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AI In Media & Entertainment Market Size, Share & Trends Analysis Report by Solution (Hardware/Equipment, Services), Application (Gaming, Personalization), Region, and Segment Forecasts, 2023-2030

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    Report

  • 100 Pages
  • December 2023
  • Region: Global
  • Grand View Research
  • ID: 5921031
The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 26% from 2023 to 2030. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, ‘Alibaba Luban’ is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights

  • Based on solution, the services segment is expected to contribute a significant revenue share over the forecast period. This growth is attributed to the lack of trained professionals in virtual production and VFX technology; film studios or moviemakers often hire qualified agencies and their services to implement VFX in their video productions
  • Based on application, the sales and marketing segment accounted for the leading revenue share in 2022. AI is used for trading or marketing aspects, including design, advertising, and promotions in the media & entertainment fields. Smart AI work-frames can develop creative marketing and advertising solutions
  • The North American region is projected to dominate the market and offers significant opportunities for industry expansion as substantial investments are being made in AI projects and related R&D activities

Table of Contents

Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Research Methodology
1.2.1. Information Procurement
1.3. Information or Data Analysis
1.4. Methodology
1.5. Research Scope and Assumptions
1.6. Market Formulation & Validation
1.7. Country Based Segment Share Calculation
1.8. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. AI in Media & entertainment market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Industry Challenge
3.3. AI in Media & entertainment market Analysis Tools
3.3.1. Industry Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and Social landscape
3.3.2.3. Technological landscape
3.4. Pain Point Analysis
Chapter 4. Artificial Intelligence (AI) in Video Production, Broadcasting and Streaming
4.1. Artificial Intelligence Deployments in Broadcast & Media
4.1.1. Content management
4.1.2. Content distribution & delivery
4.1.3. Production
4.1.4. Monetization
4.1.5. Post-production
4.2. Artificial Intelligence in Video Production
4.3. Artificial Intelligence in Video Encoding and Delivery Optimization
4.4. Machine Learning Applications in Streaming Technology
Chapter 5. AI in Media & entertainment market: Solution Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. AI in Media & entertainment market: Solution Movement Analysis, USD Million, 2022 & 2030
5.3. Hardware/Equipment
5.3.1. Hardware/Equipment AI in Media & entertainment market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
5.4. Services
5.4.1. Services AI in Media & entertainment market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
Chapter 6. AI in Media & entertainment market: Application Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. AI in Media & entertainment market: Application Movement Analysis, USD Million, 2022 & 2030
6.3. Gaming
6.3.1. Gaming Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.4. Fake Story Detection
6.4.1. Fake Story Detection Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.5. Plagiarism Detection
6.5.1. Plagiarism Detection Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.6. Personalization
6.6.1. Personalization Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.7. Production Planning and Management
6.7.1. Production Planning and Management Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.8. Talent Identification
6.8.1. Talent Identification Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.9. Content Capture
6.9.1. Content Capture Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
6.9.1.1. Sports Automatic Productions
6.9.1.2. Video production
6.9.1.3. Broadcasting & live streaming
6.9.1.4. Analytics
6.9.2. Content Capture Market Revenue Estimates and Forecasts, 2017-2030 (USD Million)
Chapter 7. AI in Media & entertainment market: Regional Estimates & Trend Analysis
7.1. AI in Media & entertainment market Share, By Region, 2022 & 2030, USD Million
7.2. North America
7.2.1. North America AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.2.2. U.S.
7.2.2.1. U.S. AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.2.3. Canada
7.2.3.1. Canada AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.3. Europe
7.3.1. Europe AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.3.2. UK
7.3.2.1. UK AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.3.3. Germany
7.3.3.1. Germany AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.3.4. France
7.3.4.1. France AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4. Asia-Pacific
7.4.1. Asia-Pacific AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4.2. China
7.4.2.1. China AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4.3. Japan
7.4.3.1. Japan AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4.4. India
7.4.4.1. India AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4.5. South Korea
7.4.5.1. South Korea AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.4.6. Australia
7.4.6.1. Australia AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.5. Latin America
7.5.1. Latin America AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.5.2. Brazil
7.5.2.1. Brazil AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.5.3. Mexico
7.5.3.1. Mexico AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.6. Middle East and Africa
7.6.1. Middle East and Africa AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.6.2. South Africa
7.6.2.1. South Africa AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.6.3. Saudi Arabia
