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Mobile 3D Market Report 2025

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    Report

  • 200 Pages
  • February 2025
  • Region: Global
  • The Business Research Company
  • ID: 5896001
The mobile 3D market size has grown exponentially in recent years. It will grow from $43.46 billion in 2024 to $60.42 billion in 2025 at a compound annual growth rate (CAGR) of 39%. The growth in the historic period can be attributed to the introduction of 3d technology in smartphones, growth in the mobile gaming industry, increased consumer interest in immersive content, expansion of 3d content creation, and rising popularity of 3D movies.

The mobile 3D market size is expected to see exponential growth in the next few years. It will grow to $233.36 billion in 2029 at a compound annual growth rate (CAGR) of 40.2%. The growth in the forecast period can be attributed to the integration of 3d technology in augmented reality (AR) applications, expansion of virtual reality (VR) in mobile devices, demand for enhanced user experiences in mobile gaming, adoption of 5g technology, increased focus on 3d scanning and depth-sensing capabilities. Major trends in the forecast period include technological advancements in glasses-free 3d displays, the development of 3d cameras for mobile devices, the rising use of 3d in mobile advertising, the emergence of holographic displays, and growth in demand for user-generated 3d content.

An increase in smartphone adoption is anticipated to drive the growth of the mobile 3D market in the future. A smartphone is a cellular device equipped with a built-in computer and additional features that were not previously available in traditional phones, including an operating system (OS), web browsing capabilities, and the ability to run software applications. Mobile 3D enhances the visual experience on smartphones by providing depth and realism to images, videos, and games. For example, in February 2022, the GSM Association, a UK-based non-profit industry organization, reported that there were 6.2 billion smartphone connections recorded in 2021, with projections suggesting this number will reach 7.5 billion by 2025. Thus, the increase in smartphone adoption is fueling the growth of the mobile 3D market.

The growing popularity of video games is expected to further propel the growth of the mobile 3D market in the coming years. Video games are electronic games that involve user interaction with a visual interface to produce visual feedback on a two- or three-dimensional display device, such as a TV, computer monitor, or handheld device. Mobile 3D devices are utilized for generating graphics in video games, creating a visually engaging and immersive experience that adds depth and dimension to characters, objects, and environments. For instance, in 2024, the Entertainment Software Association, a US-based software organization, reported that 190.6 million Americans (ages 5-90) play video games, with 61% of the US population indicating they play for at least one hour each week. Consequently, the surge in video game popularity is driving the growth of the mobile 3D market.

Product innovation is a significant trend gaining traction in the mobile 3D market. Leading companies in this sector are developing innovative products to maintain their competitive edge. For example, in March 2023, ZTE Corporation, a technology company based in China, collaborated with Leia Inc., a US-based software firm, to introduce the Nubia Pad 3D tablet. This state-of-the-art device features technology that enables completely eyewear-free immersive experiences for 3D calling, video streaming, gaming, and content sharing, as well as creative applications. It can simultaneously convert 2D content into 3D and display 3D content.

Key players in the mobile 3D market are concentrating on launching next-generation solutions, such as 3D AI tablets, to boost their profitability. 3D AI tablets are devices that integrate artificial intelligence (AI) technology with a 3D display, delivering an immersive and interactive user experience. For instance, in February 2023, Leia Inc., a US provider of 3D display hardware and software solutions, unveiled the Lume Pad 2. This 3D tablet features a 12.4-inch glass panel with a resolution of 2560 x 1600, allowing for faster and more effective 2D to 3D conversion, optimized 3D viewing, realistic 3D capture, and endless 3D creation. It provides an immersive 3D experience without requiring special glasses and is designed to offer a wide array of 3D content, including videos, images, and games, while supporting various 3D applications.

