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Metaverse in Education Market Report 2025

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    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5931030
This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

The metaverse in education market size has grown exponentially in recent years. It will grow from $11.34 billion in 2024 to $15.83 billion in 2025 at a compound annual growth rate (CAGR) of 39.7%. The growth in the historic period can be attributed to growing demand for immersive learning experiences, growing support from governments and educational institutions, increase in industry training and deployment in the education sector, increased demand for e-learning.

The metaverse in education market size is expected to see exponential growth in the next few years. It will grow to $61.26 billion in 2029 at a compound annual growth rate (CAGR) of 40.3%. The growth in the forecast period can be attributed to growing number of start-ups focusing on developing metaverse platforms, rising interest in self-regulation skills, globalization of education, rapid use of virtual technologies in the education sector. Major trends in the forecast period include increased access to technology, expanding acceptance of the metaverse and its tools, rising spending on metaverse-related learning, ai-powered personalization, virtual libraries and archives, creating virtual classrooms.

The growing demand for virtual learning is expected to drive the expansion of the metaverse in the education market in the coming years. Virtual learning refers to an educational setting where students engage in a digitally based curriculum and receive instruction through online lectures, delivered via video or audio by professors. The metaverse in education enhances virtual learning experiences by utilizing virtual and augmented reality technologies, improving the overall quality of education. For example, in July 2024, a report from The E-Learning/Online Learning Statistics, a US-based organization, projected that the number of online learners would reach nearly 60 million by 2027. As a result, the rising demand for virtual learning is fueling the growth of the metaverse in the education sector.

The rising demand for corporate training is poised to drive the growth of the metaverse in education market in the future. Corporate training involves the process of instructing employees through various learning programs and activities, aimed at enhancing their knowledge and skills. Metaverse in education plays a crucial role in corporate training by enabling the creation of immersive learning environments, integrating storytelling and role-playing, offering AI-driven assistance, and establishing digital spaces that traditional training methods cannot replicate. For instance, a survey conducted in July 2022 by the Society for Human Resource Management (SHRM), a US-based professional human resources membership association, revealed that more than half (55%) of surveyed employees expressed the need for additional training to enhance their job performance. Furthermore, over 76% of workers believed they were more likely to remain with a company that provided continuous training opportunities. Consequently, the growing demand for corporate training is a driving force behind the expansion of the metaverse in the education market.

Leading companies in the metaverse education market are focusing on developing advanced solutions, such as artificial intelligence (AI), and creating AI-based products to strengthen their market presence. AI technologies are being integrated into educational systems to improve knowledge delivery and assessment, aligning with educational models like the learner model, pedagogical model, and domain model. For example, in January 2023, AVer Information Inc., a Taiwan-based educational technology company specializing in metaverse education, business communication, and wireless presentation solutions, launched the A30, the world’s first All-in-One Camera with AI audio for classrooms. The A30 is a versatile teaching tool that combines a document camera, web camera, microphone, and speaker, enhancing the learning experience. It uses advanced AI audio technology to deliver clear sound with echo cancellation, creating a better learning environment.

In April 2022, Unity Software Inc., a software development company based in the United States, formed a partnership with Meta Immersive Learning. The collaboration aims to expand the realm of VR (virtual reality) education, promote immersive learning experiences, and enhance the diversity of the XR (Extended Reality) creator workforce. Through this partnership, the two companies intend to eliminate barriers to accessing immersive technologies, ushering in new opportunities for individuals to learn and develop within the metaverse. Notably, Meta Immersive Learning operates under the umbrella of Meta Inc., a US-based technology company renowned for its expertise in virtual and augmented reality technologies, which are integral components of the education metaverse.

Major companies operating in the metaverse in education market are Microsoft Corporation, Meta Platforms Inc., Baidu Inc., Epic Games Inc., Roblox, Arizona State University, Rec Room, Linden Lab, Labster, The University of Miami, Hatch Early Learning, NEOMA Business School, Skillful Craftsman Education Technology, Talespin, High Fidelity Inc., TinyTap, MedRoom, Shenzhen Meten International Education Co. Ltd., 21K School, Axon Park, Immerse, Invact Metaversity, Marvrus, NextMeet, Tomorrow‘s Education, VictoryXR Inc., VR Chat, Avantis Education, Sophia Technologies Ltd.

North America was the largest region in the metaverse in education market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in metaverse in education report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the metaverse in education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse in education market consists of revenues earned by entities by providing virtual classrooms, virtual libraries, real-time assessment and feedback. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse in education market also includes sales of augmented reality devices (AR Devices), virtual reality devices (VR Devices) and projectors. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

Metaverse in education encompasses the use of virtual and augmented reality technologies, facilitating remote student engagement in virtual classrooms with an immersive classroom experience. This metaverse technology enables students to engage with and explore virtual environments, interact with simulated educational materials, and collaborate with both peers and instructors in real-time.

The primary components of metaverse in education consist of hardware, software, and professional services. Deployment options include cloud-based or on-premises solutions, and it is applied in various educational contexts. These applications range from learning and skill development to educational apps, fostering self-regulation skills, enhancing cultural understanding, and more. Metaverse technology is relevant for students across K-12, higher education, and corporate training.

