The extended reality display market size has grown exponentially in recent years. It will grow from $1.52 billion in 2023 to $2.04 billion in 2024 at a compound annual growth rate (CAGR) of 34.7%. The growth observed in the historical period can be attributed to research and usability testing, gaming and entertainment, applications in the medical and healthcare sector, utilization in market research and advertising, and advancements in human-computer interaction.
The extended reality display market size is expected to see exponential growth in the next few years. It will grow to $6.81 billion in 2028 at a compound annual growth rate (CAGR) of 35.1%. The anticipated growth in the forecast period can be attributed to the expansion of Virtual Reality (VR) and Augmented Reality (AR) applications, the integration of e-commerce and retail, the utilization of health monitoring wearables, increased adoption in the education sector, and the proliferation of smart devices and Internet of Things (IoT). Key trends expected in the forecast period encompass the application of eye tracking technology in neuromarketing, the rise of wearable eye tracking devices, the integration of eye tracking in automotive design and driver monitoring, advancements in healthcare applications, and the increasing relevance of eye tracking in remote work collaboration.
The anticipated increase in smartphone usage is set to drive the growth of the extended reality display market. Smartphones, advanced mobile devices combining traditional mobile functionality with computing features, incorporate extended reality displays to seamlessly integrate digital information into the real world through augmented reality (AR) and mixed reality (MR). As reported by Uswitch Limited, a UK-based financial conduct authority, in February 2023, the UK witnessed 71.8 million mobile connections in 2022, reflecting a 3.8% increase (approximately 2.6 million) from 2021. The UK population is expected to reach 68.3 million by 2025, with an estimated 95% (around 65 million individuals) owning smartphones. Consequently, the growing usage of smartphones emerges as a pivotal driver propelling the extended reality display market's growth.
Key players in the extended reality display market are strategically prioritizing the development of innovative technologies, exemplified by spatial reality displays, to fortify their market position. Spatial Reality Displays represent advanced display technologies aimed at providing users with a more immersive and interactive experience by seamlessly blending digital content with the physical world in three-dimensional space. In September 2023, Sony Corporation, a Japan-based conglomerate, introduced a cutting-edge Spatial Reality Display featuring a 27-inch 4K resolution screen and a 100% Adobe RGB color gamut. This display offers a glasses-free, VR headset-free 3D experience, showcasing the evolution of immersive visual technologies.
In March 2022, Autodesk, Inc., a US-based software company, successfully acquired The Wild for an undisclosed sum. Through this strategic acquisition, Autodesk aims to enhance support for AEC (Architecture, Engineering, and Construction) clients across the project delivery lifecycle and foster increased demand for augmented reality (AR) and virtual reality (VR) technological advancements within the AEC industry. The Wild, a US-based extended reality (XR) solutions provider, plays a significant role in advancing Autodesk's capabilities in this domain.
Major companies operating in the extended reality display market report are Apple Inc., Alphabet, Samsung Electronics Co. Ltd., Microsoft, Meta Platforms Inc., Dell Technologies Inc., Sony Corporation, HP Development Company L.P., Accenture PLC, Qualcomm Technologies Inc., Koninklijke Philips N.V., Vuzix Corporation, Seiko Epson Corporation, Japan Display Inc., PTC Inc., Niantic Inc., Tata Elxsi Limited, Magic Leap, MAGIC LEAP Inc., HTC Corporation, EON Reality Inc., Talespin Reality Labs Inc., Kopin Corporation, Varjo Technologies Oy, Zappar, SphereGen Technologies LLC, Metaio, Softweb Solutions Inc.
North America was the largest region in the extended reality display market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the extended reality display market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the extended reality display market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The extended reality display market includes revenues earned by entities by providing services such as content creation, 3D modeling, hardware and software integration, consulting and integration, and maintenance and upgrades. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The extended reality display market also consists of sales of head-mounted displays, 2D and 3D AR devices, OLED micro displays, micro-LED, and spatial mapping technologies. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
Extended Reality Display refers to a display technology that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It involves the use of immersive displays to seamlessly integrate digital content with the physical world or create entirely virtual environments. Extended Reality Display is employed in gaming and entertainment to deliver immersive and interactive experiences for users.
