+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Online/Virtual Fitness Market Report 2025

  • PDF Icon

    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5939341
The online/virtual fitness market size has grown exponentially in recent years. It will grow from $28.2 billion in 2024 to $38.59 billion in 2025 at a compound annual growth rate (CAGR) of 36.8%. The growth in the historic period can be attributed to strong economic growth in emerging markets, increased online fitness apps, a rise in digitalization, a growing interest in health insurance, and the outbreak of COVID-19 disease (COVID-19).

The online/virtual fitness market size is expected to see exponential growth in the next few years. It will grow to $119.58 billion in 2029 at a compound annual growth rate (CAGR) of 32.7%. The growth in the forecast period can be attributed to increasing government support, rising penetration of smart devices, and growing popularity of online fitness programs among the elderly population. Major trends in the forecast period include a focus on artificial intelligence for virtual fitness, a focus on virtual fitness stations, a focus on innovative fitness apps, and a focus on strategic partnerships and collaborations.

The anticipated growth of the online or virtual fitness market is expected to be driven by the increasing penetration of smart devices throughout the forecast period. These smart gadgets, which connect to various networks through wireless protocols such as Bluetooth, Zigbee, NFC, Wi-Fi, LiFi, and 5G, enable individuals to monitor their daily activities. For instance, in 2022, policy advice revealed that 57% of US users of smart home devices reported daily time savings, indicating an average of around 30 minutes saved per day. This rising penetration of smart devices is projected to significantly boost the online or virtual fitness market during the forecast period.

The growth of the online or virtual fitness market is further propelled by the increasing adoption of online fitness programs among the elderly population. These programs, which have been shown to enhance mental health, prevent diseases, improve cognitive function, and strengthen social bonds, are gaining popularity among older individuals. For example, in 2022, as part of a Minnesota Area Agency on Aging initiative, at least 1,547 older citizens participated in an online exercise program offered by Juniper. This trend is expected to contribute significantly to the expansion of the online or virtual fitness market in the forecast period.

A prominent trend in the online virtual fitness market is the growing popularity of on-demand offerings. On-demand online fitness services provide consumers with the flexibility to access fitness sessions according to their convenience, allowing them to choose workout programs, exercise difficulty levels, and trainers based on their preferences. In May 2022, Johnson Health Technology Company, a US-based online fitness services company, introduced Matrix Connected solutions, enabling gyms and fitness owners to create digital experiences for their members, offering on-demand exclusive training cycles.

Companies operating in the online or virtual fitness sector are strategically incorporating artificial intelligence (AI) and developing new products to enhance their market position. The integration of AI in fitness apps offers users real-time information and expert exercise recommendations, enhancing the overall workout experience. For instance, in 2023, vSports by Impakt, a Canada-based company specializing in body tracking and computer vision software for body analysis, introduced a virtual exercise environment featuring AI trainers. These avatars replicate human actions in virtual environments while analyzing real-time workouts through Impakt's advanced motion-tracking software, using webcams or smartphones.

In October 2022, Mayweather Boxing + Fitness, a growing boxing franchise based in the US, acquired KickHouse Fitness LLC for an undisclosed amount. This acquisition is intended to bolster franchisee support and operational systems for both brands, utilizing their combined resources to enhance marketing efforts and franchisee assistance. This strategic integration aims to increase consumer appeal across locations, driving growth for franchise owners in the competitive fitness market. KickHouse Fitness LLC is a US-based provider of virtual fitness solutions.

Major companies operating in the online/virtual fitness market include Peloton, Les Mills International Ltd., Fitness First, ClassPass Inc., Core Health & Fitness, Econofitness, Sworkit Company, Daily Burn, Viva Leisure, Reh-Fit Centre, Cult.fit, StepSetGo, Move Technologies Group Ltd., MoveGB, VIXY BV, Wexer Virtual, Fitbit Inc., Planet Fitness Franchising LLC, GOLD'S GYM, Anytime Fitness LLC, OX Fitness Club, AYO Fitness Club, Academia Bio Ritmo, Bodytech Sports Medicine, Erada Center, Vogue Fitness, Dr. Amina Al Amiri Clinic, Sporter.com, Body and Soul Health Club, Lifeline Wellness, FitRepublik, Life Diagnostics, esadore international, Nutreats, Karien CSN Diet, Express Fitness, Matrix Fitness South Africa, MAKROSAFE Holdings (Pty) Ltd, IPS: Health and Wellness, Camelot Spa Group.

