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Cloud Gaming Market Report by Devices Type, Genre, Technology, Gamers, and Region 2024-2032

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    Report

  • 145 Pages
  • January 2024
  • Region: Global
  • IMARC Group
  • ID: 5936324
The global cloud gaming market size reached US$ 1,905.6 million in 2023. The market is projected to reach US$ 48,552.2 million by 2032, exhibiting a growth rate (CAGR) of 43.3% during 2023-2032. The increasing demand for online video games, rising number of startups offering realistic games, and the growing adoption of cloud gaming services that rely on gaming analytics to monitor player behavior are some of the major factors propelling the market.

Cloud gaming, also known as game streaming or gaming-as-a-service (GaaS), is a cutting-edge technology that allows users to play video games through remote servers, which eliminates the need for powerful gaming hardware on the end of the user. It enables gamers to access and enjoy high-quality, resource-intensive games on a wide range of devices, such as smartphones, tablets, laptops, and smart TVs, without the need for dedicated gaming consoles or PCs. It leverages the scalability and flexibility of cloud computing, which provides players with greater convenience, as they can pick up their gaming sessions on various devices seamlessly.

There is an increase in the demand for online video games and a rise in the number of casual and professional gamers. This, coupled with significant growth in the gaming industry, is strengthening the growth of the market. Moreover, the growing number of startups offering realistic, artistic, and cultural games is influencing the market positively. In addition, leading players are increasingly investing in aggressive digital marketing campaigns to promote their products and expand their existing consumer base. Apart from this, the rising adoption of cloud gaming services that use gaming analytics to monitor player behavior, preferences, and performance and provide valuable insights to developers for improving game design and user experience is propelling the growth of the market. Furthermore, the growing number of cloud gaming platforms that can provide instant game trials and demos and allow players to experience games before committing to a purchase is creating a positive outlook for the market.

Cloud Gaming Market Trends/Drivers

Increase in accessibility and device flexibility

One of the primary factors driving the demand for cloud gaming is its enhanced accessibility and device flexibility. Traditional gaming requires expensive gaming hardware, which can be a barrier for many potential gamers. Cloud gaming eliminates this constraint by allowing users to play high-quality games on various devices, from low-end smartphones to smart TVs, with minimal hardware requirements. This democratization of gaming experiences attracts a broader audience, including casual gamers who may not have invested in specialized gaming equipment before. Moreover, cloud gaming enables seamless gaming sessions across devices, allowing players to start a game on one device and continue on another, further enhancing convenience and enticing gamers with a more flexible and accessible gaming experience.

Rise in improved gaming performance and graphics

Cloud gaming leverages powerful data centers with advanced hardware configurations, which surpass the capabilities of most individual gaming devices. This results in enhanced gaming performance and graphics quality, which provides players with a seamless and immersive experience. The processing and rendering of games in the cloud enables support for higher resolutions, smoother frame rates, and more realistic visual effects. As a result, gamers can enjoy visually stunning and lag-free gameplay, even on modest devices, encouraging them to use cloud gaming for accessing premium gaming experiences without the need to invest heavily in top-tier gaming hardware.

Growing inclination towards subscription model

The cost-effectiveness of cloud gaming is another crucial factor driving its demand. Traditional gaming often involves significant upfront expenses on gaming consoles or high-end personal computers (PCs), followed by additional costs for individual game purchases. Cloud gaming mitigates these financial burdens by offering subscription-based models, which allow users to access a library of games for a fixed monthly fee. This approach provides access to a vast catalog of games without the need for individual purchases, which makes gaming more affordable and accessible for a wider audience. Additionally, its pay-as-you-go models enable players to try out games before committing to a purchase, which ensure cost-conscious decisions. The prospect of cost savings and flexibility in game selection contributes to the rising demand for cloud gaming services.

Cloud Gaming Industry Segmentation:

The report provides an analysis of the key trends in each segment of the global cloud gaming market report, along with forecasts at the global and regional levels from 2023-2032. The report has categorized the market based on devices type, genre, technology and gamers.

Breakup by Devices Type:

  • Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs

Smartphones dominate the market

The report has provided a detailed breakup and analysis of the market based on the device type. This includes smartphones, smart TVs, consoles, tablets, and PCs. According to the report, smartphones represented the largest segment. Cloud gaming services can be accessed on smartphones through dedicated apps. Users can stream games from the cloud servers to their smartphones, which enables them to play high-quality games on their mobile devices without requiring powerful hardware.

