This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
The movies and entertainment market size has grown strongly in recent years. It will grow from $103.76 billion in 2024 to $112.67 billion in 2025 at a compound annual growth rate (CAGR) of 8.6%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels.
The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $152.09 billion in 2029 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (VR), global collaborations and co-productions, consumer demand for convenience. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery.
The growing popularity of 3D movies is expected to drive the growth of the movie and entertainment markets in the coming years. 3D movies, which offer three-dimensional visuals, provide audiences with immersive and realistic experiences. These films enhance visual artistry, realism, audience engagement, and overall viewer enjoyment. For example, in June 2024, Vidico, an Australia-based video production company, reported that the global 3D animation market is projected to double, reaching around $40 billion by 2028. The visual effects market is also anticipated to see significant growth, adding $10.5 billion in value between 2023 and 2028. This expansion is largely due to the increasing popularity of 3D movies, which is fueling growth in the movie and entertainment industry.
The increasing presence of online video platforms is expected to boost the movies and entertainment market going forward. Online video platforms are digital services or websites that host a wide variety of video content accessible over the Internet. These platforms allow movies and entertainment content to reach a global audience, making it possible for anyone with an internet connection to stream or download content. This removes geographical restrictions and expands the potential viewer base. For example, in July 2023, the London Economic, a UK-based non-governmental organization, reported that the UK had 24.7 million active online gamblers, marking a 6.2% increase from 2022. The online gambling sector generated record revenues of $6.75 billion (£5.4 billion), with sports betting contributing $2.37 billion (£1.9 billion) and online casinos bringing in over $4 billion (£3.2 billion). Thus, the growing presence of online video platforms is supporting the expansion of the movies and entertainment market.
Leading companies in the movie and entertainment industry are increasingly focused on developing advanced solutions, such as streaming and playout Software as a Service (SaaS), to deliver reliable services to their customers. Streaming and playout SaaS are cloud-based solutions that offer comprehensive video delivery platforms for media management, live broadcasting, and playout. For example, in September 2024, Frequency, a US-based cloud video SaaS company, introduced its new Fusion service. This service combines multiple technologies, processes, and services into a single solution to enhance efficiency, functionality, and user experience, specifically tailored to improve streaming television workflows. Fusion merges traditional channel creation technologies with cloud-based solutions, streamlining the process for channel creators to manage and distribute content across over 200 platforms, including FAST and OTT services. Additionally, it supports external scheduling integrations like the Broadcast Exchange Format (BXF), enabling a seamless transition for traditional broadcasters to cloud-based operations. With automation and intelligent business logic, Fusion can reduce schedule creation time by up to 95%, effectively meeting market demands for speed and operational efficiency.
In March 2022, Amazon.com, Inc., a US-based technology and e-commerce company, acquired Metro-Goldwyn-Mayer Studios Inc. (MGM) for $8.5 billion. With this acquisition, Amazon expanded its Prime Video platform by adding more than 4,000 movies and 17,000 TV series, gaining a competitive advantage in the streaming industry. Metro-Goldwyn-Mayer Studios Inc. is a US-based media company known for its valuable intellectual property, including films and television series.
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC.
North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the movies and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The movie and entertainment market consists of revenues earned by entities by providing open mic nights, sporting events, and comedy clubs. The market value includes the value of related goods sold by the service provider or included within the service offering. The movies and entertainment market also includes sales of televisions, smartphones, and laptops, which are used in providing movies and entertainment services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
Movies and entertainment constitute forms of leisure and cultural expression that involve diverse activities, experiences, and media intended to captivate, amuse, and engage audiences. They provide a means of escapism and relaxation, cultural exposure, education and awareness, and social bonding.
The primary types of movies and entertainment include print media, digital media, and streaming media. Print media refers to a traditional form of communication and entertainment that encompasses printed materials such as books, periodicals, newspapers, and pamphlets. Viewers can experience these forms of entertainment through theaters and over-the-top platforms. These entertainment options find applications in various settings, including residential and commercial environments.