North America was the largest region in the online/virtual fitness market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online/virtual fitness market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the online/virtual fitness market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

Online or virtual fitness represents the integration of fitness with technology. It involves fitness coaching provided by a coach or personal trainer through the internet, typically utilizing training videos accessible via an app or online dashboard managed by the coach.

The primary devices used to access these services include smart TVs, smartphones, laptops, desktops, tablets, and others. Smart TVs and smartphones allow users to access online fitness services through dedicated apps, facilitating activity tracking. On the other hand, laptops, desktops, and tablets provide access to online fitness services through both apps and websites. The revenue model for online/virtual fitness includes subscription, advertisement, and hybrid models. This type of fitness service is utilized by various end-users, including professional gyms, sports institutes, defense institutes, educational institutions, corporate entities, and individuals.

The online/virtual fitness market research report is one of a series of new reports that provides online/virtual fitness market statistics, including the line/virtual fitness industry global market size, regional shares, competitors with an online/virtual fitness market share, detailed online/virtual fitness market segments, market trends and opportunities, and any further data you may need to thrive in the online/virtual fitness industry. This online/virtual fitness market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The online/virtual fitness market includes revenues earned by entities by providing services, which can be used for the online accessibility of health and wellness to fitness-conscious consumers or persons who might not be keen or able to visit a gym. Virtual or online fitness is a convenience-based fitness/wellness service to the users to access a trainer online/virtually rather than visiting the fitness facility. Usually, the fitness training videos are provided on the web dashboards or fitness apps that are managed by the fitness trainer. In addition, virtual fitness sensors in smartphones and wearable enable various virtual fitness applications such as sleep monitoring and running rhythm tracking to enhance users’ lifestyles and health. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Online/Virtual Fitness Market Characteristics3. Online/Virtual Fitness Market Trends and Strategies4. Online/Virtual Fitness Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market
5. Global Online/Virtual Fitness Growth Analysis and Strategic Analysis Framework
5.1. Global Online/Virtual Fitness PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Online/Virtual Fitness Market Growth Rate Analysis
5.4. Global Online/Virtual Fitness Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Online/Virtual Fitness Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Online/Virtual Fitness Total Addressable Market (TAM)
6. Online/Virtual Fitness Market Segmentation
6.1. Global Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart TV
  • Smartphones
  • Laptops Desktops and Tablets
  • Other Device Types
6.2. Global Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription
  • Advertisement
  • Hybrid
6.3. Global Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Professional Gyms
  • Sports Institutes
  • Defense Institutes
  • Educational Institutions
  • Corporate Institutions
  • Individuals
6.4. Global Online/Virtual Fitness Market, Sub-Segmentation of Smart TV, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart TVs With Fitness Apps
  • Streaming Fitness Services on Smart TVs
6.5. Global Online/Virtual Fitness Market, Sub-Segmentation of Smartphones, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness Apps For iOS
  • Fitness Apps For Android
  • Wearable Integration
6.6. Global Online/Virtual Fitness Market, Sub-Segmentation of Laptops, Desktops, and Tablets, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Web-Based Fitness Platforms
  • Fitness Streaming Services on Tablets
  • Virtual Workout Programs
6.7. Global Online/Virtual Fitness Market, Sub-Segmentation of Other Device Types, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Gaming Consoles With Fitness Games
  • Fitness Equipment With Digital Connectivity
7. Online/Virtual Fitness Market Regional and Country Analysis
7.1. Global Online/Virtual Fitness Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Online/Virtual Fitness Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Online/Virtual Fitness Market
8.1. Asia-Pacific Online/Virtual Fitness Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Online/Virtual Fitness Market
9.1. China Online/Virtual Fitness Market Overview
9.2. China Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Online/Virtual Fitness Market
10.1. India Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Online/Virtual Fitness Market
11.1. Japan Online/Virtual Fitness Market Overview
11.2. Japan Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Online/Virtual Fitness Market
12.1. Australia Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Online/Virtual Fitness Market
13.1. Indonesia Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Online/Virtual Fitness Market
14.1. South Korea Online/Virtual Fitness Market Overview
14.2. South Korea Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Online/Virtual Fitness Market
15.1. Western Europe Online/Virtual Fitness Market Overview
15.2. Western Europe Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Online/Virtual Fitness Market
16.1. UK Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Online/Virtual Fitness Market
17.1. Germany Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Online/Virtual Fitness Market
18.1. France Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Online/Virtual Fitness Market
19.1. Italy Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Online/Virtual Fitness Market
20.1. Spain Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Online/Virtual Fitness Market
21.1. Eastern Europe Online/Virtual Fitness Market Overview
21.2. Eastern Europe Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Online/Virtual Fitness Market
22.1. Russia Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Online/Virtual Fitness Market
23.1. North America Online/Virtual Fitness Market Overview
23.2. North America Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Online/Virtual Fitness Market
24.1. USA Online/Virtual Fitness Market Overview
24.2. USA Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Online/Virtual Fitness Market
25.1. Canada Online/Virtual Fitness Market Overview
25.2. Canada Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Online/Virtual Fitness Market
26.1. South America Online/Virtual Fitness Market Overview
26.2. South America Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Online/Virtual Fitness Market
27.1. Brazil Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Online/Virtual Fitness Market
28.1. Middle East Online/Virtual Fitness Market Overview
28.2. Middle East Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Online/Virtual Fitness Market
29.1. Africa Online/Virtual Fitness Market Overview
29.2. Africa Online/Virtual Fitness Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Online/Virtual Fitness Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Online/Virtual Fitness Market, Segmentation by End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Online/Virtual Fitness Market Competitive Landscape and Company Profiles
30.1. Online/Virtual Fitness Market Competitive Landscape
30.2. Online/Virtual Fitness Market Company Profiles
30.2.1. Peloton Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Les Mills International Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Fitness First Overview, Products and Services, Strategy and Financial Analysis
30.2.4. ClassPass Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Core Health & Fitness Overview, Products and Services, Strategy and Financial Analysis
31. Online/Virtual Fitness Market Other Major and Innovative Companies
31.1. Econofitness
31.2. Sworkit Company
31.3. Daily Burn
31.4. Viva Leisure
31.5. Reh-Fit Centre
31.6. Cult.fit
31.7. StepSetGo
31.8. Move Technologies Group Ltd.
31.9. MoveGB
31.10. VIXY BV
31.11. Wexer Virtual
31.12. Fitbit Inc.
31.13. Planet Fitness Franchising LLC
31.14. GOLD'S GYM
31.15. Anytime Fitness LLC
32. Global Online/Virtual Fitness Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Online/Virtual Fitness Market34. Recent Developments in the Online/Virtual Fitness Market
35. Online/Virtual Fitness Market High Potential Countries, Segments and Strategies
35.1 Online/Virtual Fitness Market in 2029 - Countries Offering Most New Opportunities
35.2 Online/Virtual Fitness Market in 2029 - Segments Offering Most New Opportunities
35.3 Online/Virtual Fitness Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Online/Virtual Fitness Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on online/virtual fitness market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for online/virtual fitness? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online/virtual fitness market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Device Type: Smart TV, Smartphones, Laptops Desktops and Tablets, Other Device Types
2) By Revenue Model: Subscription, Advertisement, Hybrid
3) By End User: Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals

