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North America Racing Simulator Market Size, Share & Trends Analysis Report By Offering (Hardware, and Software), By Simulator Type, By Vehicle Type, By Sales Channel, By Application, By Component, By Country and Growth Forecast, 2023 - 2030

  • PDF Icon

    Report

  • 141 Pages
  • March 2024
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5949492
The North America Racing Simulator Market would witness market growth of 14.6% CAGR during the forecast period (2023-2030).

The US market dominated the North America Racing Simulator Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $276 Million by 2030. The Canada market is experiencing a CAGR of 17.1% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 16.1% during (2023 - 2030).



The primary and most well-known use of racing simulators is in the gaming industry. For example, as per National Library of Medicine, the latest e-sports statistics reveal that the industry generated more than USD1 billion in sales in 2019. These simulators offer an immersive and realistic experience, allowing gamers to simulate high-speed races, compete against virtual opponents, and explore a variety of tracks and vehicles. The rise of esports has led to the establishment of virtual racing leagues and competitions. Racing simulators are the foundation for competitive esports events, attracting professional gamers and providing a platform for virtual racing tournaments.

Moreover, automotive manufacturers use racing simulators for virtual prototyping and testing of vehicle designs. Simulators allow engineers to assess and refine vehicle dynamics, aerodynamics, and performance characteristics before building physical prototypes, reducing development costs and time. Racing simulators provide a controlled environment to test and optimize individual vehicle components, from engines to suspension systems. This iterative testing process helps manufacturers fine-tune their vehicles for optimal performance.

According to the International Trade Administration, in 2022, there were more than 27 million e-commerce users in Canada or 75% of the population. This percentage is anticipated to reach 77.6% by 2025. Retail eCommerce sales in Canada are rising due to increased online shoppers. E-commerce sales were estimated to be around US$2.34 billion in March 2022. The integration of racing simulators with motorsports entertainment has contributed to the popularity of racing events in Mexico. Hence, the factors mentioned above will drive the regional market growth.

Based on Offering, the market is segmented into Hardware, and Software. Based on Simulator Type, the market is segmented into Compact/ Entry-Level Simulator, Medium-level Simulator, and Full-Scale Simulator. Based on Vehicle Type, the market is segmented into Passenger Car, and Commercial Vehicle. Based on Sales Channel, the market is segmented into Online, and Offline. Based on Application, the market is segmented into Home/Personal Use, and Commercial. Based on Component, the market is segmented into Steering Wheel, Pedal Sets, Monitor Stand, Cockpits, Seats, Gearbox Shifters, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • CXC Simulations
  • D-BOX Technologies, Inc.
  • Vesaro Limited
  • Cruden B.V.
  • ECA Group (Exail Technologies)
  • Trak Racer
  • Next Level Racing Simulations PTY LTD
  • VI-grade GmbH (Spectris plc)
  • Anthony Best Dynamics Limited
  • Cranfield Aerospace Solutions