In August 2022, Embracer Group AB, a video game company based in Sweden, acquired the intellectual property rights to The Lord of the Rings and The Hobbit through its subsidiary, Embracer Freemode Iconic Holding Inc. This acquisition aims to broaden transmedia opportunities within Embracer's global group. The company plans to enhance collaboration and innovation with existing licensees associated with The Lord of the Rings and The Hobbit. Middle-earth Enterprises, a US-based company, manages Tolkien-related intellectual properties.

Major companies operating in the mobile 3D market include Apple Inc., Samsung Electronics Co. Ltd., Sony Corporation, LG Corporation, Intel Corporation, Qualcomm Technologies Inc., 3M Company, Toshiba Corporation, NVIDIA Corporation, Sharp Corporation, Adobe Inc., Epic Games Inc., Dassault Systèmes SE, NTT Docomo Inc., PTC Inc., Magic Leap Inc., HTC Corporation, InMobi, Imagination Technologies Limited, Eon Reality, Blippar, Cooliris Inc., Microvision Inc., YUVsoft, Masterimage 3D.

North America was the largest region in the mobile 3D market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the mobile 3d market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the mobile 3d market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

Mobile 3D refers to the capability to create and view three-dimensional computer graphics on mobile devices such as phones and tablets. This feature enables users to experience and interact with 3D content on portable electronics and mobile devices.

The main types of mobile 3D devices include tablets, smartphones, notebooks, and others. Tablets are handheld devices with touchscreen interfaces used for various activities such as online surfing, email, multimedia consumption, and productivity. The key components of these devices include image sensors and 3D displays, and they are utilized in applications such as animations, maps and navigation, mobile gaming, mobile advertisements, and more.

