The Global Skill Gaming Market size is expected to reach $76.8 billion by 2030, rising at a market growth of 13.2% CAGR during the forecast period.
Over the past five years, consumers' propensity to switch to various board game items has dramatically increased. Thus, the board-based segment would capture 1/4thshare in the market by 2030. The board game industry, which operates on a narrow margin, heavily relies on innovation. The industry has witnessed a lot of innovations, including a growth in the usage of technology as manufacturers add digital elements to their games to improve the gaming experience. In order to provide unique and captivating experiences, manufacturers are concentrating on providing fresh themes and mechanisms. Some of the factors impacting the market are hyper-personalization and recommendation enabled by AI, acceleration of gaming speed with the proliferation of 5G network, and uncertain rules and restrictive legislation for skill gaming.
Video game participation that is adaptable and responsive is enhanced by artificial intelligence (AI). Gaming now offers a higher level of engagement through artificial intelligence. With better user experiences, greater level advancement, and the ability to teach Non-Playable Characters (NPCs) new skills, AI applications in game development make them more entertaining and adaptable. As a result, the demand for skill games has expanded technological possibilities and served as an early pioneer of AI in numerous game mechanics and AI creation domains. Teams may refine their plans and strengthen their competitive advantage owing to this data-driven strategy, which improves performance. Additionally, Mobile gaming is greatly complemented by unlimited internet access and growing 5G coverage that is gradually becoming the new standard across the globe. Since the 5G network is approximately ten times quicker than the 4G network, gamers usually prefer it. Gamers are happy with the gaming experience on 5G-enabled smartphones that are inexpensive. Smartphones with 5G services have drawn millions of fans of sports games, including esports, due to their flexible usage. Mobile internet networks are being driven by advancements in 5G technology, making such games more feasible and stable. Thus, the market will grow due to technological advancements and high-speed gaming on 5G networks.
However, different laws and regulations apply to different industries in different nations and areas. These are also referred to as "barriers to entry," which refers to any conditions or legal provisions that limit the spread of a particular technological advancement or newcomers into the market. Skill-based games are frequently mistaken for gambling, which is prohibited in many nations when it comes to skill-based games. There is a misunderstanding about skill-based games that involve a significant amount of skill that depends on chance and the extent, even though most regulations restrict pure chance games. Therefore, the laws and regulations pertaining to skill gaming could be a hindrance to the market.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Over the past five years, consumers' propensity to switch to various board game items has dramatically increased. Thus, the board-based segment would capture 1/4thshare in the market by 2030. The board game industry, which operates on a narrow margin, heavily relies on innovation. The industry has witnessed a lot of innovations, including a growth in the usage of technology as manufacturers add digital elements to their games to improve the gaming experience. In order to provide unique and captivating experiences, manufacturers are concentrating on providing fresh themes and mechanisms. Some of the factors impacting the market are hyper-personalization and recommendation enabled by AI, acceleration of gaming speed with the proliferation of 5G network, and uncertain rules and restrictive legislation for skill gaming.
Video game participation that is adaptable and responsive is enhanced by artificial intelligence (AI). Gaming now offers a higher level of engagement through artificial intelligence. With better user experiences, greater level advancement, and the ability to teach Non-Playable Characters (NPCs) new skills, AI applications in game development make them more entertaining and adaptable. As a result, the demand for skill games has expanded technological possibilities and served as an early pioneer of AI in numerous game mechanics and AI creation domains. Teams may refine their plans and strengthen their competitive advantage owing to this data-driven strategy, which improves performance. Additionally, Mobile gaming is greatly complemented by unlimited internet access and growing 5G coverage that is gradually becoming the new standard across the globe. Since the 5G network is approximately ten times quicker than the 4G network, gamers usually prefer it. Gamers are happy with the gaming experience on 5G-enabled smartphones that are inexpensive. Smartphones with 5G services have drawn millions of fans of sports games, including esports, due to their flexible usage. Mobile internet networks are being driven by advancements in 5G technology, making such games more feasible and stable. Thus, the market will grow due to technological advancements and high-speed gaming on 5G networks.
However, different laws and regulations apply to different industries in different nations and areas. These are also referred to as "barriers to entry," which refers to any conditions or legal provisions that limit the spread of a particular technological advancement or newcomers into the market. Skill-based games are frequently mistaken for gambling, which is prohibited in many nations when it comes to skill-based games. There is a misunderstanding about skill-based games that involve a significant amount of skill that depends on chance and the extent, even though most regulations restrict pure chance games. Therefore, the laws and regulations pertaining to skill gaming could be a hindrance to the market.
Game Genre Outlook
By game genre, the market is segmented into card based, board based, dice based, tile based, word & number based, and puzzle based & animated games. The dice-based segment attained a promising revenue share in the market in 2022. Dice games provide opportunities for strategic thought and choice. Whether at a casual family get-together or a team-organized event, these games promote togetherness. The mutual rivalry and excitement of each dice roll inspire laughter and conversation, thereby enhancing the bonds between participants. Therefore, the demand in the dice games segment is expected to rise in the future.Skill Type Outlook
Based upon skill type, the market is bifurcated into physical and mental. In 2022, the physical segment attained a significant revenue share in the market. The advantages of playing physical skill games include enhanced peer interactions, increased self-awareness, improved motor skills, improved reflexes, and resilience building. Governments all around the world are supporting physical games as a result of these advantages, which presents the physical segment with excellent commercial potential.Regional Outlook
On the basis of region, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment recorded the highest revenue share in the market in 2022. The proliferation of mobile devices and the supply of new consoles in North America have contributed to the segment's extraordinary rise in recent years. The U.S. has the largest public game collection and is one of the major players in the market.The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Scope of the Study
By Skill Type
- Mental
- Physical
By Game Genre
- Board Based
- Word & Number Based
- Card Based
- Tile Based
- Dice Based
- Puzzle Based & Animated Games
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
- LAMEA
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Skillz, Inc.
- Junglee Games (Flutter Entertainment plc)
- Big Fish Games, Inc. (Aristocrat Leisure Limited)
- Arkadium, Inc.
- AviaGames, Inc.
- Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
- Scopely, Inc. (Savvy Games Group)
- Dream11 (Sporta Technologies Private Limited)
- Triumph LLC
- Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Unique Offerings
- Exhaustive coverage
- The highest number of Market tables and figures
- Subscription-based model available
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- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market at a Glance
Chapter 3. Market Overview
Chapter 4. Global Skill Gaming Market by Skill Type
Chapter 5. Global Skill Gaming Market by Game Genre
Chapter 6. Global Skill Gaming Market by Region
Chapter 7. Company Profiles
Companies Mentioned
- Skillz, Inc.
- Junglee Games (Flutter Entertainment plc)
- Big Fish Games, Inc. (Aristocrat Leisure Limited)
- Arkadium, Inc.
- AviaGames, Inc.
- Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
- Scopely, Inc. (Savvy Games Group)
- Dream11 (Sporta Technologies Private Limited)
- Triumph LLC
- Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Methodology
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