The movies and entertainment market research report is one of a series of new reports that provides movies and entertainment market statistics, including movies and entertainment industry global market size, regional shares, competitors with a movies and entertainment market share, detailed movies and entertainment market segments, market trends, and opportunities, and any further data you may need to thrive in the movies and entertainment industry. This movies and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The movies and entertainment market size has grown strongly in recent years. It will grow from $103.76 billion in 2024 to $112.67 billion in 2025 at a compound annual growth rate (CAGR) of 8.6%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels.
The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $152.09 billion in 2029 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (VR), global collaborations and co-productions, consumer demand for convenience. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery.
The growing popularity of 3D movies is expected to drive the growth of the movie and entertainment markets in the coming years. 3D movies, which offer three-dimensional visuals, provide audiences with immersive and realistic experiences. These films enhance visual artistry, realism, audience engagement, and overall viewer enjoyment. For example, in June 2024, Vidico, an Australia-based video production company, reported that the global 3D animation market is projected to double, reaching around $40 billion by 2028. The visual effects market is also anticipated to see significant growth, adding $10.5 billion in value between 2023 and 2028. This expansion is largely due to the increasing popularity of 3D movies, which is fueling growth in the movie and entertainment industry.
The increasing presence of online video platforms is expected to boost the movies and entertainment market going forward. Online video platforms are digital services or websites that host a wide variety of video content accessible over the Internet. These platforms allow movies and entertainment content to reach a global audience, making it possible for anyone with an internet connection to stream or download content. This removes geographical restrictions and expands the potential viewer base. For example, in July 2023, the London Economic, a UK-based non-governmental organization, reported that the UK had 24.7 million active online gamblers, marking a 6.2% increase from 2022. The online gambling sector generated record revenues of $6.75 billion (£5.4 billion), with sports betting contributing $2.37 billion (£1.9 billion) and online casinos bringing in over $4 billion (£3.2 billion). Thus, the growing presence of online video platforms is supporting the expansion of the movies and entertainment market.
Leading companies in the movie and entertainment industry are increasingly focused on developing advanced solutions, such as streaming and playout Software as a Service (SaaS), to deliver reliable services to their customers. Streaming and playout SaaS are cloud-based solutions that offer comprehensive video delivery platforms for media management, live broadcasting, and playout. For example, in September 2024, Frequency, a US-based cloud video SaaS company, introduced its new Fusion service. This service combines multiple technologies, processes, and services into a single solution to enhance efficiency, functionality, and user experience, specifically tailored to improve streaming television workflows. Fusion merges traditional channel creation technologies with cloud-based solutions, streamlining the process for channel creators to manage and distribute content across over 200 platforms, including FAST and OTT services. Additionally, it supports external scheduling integrations like the Broadcast Exchange Format (BXF), enabling a seamless transition for traditional broadcasters to cloud-based operations. With automation and intelligent business logic, Fusion can reduce schedule creation time by up to 95%, effectively meeting market demands for speed and operational efficiency.
In March 2022, Amazon.com, Inc., a US-based technology and e-commerce company, acquired Metro-Goldwyn-Mayer Studios Inc. (MGM) for $8.5 billion. With this acquisition, Amazon expanded its Prime Video platform by adding more than 4,000 movies and 17,000 TV series, gaining a competitive advantage in the streaming industry. Metro-Goldwyn-Mayer Studios Inc. is a US-based media company known for its valuable intellectual property, including films and television series.
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC.
North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the movies and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The movie and entertainment market consists of revenues earned by entities by providing open mic nights, sporting events, and comedy clubs. The market value includes the value of related goods sold by the service provider or included within the service offering. The movies and entertainment market also includes sales of televisions, smartphones, and laptops, which are used in providing movies and entertainment services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
Movies and entertainment constitute forms of leisure and cultural expression that involve diverse activities, experiences, and media intended to captivate, amuse, and engage audiences. They provide a means of escapism and relaxation, cultural exposure, education and awareness, and social bonding.
