Key market trends, growth factors and opportunities
6.5.4.1.2. Market size and forecast, by Type
6.5.4.1.3. Market size and forecast, by End User
6.5.4.2. Saudi Arabia
6.5.4.2.1. Key market trends, growth factors and opportunities
6.5.4.2.2. Market size and forecast, by Type
6.5.4.2.3. Market size and forecast, by End User
6.5.4.3. South Africa
6.5.4.3.1. Key market trends, growth factors and opportunities
6.5.4.3.2. Market size and forecast, by Type
6.5.4.3.3. Market size and forecast, by End User
6.5.4.4. UAE
6.5.4.4.1. Key market trends, growth factors and opportunities
6.5.4.4.2. Market size and forecast, by Type
6.5.4.4.3. Market size and forecast, by End User
6.5.4.5. Argentina
6.5.4.5.1. Key market trends, growth factors and opportunities
6.5.4.5.2. Market size and forecast, by Type
6.5.4.5.3. Market size and forecast, by End User
6.5.4.6. Rest of LAMEA
6.5.4.6.1. Key market trends, growth factors and opportunities
6.5.4.6.2. Market size and forecast, by Type
6.5.4.6.3. Market size and forecast, by End User
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product Mapping of Top 10 Player
7.4. Competitive Dashboard
7.5. Competitive Heatmap
7.6. Top player positioning, 2022
CHAPTER 8: COMPANY PROFILES
8.1. Breakout Operations, LLC
8.1.1. Company overview
8.1.2. Key Executives
8.1.3. Company snapshot
8.1.4. Operating business segments
8.1.5. Product portfolio
8.2. All In Adventures, LLC
8.2.1. Company overview
8.2.2. Key Executives
8.2.3. Company snapshot
8.2.4. Operating business segments
8.2.5. Product portfolio
8.3. Escapology LLC
8.3.1. Company overview
8.3.2. Key Executives
8.3.3. Company snapshot
8.3.4. Operating business segments
8.3.5. Product portfolio
8.3.6. Key strategic moves and developments
8.4. Escape The Room
8.4.1. Company overview
8.4.2. Key Executives
8.4.3. Company snapshot
8.4.4. Operating business segments
8.4.5. Product portfolio
8.5. The Great Escape Room
8.5.1. Company overview
8.5.2. Key Executives
8.5.3. Company snapshot
8.5.4. Operating business segments
8.5.5. Product portfolio
8.6. Paniq Entertainment LLC
8.6.1. Company overview
8.6.2. Key Executives
8.6.3. Company snapshot
8.6.4. Operating business segments
8.6.5. Product portfolio
8.6.6. Key strategic moves and developments
8.7. Epic Escape Game
8.7.1. Company overview
8.7.2. Key Executives
8.7.3. Company snapshot
8.7.4. Operating business segments
8.7.5. Product portfolio
8.8. Great Room Escape
8.8.1. Company overview
8.8.2. Key Executives
8.8.3. Company snapshot
8.8.4. Operating business segments
8.8.5. Product portfolio
8.9. Maze Rooms Corp.
8.9.1. Company overview
8.9.2. Key Executives
8.9.3. Company snapshot
8.9.4. Operating business segments
8.9.5. Product portfolio
8.10. The Escape Game, LLC
8.10.1. Company overview
8.10.2. Key Executives
8.10.3. Company snapshot
8.10.4. Operating business segments
8.10.5. Product portfolio
8.10.6. Key strategic moves and developments
8.11. Amazing Escape Room, LLC
8.11.1. Company overview
8.11.2. Key Executives
8.11.3. Company snapshot
8.11.4. Operating business segments
8.11.5. Product portfolio
8.12. 60 Out Escape Rooms
8.12.1. Company overview
8.12.2. Key Executives
8.12.3. Company snapshot
8.12.4. Operating business segments
8.12.5. Product portfolio
8.13. Texas Panic Room
8.13.1. Company overview
8.13.2. Key Executives
8.13.3. Company snapshot
8.13.4. Operating business segments
8.13.5. Product portfolio
8.14. Puzzle Effect
8.14.1. Company overview
8.14.2. Key Executives
8.14.3. Company snapshot
8.14.4. Operating business segments
8.14.5. Product portfolio
8.14.6. Key strategic moves and developments
8.15. XP Factory Plc
8.15.1. Company overview
8.15.2. Key Executives
8.15.3. Company snapshot
8.15.4. Operating business segments
8.15.5. Product portfolio
8.15.6. Business performance
8.15.7. Key strategic moves and developments
List of Tables
