The amusement parks market size has grown steadily in recent years. It will grow from $95.54 billion in 2024 to $99.34 billion in 2025 at a compound annual growth rate (CAGR) of 4%. The growth in the historic period can be attributed to strong economic growth in emerging markets, growing customer preferences towards experiences on leisure, improved earning capacity, and mobile applications for amusement parks.
The amusement parks market size is expected to see steady growth in the next few years. It will grow to $114.77 billion in 2029 at a compound annual growth rate (CAGR) of 3.7%. The growth in the forecast period can be attributed to government support, rising urbanization, an increase in the use of social media, and increasing investments in themed amusement parks. Major trends in the forecast period include leveraging IoT to improve operational efficiency, focusing on green energy to power their rides and other attractions, focusing on retractable roofs and enclosures, focusing on virtual and augmented reality technologies, focusing on sustainable operations, and offering platforms to their patrons for booking rides.
The amusement park market is experiencing positive growth influenced by the increasing use of social media and access to mass media. Visitors at amusement parks frequently share their experiences, photos, and videos on social media platforms, effectively showcasing the attractions to a wider audience. A study by Visa revealed that 73% of Asians check in online during vacations, with 71% sharing their experiences on social media platforms. This social media engagement serves as a potent marketing tool for amusement parks, aiding in attracting new customers and fostering visibility. This widespread use of social media is anticipated to be a key driver propelling the amusement parks market in the future.
The surge in international tourism is anticipated to significantly drive the growth of the amusement park market. International tourism encompasses travel outside one's habitual location for leisure, business, or other purposes, and amusement parks often serve as focal points attracting global travelers. These attractions can transform destinations into sought-after tourist spots. For example, The United Nations World Tourism Organization reported a staggering 50% increase in international tourism receipts from 2021, reaching a substantial $1 trillion in 2022. Consequently, the upsurge in international tourism stands as a pivotal factor propelling the expansion of the amusement park market.
Amusement parks are increasingly integrating virtual and augmented reality technology to elevate customer experiences. Virtual reality crafts a three-dimensional, computer-generated environment that enables interaction, while augmented reality overlays digital elements onto the real world. These technologies are being adopted in rides and theater-based attractions within amusement parks. For instance, Plopsaland De Panne in Belgium introduced 'Heidi the Ride,' a virtual reality wooden roller coaster reaching speeds of over 43 mph. SeaWorld's Kraken Virtual Reality Roller Coaster in Orlando offers an experience akin to jet skiing. Universal Studios features The Walking Dead mazes integrating augmented reality elements.
Major companies in the amusement parks market are increasingly focusing on innovative developments, such as immersive aquatic attractions, to strengthen their market position. Immersive aquatic attractions utilize advanced technology and storytelling to transport visitors into an underwater world, enhancing their overall experience. For example, in May 2024, DMT, a Germany-based company and part of the TÜV NORD GROUP, launched the DMT RideGuard, which is the world's first AI-supported real-time monitoring system for amusement rides. This groundbreaking system aims to enhance safety and optimize maintenance processes within amusement parks. DMT RideGuard leverages advanced IoT sensor technology and AI algorithms to continuously monitor vibrations, shocks, and movements of amusement rides. This real-time data streaming to a cloud-based application provides park operators with a comprehensive overview of ride conditions, significantly improving operational safety and efficiency.
Major companies operating in the amusement parks market include The Walt Disney Company, Comcast Corporation, Oriental Land Company Ltd, Seaworld Entertainment Inc, Six Flags Entertainment Corporation, Maruhan, Cedar Fair Entertainment, Merlin Entertainment Plc, Vail Resorts, Inc., Aspro Parks, Della Adventure Park, Wonderla Holiday, China Travel Service (Hong Kong), USJ Co., Ramoji Group and Village Roadshow Limited (VRL), Freizeit- und Familienpark Mack KG, Euro Disney S.C.A., Disneyland Paris, Efteling Nature Park Foundation, Tivoli A/S, Patriot Theme Parks, Dream Island Holding Company, NBC Universal Media LLC, Hershey Entertainment & Resorts Company, Tinkertown Amusements Ltd, Canada's Wonderland Company, Marineland of Canada Inc, Rubi Gaming S.A.C., Dreams Corporation S.A.C, Farah Experiences LLC, Tsogo Sun Kwazulu-Natal (Pty) Ltd, Silver Star Development Ltd, Gold Reef City Theme Park, Ushaka Marine World.
