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The AI in games market is forecasted to grow by USD 4.50 billion during 2023-2028, accelerating at a CAGR of 24.65% during the forecast period. The report on the AI in games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the growing adoption of AR and VR games, the increasing adoption of free-to-play models, and the diversifying gaming population.
The AI in the games market is segmented as below:
By Type
- AI-enabled platforms
- AI-enabled games
By Technology
- Machine learning
- Natural language processing
- Computer vision
- Robotics
By Geography
- North America
- APAC
- Europe
- South America
- Middle East and Africa
The report on the AI in games market covers the following areas:
- AI in games market sizing
- AiIin games market forecast
- AI in games market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Market Segmentation by Technology
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global AI games market: Alphabet Inc., Capcom Co. Ltd., Charisma Entertainment Ltd., COGNOSPHERE PTE. LTD., Electronic Arts Inc., Konami Group Corp., Latitude, Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., NVIDIA Corp., PrometheanAI Inc., Side Effects Software Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA, Unity Software Inc., and Vivendi SE.Commenting on the report, an analyst from the publisher said: 'The latest trend gaining momentum in the market is increasing emergence of cloud gaming.'
According to the report, one of the major drivers for this market is the growing adoption of AR and VR games.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- Capcom Co. Ltd.
- Charisma Entertainment Ltd.
- COGNOSPHERE PTE. LTD.
- Electronic Arts Inc.
- Konami Group Corp.
- Latitude
- Microsoft Corp.
- NetEase Inc.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- PrometheanAI Inc.
- Side Effects Software Inc.
- Sony Group Corp.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- Theai Inc.
- Ubisoft Entertainment SA
- Unity Software Inc.
- Vivendi SE