Cloud gaming platforms are compatible with certain smart TVs. Users can access the cloud gaming service through the built-in app of a TV or a dedicated streaming device. This allows them to play games directly on their smart TVs without the need for a gaming console.

Cloud gaming services can be integrated into gaming consoles. Users can access and stream games from the cloud, which expands the gaming library and eliminates the need for physical game discs or downloads.

Breakup by Genre:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others
A detailed breakup and analysis of the market based on the genre has also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulations and others.

Adventure/Role-Playing Games (RPGs) are immersive games that involve players taking on the role of a protagonist or a character in a vast and open virtual world. Players go on quests, solve puzzles, and engage in various activities to progress through the storyline of the game. RPGs include character development, which allows players to level up, gain new abilities, and shape the outcome of the game.

Puzzle games are focused on challenging players with mental exercises and problems to solve. These games can vary from simple logic puzzles to more complex brain teasers. Cloud gaming platforms can offer a variety of puzzle games that cater to different skill levels and interests.

Social games are designed to be played with and against other players. They often involve multiplayer features, which allow players to interact, collaborate, or compete with friends and other gamers online. They can range from casual titles to more intense competitive experiences.

Breakup by Technology:

  • Video Streaming
  • File Streaming

Video streaming dominates the market

The report has provided a detailed breakup and analysis of the market based on the technology. This includes video streaming and file streaming. According to the report, video streaming represented the largest segment. Video streaming is the most common technology used in cloud gaming. It is hosted on powerful remote servers in data centers. Its input commands are sent to the server, and the game is processed on the remote server when a user wants to play a game. Its technology allows users to play high-quality games on devices with limited processing power due to the heavy processing handled by the cloud servers.

File streaming is another technology used in some cloud gaming services. It involves transmitting only the essential files and data needed to run the game on the device of the user. It can be more efficient in terms of bandwidth as compared to video streaming and it requires faster and more reliable internet connections to avoid performance issues during gameplay.

Breakup by Gamers:

  • Hardcore Gamers
  • Casual Gamers

Casual gamers hold the largest share in the market

A detailed breakup and analysis of the market based on the gamers has also been provided in the report. This includes hardcore gamers and casual gamers. According to the report, casual gamers accounted for the largest market share. Casual gamers engage in gaming more casually and sporadically. They can play games as a form of relaxation or to pass the time, rather than pursuing competitive challenges. Cloud gaming is particularly attractive to casual gamers due to its user-friendly nature and simplicity. It eliminates the need for complex hardware setup and frequent software updates, which makes it accessible to a broader audience. Casual gamers appreciate the convenience of cloud gaming, which enables them to enjoy gaming experiences without making a significant investment in gaming equipment. They value the ability to play on a variety of devices, including smartphones, tablets, and smart TVs.

Hardcore gamers are dedicated enthusiasts who are deeply passionate about gaming. They devote significant time and effort to playing video games and often seek challenging and competitive experiences. Cloud gaming appeals to hardcore gamers due to its accessibility and the ability to play high-quality games on various devices, even those with lower-end hardware.

Breakup by Region:

  • North America
  • Europe
  • Asia-Pacific
  • Middle East and Africa
  • Latin America

Asia-Pacific exhibits a clear dominance, accounting for the largest cloud gaming market share

The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia-Pacific, Middle East and Africa, and Latin America. According to the report, Asia-Pacific accounted for the largest market share. The increasing number of casual and professional gamers represents one of the primary factors driving the demand for cloud gaming in the Asia-Pacific region. Moreover, rising reliance on smartphones and high-speed internet connectivity is contributing to the market growth in the region. Besides this, the growing number of gaming zones in commercial areas is influencing the market positively in the region.

North America is estimated to witness stable growth, owing to increasing influence of social media, rising popularity of e-sports, integration of advanced technologies, etc.

Competitive Landscape

The leading companies are focusing on using virtualization technology to run multiple instances of games on servers simultaneously, which ensures efficient resource utilization and scalability to accommodate a large number of players. They are also incorporating edge computing to reduce latency by locating gaming servers closer to the end-users, which minimizes the time it takes for data to travel between the device of the players and the cloud servers. Moreover, leading players are integrating content delivery networks (CDNs) to distribute game data across multiple servers globally, which optimizes data transfer and improves the overall performance for players in different regions. They are also involving artificial intelligence (AI) and machine learning (ML) to optimize game settings based on user preferences and behavior, which provides personalized gaming experiences.