North America was the largest region in the amusement parks market in 2024. Western Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusement parks market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the amusement parks market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
The amusement parks market include revenues earned by entities by operating amusement parks with roller coasters, water slides, and other amusement rides, and provide outdoor entertainment services. The amusement parks and arcade market also include sales of amusement arcades such as family fun centers, pinball arcades, and amusement device parlors. This market includes sales of entry fees and ticket sales for rides, games, food and beverages, merchandise goods, and hotels and resorts. However, this market excludes sales of exclusive restaurants such as fast-food chains operating within amusement parks. Amusement and theme park companies operate mechanical rides, water rides, water games (including spectator sports and crowd engagement games), events, games, shows, themed exhibits, refreshment stands, and other visitor attractions for entertainment. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
An amusement park is a large outdoor area designed to provide entertainment through various rides, games, and events, creating an atmosphere of joy and fun for people of all ages. These parks are known for fostering a sense of community and happiness that is unique and challenging to replicate with other experiences.
The main types of amusement parks include theme parks, water parks, and amusement arcades. Theme parks are characterized by their themed landscaping, buildings, and attractions, which are based on specific themes such as jungle wildlife, fairy tales, or the Old West. The diverse sources of revenue for amusement parks include ticket sales, merchandise, food and beverages, hotels and resorts, and other related offerings. Visitors to amusement parks encompass males and females from different age groups, including those below 25 years, those aged 25 to 39, those aged 40 to 59, those aged 60 to 74, and those aged 75 years and above. The appeal of amusement parks spans across various demographics, providing entertainment for people of all walks of life.
The amusement parks market research report is one of a series of new reports that provides amusement parks market statistics, including amusement parks industry global market size, regional shares, competitors with amusement parks market share, detailed amusement parks market segments, market trends and opportunities, and any further data you may need to thrive in the amusement parks and arcades industry. This amusement parks market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The amusement parks market size is expected to see steady growth in the next few years. It will grow to $114.77 billion in 2029 at a compound annual growth rate (CAGR) of 3.7%. The growth in the forecast period can be attributed to government support, rising urbanization, an increase in the use of social media, and increasing investments in themed amusement parks. Major trends in the forecast period include leveraging IoT to improve operational efficiency, focusing on green energy to power their rides and other attractions, focusing on retractable roofs and enclosures, focusing on virtual and augmented reality technologies, focusing on sustainable operations, and offering platforms to their patrons for booking rides.
The amusement park market is experiencing positive growth influenced by the increasing use of social media and access to mass media. Visitors at amusement parks frequently share their experiences, photos, and videos on social media platforms, effectively showcasing the attractions to a wider audience. A study by Visa revealed that 73% of Asians check in online during vacations, with 71% sharing their experiences on social media platforms. This social media engagement serves as a potent marketing tool for amusement parks, aiding in attracting new customers and fostering visibility. This widespread use of social media is anticipated to be a key driver propelling the amusement parks market in the future.
The surge in international tourism is anticipated to significantly drive the growth of the amusement park market. International tourism encompasses travel outside one's habitual location for leisure, business, or other purposes, and amusement parks often serve as focal points attracting global travelers. These attractions can transform destinations into sought-after tourist spots. For example, The United Nations World Tourism Organization reported a staggering 50% increase in international tourism receipts from 2021, reaching a substantial $1 trillion in 2022. Consequently, the upsurge in international tourism stands as a pivotal factor propelling the expansion of the amusement park market.
Amusement parks are increasingly integrating virtual and augmented reality technology to elevate customer experiences. Virtual reality crafts a three-dimensional, computer-generated environment that enables interaction, while augmented reality overlays digital elements onto the real world. These technologies are being adopted in rides and theater-based attractions within amusement parks. For instance, Plopsaland De Panne in Belgium introduced 'Heidi the Ride,' a virtual reality wooden roller coaster reaching speeds of over 43 mph. SeaWorld's Kraken Virtual Reality Roller Coaster in Orlando offers an experience akin to jet skiing. Universal Studios features The Walking Dead mazes integrating augmented reality elements.
Major companies in the amusement parks market are increasingly focusing on innovative developments, such as immersive aquatic attractions, to strengthen their market position. Immersive aquatic attractions utilize advanced technology and storytelling to transport visitors into an underwater world, enhancing their overall experience. For example, in May 2024, DMT, a Germany-based company and part of the TÜV NORD GROUP, launched the DMT RideGuard, which is the world's first AI-supported real-time monitoring system for amusement rides. This groundbreaking system aims to enhance safety and optimize maintenance processes within amusement parks. DMT RideGuard leverages advanced IoT sensor technology and AI algorithms to continuously monitor vibrations, shocks, and movements of amusement rides. This real-time data streaming to a cloud-based application provides park operators with a comprehensive overview of ride conditions, significantly improving operational safety and efficiency.
