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Gaming Chair Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2021-2031

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    Report

  • 180 Pages
  • January 2026
  • Region: Global
  • TechSci Research
  • ID: 5880522
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The Global Gaming Chair Market is projected to expand from USD 1.76 Billion in 2025 to USD 2.81 Billion by 2031, registering a CAGR of 8.11%. These specialized seats, known for high backrests, adjustable armrests, and lumbar cushions, are designed to support users during prolonged computer use or gaming. Growth is largely fueled by the professionalization of the esports industry and increased global awareness of posture-related health issues, prompting a shift toward ergonomic furniture. Additionally, the enduring popularity of remote work has widened the customer base, as people look for versatile seating suitable for both business duties and leisure.

Despite this upward trajectory, the sector faces hurdles due to fluctuating raw material prices, specifically steel and synthetic fabrics, which disrupt production costs and pricing strategies. This economic instability poses a threat even amidst strong demand for peripherals; for instance, the Entertainment Software Association reported that US consumer spending on video game accessories hit $3.2 billion in 2024. While this highlights a strong market for gaming hardware, rising manufacturing costs could hamper broader growth if these expenses force price hikes that deter cost-conscious buyers.

Market Drivers

Increasing disposable incomes and a surge in investments toward high-end gaming peripherals are key forces propelling the Global Gaming Chair Market. As enthusiasts increasingly treat their setups as lifestyle ecosystems, demand is shifting toward premium seating that combines superior ergonomics with aesthetic appeal. This trend is reflected in financial results; according to Corsair Gaming's 'First Quarter 2024 Financial Results' released in May 2024, their Gamer and Creator Peripherals segment saw a 20% year-over-year revenue increase. This data indicates a continued willingness among consumers to purchase specialized accessories, encouraging manufacturers to utilize higher-quality materials to justify premium pricing.

Concurrently, strategic partnerships between traditional furniture makers and gaming brands are expanding the market's demographic reach, transforming gaming furniture from niche items into versatile home office solutions. A notable instance of this occurred when IKEA, as reported by GameSpot in April 2024 within the 'Ikea Launching New Gaming Furniture This Year' article, introduced a 20-piece collection merging gaming needs with home decor. Highlighting the sector's resilience, Secretlab recorded a 9% revenue increase to S$370.7 million for the fiscal year ending February 2024, according to an October 2024 Tech in Asia article titled 'Secretlab back in the black after 2 challenging years,' proving that both mass-market and boutique sectors are thriving on changing consumer tastes.

Market Challenges

The main obstacle restricting the Global Gaming Chair Market is the unpredictable cost of raw materials, particularly essential inputs such as steel and synthetic fabrics. This volatility disrupts production expenses, making it challenging for manufacturers to sustain stable profit margins or offer competitive pricing. When material costs rise, companies must either absorb the expense, which limits their ability to expand and reinvest, or pass the cost to consumers. Raising prices is risky, as it threatens to drive away budget-conscious buyers who, despite wanting ergonomic solutions, might delay purchases due to inflationary pressures.

These economic strains create a hostile environment for sustained market growth, preventing firms from fully leveraging the booming popularity of remote work and esports. According to the World Steel Association, global steel demand fell by 0.9 percent in 2024 as the manufacturing industry faced high costs and economic difficulties. This downturn in the wider materials market highlights the severe supply chain issues confronting gaming chair manufacturers, which ultimately hinders the industry's capacity to transform consumer interest into tangible sales volume.

Market Trends

Manufacturers are increasingly integrating advanced sensory technology into their seating products to enhance user immersion beyond just sight and sound. This shift moves the industry from providing passive ergonomic support to offering active, tactile engagement, where chairs mimic in-game environments through synchronized vibrations. Validating this move toward sensory ecosystems, Razer released the world's first HD haptic gaming cushion with six motor actuators for $299.99, as detailed in their September 2024 press release 'Unleashing Sensory Gaming: Introducing the Razer Freyja.' Such innovations turn the chair into a responsive peripheral, enabling users to feel the intensity and direction of content, thereby creating a value proposition based on high-fidelity tactile experiences.