TABLE 01. GLOBAL ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 02. ESCAPE ROOM MARKET FOR SMALL THEME ROOM (2 TO 4 PERSON), BY REGION, 2022-2032 ($MILLION)
TABLE 03. ESCAPE ROOM MARKET FOR MEDIUM THEME ROOM (5 TO 8 PERSON), BY REGION, 2022-2032 ($MILLION)
TABLE 04. ESCAPE ROOM MARKET FOR BIG THEME ROOM (9 TO 12 PERSON), BY REGION, 2022-2032 ($MILLION)
TABLE 05. GLOBAL ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 06. ESCAPE ROOM MARKET FOR FRIENDS, BY REGION, 2022-2032 ($MILLION)
TABLE 07. ESCAPE ROOM MARKET FOR CORPORATE GROUPS, BY REGION, 2022-2032 ($MILLION)
TABLE 08. ESCAPE ROOM MARKET FOR INDIVIDUALS, BY REGION, 2022-2032 ($MILLION)
TABLE 09. ESCAPE ROOM MARKET FOR FAMILIES, BY REGION, 2022-2032 ($MILLION)
TABLE 10. ESCAPE ROOM MARKET FOR COUPLES, BY REGION, 2022-2032 ($MILLION)
TABLE 11. ESCAPE ROOM MARKET, BY REGION, 2022-2032 ($MILLION)
TABLE 12. NORTH AMERICA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 13. NORTH AMERICA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 14. NORTH AMERICA ESCAPE ROOM MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 15. U.S. ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 16. U.S. ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 17. CANADA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 18. CANADA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 19. MEXICO ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 20. MEXICO ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 21. EUROPE ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 22. EUROPE ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 23. EUROPE ESCAPE ROOM MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 24. GERMANY ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 25. GERMANY ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 26. UK ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 27. UK ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 28. FRANCE ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 29. FRANCE ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 30. ITALY ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 31. ITALY ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 32. SPAIN ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 33. SPAIN ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 34. NETHERLANDS ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 35. NETHERLANDS ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 36. RUSSIA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 37. RUSSIA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 38. POLAND ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 39. POLAND ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 40. REST OF EUROPE ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 41. REST OF EUROPE ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 42. ASIA-PACIFIC ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 43. ASIA-PACIFIC ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 44. ASIA-PACIFIC ESCAPE ROOM MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 45. CHINA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 46. CHINA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 47. JAPAN ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 48. JAPAN ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 49. INDIA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 50. INDIA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 51. AUSTRALIA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 52. AUSTRALIA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 53. SOUTH KOREA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 54. SOUTH KOREA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 55. REST OF ASIA-PACIFIC ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 56. REST OF ASIA-PACIFIC ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 57. LAMEA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 