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Computational Creativity Market Report 2025

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    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5948741
This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

The computational creativity market size has grown exponentially in recent years. It will grow from $1.03 billion in 2024 to $1.29 billion in 2025 at a compound annual growth rate (CAGR) of 25.2%. The growth in the historic period can be attributed to increasing complexity of medical coding, growing healthcare data volume, increasing demand for accuracy and compliance, rise of big data analytics, increasing need for faster billing cycles.

The computational creativity market size is expected to see exponential growth in the next few years. It will grow to $3.24 billion in 2029 at a compound annual growth rate (CAGR) of 25.9%. The growth in the forecast period can be attributed to increasing integration with electronic health records (ehrs), increased focus on data security, increasing expansion of telemedicine, rising healthcare costs, increasing patient-centric care initiatives. Major trends in the forecast period include expansion in global markets, user experience and customization, real-time auditing and feedback.

The increasing utilization of cloud-based technology is expected to significantly boost the growth of the content analytics, discovery, and cognitive software market. Cloud-based technology allows businesses and individuals to access computing resources - such as storage, processing power, and applications - over the internet rather than relying on local servers or devices. This shift has facilitated the integration of advanced tools like content analytics, discovery systems, and cognitive software, enhancing overall efficiency, intelligence, and security in the cloud environment. For example, in November 2022, the Bureau of Labor Statistics reported that expenditure on public cloud services rose from $332.3 billion in 2021 to $397.5 billion in 2022, marking a 23.1% increase. This growing adoption of cloud technologies underscores the expanding demand for solutions in content analytics, discovery, and cognitive software, further driving market growth.

Major players in the computational creativity market are increasingly prioritizing the development of innovative inference platforms to gain a competitive advantage. Inference platforms, which execute pre-trained models on new data to make predictions or classifications, are pivotal in this regard. For instance, in March 2023, NVIDIA introduced four inference platforms aimed at optimizing a wide array of rapidly emerging generative AI applications. These platforms, leveraging NVIDIA's latest processors such as Ada, Hopper, and Grace Hopper, along with the L4 Tensor Core GPU and the plate_number_1 GPU, provide developers with the tools to swiftly build specialized AI-powered applications catering to diverse workloads including AI video, image generation, large language model deployment, and recommender inference.

In March 2022, Microsoft completed the acquisition of Nuance Communications for $19.7 billion. This strategic move is expected to bolster Microsoft's industry cloud strategy for healthcare and facilitate the delivery of new cloud and AI capabilities across various sectors including healthcare, financial services, retail, and telecommunications. Nuance Communications, known for its expertise in artificial intelligence (AI) and speech recognition, aligns with Microsoft's vision to advance its offerings in these domains.

Major companies operating in the computational creativity market report are Google Inc., Microsoft Corporation, Sony Corporation, Amazon Web Services, Intel Corporation, IBM Corporation, NVIDIA Corporation, Adobe Inc., Autodesk Inc., Canva Inc., Unity Software Inc., OpenAI, Jukin Media, Prisma Labs, EyeEm, Pelican Imaging Corporation, Amper Music Inc., Refik Anadol Studio, DeepArt.io, ScriptBook, Automated Creative, A Hundred Years, Runway ML, Aiva, Artomatix, PaintsChainer, Lumen5.

North America was the largest region in the computational creativity market in 2024. The regions covered in the computational creativity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the computational creativity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The computational creativity market includes revenues earned by entities by providing services such as content creation, professional services, managed services, and decision-making. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

Computational creativity is an interdisciplinary field focused on leveraging computational methods and techniques to imitate, enhance, or replicate human creativity. Its objective is to construct systems capable of generating original and inventive artifacts akin to human creative processes.

The primary categories within computational creativity are solutions and services. A solution denotes a unique and integrated component, such as advanced algorithms or specialized platforms, which contributes to the creation and implementation of innovative computer-based creative solutions. These solutions can be deployed both on-premise and in the cloud and are utilized across various applications including product design, marketing and web development, photography and videography, music composition, automated storytelling, high-end video game development, and other domains.

