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Asia Pacific Racing Simulator Market Size, Share & Trends Analysis Report By Offering (Hardware, and Software), By Simulator Type, By Vehicle Type, By Sales Channel, By Application, By Component, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 161 Pages
  • March 2024
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5949419
The Asia Pacific Racing Simulator Market would witness market growth of 16.2% CAGR during the forecast period (2023-2030).

The China market dominated the Asia Pacific Racing Simulator Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $85 Million by 2030. The Japan market is registering a CAGR of 15.4% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 16.9% during (2023 - 2030).



Racing simulators are used in driving schools to supplement traditional driver education programs. Simulators provide a controlled environment for novice drivers to practice basic driving skills, learn traffic rules, and develop confidence before transitioning to real-world driving. Racing simulators find applications in driver rehabilitation programs, especially for individuals recovering from injuries or medical conditions affecting their driving abilities. Simulators offer a safe environment for rehabilitation exercises and gradual reintegration into driving. Automotive brands and racing teams use racing simulators in promotional events to engage with the audience, showcase new vehicle models, and create memorable brand experiences.

Additionally, virtual racing events featuring simulators become opportunities for marketing and branding initiatives. Racing simulators are a platform for sponsors to activate their partnerships with racing teams and events. Sponsors can integrate branding within virtual races and engage with fans through online and offline activations. Racing simulators have become popular among consumers for home entertainment. Individuals can set up their racing simulator rigs with steering wheels, pedals, and VR headsets to enjoy a realistic racing experience from the comfort of their homes. Racing simulators facilitate social gaming experiences, allowing friends and family to compete against each other in multiplayer modes. The social aspect enhances the recreational value of racing simulators.

Invest India estimates that there are 100,000 e-sports teams and 600,000 e-sports players in India. The industry is anticipated to increase by 20% to 231 billion INR by FY25. The growth of esports competitions and tournaments, including simracing events, has fueled the demand for racing simulators in India. Racing simulators seamlessly integrate with the broader esports culture in India. Therefore, due to the above-mentioned factors, the racing simulator market will grow significantly in this region.

Based on Offering, the market is segmented into Hardware, and Software. Based on Simulator Type, the market is segmented into Compact/ Entry-Level Simulator, Medium-level Simulator, and Full-Scale Simulator. Based on Vehicle Type, the market is segmented into Passenger Car, and Commercial Vehicle. Based on Sales Channel, the market is segmented into Online, and Offline. Based on Application, the market is segmented into Home/Personal Use, and Commercial. Based on Component, the market is segmented into Steering Wheel, Pedal Sets, Monitor Stand, Cockpits, Seats, Gearbox Shifters, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • CXC Simulations
  • D-BOX Technologies, Inc.
  • Vesaro Limited
  • Cruden B.V.
  • ECA Group (Exail Technologies)
  • Trak Racer
  • Next Level Racing Simulations PTY LTD
  • VI-grade GmbH (Spectris plc)
  • Anthony Best Dynamics Limited
  • Cranfield Aerospace Solutions