The metaverse in education market research report is one of a series of new reports that provides metaverse in education market statistics, including metaverse in education industry global market size, regional shares, competitors with a metaverse in education market share, detailed metaverse in education market segments, market trends and opportunities and any further data you may need to thrive in the metaverse in education industry. This metaverse in education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Metaverse in Education Market Characteristics3. Metaverse in Education Market Trends and Strategies4. Metaverse in Education Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Covid and Recovery on the Market
5. Global Metaverse in Education Growth Analysis and Strategic Analysis Framework
5.1. Global Metaverse in Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Metaverse in Education Market Growth Rate Analysis
5.4. Global Metaverse in Education Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Metaverse in Education Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Metaverse in Education Total Addressable Market (TAM)
6. Metaverse in Education Market Segmentation
6.1. Global Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Professional Services
6.2. Global Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-Premise
6.3. Global Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Learning
  • Skill Development
  • Educational Apps
  • Self-Regulation Skills
  • Cultural Understanding
  • Other Applications
6.4. Global Metaverse in Education Market, Segmentation by End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12
  • Higher Education
  • Corporate Training
6.5. Global Metaverse in Education Market, Sub-Segmentation of Hardware, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Devices
  • Interactive Displays
  • Haptic Devices
6.6. Global Metaverse in Education Market, Sub-Segmentation of Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Learning Management Systems (LMS)
  • Simulation Software
  • Content Creation Tools
  • Collaboration Platforms
6.7. Global Metaverse in Education Market, Sub-Segmentation of Professional Services, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration and Deployment Services
  • Support and Maintenance Services
  • Training and Development Services
7. Metaverse in Education Market Regional and Country Analysis
7.1. Global Metaverse in Education Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Metaverse in Education Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Metaverse in Education Market
8.1. Asia-Pacific Metaverse in Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Metaverse in Education Market
9.1. China Metaverse in Education Market Overview
9.2. China Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Metaverse in Education Market
10.1. India Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Metaverse in Education Market
11.1. Japan Metaverse in Education Market Overview
11.2. Japan Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Metaverse in Education Market
12.1. Australia Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Metaverse in Education Market
13.1. Indonesia Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Metaverse in Education Market
14.1. South Korea Metaverse in Education Market Overview
14.2. South Korea Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Metaverse in Education Market
15.1. Western Europe Metaverse in Education Market Overview
15.2. Western Europe Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Metaverse in Education Market
16.1. UK Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Metaverse in Education Market
17.1. Germany Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Metaverse in Education Market
18.1. France Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Metaverse in Education Market
19.1. Italy Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Metaverse in Education Market
20.1. Spain Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Metaverse in Education Market
21.1. Eastern Europe Metaverse in Education Market Overview
21.2. Eastern Europe Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Metaverse in Education Market
22.1. Russia Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Metaverse in Education Market
23.1. North America Metaverse in Education Market Overview
23.2. North America Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Metaverse in Education Market
24.1. USA Metaverse in Education Market Overview
24.2. USA Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Metaverse in Education Market
25.1. Canada Metaverse in Education Market Overview
25.2. Canada Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Metaverse in Education Market
26.1. South America Metaverse in Education Market Overview
26.2. South America Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Metaverse in Education Market
27.1. Brazil Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Metaverse in Education Market
28.1. Middle East Metaverse in Education Market Overview
28.2. Middle East Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Metaverse in Education Market
29.1. Africa Metaverse in Education Market Overview
29.2. Africa Metaverse in Education Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Metaverse in Education Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Metaverse in Education Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Metaverse in Education Market Competitive Landscape and Company Profiles
30.1. Metaverse in Education Market Competitive Landscape
30.2. Metaverse in Education Market Company Profiles
30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Baidu Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Roblox Overview, Products and Services, Strategy and Financial Analysis
31. Metaverse in Education Market Other Major and Innovative Companies
31.1. Arizona State University
31.2. Rec Room
31.3. Linden Lab
31.4. Labster
31.5. the University of Miami
31.6. Hatch Early Learning
31.7. NEOMA Business School
31.8. Skillful Craftsman Education Technology
31.9. Talespin
31.10. High Fidelity Inc.
31.11. TinyTap
31.12. MedRoom
31.13. Shenzhen Meten International Education Co. Ltd.
31.14. 21K School
31.15. Axon Park
32. Global Metaverse in Education Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Metaverse in Education Market34. Recent Developments in the Metaverse in Education Market
35. Metaverse in Education Market High Potential Countries, Segments and Strategies
35.1 Metaverse in Education Market in 2029 - Countries Offering Most New Opportunities
35.2 Metaverse in Education Market in 2029 - Segments Offering Most New Opportunities
35.3 Metaverse in Education Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Metaverse In Education Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for metaverse in education? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in education market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Hardware; Software; Professional Services
2) By Deployment: Cloud; On-Premise
3) By Application: Learning; Skill Development; Educational Apps; Self-Regulation Skills; Cultural Understanding; Other Applications
4) By End-User: K-12; Higher Education; Corporate Training

Subsegments:

1) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Devices; Interactive Displays; Haptic Devices
2) By Software: Learning Management Systems (LMS); Simulation Software; Content Creation Tools; Collaboration Platforms
3) By Professional Services: Consulting Services; Integration And Deployment Services; Support And Maintenance Services; Training And Development Services

Key Companies Mentioned: Microsoft Corporation; Meta Platforms Inc.; Baidu Inc.; Epic Games Inc.; Roblox

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

Some of the major companies featured in this Metaverse in Education market report include:
  • Microsoft Corporation
  • Meta Platforms Inc.
  • Baidu Inc.
  • Epic Games Inc.
  • Roblox
  • Arizona State University
  • Rec Room
  • Linden Lab
  • Labster
  • The University of Miami
  • Hatch Early Learning
  • NEOMA Business School
  • Skillful Craftsman Education Technology
  • Talespin
  • High Fidelity Inc.
  • TinyTap
  • MedRoom
  • Shenzhen Meten International Education Co. Ltd.
  • 21K School
  • Axon Park
  • Immerse
  • Invact Metaversity
  • Marvrus
  • NextMeet
  • Tomorrow‘s Education
  • VictoryXR Inc.
  • VR Chat
  • Avantis Education
  • Sophia Technologies Ltd.

Table Information