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The science, technology, engineering, and mathematics toys market for in-home applications market is forecasted to grow by USD 6309.17 mn during 2023-2028, accelerating at a CAGR of 9.37% during the forecast period. The report on the science, technology, engineering, and mathematics toys market for in-home applications market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing awareness among parents regarding the importance of preparing their children for future careers, a rise in focus on hands-on learning experiences among children, and a rise in focus on gender equality and inclusion.
The science, technology, engineering, and mathematics toys market for in-home applications market is segmented as below:
By Age Group
- 9-10 years
- 6-8 years
- 11-13 years
By Subjects
- Science
- Engineering
- Mathematics
- Technology
By Distribution Channel
- Offline
- Online
By Geography
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the science, technology, engineering, and mathematics toys market for in-home applications market covers the following areas:
- Science, technology, engineering, and mathematics toys market for in-home applications market sizing
- Science, technology, engineering, and mathematics toys market for in-home applications market forecast
- Science, technology, engineering, and mathematics toys market for in-home applications market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Age Group
7 Market Segmentation by Subjects
8 Market Segmentation by Distribution Channel
9 Customer Landscape
10 Geographic Landscape
11 Drivers, Challenges, and Trends
12 Vendor Landscape
13 Vendor Analysis
14 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global science, technology, engineering, and mathematics toys market for in-home applications market: Elenco Electronics Inc., Franckh Kosmos Verlags GmbH and Co. KG, Fun Express LLC, Funvention Learning Pvt. Ltd., GoldieBlox Inc., Hasbro Inc., Learning Resources Ltd., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., MobilizAR Technologies Pvt. Ltd., Piper Learning Inc., Scientifics Direct Inc., SmartGurlz, Smartivity Labs Pvt. Ltd., Sphero Inc., Thimble, Timbuk Toys, Tinkering Labs Inc., and Xinxiang Alpha Manufacturing Ltd. .Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is the rise of technological advancements in stem toys.'
According to the report, one of the major drivers for this market is the growing awareness among parents regarding the importance of preparing their children for future careers.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Elenco Electronics Inc.
- Franckh Kosmos Verlags GmbH and Co. KG
- Fun Express LLC
- Funvention Learning Pvt. Ltd.
- GoldieBlox Inc.
- Hasbro Inc.
- Learning Resources Ltd.
- LEGO System AS
- Makeblock Co. Ltd.
- Mattel Inc.
- MobilizAR Technologies Pvt. Ltd.
- Piper Learning Inc.
- Scientifics Direct Inc.
- SmartGurlz
- Smartivity Labs Pvt. Ltd.
- Sphero Inc.
- Thimble
- Timbuk Toys
- Tinkering Labs Inc.
- Xinxiang Alpha Manufacturing Ltd.