The primary types of movies and entertainment include print media, digital media, and streaming media. Print media refers to a traditional form of communication and entertainment that encompasses printed materials such as books, periodicals, newspapers, and pamphlets. Viewers can experience these forms of entertainment through theaters and over-the-top platforms. These entertainment options find applications in various settings, including residential and commercial environments.
The movies and entertainment market research report is one of a series of new reports that provides movies and entertainment market statistics, including movies and entertainment industry global market size, regional shares, competitors with a movies and entertainment market share, detailed movies and entertainment market segments, market trends, and opportunities, and any further data you may need to thrive in the movies and entertainment industry. This movies and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Movies and Entertainment Market Characteristics3. Movies and Entertainment Market Trends and Strategies4. Movies and Entertainment Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Covid and Recovery on the Market32. Global Movies and Entertainment Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Movies and Entertainment Market34. Recent Developments in the Movies and Entertainment Market
5. Global Movies and Entertainment Growth Analysis and Strategic Analysis Framework
6. Movies and Entertainment Market Segmentation
7. Movies and Entertainment Market Regional and Country Analysis
8. Asia-Pacific Movies and Entertainment Market
9. China Movies and Entertainment Market
10. India Movies and Entertainment Market
11. Japan Movies and Entertainment Market
12. Australia Movies and Entertainment Market
13. Indonesia Movies and Entertainment Market
14. South Korea Movies and Entertainment Market
15. Western Europe Movies and Entertainment Market
16. UK Movies and Entertainment Market
17. Germany Movies and Entertainment Market
18. France Movies and Entertainment Market
19. Italy Movies and Entertainment Market
20. Spain Movies and Entertainment Market
21. Eastern Europe Movies and Entertainment Market
22. Russia Movies and Entertainment Market
23. North America Movies and Entertainment Market
24. USA Movies and Entertainment Market
25. Canada Movies and Entertainment Market
26. South America Movies and Entertainment Market
27. Brazil Movies and Entertainment Market
28. Middle East Movies and Entertainment Market
29. Africa Movies and Entertainment Market
30. Movies and Entertainment Market Competitive Landscape and Company Profiles
31. Movies and Entertainment Market Other Major and Innovative Companies
35. Movies and Entertainment Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Movies And Entertainment Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on movies and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for movies and entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The movies and entertainment market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Type: Print Media; Digital Media; Streaming Media2) By Mode Of Watching: Theatres; Over-The-Top Platforms
3) By Application: Residential; Commercial
Subsegments:
1) By Print Media: Newspapers; Magazines; Film Scripts And Publications2) By Digital Media: Digital Downloads; Video-On-Demand (VOD); Online Rental Services
3) By Streaming Media: Subscription-Based Streaming Services; Ad-Supported Streaming Platforms; Live Streaming Services
Key Companies Mentioned: Amazon.com Inc.; Apple Inc.; The Walt Disney Company; Netflix Inc.; Twenty-First Century Fox Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
Some of the major companies featured in this Movies and Entertainment market report include:- Amazon.com Inc.
- Apple Inc.
- The Walt Disney Company
- Netflix Inc.
- Twenty-First Century Fox Inc.
- The Cannon Group Inc.
- Paramount Global
- Hulu LLC
- Warner Bros. Entertainment Inc.
- Home Box Office Inc.
- Lions Gate Entertainment Corp.
- Universal Pictures Corporation
- DreamWorks Animation LLC
- Pixar Animation Studios
- Village Roadshow Pictures
- Focus Features LLC
- Twentieth Century Studios Film Corporation
- STX Entertainment LLC
- Miramax LLC
- Constantin Film AG
- Participant Media LLC
- Legendary Entertainment Productions LLC
- A24 Films LLC
- Blumhouse Productions LLC
- Amblin Partners LLC
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 200 |
Published | March 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 112.67 Billion |
Forecasted Market Value ( USD | $ 152.09 Billion |
Compound Annual Growth Rate | 7.8% |
Regions Covered | Global |
No. of Companies Mentioned | 26 |