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LAMEA Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 222 Pages
  • December 2023
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5917132
The Latin America, Middle East and Africa Home Entertainment Devices Market would witness market growth of 7.7% CAGR during the forecast period (2023-2030). In the year 2026, the LAMEA market's volume is expected to surge to 62,856.7 thousand units, showcasing a growth of 9.4% (2023-2030).

Innovation remains at the forefront of the market. Manufacturers and developers are constantly introducing new features and technologies to enhance user experiences and stay competitive in the market. The introduction of flexible display technology has enabled the development of foldable TVs and screens, offering a new dimension of versatility and portability. Integrating 5G technology into these devices promises faster and more reliable connectivity, paving the way for high-definition streaming, multiplayer gaming, and real-time interactions.

Moreover, devices incorporating gesture and voice recognition technology allow users to interact with their entertainment systems without needing physical remotes, enhancing convenience and accessibility. With the merging of augmented and virtual reality, consumers can engage with both the actual and digital worlds, delivering an immersive and engaging entertainment experience. Artificial intelligence and machine learning algorithms analyze user preferences and viewing habits to curate personalized content recommendations, improving user engagement and satisfaction.

Brazil has witnessed a demand for mobile TV in recent years. For instance, in 2021, the cell phone was the primary device used to access the Internet at home, used by 99.5% of households with this service. Moreover, TV came in second place, surpassing computers (42.2%) for the first time, and was the primary method of Internet access in 44.4% of households. Therefore, the rise in the consumer electronics sector in LAMEA will boost the demand for these devices in the region.

The Brazil market dominated the LAMEA Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $11,778 million by 2030. The Argentina market is showcasing a CAGR of 8.3% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 7.4% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Offline
  • Online
By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Wired
  • Wireless
By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Video Devices
  • Televisions
  • Projectors
  • Blue-ray & DVD Players
  • Digital Video Recorders
  • Others
  • Audio Devices
  • Home Theatre in box
  • Sound Bars
  • Audio Players
  • Headphones
  • Home Radios
  • Others
  • Gaming Consoles
By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Home Entertainment Devices Market, by Distribution Channel
1.4.2 LAMEA Home Entertainment Devices Market, by Mode Of Connectivity
1.4.3 LAMEA Home Entertainment Devices Market, by Type
1.4.4 LAMEA Home Entertainment Devices Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Jul - 2023, Oct) Leading Players
4.4 Porter Five Forces Analysis
Chapter 5. LAMEA Home Entertainment Devices Market by Distribution Channel
5.1 LAMEA Offline Market by Country
5.2 LAMEA Online Market by Country
Chapter 6. LAMEA Home Entertainment Devices Market by Mode Of Connectivity
6.1 LAMEA Wired Market by Country
6.2 LAMEA Wireless Market by Country
Chapter 7. LAMEA Home Entertainment Devices Market by Type
7.1 LAMEA Video Devices Market by Country
7.2 LAMEA Home Entertainment Devices Market by Video Devices Type
7.2.1 LAMEA Televisions Market by Country
7.2.2 LAMEA Projectors Market by Country
7.2.3 LAMEA Blue-ray & DVD Players Market by Country
7.2.4 LAMEA Digital Video Recorders Market by Country
7.2.5 LAMEA Others Market by Country
7.3 LAMEA Audio Devices Market by Country
7.4 LAMEA Home Entertainment Devices Market by Audio Devices Type
7.4.1 LAMEA Home Theatre in box Market by Country
7.4.2 LAMEA Sound Bars Market by Country
7.4.3 LAMEA Audio Players Market by Country
7.4.4 LAMEA Headphones Market by Country
7.4.5 LAMEA Home Radios Market by Country
7.4.6 LAMEA Others Market by Country
7.5 LAMEA Gaming Consoles Market by Country
Chapter 8. LAMEA Home Entertainment Devices Market by Country
8.1 Brazil Home Entertainment Devices Market
8.1.1 Brazil Home Entertainment Devices Market by Distribution Channel
8.1.2 Brazil Home Entertainment Devices Market by Mode Of Connectivity
8.1.3 Brazil Home Entertainment Devices Market by Type
8.1.3.1 Brazil Home Entertainment Devices Market by Video Devices Type
8.1.3.2 Brazil Home Entertainment Devices Market by Audio Devices Type
8.2 Argentina Home Entertainment Devices Market
8.2.1 Argentina Home Entertainment Devices Market by Distribution Channel
8.2.2 Argentina Home Entertainment Devices Market by Mode Of Connectivity
8.2.3 Argentina Home Entertainment Devices Market by Type
8.2.3.1 Argentina Home Entertainment Devices Market by Video Devices Type
8.2.3.2 Argentina Home Entertainment Devices Market by Audio Devices Type
8.3 UAE Home Entertainment Devices Market
8.3.1 UAE Home Entertainment Devices Market by Distribution Channel
8.3.2 UAE Home Entertainment Devices Market by Mode Of Connectivity
8.3.3 UAE Home Entertainment Devices Market by Type
8.3.3.1 UAE Home Entertainment Devices Market by Video Devices Type
8.3.3.2 UAE Home Entertainment Devices Market by Audio Devices Type
8.4 Saudi Arabia Home Entertainment Devices Market
8.4.1 Saudi Arabia Home Entertainment Devices Market by Distribution Channel
8.4.2 Saudi Arabia Home Entertainment Devices Market by Mode Of Connectivity
8.4.3 Saudi Arabia Home Entertainment Devices Market by Type
8.4.3.1 Saudi Arabia Home Entertainment Devices Market by Video Devices Type
8.4.3.2 Saudi Arabia Home Entertainment Devices Market by Audio Devices Type
8.5 South Africa Home Entertainment Devices Market
8.5.1 South Africa Home Entertainment Devices Market by Distribution Channel
8.5.2 South Africa Home Entertainment Devices Market by Mode Of Connectivity
8.5.3 South Africa Home Entertainment Devices Market by Type
8.5.3.1 South Africa Home Entertainment Devices Market by Video Devices Type
8.5.3.2 South Africa Home Entertainment Devices Market by Audio Devices Type
8.6 Nigeria Home Entertainment Devices Market
8.6.1 Nigeria Home Entertainment Devices Market by Distribution Channel
8.6.2 Nigeria Home Entertainment Devices Market by Mode Of Connectivity
8.6.3 Nigeria Home Entertainment Devices Market by Type
8.6.3.1 Nigeria Home Entertainment Devices Market by Video Devices Type
8.6.3.2 Nigeria Home Entertainment Devices Market by Audio Devices Type
8.7 Rest of LAMEA Home Entertainment Devices Market
8.7.1 Rest of LAMEA Home Entertainment Devices Market by Distribution Channel
8.7.2 Rest of LAMEA Home Entertainment Devices Market by Mode Of Connectivity
8.7.3 Rest of LAMEA Home Entertainment Devices Market by Type
8.7.3.1 Rest of LAMEA Home Entertainment Devices Market by Video Devices Type
8.7.3.2 Rest of LAMEA Home Entertainment Devices Market by Audio Devices Type
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Product Launches and Product Expansions:
9.1.4.3 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 LG Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Toshiba Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Panasonic Holdings Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Microsoft Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.7.5.2 Acquisition and Mergers:
9.7.6 SWOT Analysis
9.8 Koninklijke Philips N.V.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Bose Corporation
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Product Launches and Product Expansions:
9.9.3 SWOT Analysis
9.10. Mitsubishi Electric Corporation
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 SWOT Analysis

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Methodology

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