Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- A game console is a specialized computer system designed specifically for playing video games. It typically consists of a console unit and a controller and is connected to a display device such as a television or monitor.
- The global games consoles market had total revenues of $18,004.2 million in 2022, representing a compound annual growth rate (CAGR) of 11.3% between 2017 and 2022.
- Market consumption volume increased with a CAGR of 0.4% between 2017 and 2022, to reach a total of 50,840.0 thousand units in 2022.
- The US accounted for 32.3% of the market share of the global game consoles market in 2022.
Scope
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games consoles market in the global
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games consoles market
- Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Global games consoles market with five year forecasts by both value and volume
Reasons to Buy
- What was the size of the Global games consoles market by value in 2022?
- What will be the size of the Global games consoles market in 2027?
- What factors are affecting the strength of competition in the Global games consoles market?
- How has the market performed over the last five years?
- How large is the global’s games consoles market in relation to its regional counterparts?
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Macroeconomic Indicators
10 Appendix
List of Tables
List of Figures
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Sony Corporation
- Microsoft Corporation
- Nintendo Co., Ltd.