The primary types of extended reality displays include Liquid Crystal Displays (LCD), Organic Light-Emitting Diodes (OLED), and others. Liquid Crystal Displays (LCD) represent a flat-panel display technology extensively utilized in various electronic devices, including televisions, computer monitors, smartphones, and digital signage. The components associated with extended reality displays encompass hardware, software, and services, providing solutions for both business and consumer engagement. Applications span augmented reality, mixed reality, and virtual reality, catering to diverse end-users such as gaming and entertainment, healthcare, education, military and defense, automotive and manufacturing, retail, among others.
The extended reality displays market research report is one of a series of new reports that provides extended reality displays market statistics, including extended reality displays industry global market size, regional shares, competitors with extended reality displays market share, detailed extended reality displays market segments, market trends, and opportunities, and any further data you may need to thrive in the extended reality displays industry. This extended reality displays market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The extended reality display market size is expected to see exponential growth in the next few years. It will grow to $6.81 billion in 2028 at a compound annual growth rate (CAGR) of 35.1%. The anticipated growth in the forecast period can be attributed to the expansion of Virtual Reality (VR) and Augmented Reality (AR) applications, the integration of e-commerce and retail, the utilization of health monitoring wearables, increased adoption in the education sector, and the proliferation of smart devices and Internet of Things (IoT). Key trends expected in the forecast period encompass the application of eye tracking technology in neuromarketing, the rise of wearable eye tracking devices, the integration of eye tracking in automotive design and driver monitoring, advancements in healthcare applications, and the increasing relevance of eye tracking in remote work collaboration.
The anticipated increase in smartphone usage is set to drive the growth of the extended reality display market. Smartphones, advanced mobile devices combining traditional mobile functionality with computing features, incorporate extended reality displays to seamlessly integrate digital information into the real world through augmented reality (AR) and mixed reality (MR). As reported by Uswitch Limited, a UK-based financial conduct authority, in February 2023, the UK witnessed 71.8 million mobile connections in 2022, reflecting a 3.8% increase (approximately 2.6 million) from 2021. The UK population is expected to reach 68.3 million by 2025, with an estimated 95% (around 65 million individuals) owning smartphones. Consequently, the growing usage of smartphones emerges as a pivotal driver propelling the extended reality display market's growth.
Key players in the extended reality display market are strategically prioritizing the development of innovative technologies, exemplified by spatial reality displays, to fortify their market position. Spatial Reality Displays represent advanced display technologies aimed at providing users with a more immersive and interactive experience by seamlessly blending digital content with the physical world in three-dimensional space. In September 2023, Sony Corporation, a Japan-based conglomerate, introduced a cutting-edge Spatial Reality Display featuring a 27-inch 4K resolution screen and a 100% Adobe RGB color gamut. This display offers a glasses-free, VR headset-free 3D experience, showcasing the evolution of immersive visual technologies.
In March 2022, Autodesk, Inc., a US-based software company, successfully acquired The Wild for an undisclosed sum. Through this strategic acquisition, Autodesk aims to enhance support for AEC (Architecture, Engineering, and Construction) clients across the project delivery lifecycle and foster increased demand for augmented reality (AR) and virtual reality (VR) technological advancements within the AEC industry. The Wild, a US-based extended reality (XR) solutions provider, plays a significant role in advancing Autodesk's capabilities in this domain.
Major companies operating in the extended reality display market report are Apple Inc., Alphabet, Samsung Electronics Co. Ltd., Microsoft, Meta Platforms Inc., Dell Technologies Inc., Sony Corporation, HP Development Company L.P., Accenture PLC, Qualcomm Technologies Inc., Koninklijke Philips N.V., Vuzix Corporation, Seiko Epson Corporation, Japan Display Inc., PTC Inc., Niantic Inc., Tata Elxsi Limited, Magic Leap, MAGIC LEAP Inc., HTC Corporation, EON Reality Inc., Talespin Reality Labs Inc., Kopin Corporation, Varjo Technologies Oy, Zappar, SphereGen Technologies LLC, Metaio, Softweb Solutions Inc.
North America was the largest region in the extended reality display market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the extended reality display market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the extended reality display market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The extended reality display market includes revenues earned by entities by providing services such as content creation, 3D modeling, hardware and software integration, consulting and integration, and maintenance and upgrades. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The extended reality display market also consists of sales of head-mounted displays, 2D and 3D AR devices, OLED micro displays, micro-LED, and spatial mapping technologies. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
Extended Reality Display refers to a display technology that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It involves the use of immersive displays to seamlessly integrate digital content with the physical world or create entirely virtual environments. Extended Reality Display is employed in gaming and entertainment to deliver immersive and interactive experiences for users.