58. LAMEA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 59. LAMEA ESCAPE ROOM MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 60. BRAZIL ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 61. BRAZIL ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 62. SAUDI ARABIA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 63. SAUDI ARABIA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 64. SOUTH AFRICA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 65. SOUTH AFRICA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 66. UAE ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 67. UAE ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 68. ARGENTINA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 69. ARGENTINA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 70. REST OF LAMEA ESCAPE ROOM MARKET, BY TYPE, 2022-2032 ($MILLION)
TABLE 71. REST OF LAMEA ESCAPE ROOM MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 72. BREAKOUT OPERATIONS, LLC: KEY EXECUTIVES
TABLE 73. BREAKOUT OPERATIONS, LLC: COMPANY SNAPSHOT
TABLE 74. BREAKOUT OPERATIONS, LLC: SERVICE SEGMENTS
TABLE 75. BREAKOUT OPERATIONS, LLC: PRODUCT PORTFOLIO
TABLE 76. ALL IN ADVENTURES, LLC: KEY EXECUTIVES
TABLE 77. ALL IN ADVENTURES, LLC: COMPANY SNAPSHOT
TABLE 78. ALL IN ADVENTURES, LLC: SERVICE SEGMENTS
TABLE 79. ALL IN ADVENTURES, LLC: PRODUCT PORTFOLIO
TABLE 80. ESCAPOLOGY LLC: KEY EXECUTIVES
TABLE 81. ESCAPOLOGY LLC: COMPANY SNAPSHOT
TABLE 82. ESCAPOLOGY LLC: SERVICE SEGMENTS
TABLE 83. ESCAPOLOGY LLC: PRODUCT PORTFOLIO
TABLE 84. ESCAPOLOGY LLC: KEY STRATERGIES
TABLE 85. ESCAPE THE ROOM: KEY EXECUTIVES
TABLE 86. ESCAPE THE ROOM: COMPANY SNAPSHOT
TABLE 87. ESCAPE THE ROOM: SERVICE SEGMENTS
TABLE 88. ESCAPE THE ROOM: PRODUCT PORTFOLIO
TABLE 89. THE GREAT ESCAPE ROOM: KEY EXECUTIVES
TABLE 90. THE GREAT ESCAPE ROOM: COMPANY SNAPSHOT
TABLE 91. THE GREAT ESCAPE ROOM: SERVICE SEGMENTS
TABLE 92. THE GREAT ESCAPE ROOM: PRODUCT PORTFOLIO
TABLE 93. PANIQ ENTERTAINMENT LLC: KEY EXECUTIVES
TABLE 94. PANIQ ENTERTAINMENT LLC: COMPANY SNAPSHOT
TABLE 95. PANIQ ENTERTAINMENT LLC: SERVICE SEGMENTS
TABLE 96. PANIQ ENTERTAINMENT LLC: PRODUCT PORTFOLIO
TABLE 97. PANIQ ENTERTAINMENT LLC: KEY STRATERGIES
TABLE 98. EPIC ESCAPE GAME: KEY EXECUTIVES
TABLE 99. EPIC ESCAPE GAME: COMPANY SNAPSHOT
TABLE 100. EPIC ESCAPE GAME: SERVICE SEGMENTS
TABLE 101. EPIC ESCAPE GAME: PRODUCT PORTFOLIO
TABLE 102. GREAT ROOM ESCAPE: KEY EXECUTIVES
TABLE 103. GREAT ROOM ESCAPE: COMPANY SNAPSHOT
TABLE 104. GREAT ROOM ESCAPE: SERVICE SEGMENTS
TABLE 105. GREAT ROOM ESCAPE: PRODUCT PORTFOLIO
TABLE 106. MAZE ROOMS CORP.: KEY EXECUTIVES
TABLE 107. MAZE ROOMS CORP.: COMPANY SNAPSHOT
TABLE 108. MAZE ROOMS CORP.: SERVICE SEGMENTS
TABLE 109. MAZE ROOMS CORP.: PRODUCT PORTFOLIO
TABLE 110. THE ESCAPE GAME, LLC: KEY EXECUTIVES
TABLE 111. THE ESCAPE GAME, LLC: COMPANY SNAPSHOT
TABLE 112. THE ESCAPE GAME, LLC: SERVICE SEGMENTS
TABLE 113. THE ESCAPE GAME, LLC: PRODUCT PORTFOLIO
TABLE 114. THE ESCAPE GAME, LLC: KEY STRATERGIES
TABLE 115. AMAZING ESCAPE ROOM, LLC: KEY EXECUTIVES
TABLE 116. AMAZING ESCAPE ROOM, LLC: COMPANY SNAPSHOT
TABLE 117. AMAZING ESCAPE ROOM, LLC: SERVICE SEGMENTS
TABLE 118. AMAZING ESCAPE ROOM, LLC: PRODUCT PORTFOLIO
TABLE 119. 60 OUT ESCAPE ROOMS: KEY EXECUTIVES
TABLE 120. 60 OUT ESCAPE ROOMS: COMPANY SNAPSHOT
TABLE 121. 60 OUT ESCAPE ROOMS: SERVICE SEGMENTS
TABLE 122. 60 OUT ESCAPE ROOMS: PRODUCT PORTFOLIO
TABLE 123. TEXAS PANIC ROOM: KEY EXECUTIVES
TABLE 124. TEXAS PANIC ROOM: COMPANY SNAPSHOT
TABLE 125. TEXAS PANIC ROOM: SERVICE SEGMENTS
TABLE 126. TEXAS PANIC ROOM: PRODUCT PORTFOLIO
TABLE 127. PUZZLE EFFECT: KEY EXECUTIVES
TABLE 128. PUZZLE EFFECT: COMPANY SNAPSHOT
TABLE 129. PUZZLE EFFECT: SERVICE SEGMENTS
TABLE 130. PUZZLE EFFECT: PRODUCT PORTFOLIO
TABLE 131. PUZZLE EFFECT: KEY STRATERGIES
TABLE 132. XP FACTORY PLC: KEY EXECUTIVES