Market Report Segmentation

By Offering
  • Hardware
  • Software
By Simulator Type
  • Compact/ Entry-Level Simulator
  • Medium-level Simulator
  • Full-Scale Simulator
By Vehicle Type
  • Passenger Car
  • Commercial Vehicle
By Sales Channel
  • Online
  • Offline
By Application
  • Home/Personal Use
  • Commercial
By Component
  • Steering Wheel
  • Pedal Sets
  • Monitor Stand
  • Cockpits
  • Seats
  • Gearbox Shifters
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Racing Simulator Market, by Offering
1.4.2 North America Racing Simulator Market, by Simulator Type
1.4.3 North America Racing Simulator Market, by Vehicle Type
1.4.4 North America Racing Simulator Market, by Sales Channel
1.4.5 North America Racing Simulator Market, by Application
1.4.6 North America Racing Simulator Market, by Component
1.4.7 North America Racing Simulator Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Opportunities
3.2.3 Market Restraints
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Recent Strategies Deployed in Racing Simulator Market
Chapter 5. North America Racing Simulator Market by Offering
5.1 North America Hardware Market by Region
5.2 North America Software Market by Region
Chapter 6. North America Racing Simulator Market by Simulator Type
6.1 North America Compact/ Entry-Level Simulator Market by Country
6.2 North America Medium-level Simulator Market by Country
6.3 North America Full-Scale Simulator Market by Country
Chapter 7. North America Racing Simulator Market by Vehicle Type
7.1 North America Passenger Car Market by Country
7.2 North America Commercial Vehicle Market by Country
Chapter 8. North America Racing Simulator Market by Sales Channel
8.1 North America Online Market by Country
8.2 North America Offline Market by Country
Chapter 9. North America Racing Simulator Market by Application
9.1 North America Home/Personal Use Market by Country
9.2 North America Commercial Market by Country
Chapter 10. North America Racing Simulator Market by Component
10.1 North America Steering Wheel Market by Country
10.2 North America Pedal Sets Market by Country
10.3 North America Monitor Stand Market by Country
10.4 North America Cockpits Market by Country
10.5 North America Seats Market by Country
10.6 North America Gearbox Shifters Market by Country
10.7 North America Others Market by Country
Chapter 11. North America Racing Simulator Market by Country
11.1 US Racing Simulator Market
11.1.1 US Racing Simulator Market by Offering
11.1.2 US Racing Simulator Market by Simulator Type
11.1.3 US Racing Simulator Market by Vehicle Type
11.1.4 US Racing Simulator Market by Sales Channel
11.1.5 US Racing Simulator Market by Application
11.1.6 US Racing Simulator Market by Component
11.2 Canada Racing Simulator Market
11.2.1 Canada Racing Simulator Market by Offering
11.2.2 Canada Racing Simulator Market by Simulator Type
11.2.3 Canada Racing Simulator Market by Vehicle Type
11.2.4 Canada Racing Simulator Market by Sales Channel
11.2.5 Canada Racing Simulator Market by Application
11.2.6 Canada Racing Simulator Market by Component
11.3 Mexico Racing Simulator Market
11.3.1 Mexico Racing Simulator Market by Offering
11.3.2 Mexico Racing Simulator Market by Simulator Type
11.3.3 Mexico Racing Simulator Market by Vehicle Type
11.3.4 Mexico Racing Simulator Market by Sales Channel
11.3.5 Mexico Racing Simulator Market by Application
11.3.6 Mexico Racing Simulator Market by Component
11.4 Rest of North America Racing Simulator Market
11.4.1 Rest of North America Racing Simulator Market by Offering
11.4.2 Rest of North America Racing Simulator Market by Simulator Type
11.4.3 Rest of North America Racing Simulator Market by Vehicle Type
11.4.4 Rest of North America Racing Simulator Market by Sales Channel
11.4.5 Rest of North America Racing Simulator Market by Application
11.4.6 Rest of North America Racing Simulator Market by Component
Chapter 12. Company Profiles
12.1 CXC Simulations
12.1.1 Company Overview
12.1.2 SWOT Analysis
12.2 D-BOX Technologies, Inc.
12.2.1 Company Overview
12.2.2 Financial Analysis
12.2.3 Regional Analysis
12.2.4 Research & Development Expenses
12.2.5 Recent strategies and developments:
12.2.5.1 Partnerships, Collaborations, and Agreements:
12.2.6 SWOT Analysis
12.3 Vesaro Limited
12.3.1 Company Overview
12.3.2 Recent strategies and developments:
12.3.2.1 Partnerships, Collaborations, and Agreements:
12.3.3 SWOT Analysis
12.4 Cruden B.V.
12.4.1 Company Overview
12.4.2 Recent strategies and developments:
12.4.2.1 Partnerships, Collaborations, and Agreements:
12.4.3 SWOT Analysis
12.5 ECA Group (Exail Technologies)
12.5.1 Company Overview
12.5.2 Financial Analysis
12.5.3 Segmental and Regional Analysis
12.5.4 Research & Development Expenses
12.5.5 SWOT Analysis
12.6 Trak Racer
12.6.1 Company Overview
12.6.2 SWOT Analysis
12.7 Next Level Racing Simulations PTY LTD
12.7.1 Company Overview
12.7.2 Recent strategies and developments:
12.7.2.1 Product Launches and Product Expansions:
12.7.3 SWOT Analysis
12.8 VI-grade GmbH (Spectris plc)
12.8.1 Company Overview
12.8.2 Financial Analysis
12.8.3 Segmental and Regional Analysis
12.8.4 Recent strategies and developments:
12.8.4.1 Partnerships, Collaborations, and Agreements:
12.8.4.2 Product Launches and Product Expansions:
12.8.5 SWOT Analysis
12.9 Anthony Best Dynamics Limited
12.9.1 Company Overview
12.9.2 Recent strategies and developments:
12.9.2.1 Acquisition and Mergers:
12.9.3 SWOT Analysis
12.10. Cranfield Aerospace Solutions
12.10.1 Company Overview
12.10.2 SWOT Analysis

Companies Mentioned

  • CXC Simulations
  • D-BOX Technologies, Inc.
  • Vesaro Limited
  • Cruden B.V.
  • ECA Group (Exail Technologies)
  • Trak Racer
  • Next Level Racing Simulations PTY LTD
  • VI-grade GmbH (Spectris plc)
  • Anthony Best Dynamics Limited
  • Cranfield Aerospace Solutions

Methodology

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