7.6.3.1. Saudi Arabia AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
7.6.4. UAE
7.6.4.1. UAE AI in Media & entertainment market Estimates and Forecasts, 2017-2030 (USD Million)
Chapter 8. Competitive Landscape
8.1. Company Categorization
8.2. Company Market Positioning
8.3. Participant’s Overview
8.4. Financial Performance
8.5. Product Benchmarking
8.6. Company Heat Map Analysis
8.7. Strategy Mapping
8.8. Company Profiles/Listing
8.8.1. Amazon Web Services, Inc.
8.8.2. EMG
8.8.3. Gearhouse South Africa PTY Limited
8.8.4. Gravity Media
8.8.5. GrayMeta
8.8.6. International Business Machines Corporation
8.8.7. LMG, LLC
8.8.8. Matchroom Sport Ltd
8.8.9. Microsoft Corporation
8.8.10. Production Resource Group, L.L.C. (PRG)
8.8.11. Synthesia Ltd
8.8.12. TAIT
8.8.13. Valossa Labs Ltd.
8.8.14. Veritone, Inc.
8.8.15. Pixellot
8.8.16. PlaySight Interactive LTD.
8.8.17. AISportsWatch GmbH
8.8.18. Spiideo
8.8.19. Sportway AB
8.8.20. EVS Broadcast Equipment S.A.
8.8.21. Hudl
8.8.22. Move.ai
List of Tables
Table 1 Global AI in Media & entertainment market by Solution, 2017-2030 (USD Million)
Table 2 Global AI in Media & entertainment market by Application, 2017-2030 (USD Million)
Table 3 Global AI in Media & entertainment market by region, 2017-2030 (USD Million)
Table 4 North America AI in Media & entertainment market by country, 2017-2030 (USD Million)
Table 5 Europe AI in Media & entertainment market by country, 2017-2030 (USD Million)
Table 6 Asia-Pacific AI in Media & entertainment market by country, 2017-2030 (USD Million)
Table 7 Latin America AI in Media & entertainment market by country, 2017-2030 (USD Million)
Table 8 MEA AI in Media & entertainment market by country, 2017-2030 (USD Million)
Table 9 Key companies launching new products/services.
Table 10 Key companies engaged in mergers & acquisition.
Table 11 Key companies engaged in Research & development.
Table 12 Key Companies engaged in expansion.
List of Figures
Figure 1 Information procurement
Figure 2 Primary research pattern
Figure 3 Market research approaches
Figure 4 Value chain-based sizing & forecasting
Figure 5 QFD modelling for market share assessment.
Figure 6 Parent market analysis
Figure 7 Patient-population model
Figure 8 Market formulation & validation
Figure 9 AI in Media & entertainment market snapshot
Figure 10 AI in Media & entertainment market segment snapshot
Figure 11 AI in Media & entertainment market competitive landscape snapshot
Figure 12 Market research process
Figure 13 Market driver relevance analysis (Current & future impact)
Figure 14 Market restraint relevance analysis (Current & future impact)
Figure 15 AI in Media & entertainment market, Solution outlook key takeaways (USD Million)
Figure 16 AI in Media & entertainment market: Solution movement analysis (USD Million), 2022 & 2030
Figure 17 Hardware/Equipment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 18 Services market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 19 AI in Media & entertainment market: Application outlook key takeaways (USD Million)
Figure 20 AI in Media & entertainment market: Application movement analysis (USD Million), 2022 & 2030.
Figure 21 Gaming AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 22 Fake Story Detection AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 23 Plagiarism Detection AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 24 Personalization AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 25 Production Planning and Management AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 26 Sales and Marketing AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 27 Talent Identification AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 28 Content Capture AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 29 Sports Automatic Productions AI in Media & entertainment market revenue estimates and forecasts, 2017-2030 (USD Million)
Figure 30 Regional marketplace: Key takeaways
Figure 31 AI in Media & entertainment market: Regional outlook, 2022 & 2030 USD Million
Figure 32 North America AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 33 U.S. AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 34 Canada AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 35 Europe AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 36 UK AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 37 Germany AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 38 France AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 39 Asia-Pacific AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 40 Japan AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 41 China AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 42 India AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 43 South Korea AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 44 Australia AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 45 Latin America AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 46 Brazil AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 47 Mexico AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 48 MEA AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 49 South Africa AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 50 Saudi Arabia AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)
Figure 51 UAE AI in Media & entertainment market estimates and forecasts, 2017-2030 (USD Million)

Companies Mentioned

  • Amazon Web Services, Inc.
  • EMG
  • Gearhouse South Africa PTY Limited
  • Gravity Media
  • GrayMeta
  • International Business Machines Corporation
  • LMG, LLC
  • Matchroom Sport Ltd
  • Microsoft Corporation
  • Production Resource Group, L.L.C. (PRG)
  • Synthesia Ltd
  • TAIT
  • Valossa Labs Ltd.
  • Veritone, Inc.
  • Pixellot
  • PlaySight Interactive LTD.
  • AISportsWatch GmbH
  • Spiideo
  • Sportway AB
  • EVS Broadcast Equipment S.A.
  • Hudl
  • Move.ai

Methodology

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Table Information