TABLE 133. XP FACTORY PLC: COMPANY SNAPSHOT
TABLE 134. XP FACTORY PLC: SERVICE SEGMENTS
TABLE 135. XP FACTORY PLC: PRODUCT PORTFOLIO
TABLE 136. XP FACTORY PLC: KEY STRATERGIES
List of Figures
FIGURE 01. ESCAPE ROOM MARKET, 2022-2032
FIGURE 02. SEGMENTATION OF ESCAPE ROOM MARKET, 2022-2032
FIGURE 03. ESCAPE ROOM MARKET,2022-2032
FIGURE 04. TOP INVESTMENT POCKETS IN ESCAPE ROOM MARKET (2023-2032)
FIGURE 05. MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 06. MODERATE THREAT OF NEW ENTRANTS
FIGURE 07. HIGH THREAT OF SUBSTITUTES
FIGURE 08. MODERATE TO HIGH INTENSITY OF RIVALRY
FIGURE 09. MODERATE BARGAINING POWER OF BUYERS
FIGURE 10. GLOBAL ESCAPE ROOM MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 11. REGIONAL MARKET SHARE ANALYSIS OF NORTH AMERICA ESCAPE ROOM MARKET BY KEY PLAYERS, 2021 (%)
FIGURE 12. ESCAPE ROOM MARKET, BY TYPE, 2022(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR SMALL THEME ROOM (2 TO 4 PERSON), BY COUNTRY 2022 AND 2032(%)
FIGURE 14. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR MEDIUM THEME ROOM (5 TO 8 PERSON), BY COUNTRY 2022 AND 2032(%)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR BIG THEME ROOM (9 TO 12 PERSON), BY COUNTRY 2022 AND 2032(%)
FIGURE 16. ESCAPE ROOM MARKET, BY END USER, 2022(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR FRIENDS, BY COUNTRY 2022 AND 2032(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR CORPORATE GROUPS, BY COUNTRY 2022 AND 2032(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR INDIVIDUALS, BY COUNTRY 2022 AND 2032(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR FAMILIES, BY COUNTRY 2022 AND 2032(%)
FIGURE 21. COMPARATIVE SHARE ANALYSIS OF ESCAPE ROOM MARKET FOR COUPLES, BY COUNTRY 2022 AND 2032(%)
FIGURE 22. ESCAPE ROOM MARKET BY REGION, 2022
FIGURE 23. U.S. ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 24. CANADA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 25. MEXICO ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 26. GERMANY ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 27. UK ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 28. FRANCE ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 29. ITALY ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 30. SPAIN ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 31. NETHERLANDS ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 32. RUSSIA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 33. POLAND ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 34. REST OF EUROPE ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 35. CHINA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 36. JAPAN ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 37. INDIA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 38. AUSTRALIA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 39. SOUTH KOREA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 40. REST OF ASIA-PACIFIC ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 41. BRAZIL ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 42. SAUDI ARABIA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 43. SOUTH AFRICA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 44. UAE ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 45. ARGENTINA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 46. REST OF LAMEA ESCAPE ROOM MARKET, 2022-2032 ($MILLION)
FIGURE 47. TOP WINNING STRATEGIES, BY YEAR
FIGURE 48. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 49. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 50. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 51. COMPETITIVE DASHBOARD
FIGURE 52. COMPETITIVE HEATMAP: ESCAPE ROOM MARKET
FIGURE 53. TOP PLAYER POSITIONING, 2022
FIGURE 54. XP FACTORY PLC: NET SALES, 2019-2021 ($MILLION)
FIGURE 55. XP FACTORY PLC: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 56. XP FACTORY PLC: REVENUE SHARE BY SEGMENT, 2021 (%)