Major companies operating in the amusement parks market include The Walt Disney Company, Comcast Corporation, Oriental Land Company Ltd, Seaworld Entertainment Inc, Six Flags Entertainment Corporation, Maruhan, Cedar Fair Entertainment, Merlin Entertainment Plc, Vail Resorts, Inc., Aspro Parks, Della Adventure Park, Wonderla Holiday, China Travel Service (Hong Kong), USJ Co., Ramoji Group and Village Roadshow Limited (VRL), Freizeit- und Familienpark Mack KG, Euro Disney S.C.A., Disneyland Paris, Efteling Nature Park Foundation, Tivoli A/S, Patriot Theme Parks, Dream Island Holding Company, NBC Universal Media LLC, Hershey Entertainment & Resorts Company, Tinkertown Amusements Ltd, Canada's Wonderland Company, Marineland of Canada Inc, Rubi Gaming S.A.C., Dreams Corporation S.A.C, Farah Experiences LLC, Tsogo Sun Kwazulu-Natal (Pty) Ltd, Silver Star Development Ltd, Gold Reef City Theme Park, Ushaka Marine World.
North America was the largest region in the amusement parks market in 2024. Western Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusement parks market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the amusement parks market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
The amusement parks market include revenues earned by entities by operating amusement parks with roller coasters, water slides, and other amusement rides, and provide outdoor entertainment services. The amusement parks and arcade market also include sales of amusement arcades such as family fun centers, pinball arcades, and amusement device parlors. This market includes sales of entry fees and ticket sales for rides, games, food and beverages, merchandise goods, and hotels and resorts. However, this market excludes sales of exclusive restaurants such as fast-food chains operating within amusement parks. Amusement and theme park companies operate mechanical rides, water rides, water games (including spectator sports and crowd engagement games), events, games, shows, themed exhibits, refreshment stands, and other visitor attractions for entertainment. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
An amusement park is a large outdoor area designed to provide entertainment through various rides, games, and events, creating an atmosphere of joy and fun for people of all ages. These parks are known for fostering a sense of community and happiness that is unique and challenging to replicate with other experiences.
The main types of amusement parks include theme parks, water parks, and amusement arcades. Theme parks are characterized by their themed landscaping, buildings, and attractions, which are based on specific themes such as jungle wildlife, fairy tales, or the Old West. The diverse sources of revenue for amusement parks include ticket sales, merchandise, food and beverages, hotels and resorts, and other related offerings. Visitors to amusement parks encompass males and females from different age groups, including those below 25 years, those aged 25 to 39, those aged 40 to 59, those aged 60 to 74, and those aged 75 years and above. The appeal of amusement parks spans across various demographics, providing entertainment for people of all walks of life.
The amusement parks market research report is one of a series of new reports that provides amusement parks market statistics, including amusement parks industry global market size, regional shares, competitors with amusement parks market share, detailed amusement parks market segments, market trends and opportunities, and any further data you may need to thrive in the amusement parks and arcades industry. This amusement parks market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Amusement Parks Market Characteristics3. Amusement Parks Market Trends and Strategies4. Amusement Parks Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market25 to 39 Years40 to 59 Years60 to 74 Years68. Global Amusement Parks Market Competitive Benchmarking and Dashboard69. Key Mergers and Acquisitions in the Amusement Parks Market70. Recent Developments in the Amusement Parks Market
5. Global Amusement Parks Growth Analysis and Strategic Analysis Framework
6. Amusement Parks Market Segmentation
75 Years and Above
7. Amusement Parks Market Regional and Country Analysis
8. Asia-Pacific Amusement Parks Market
9. China Amusement Parks Market
10. India Amusement Parks Market
11. Japan Amusement Parks Market
12. Australia Amusement Parks Market
13. Indonesia Amusement Parks Market