The computational creativity market research report is one of a series of new reports that provides computational creativity market statistics, including computational creativity industry global market size, regional shares, competitors with an computational creativity market share, detailed computational creativity market segments, market trends and opportunities, and any further data you may need to thrive in the computational creativity industry. This computational creativity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Computational Creativity Market Characteristics3. Computational Creativity Market Trends and Strategies4. Computational Creativity Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market
5. Global Computational Creativity Growth Analysis and Strategic Analysis Framework
5.1. Global Computational Creativity PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Computational Creativity Market Growth Rate Analysis
5.4. Global Computational Creativity Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Computational Creativity Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Computational Creativity Total Addressable Market (TAM)
6. Computational Creativity Market Segmentation
6.1. Global Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Service
6.2. Global Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-premise
6.3. Global Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Product Designing
  • Marketing and Web Designing
  • Photography and Videography
  • Music Composition
  • Automated Story Generation
  • High-End Video Gaming Development
  • Other Applications
6.4. Global Computational Creativity Market, Sub-Segmentation of Solution, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Creative Software
  • Generative Design Tools
  • AI-Assisted Content Creation Tools
  • Virtual Reality and Augmented Reality Solutions
  • Game Development Engines
6.5. Global Computational Creativity Market, Sub-Segmentation of Service, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Custom Development Services
  • Training and Workshops
  • Support and Maintenance Services
  • Collaboration Platforms For Creative Projects
7. Computational Creativity Market Regional and Country Analysis
7.1. Global Computational Creativity Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Computational Creativity Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Computational Creativity Market
8.1. Asia-Pacific Computational Creativity Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Computational Creativity Market
9.1. China Computational Creativity Market Overview
9.2. China Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Computational Creativity Market
10.1. India Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Computational Creativity Market
11.1. Japan Computational Creativity Market Overview
11.2. Japan Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Computational Creativity Market
12.1. Australia Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Computational Creativity Market
13.1. Indonesia Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Computational Creativity Market
14.1. South Korea Computational Creativity Market Overview
14.2. South Korea Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Computational Creativity Market
15.1. Western Europe Computational Creativity Market Overview
15.2. Western Europe Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Computational Creativity Market
16.1. UK Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Computational Creativity Market
17.1. Germany Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Computational Creativity Market
18.1. France Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Computational Creativity Market
19.1. Italy Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Computational Creativity Market
20.1. Spain Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Computational Creativity Market
21.1. Eastern Europe Computational Creativity Market Overview
21.2. Eastern Europe Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Computational Creativity Market
22.1. Russia Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Computational Creativity Market
23.1. North America Computational Creativity Market Overview
23.2. North America Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Computational Creativity Market
24.1. USA Computational Creativity Market Overview
24.2. USA Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Computational Creativity Market
25.1. Canada Computational Creativity Market Overview
25.2. Canada Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Computational Creativity Market
26.1. South America Computational Creativity Market Overview
26.2. South America Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Computational Creativity Market
27.1. Brazil Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Computational Creativity Market
28.1. Middle East Computational Creativity Market Overview
28.2. Middle East Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Computational Creativity Market
29.1. Africa Computational Creativity Market Overview
29.2. Africa Computational Creativity Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Computational Creativity Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Computational Creativity Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Computational Creativity Market Competitive Landscape and Company Profiles
30.1. Computational Creativity Market Competitive Landscape
30.2. Computational Creativity Market Company Profiles
30.2.1. Google Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Amazon Web Services Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Computational Creativity Market Other Major and Innovative Companies
31.1. IBM Corporation
31.2. NVIDIA Corporation
31.3. Adobe Inc.
31.4. Autodesk Inc.
31.5. Canva Inc.
31.6. Unity Software Inc.
31.7. OpenAI
31.8. Jukin Media
31.9. Prisma Labs
31.10. EyeEm
31.11. Pelican Imaging Corporation
31.12. Amper Music Inc.
31.13. Refik Anadol Studio
31.14. DeepArt.io
31.15. ScriptBook
32. Global Computational Creativity Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Computational Creativity Market34. Recent Developments in the Computational Creativity Market
35. Computational Creativity Market High Potential Countries, Segments and Strategies
35.1 Computational Creativity Market in 2029 - Countries Offering Most New Opportunities
35.2 Computational Creativity Market in 2029 - Segments Offering Most New Opportunities
35.3 Computational Creativity Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Computational Creativity Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on computational creativity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

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  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for computational creativity? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The computational creativity market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Solution; Service
2) By Deployment Mode: Cloud; On-premise
3) By Application: Product Designing; Marketing And Web Designing; Photography And Videography; Music Composition; Automated Story Generation; High-End Video Gaming Development; Other Applications

Subsegments:

1) By Solution: Creative Software; Generative Design Tools; AI-Assisted Content Creation Tools; Virtual Reality And Augmented Reality Solutions; Game Development Engines
2) By Service: Consulting Services; Custom Development Services; Training And Workshops; Support And Maintenance Services; Collaboration Platforms For Creative Projects

Key Companies Mentioned: Google Inc.; Microsoft Corporation; Sony Corporation; Amazon Web Services; Intel Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

Some of the major companies featured in this Computational Creativity market report include:
  • Google Inc.
  • Microsoft Corporation
  • Sony Corporation
  • Amazon Web Services
  • Intel Corporation
  • IBM Corporation
  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Canva Inc.
  • Unity Software Inc.
  • OpenAI
  • Jukin Media
  • Prisma Labs
  • EyeEm
  • Pelican Imaging Corporation
  • Amper Music Inc.
  • Refik Anadol Studio
  • DeepArt.io
  • ScriptBook
  • Automated Creative
  • A Hundred Years
  • Runway ML
  • Aiva
  • Artomatix
  • PaintsChainer
  • Lumen5

Table Information