The mobile 3D market research report is one of a series of new reports that provides mobile 3D market statistics, including the mobile 3D industry global market size, regional shares, competitors with mobile 3D market share, detailed ransomware protection market segments, market trends and opportunities, and any further data you may need to thrive in the mobile 3D industry. This mobile 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The mobile 3D market consists of revenues earned by entities by providing services such as 3D mobile games, 3D learning, 3D scanning, and 3D printing. The market value includes the value of related goods sold by the service provider or included within the service offering. The mobile 3D market also includes sales of screen magnifiers, extenders, 3D glasses, and virtual reality headsets. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Mobile 3D Market Characteristics3. Mobile 3D Market Trends and Strategies4. Mobile 3D Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market
5. Global Mobile 3D Growth Analysis and Strategic Analysis Framework
5.1. Global Mobile 3D PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Mobile 3D Market Growth Rate Analysis
5.4. Global Mobile 3D Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Mobile 3D Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Mobile 3D Total Addressable Market (TAM)
6. Mobile 3D Market Segmentation
6.1. Global Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tablets
  • Smartphones
  • Notebooks
  • Other Types
6.2. Global Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Sensors
  • 3D Displays
6.3. Global Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Animations
  • Maps and Navigation
  • Mobile Gaming
  • Mobile Advertisements
  • Other Applications
6.4. Global Mobile 3D Market, Sub-Segmentation of Tablets, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Tablets
  • 3D Gaming Tablets
6.5. Global Mobile 3D Market, Sub-Segmentation of Smartphones, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Smartphones
  • 3D Gaming Smartphones
6.6. Global Mobile 3D Market, Sub-Segmentation of Notebooks, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Laptops
  • Gaming Notebooks With 3D Capability
6.7. Global Mobile 3D Market, Sub-Segmentation of Other Types, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wearable Devices
  • Portable Gaming Consoles
7. Mobile 3D Market Regional and Country Analysis
7.1. Global Mobile 3D Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Mobile 3D Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Mobile 3D Market
8.1. Asia-Pacific Mobile 3D Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Mobile 3D Market
9.1. China Mobile 3D Market Overview
9.2. China Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Mobile 3D Market
10.1. India Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Mobile 3D Market
11.1. Japan Mobile 3D Market Overview
11.2. Japan Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Mobile 3D Market
12.1. Australia Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Mobile 3D Market
13.1. Indonesia Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Mobile 3D Market
14.1. South Korea Mobile 3D Market Overview
14.2. South Korea Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Mobile 3D Market
15.1. Western Europe Mobile 3D Market Overview
15.2. Western Europe Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Mobile 3D Market
16.1. UK Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Mobile 3D Market
17.1. Germany Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Mobile 3D Market
18.1. France Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Mobile 3D Market
19.1. Italy Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Mobile 3D Market
20.1. Spain Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Mobile 3D Market
21.1. Eastern Europe Mobile 3D Market Overview
21.2. Eastern Europe Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Mobile 3D Market
22.1. Russia Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Mobile 3D Market
23.1. North America Mobile 3D Market Overview
23.2. North America Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Mobile 3D Market
24.1. USA Mobile 3D Market Overview
24.2. USA Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Mobile 3D Market
25.1. Canada Mobile 3D Market Overview
25.2. Canada Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Mobile 3D Market
26.1. South America Mobile 3D Market Overview
26.2. South America Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Mobile 3D Market
27.1. Brazil Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Mobile 3D Market
28.1. Middle East Mobile 3D Market Overview
28.2. Middle East Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Mobile 3D Market
29.1. Africa Mobile 3D Market Overview
29.2. Africa Mobile 3D Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Mobile 3D Market, Segmentation by Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Mobile 3D Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Mobile 3D Market Competitive Landscape and Company Profiles
30.1. Mobile 3D Market Competitive Landscape
30.2. Mobile 3D Market Company Profiles
30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. LG Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Mobile 3D Market Other Major and Innovative Companies
31.1. Qualcomm Technologies Inc.
31.2. 3M Company
31.3. Toshiba Corporation
31.4. NVIDIA Corporation
31.5. Sharp Corporation
31.6. Adobe Inc.
31.7. Epic Games Inc.
31.8. Dassault Systèmes SE
31.9. NTT Docomo Inc.
31.10. PTC Inc.
31.11. Magic Leap Inc.
31.12. HTC Corporation
31.13. InMobi
31.14. Imagination Technologies Limited
31.15. Eon Reality
32. Global Mobile 3D Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Mobile 3D Market34. Recent Developments in the Mobile 3D Market
35. Mobile 3D Market High Potential Countries, Segments and Strategies
35.1 Mobile 3D Market in 2029 - Countries Offering Most New Opportunities
35.2 Mobile 3D Market in 2029 - Segments Offering Most New Opportunities
35.3 Mobile 3D Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Mobile 3D Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for mobile 3d? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile 3d market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: Tablets; Smartphones; Notebooks; Other Types
2) By Device Component: Image Sensors; 3D Displays
3) By Application: Animations; Maps and Navigation; Mobile Gaming; Mobile Advertisements; Other Applications

Subsegments:

1) By Tablets: 3D-Enabled Tablets; 3D Gaming Tablets
2) By Smartphones: 3D-Enabled Smartphones; 3D Gaming Smartphones
3) By Notebooks: 3D-Enabled Laptops; Gaming Notebooks With 3D Capability
4) By Other Types: Wearable Devices; Portable Gaming Consoles

Key Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Sony Corporation; LG Corporation; Intel Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Apple Inc.
  • Samsung Electronics Co. Ltd.
  • Sony Corporation
  • LG Corporation
  • Intel Corporation
  • Qualcomm Technologies Inc.
  • 3M Company
  • Toshiba Corporation
  • NVIDIA Corporation
  • Sharp Corporation
  • Adobe Inc.
  • Epic Games Inc.
  • Dassault Systèmes SE
  • NTT Docomo Inc.
  • PTC Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • InMobi
  • Imagination Technologies Limited
  • Eon Reality
  • Blippar
  • Cooliris Inc.
  • Microvision Inc.
  • YUVsoft
  • Masterimage 3D

Table Information