Executive Summary

According to a new report, titled, 'Escape Room Market,' The escape room market was valued at $7.9 billion in 2022, and is estimated to reach $31 billion by 2032, growing at a CAGR of 14.8% from 2023 to 2032.

An escape room, additionally referred to as an escape game, puzzle room, exit game, or riddle room, is a game in which a group of players must find clues, solve riddles, and complete tasks in one or more rooms to achieve a certain objective in a set period of time. The aim is frequently to get away from the game's location.

The growth of the escape room market is attributed to the presence of an attractive concept and the availability of a large variety of themed activities within different cities of the country. Furthermore, strategic marketing initiatives taken by players in the industry coupled with an increase in government initiatives to promote adventure tourism drives the country’s escape room industry. The increase in social media networking and growing popularity of travel blogging/vlogging on the social media platforms such as Instagram, and Twitter is further expected to pique the interest of individuals around the globe. This is expected to increase the popularity of escape rooms, making way for the growth of the escape room industry in the coming years.

The expansion of escape room facilities into new markets and areas provides substantial commercial potential. As the popularity of escape rooms grows, businesses are increasingly attempting to extend beyond their initial location, whether to neighboring cities, countries, or even via the Internet. This expansion provides organizations with access to new regions and end-users, which can help alleviate the restrictions of limited capacity and flexibility.

Additionally, by diversifying their income sources and reducing their reliance on a single market, firms can broaden their sources of income while minimizing their dependency on just one marketplace. For instance, many escape room companies have found success by collaborating with hotels, tourist sites, and other industries to provide their leisure facilities as an element of a bigger entertainment package.

Furthermore, by entering new markets and regions, firms may acquire an edge over competitors by providing unique and inventive offerings that are not accessible elsewhere. While expanding into new areas and locations can be difficult and costly, it presents a crucial chance for escape room companies to develop and prosper in a competitive sector.

E-sports' growth has grabbed worldwide youth and acquired enormous popularity in recent years. The increased availability of digital devices, widespread internet penetration, and increased use of social media platforms have all contributed considerably to the growth of e-sports. Furthermore, the COVID-19 outbreak has expanded participation in e-sports, increasing its popularity among millennials. The rise in popularity has pushed young people to pursue e-sports as a job, pastime, and source of enjoyment. As a result, the growing popularity of e-sports poses a significant threat to outdoor recreational and entertainment facilities such as escape rooms, stifling the expansion of the escape room business. Furthermore, the growing popularity of e-sports leads to a decline in young engagement in adventure and leisure activities, which has a negative impact on the revenue growth of the escape room business.

The escape room market is segmented into type, end user, and region. By type, the market is classified into small theme room (2 to 4 people), medium theme room (5 to 8 people), and big theme room (9 to 12 people). By end user, the market is classified into friends, corporate groups, individuals, families, and couples. Region-wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Spain, Italy, Netherlands, Russia, Poland, and the rest of Europe), Asia-Pacific (China, Japan, India, Australia, South Korea, and the rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, South Africa, UAE, Argentina, and rest of LAMEA).

Players operating in the global escape room market have adopted various developmental strategies to expand their escape room market share, increase profitability, and remain competitive in the market. Key players profiled in this report include Breakout Operations, LLC, All In Adventures, LLC, Escape The Room, The Great Escape Room, Paniq Entertainment LLC, Epic Escape Game, Great Room Escape, Maze Rooms Corp., The Escape Game, LLC, The Escape Game, LLC, 60 Out Escape Rooms, Texas Panic Room, Puzzle Effect, Escapology LLC, and XP Factory Plc.

Key findings of the study

  • On the basis of type, small theme room (2 to 4 people) segment dominated the escape room industry in 2022 and is expected to retain its dominance throughout the forecast period.
  • On the basis of end user, the corporate groups segment dominated the global market in 2022 and is expected to retain its dominance throughout the forecast period.
  • Region wise, Asia-Pacific region accounted for the highest escape room market share in 2022 and is expected to grow at a CAGR of 14.3% from 2023 to 2032.

Companies Mentioned

  • 60 Out Escape Rooms
  • All In Adventures, LLC
  • Amazing Escape Room, LLC
  • Breakout Operations, LLC
  • Epic Escape Game
  • Escape The Room
  • Escapology LLC
  • Great Room Escape
  • Maze Rooms Corp.
  • Paniq Entertainment LLC
  • Puzzle Effect
  • Texas Panic Room
  • The Escape Game, LLC
  • The Great Escape Room
  • XP Factory Plc

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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