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South Korea Video Game Market Report and Forecast 2024-2032

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    Report

  • 140 Pages
  • November 2023
  • Region: South Korea
  • Expert Market Research
  • ID: 5912785
According to the report, the South Korea video game market is projected to grow at a CAGR of 8.4% between 2024 and 2032. Aided by growing demand for virtual reality games and growing trend of lending movie theatre screens to video game players, the market is expected to grow significantly by 2032.

South Korea boasts a rich tapestry of gaming, with video games deeply integrated into its modern cultural fabric. The country's youth, as well as a significant portion of its adult population, are avid gamers. Furthermore, gaming is not just a leisure activity; it's a mainstream sport, a lucrative profession for many, courtesy of the eSports phenomenon.

As per the South Korea video game market analysis, the rise of eSports has been instrumental in catapulting the market to its current prominence. Home to some of the world's top professional gamers, eSports tournaments in South Korea attract both national and international attention, with substantial prize money, corporate sponsorships, and televised broadcasts.

The ubiquity of high-speed internet and state-of-the-art gaming cafes, known locally as PC bangs, provides a conducive environment for both casual and professional gaming. These establishments, beyond offering top-tier hardware and lightning-fast connectivity, serve as social hubs, reinforcing the communal aspect of gaming in the country.

Innovation in game design and development has consistently emanated from South Korea, further driving South Korea video game market demand. Renowned gaming companies, such as Nexon, Netmarble, and NCSoft, have introduced globally acclaimed titles that cater to varied audiences, from MMORPG enthusiasts to casual mobile gamers.

The mobile gaming segment, in particular, is witnessing an explosive growth trajectory. With widespread smartphone penetration and an increasing appetite for on-the-go entertainment, mobile games are becoming the preferred choice for many. Intuitive gameplay, shorter session times, and the integration of popular cultural elements have made these games resonate with a broad user base.

While the domestic market continues to flourish, South Korean game developers and publishers are also eyeing global horizons. The export of gaming content, both in terms of software and cultural influence, has seen a marked uptick, further boosting the South Korea video game market expansion.

Companies are investing heavily in R&D, exploring emerging technologies such as AR and VR, and focusing on creating immersive, storyline-driven gaming experiences. Collaborations with global partners, diversification into alternative entertainment domains, and a commitment to responsible gaming are among the strategies being employed to ensure further South Korea video game market growth.

Market Segmentation

The market can be divided based on device and platform type.

Market Breakup by Device

  • Console
  • Mobile
  • Computer
  • Others

Market Breakup by Platform Type

  • Online
  • Offline

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the South Korea video game market. Some of the major players explored in the report are as follows:
  • Netmarble Corp.
  • Gravity Co., Ltd.
  • Doubleugames Co., Ltd.
  • Riot Games, Inc
  • NHN Corp.
  • Others

Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot7 Industry Opportunities and Challenges
8 South Korea Video Game Market Analysis
8.1 Key Industry Highlights
8.2 South Korea Video Game Historical Market (2018-2023)
8.3 South Korea Video Game Market Forecast (2024-2032)
8.4 South Korea Video Game Market by Device
8.4.1 Console
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2018-2023)
8.4.1.3 Forecast Trend (2024-2032)
8.4.2 Mobile
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2018-2023)
8.4.2.3 Forecast Trend (2024-2032)
8.4.3 Computer
8.4.3.1 Market Share
8.4.3.2 Historical Trend (2018-2023)
8.4.3.3 Forecast Trend (2024-2032)
8.4.4 Others
8.5 South Korea Video Game Market by Platform Type
8.5.1 Online
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2018-2023)
8.5.1.3 Forecast Trend (2024-2032)
8.5.2 Offline
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2018-2023)
8.5.2.3 Forecast Trend (2024-2032)
9 Market Dynamics
9.1 SWOT Analysis
9.1.1 Strengths
9.1.2 Weaknesses
9.1.3 Opportunities
9.1.4 Threats
9.2 Porter’s Five Forces Analysis
9.2.1 Supplier’s Power
9.2.2 Buyer’s Power
9.2.3 Threat of New Entrants
9.2.4 Degree of Rivalry
9.2.5 Threat of Substitutes
9.3 Key Indicators for Demand
9.4 Key Indicators for Price
10 Trade Data Analysis (950450)
10.1 Major Exporting Countries
10.1.1 By Value
10.1.2 By Volume
10.2 Major Importing Countries
10.2.1 By Value
10.2.2 By Volume
11 Competitive Landscape
11.1 Market Structure
11.2 Company Profiles
11.2.1 Netmarble Corp.
11.2.1.1 Company Overview
11.2.1.2 Product Portfolio
11.2.1.3 Demographic Reach and Achievements
11.2.1.4 Certifications
11.2.2 Gravity Co., Ltd.
11.2.2.1 Company Overview
11.2.2.2 Product Portfolio
11.2.2.3 Demographic Reach and Achievements
11.2.2.4 Certifications
11.2.3 Doubleugames Co., Ltd.
11.2.3.1 Company Overview
11.2.3.2 Product Portfolio
11.2.3.3 Demographic Reach and Achievements
11.2.3.4 Certifications
11.2.4 Riot Games, Inc
11.2.4.1 Company Overview
11.2.4.2 Product Portfolio
11.2.4.3 Demographic Reach and Achievements
11.2.4.4 Certifications
11.2.5 NHN Corp.
11.2.5.1 Company Overview
11.2.5.2 Product Portfolio
11.2.5.3 Demographic Reach and Achievements
11.2.5.4 Certifications
11.2.6 Others
12 Industry Events and Developments
List of Key Figures and Tables
1. South Korea Video Game Market: Key Industry Highlights, 2017 and 2021
2. South Korea Video Game Historical Market: Breakup by Device (USD Million), 2018-2023
3. South Korea Video Game Market Forecast: Breakup by Device (USD Million), 2024-2032
4. South Korea Video Game Historical Market: Breakup by Platform Type (USD Million), 2018-2023
5. South Korea Video Game Market Forecast: Breakup by Platform Type (USD Million), 2024-2032
6. Major Importing Countries by Value
7. Major Exporting Countries by Value
8. Major Importing Countries by Volume
9. Major Exporting Countries by Volume
10. South Korea Video Game Market Structure

Companies Mentioned

  • Netmarble Corp.
  • Gravity Co. Ltd.
  • Doubleugames Co. Ltd.
  • Riot Games Inc
  • NHN Corp.

Methodology

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