14. South Korea Amusement Parks Market
15. Bangladesh Amusement Parks Market
16. Thailand Amusement Parks Market
17. Vietnam Amusement Parks Market
18. Malaysia Amusement Parks Market
19. Singapore Amusement Parks Market
20. Philippines Amusement Parks Market
21. Hong Kong Amusement Parks Market
22. New Zealand Amusement Parks Market
23. Western Europe Amusement Parks Market
24. UK Amusement Parks Market
25. Germany Amusement Parks Market
26. France Amusement Parks Market
27. Italy Amusement Parks Market
28. Spain Amusement Parks Market
29. Spain Amusement Parks Market
30. Austria Amusement Parks Market
31. Belgium Amusement Parks Market
32. Denmark Amusement Parks Market
33. Finland Amusement Parks Market
34. Ireland Amusement Parks Market
35. Netherlands Amusement Parks Market
36. Norway Amusement Parks Market
37. Portugal Amusement Parks Market
38. Sweden Amusement Parks Market
39. Switzerland Amusement Parks Market
40. Eastern Europe Amusement Parks Market
41. Russia Amusement Parks Market
42. Czech Republic Amusement Parks Market
43. Poland Amusement Parks Market
44. Romania Amusement Parks Market
45. Ukraine Amusement Parks Market
46. North America Amusement Parks Market
47. USA Amusement Parks Market
48. Canada Amusement Parks Market
50. South America Amusement Parks Market
51. Brazil Amusement Parks Market
52. Chile Amusement Parks Market
53. Argentina Amusement Parks Market
54. Colombia Amusement Parks Market
55. Peru Amusement Parks Market
56. Middle East Amusement Parks Market
57. Saudi Arabia Amusement Parks Market
58. Israel Amusement Parks Market
59. Iran Amusement Parks Market
60. Turkey Amusement Parks Market
61. United Arab Emirates Amusement Parks Market
62. Africa Amusement Parks Market
63. Egypt Amusement Parks Market
64. Nigeria Amusement Parks Market
65. South Africa Amusement Parks Market
66. Amusement Parks Market Competitive Landscape and Company Profiles
67. Amusement Parks Market Other Major and Innovative Companies
71. Amusement Parks Market High Potential Countries, Segments and Strategies
72. Appendix
Executive Summary
Amusement Parks Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on amusement parks market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for amusement parks? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The amusement parks market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Type: Theme Parks, Water Parks, Amusement Arcades2) By Revenue Source: Tickets, Food and Beverages, Hotels and Resorts, Merchandise, Other Revenue Sources
3) By Age Group: Below 25 Years, 25 To 39 Years, 40 To 59 Years, 60 To 74 Years, 75 Years and Above
4) By Visitors’ Gender: Male, Female
Subsegments:
1) By Theme Parks: Adventure Theme Parks; Fantasy Theme Parks; Cultural Theme Parks; Educational Theme Parks2) By Water Parks: Indoor Water Parks; Outdoor Water Parks; Water Attractions (Slides, Wave Pools, Lazy Rivers)
3) By Amusement Arcades: Family Entertainment Centers (FECs); Video Game Arcades; Skill-Based Game Arcades; Redemption Arcades
Key Companies Mentioned: The Walt Disney Company; Comcast Corporation; Oriental Land Company Ltd; Seaworld Entertainment Inc; Six Flags Entertainment Corporation
Countries: Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- The Walt Disney Company
- Comcast Corporation
- Oriental Land Company Ltd
- Seaworld Entertainment Inc
- Six Flags Entertainment Corporation
- Maruhan
- Cedar Fair Entertainment
- Merlin Entertainment Plc
- Vail Resorts, Inc.
- Aspro Parks
- Della Adventure Park
- Wonderla Holiday
- China Travel Service (Hong Kong)
- USJ Co.
- Ramoji Group and Village Roadshow Limited (VRL)
- Freizeit- und Familienpark Mack KG
- Euro Disney S.C.A.
- Disneyland Paris
- Efteling Nature Park Foundation
- Tivoli A/S
- Patriot Theme Parks
- Dream Island Holding Company
- NBC Universal Media LLC
- Hershey Entertainment & Resorts Company
- Tinkertown Amusements Ltd
- Canada's Wonderland Company
- Marineland of Canada Inc
- Rubi Gaming S.A.C.
- Dreams Corporation S.A.C
- Farah Experiences LLC
- Tsogo Sun Kwazulu-Natal (Pty) Ltd
- Silver Star Development Ltd
- Gold Reef City Theme Park
- Ushaka Marine World.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 300 |
Published | March 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 99.34 Billion |
Forecasted Market Value ( USD | $ 114.77 Billion |
Compound Annual Growth Rate | 3.7% |
Regions Covered | Global |
No. of Companies Mentioned | 34 |