The primary types of extended reality displays include Liquid Crystal Displays (LCD), Organic Light-Emitting Diodes (OLED), and others. Liquid Crystal Displays (LCD) represent a flat-panel display technology extensively utilized in various electronic devices, including televisions, computer monitors, smartphones, and digital signage. The components associated with extended reality displays encompass hardware, software, and services, providing solutions for both business and consumer engagement. Applications span augmented reality, mixed reality, and virtual reality, catering to diverse end-users such as gaming and entertainment, healthcare, education, military and defense, automotive and manufacturing, retail, among others.
The extended reality displays market research report is one of a series of new reports that provides extended reality displays market statistics, including extended reality displays industry global market size, regional shares, competitors with extended reality displays market share, detailed extended reality displays market segments, market trends, and opportunities, and any further data you may need to thrive in the extended reality displays industry. This extended reality displays market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Extended Reality Display Market Characteristics3. Extended Reality Display Market Trends and Strategies32. Global Extended Reality Display Market Competitive Benchmarking33. Global Extended Reality Display Market Competitive Dashboard34. Key Mergers and Acquisitions in the Extended Reality Display Market
4. Extended Reality Display Market - Macro Economic Scenario
5. Global Extended Reality Display Market Size and Growth
6. Extended Reality Display Market Segmentation
7. Extended Reality Display Market Regional and Country Analysis
8. Asia-Pacific Extended Reality Display Market
9. China Extended Reality Display Market
10. India Extended Reality Display Market
11. Japan Extended Reality Display Market
12. Australia Extended Reality Display Market
13. Indonesia Extended Reality Display Market
14. South Korea Extended Reality Display Market
15. Western Europe Extended Reality Display Market
16. UK Extended Reality Display Market
17. Germany Extended Reality Display Market
18. France Extended Reality Display Market
19. Italy Extended Reality Display Market
20. Spain Extended Reality Display Market
21. Eastern Europe Extended Reality Display Market
22. Russia Extended Reality Display Market
23. North America Extended Reality Display Market
24. USA Extended Reality Display Market
25. Canada Extended Reality Display Market
26. South America Extended Reality Display Market
27. Brazil Extended Reality Display Market
28. Middle East Extended Reality Display Market
29. Africa Extended Reality Display Market
30. Extended Reality Display Market Competitive Landscape and Company Profiles
31. Extended Reality Display Market Other Major and Innovative Companies
35. Extended Reality Display Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
Extended Reality Display Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on extended reality display market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
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- Benchmark performance against key competitors.
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- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description:
Where is the largest and fastest growing market for extended reality display ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The extended reality display market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Display Type: Liquid Crystal Displays (LCD); Organic Light-Emitting Diode (OLED); Other Display Type.2) By Component: Hardware; Software; Services
3) By Solution: Business Engagement; Consumer Engagement
4) By Application: Augmented Reality; Mixed Reality; Virtual Reality
5) By End-User Industry: Gaming and Entertainment; Healthcare; Education; Military and Defense; Automotive and Manufacturing; Retail; Other End-Users.
Key Companies Mentioned: Apple Inc.; Alphabet; Samsung Electronics Co. Ltd.; Microsoft; Meta Platforms Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Apple Inc.
- Alphabet
- Samsung Electronics Co. Ltd.
- Microsoft
- Meta Platforms Inc.
- Dell Technologies Inc.
- Sony Corporation
- HP Development Company L.P.
- Accenture PLC
- Qualcomm Technologies Inc.
- Koninklijke Philips N.V.
- Vuzix Corporation
- Seiko Epson Corporation
- Japan Display Inc.
- PTC Inc.
- Niantic Inc.
- Tata Elxsi Limited
- Magic Leap
- MAGIC LEAP Inc.
- HTC Corporation
- EON Reality Inc.
- Talespin Reality Labs Inc.
- Kopin Corporation
- Varjo Technologies Oy
- Zappar
- SphereGen Technologies LLC
- Metaio
- Softweb Solutions Inc.
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | March 2024 |
Forecast Period | 2024 - 2028 |
Estimated Market Value ( USD | $ 2.04 Billion |
Forecasted Market Value ( USD | $ 6.81 Billion |
Compound Annual Growth Rate | 35.1% |
Regions Covered | Global |
No. of Companies Mentioned | 28 |