Subsegments:

1) By Smart TV: Smart TVs With Fitness Apps; Streaming Fitness Services on Smart TVs
2) By Smartphones: Fitness Apps For iOS; Fitness Apps For Android; Wearable Integration
3) By Laptops, Desktops, and Tablets: Web-Based Fitness Platforms; Fitness Streaming Services on Tablets; Virtual Workout Programs
4) By Other Device Types: Virtual Reality (VR) Headsets; Gaming Consoles With Fitness Games; Fitness Equipment With Digital Connectivity

Key Companies Mentioned: Peloton; Les Mills International Ltd.; Fitness First; ClassPass Inc.; Core Health & Fitness

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Peloton
  • Les Mills International Ltd.
  • Fitness First
  • ClassPass Inc.
  • Core Health & Fitness
  • Econofitness
  • Sworkit Company
  • Daily Burn
  • Viva Leisure
  • Reh-Fit Centre
  • Cult.fit
  • StepSetGo
  • Move Technologies Group Ltd.
  • MoveGB
  • VIXY BV
  • Wexer Virtual
  • Fitbit Inc.
  • Planet Fitness Franchising LLC
  • GOLD'S GYM
  • Anytime Fitness LLC
  • OX Fitness Club
  • AYO Fitness Club
  • Academia Bio Ritmo
  • Bodytech Sports Medicine
  • Erada Center
  • Vogue Fitness
  • Dr. Amina Al Amiri Clinic
  • Sporter.com
  • Body and Soul Health Club
  • Lifeline Wellness
  • FitRepublik
  • Life Diagnostics
  • esadore international
  • Nutreats
  • Karien CSN Diet
  • Express Fitness
  • Matrix Fitness South Africa
  • MAKROSAFE Holdings (Pty) Ltd
  • IPS: Health and Wellness
  • Camelot Spa Group

Table Information