Market Report Segmentation

By Offering
  • Hardware
  • Software
By Simulator Type
  • Compact/ Entry-Level Simulator
  • Medium-level Simulator
  • Full-Scale Simulator
By Vehicle Type
  • Passenger Car
  • Commercial Vehicle
By Sales Channel
  • Online
  • Offline
By Application
  • Home/Personal Use
  • Commercial
By Component
  • Steering Wheel
  • Pedal Sets
  • Monitor Stand
  • Cockpits
  • Seats
  • Gearbox Shifters
  • Others
By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Racing Simulator Market, by Offering
1.4.2 Asia Pacific Racing Simulator Market, by Simulator Type
1.4.3 Asia Pacific Racing Simulator Market, by Vehicle Type
1.4.4 Asia Pacific Racing Simulator Market, by Sales Channel
1.4.5 Asia Pacific Racing Simulator Market, by Application
1.4.6 Asia Pacific Racing Simulator Market, by Component
1.4.7 Asia Pacific Racing Simulator Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Opportunities
3.2.3 Market Restraints
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Recent Strategies Deployed in Racing Simulator Market
Chapter 5. Asia Pacific Racing Simulator Market by Offering
5.1 Asia Pacific Hardware Market by Country
5.2 Asia Pacific Software Market by Country
Chapter 6. Asia Pacific Racing Simulator Market by Simulator Type
6.1 Asia Pacific Compact/ Entry-Level Simulator Market by Country
6.2 Asia Pacific Medium-level Simulator Market by Country
6.3 Asia Pacific Full-Scale Simulator Market by Country
Chapter 7. Asia Pacific Racing Simulator Market by Vehicle Type
7.1 Asia Pacific Passenger Car Market by Country
7.2 Asia Pacific Commercial Vehicle Market by Country
Chapter 8. Asia Pacific Racing Simulator Market by Sales Channel
8.1 Asia Pacific Online Market by Country
8.2 Asia Pacific Offline Market by Country
Chapter 9. Asia Pacific Racing Simulator Market by Application
9.1 Asia Pacific Home/Personal Use Market by Country
9.2 Asia Pacific Commercial Market by Country
Chapter 10. Asia Pacific Racing Simulator Market by Component
10.1 Asia Pacific Steering Wheel Market by Country
10.2 Asia Pacific Pedal Sets Market by Country
10.3 Asia Pacific Monitor Stand Market by Country
10.4 Asia Pacific Cockpits Market by Country
10.5 Asia Pacific Seats Market by Country
10.6 Asia Pacific Gearbox Shifters Market by Country
10.7 Asia Pacific Others Market by Country
Chapter 11. Asia Pacific Racing Simulator Market by Country
11.1 China Racing Simulator Market
11.1.1 China Racing Simulator Market by Offering
11.1.2 China Racing Simulator Market by Simulator Type
11.1.3 China Racing Simulator Market by Vehicle Type
11.1.4 China Racing Simulator Market by Sales Channel
11.1.5 China Racing Simulator Market by Application
11.1.6 China Racing Simulator Market by Component
11.2 Japan Racing Simulator Market
11.2.1 Japan Racing Simulator Market by Offering
11.2.2 Japan Racing Simulator Market by Simulator Type
11.2.3 Japan Racing Simulator Market by Vehicle Type
11.2.4 Japan Racing Simulator Market by Sales Channel
11.2.5 Japan Racing Simulator Market by Application
11.2.6 Japan Racing Simulator Market by Component
11.3 India Racing Simulator Market
11.3.1 India Racing Simulator Market by Offering
11.3.2 India Racing Simulator Market by Simulator Type
11.3.3 India Racing Simulator Market by Vehicle Type
11.3.4 India Racing Simulator Market by Sales Channel
11.3.5 India Racing Simulator Market by Application
11.3.6 India Racing Simulator Market by Component
11.4 South Korea Racing Simulator Market
11.4.1 South Korea Racing Simulator Market by Offering
11.4.2 South Korea Racing Simulator Market by Simulator Type
11.4.3 South Korea Racing Simulator Market by Vehicle Type
11.4.4 South Korea Racing Simulator Market by Sales Channel
11.4.5 South Korea Racing Simulator Market by Application
11.4.6 South Korea Racing Simulator Market by Component
11.5 Singapore Racing Simulator Market
11.5.1 Singapore Racing Simulator Market by Offering
11.5.2 Singapore Racing Simulator Market by Simulator Type
11.5.3 Singapore Racing Simulator Market by Vehicle Type
11.5.4 Singapore Racing Simulator Market by Sales Channel
11.5.5 Singapore Racing Simulator Market by Application
11.5.6 Singapore Racing Simulator Market by Component
11.6 Malaysia Racing Simulator Market
11.6.1 Malaysia Racing Simulator Market by Offering
11.6.2 Malaysia Racing Simulator Market by Simulator Type
11.6.3 Malaysia Racing Simulator Market by Vehicle Type
11.6.4 Malaysia Racing Simulator Market by Sales Channel
11.6.5 Malaysia Racing Simulator Market by Application
11.6.6 Malaysia Racing Simulator Market by Component
11.7 Rest of Asia Pacific Racing Simulator Market
11.7.1 Rest of Asia Pacific Racing Simulator Market by Offering
11.7.2 Rest of Asia Pacific Racing Simulator Market by Simulator Type
11.7.3 Rest of Asia Pacific Racing Simulator Market by Vehicle Type
11.7.4 Rest of Asia Pacific Racing Simulator Market by Sales Channel
11.7.5 Rest of Asia Pacific Racing Simulator Market by Application
11.7.6 Rest of Asia Pacific Racing Simulator Market by Component
Chapter 12. Company Profiles
12.1 CXC Simulations
12.1.1 Company Overview
12.1.2 SWOT Analysis
12.2 D-BOX Technologies, Inc.
12.2.1 Company Overview
12.2.2 Financial Analysis
12.2.3 Regional Analysis
12.2.4 Research & Development Expenses
12.2.5 Recent strategies and developments:
12.2.5.1 Partnerships, Collaborations, and Agreements:
12.2.6 SWOT Analysis
12.3 Vesaro Limited
12.3.1 Company Overview
12.3.2 Recent strategies and developments:
12.3.2.1 Partnerships, Collaborations, and Agreements:
12.3.3 SWOT Analysis
12.4 Cruden B.V.
12.4.1 Company Overview
12.4.2 Recent strategies and developments:
12.4.2.1 Partnerships, Collaborations, and Agreements:
12.4.3 SWOT Analysis
12.5 ECA Group (Exail Technologies)
12.5.1 Company Overview
12.5.2 Financial Analysis
12.5.3 Segmental and Regional Analysis
12.5.4 Research & Development Expenses
12.5.5 SWOT Analysis
12.6 Trak Racer
12.6.1 Company Overview
12.6.2 SWOT Analysis
12.7 Next Level Racing Simulations PTY LTD
12.7.1 Company Overview
12.7.2 Recent strategies and developments:
12.7.2.1 Product Launches and Product Expansions:
12.7.3 SWOT Analysis
12.8 VI-grade GmbH (Spectris plc)
12.8.1 Company Overview
12.8.2 Financial Analysis
12.8.3 Segmental and Regional Analysis
12.8.4 Recent strategies and developments:
12.8.4.1 Partnerships, Collaborations, and Agreements:
12.8.4.2 Product Launches and Product Expansions:
12.8.5 SWOT Analysis
12.9 Anthony Best Dynamics Limited
12.9.1 Company Overview
12.9.2 Recent strategies and developments:
12.9.2.1 Acquisition and Mergers:
12.9.3 SWOT Analysis
12.10. Cranfield Aerospace Solutions
12.10.1 Company Overview
12.10.2 SWOT Analysis

Companies Mentioned

  • CXC Simulations
  • D-BOX Technologies, Inc.
  • Vesaro Limited
  • Cruden B.V.
  • ECA Group (Exail Technologies)
  • Trak Racer
  • Next Level Racing Simulations PTY LTD
  • VI-grade GmbH (Spectris plc)
  • Anthony Best Dynamics Limited
  • Cranfield Aerospace Solutions

Methodology

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