Competition Analysis

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:
  • Utomik B.V.
  • Nvidia Corporation
  • Numecent Holdings Ltd.
  • RemoteMyApp SP ZOO (Vortex)
  • Parsec Cloud Inc.
  • Paperspace
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd.
  • Ubitus Inc.
  • Microsoft Corporation
  • Sony
  • Amazon web services
  • Google
  • IBM Corporation
  • Samsung electronics
  • GameFly
  • CiiNow Inc.

Recent Developments:

In 2023, Microsoft Corporation entered into a ten-year agreement with Nware, a European cloud gaming platform, and added it to its game streaming offering.

In 2021, Amazon web services expanded its range of services by unveiling a subscription plan aimed at families. Customers can upgrade their Luna+ subscription to include these new features for USD 2.99 monthly and avail 36 kid-friendly games.

Key Questions Answered in This Report

1. What was the size of the global cloud gaming market in 2023
2. What is the expected growth rate of the global cloud gaming market during 2024-2032?
3. What are the key factors driving the global cloud gaming market?
4. What has been the impact of COVID-19 on the global cloud gaming market?
5. What is the breakup of the global cloud gaming market based on the devices type?
6. What is the breakup of the global cloud gaming market based on the technology?
7. What is the breakup of the global cloud gaming market based on the gamers?
8. What are the key regions in the global cloud gaming market?
9. Who are the key companies/players in the global cloud gaming market?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Cloud Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Devices Type
5.5 Market Breakup by Genre
5.6 Market Breakup by Technology
5.7 Market Breakup by Gamers
5.8 Market Breakup by Region
5.9 Market Forecast
6 Market Breakup by Devices Type
6.1 Smartphones
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Smart TVs
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Consoles
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Tablets
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 PCs
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Genre
7.1 Adventure/Role Playing Games
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Puzzles
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Social Games
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Strategy
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Simulation
7.5.1 Market Trends
7.5.2 Market Forecast
7.6 Others
7.6.1 Market Trends
7.6.2 Market Forecast
8 Market Breakup by Technology
8.1 Video Streaming
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 File Streaming
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Gamers
9.1 Hardcore Gamers
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Casual Gamers
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Europe
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Asia Pacific
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Middle East and Africa
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Latin America
10.5.1 Market Trends
10.5.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Utomik B.V.
15.3.2 Nvidia Corporation
15.3.3 Numecent Holdings Ltd.
15.3.4 RemoteMyApp SP ZOO (Vortex)
15.3.5 Parsec Cloud Inc.
15.3.6 Paperspace
15.3.7 LiquidSky Software Inc.
15.3.8 Simplay Gaming Ltd.
15.3.9 Ubitus Inc.
15.3.10 Microsoft Corporation
15.3.11 Sony
15.3.12 Amazon web services
15.3.13 Google
15.3.14 IBM Corporation
15.3.15 Samsung electronics
15.3.16 GameFly
15.3.17 CiiNow, Inc.
List of Figures
Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
Figure 2: Global: Cloud Gaming Market: Sales Value (in Million US$), 2018-2023
Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2023
Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2023
Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2023
Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2023
Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2023
Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
Figure 11: Global: Cloud Gaming Industry: Porter’s Five Forces Analysis
Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million US$), 2018 & 2023
Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million US$), 2018 & 2023
Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million US$), 2018 & 2023
Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million US$), 2018 & 2023
Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million US$), 2018 & 2023
Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million US$), 2018 & 2023
Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million US$), 2018 & 2023
Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million US$), 2018 & 2023
Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million US$), 2018 & 2023
Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million US$), 2018 & 2023
Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million US$), 2018 & 2023
Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 42: North America: Cloud Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
List of Tables
Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2023 and 2032
Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million US$), 2024-2032
Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million US$), 2024-2032
Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million US$), 2024-2032
Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million US$), 2024-2032
Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
Table 7: Global: Cloud Gaming Market Structure
Table 8: Global: Cloud Gaming Market: Key Players

Companies Mentioned

  • Utomik B.V.
  • Nvidia Corporation
  • Numecent Holdings Ltd.
  • RemoteMyApp SP ZOO (Vortex)
  • Parsec Cloud Inc.
  • Paperspace
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd.
  • Ubitus Inc.
  • Microsoft Corporation
  • Sony
  • Amazon web services
  • Google
  • IBM Corporation
  • Samsung electronics
  • GameFly
  • CiiNow Inc.

Methodology

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Table Information