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The science, technology, engineering, and mathematics (STEM) toys market is forecasted to grow by USD 6.71 billion during 2024-2029, accelerating at a CAGR of 7.6% during the forecast period. The report on the science, technology, engineering, and mathematics (STEM) toys market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing emphasis on stem education, integration of digital platform in stem education, and growing focus on gender equality and inclusion.
The science, technology, engineering, and mathematics (STEM) toys market is segmented as below:
By Application
- In-home
- In-school
By Age Group
- 9-10 years
- 6-8 years
- 11-13 years
By Subjects
- Science
- Engineering
- Mathematics
- Technology
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the science, technology, engineering, and mathematics (STEM) toys market covers the following areas:
- Science, Technology, Engineering, And Mathematics (STEM) Toys Market sizing
- Science, Technology, Engineering, And Mathematics (STEM) Toys Market forecast
- Science, Technology, Engineering, And Mathematics (STEM) Toys Market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Application
9 Market Segmentation by Age Group
10 Market Segmentation by Subjects
11 Customer Landscape
12 Geographic Landscape
13 Drivers, Challenges, and Opportunity/Restraints
14 Competitive Landscape
15 Competitive Analysis
16 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global science, technology, engineering, and mathematics (STEM) toys market: Building Blocks Learning Solutions Pvt. Ltd., Fat Brain Toys LLC, Franckh Kosmos Verlags GmbH and Co. KG, Fun Express LLC, Funvention Learning Pvt. Ltd., GoldieBlox Inc., Innovation First International Inc., Learning Resources Ltd., LEGO System AS, Makeblock Co. Ltd., Makey Makey LLC., Mattel Inc., MVW Holdings Inc., Ozo EDU Inc., Piper Learning Inc., Scientifics Direct Inc., Smartivity Labs Pvt. Ltd., Sphero Inc., Spin Master Corp., Thimble, Tinkering Labs Inc., and Xinxiang Alpha Manufacturing Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is integration of artificial intelligence (AI) and machine learning (ML) technologies in stem toys."
According to the report, one of the major drivers for this market is the growing emphasis on stem education.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Building Blocks Learning Solutions Pvt. Ltd.
- Fat Brain Toys LLC
- Franckh Kosmos Verlags GmbH and Co. KG
- Fun Express LLC
- Funvention Learning Pvt. Ltd.
- GoldieBlox Inc.
- Innovation First International Inc.
- Learning Resources Ltd.
- LEGO System AS
- Makeblock Co. Ltd.
- Makey Makey LLC.
- Mattel Inc.
- MVW Holdings Inc.
- Ozo EDU Inc.
- Piper Learning Inc.
- Scientifics Direct Inc.
- Smartivity Labs Pvt. Ltd.
- Sphero Inc.
- Spin Master Corp.
- Thimble
- Tinkering Labs Inc.
- Xinxiang Alpha Manufacturing Ltd.