At the same time, the market is undergoing a significant shift toward eco-friendly manufacturing, with brands actively reducing their dependence on non-renewable resources and virgin plastics. This movement involves adopting circular design principles and using post-consumer recycled (PCR) content to lower environmental impact without sacrificing durability. As an example of this commitment, Herman Miller Gaming announced in June 2024 within the 'Herman Miller Gaming Launches New Colors & Redesigned Headrest for Vantum Gaming Chair' update that the refreshed Vantum model contains at least 34.85% recycled materials and is up to 90% recyclable. This focus on sustainability meets growing consumer demand for responsible production while helping companies adhere to waste reduction goals and global environmental standards.

Key Players Profiled in the Gaming Chair Market

  • Ace Casual Furniture
  • AKRacing America Inc.
  • Corsair Gaming, Inc.
  • Arozzi North America
  • DXRacer USA LLC
  • GT OMEGA RACING LTD.
  • Impakt S.A.
  • Secretlab SG Pte Ltd.
  • FELIX CO UT LLC
  • Interactive Minds Limited

Report Scope

In this report, the Global Gaming Chair Market has been segmented into the following categories:

Gaming Chair Market, by Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Gaming Chair Market, by Material:

  • PU Leather
  • PVC Leather
  • Others

Gaming Chair Market, by Application:

  • Residential
  • Commercial

Gaming Chair Market, by Distribution Channel:

  • Supermarkets/Hypermarkets
  • Specialty Stores
  • Online
  • Non-Retail

Gaming Chair Market, by Region:

  • North America
  • Europe
  • Asia-Pacific
  • South America
  • Middle East & Africa

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Chair Market.

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Table of Contents

1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Gaming Chair Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Type (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, Others)
5.2.2. By Material (PU Leather, PVC Leather, Others)
5.2.3. By Application (Residential, Commercial)
5.2.4. By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online, Non-Retail)
5.2.5. By Region
5.2.6. By Company (2025)
5.3. Market Map
6. North America Gaming Chair Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Type
6.2.2. By Material
6.2.3. By Application
6.2.4. By Distribution Channel
6.2.5. By Country
6.3. North America: Country Analysis
6.3.1. United States Gaming Chair Market Outlook
6.3.2. Canada Gaming Chair Market Outlook
6.3.3. Mexico Gaming Chair Market Outlook
7. Europe Gaming Chair Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type
7.2.2. By Material
7.2.3. By Application
7.2.4. By Distribution Channel
7.2.5. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Gaming Chair Market Outlook
7.3.2. France Gaming Chair Market Outlook
7.3.3. United Kingdom Gaming Chair Market Outlook
7.3.4. Italy Gaming Chair Market Outlook
7.3.5. Spain Gaming Chair Market Outlook
8. Asia-Pacific Gaming Chair Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Material
8.2.3. By Application
8.2.4. By Distribution Channel
8.2.5. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Gaming Chair Market Outlook
8.3.2. India Gaming Chair Market Outlook
8.3.3. Japan Gaming Chair Market Outlook
8.3.4. South Korea Gaming Chair Market Outlook
8.3.5. Australia Gaming Chair Market Outlook
9. Middle East & Africa Gaming Chair Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Material
9.2.3. By Application
9.2.4. By Distribution Channel
9.2.5. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Gaming Chair Market Outlook
9.3.2. UAE Gaming Chair Market Outlook
9.3.3. South Africa Gaming Chair Market Outlook
10. South America Gaming Chair Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Material
10.2.3. By Application
10.2.4. By Distribution Channel
10.2.5. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Gaming Chair Market Outlook
10.3.2. Colombia Gaming Chair Market Outlook
10.3.3. Argentina Gaming Chair Market Outlook
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Mergers & Acquisitions (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Gaming Chair Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. Ace Casual Furniture
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. AKRacing America Inc.
15.3. Corsair Gaming, Inc
15.4. Arozzi North America
15.5. DXRacer USA LLC
15.6. GT OMEGA RACING LTD
15.7. Impakt S.A.
15.8. Secretlab SG Pte Ltd
15.9. FELIX CO UT LLC
15.10. Interactive Minds Limited
16. Strategic Recommendations

Companies Mentioned

The key players profiled in this Gaming Chair market report include:
  • Ace Casual Furniture
  • AKRacing America Inc.
  • Corsair Gaming, Inc
  • Arozzi North America
  • DXRacer USA LLC
  • GT OMEGA RACING LTD
  • Impakt S.A.
  • Secretlab SG Pte Ltd
  • FELIX CO UT LLC
  • Interactive Minds Limited

Table Information