The North America Racing Simulator Market would witness market growth of 14.6% CAGR during the forecast period (2023-2030).
The US market dominated the North America Racing Simulator Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $276 Million by 2030. The Canada market is experiencing a CAGR of 17.1% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 16.1% during (2023 - 2030).
The primary and most well-known use of racing simulators is in the gaming industry. For example, as per National Library of Medicine, the latest e-sports statistics reveal that the industry generated more than USD1 billion in sales in 2019. These simulators offer an immersive and realistic experience, allowing gamers to simulate high-speed races, compete against virtual opponents, and explore a variety of tracks and vehicles. The rise of esports has led to the establishment of virtual racing leagues and competitions. Racing simulators are the foundation for competitive esports events, attracting professional gamers and providing a platform for virtual racing tournaments.
Moreover, automotive manufacturers use racing simulators for virtual prototyping and testing of vehicle designs. Simulators allow engineers to assess and refine vehicle dynamics, aerodynamics, and performance characteristics before building physical prototypes, reducing development costs and time. Racing simulators provide a controlled environment to test and optimize individual vehicle components, from engines to suspension systems. This iterative testing process helps manufacturers fine-tune their vehicles for optimal performance.
According to the International Trade Administration, in 2022, there were more than 27 million e-commerce users in Canada or 75% of the population. This percentage is anticipated to reach 77.6% by 2025. Retail eCommerce sales in Canada are rising due to increased online shoppers. E-commerce sales were estimated to be around US$2.34 billion in March 2022. The integration of racing simulators with motorsports entertainment has contributed to the popularity of racing events in Mexico. Hence, the factors mentioned above will drive the regional market growth.
Based on Offering, the market is segmented into Hardware, and Software. Based on Simulator Type, the market is segmented into Compact/ Entry-Level Simulator, Medium-level Simulator, and Full-Scale Simulator. Based on Vehicle Type, the market is segmented into Passenger Car, and Commercial Vehicle. Based on Sales Channel, the market is segmented into Online, and Offline. Based on Application, the market is segmented into Home/Personal Use, and Commercial. Based on Component, the market is segmented into Steering Wheel, Pedal Sets, Monitor Stand, Cockpits, Seats, Gearbox Shifters, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The US market dominated the North America Racing Simulator Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $276 Million by 2030. The Canada market is experiencing a CAGR of 17.1% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 16.1% during (2023 - 2030).
The primary and most well-known use of racing simulators is in the gaming industry. For example, as per National Library of Medicine, the latest e-sports statistics reveal that the industry generated more than USD1 billion in sales in 2019. These simulators offer an immersive and realistic experience, allowing gamers to simulate high-speed races, compete against virtual opponents, and explore a variety of tracks and vehicles. The rise of esports has led to the establishment of virtual racing leagues and competitions. Racing simulators are the foundation for competitive esports events, attracting professional gamers and providing a platform for virtual racing tournaments.
Moreover, automotive manufacturers use racing simulators for virtual prototyping and testing of vehicle designs. Simulators allow engineers to assess and refine vehicle dynamics, aerodynamics, and performance characteristics before building physical prototypes, reducing development costs and time. Racing simulators provide a controlled environment to test and optimize individual vehicle components, from engines to suspension systems. This iterative testing process helps manufacturers fine-tune their vehicles for optimal performance.
According to the International Trade Administration, in 2022, there were more than 27 million e-commerce users in Canada or 75% of the population. This percentage is anticipated to reach 77.6% by 2025. Retail eCommerce sales in Canada are rising due to increased online shoppers. E-commerce sales were estimated to be around US$2.34 billion in March 2022. The integration of racing simulators with motorsports entertainment has contributed to the popularity of racing events in Mexico. Hence, the factors mentioned above will drive the regional market growth.
Based on Offering, the market is segmented into Hardware, and Software. Based on Simulator Type, the market is segmented into Compact/ Entry-Level Simulator, Medium-level Simulator, and Full-Scale Simulator. Based on Vehicle Type, the market is segmented into Passenger Car, and Commercial Vehicle. Based on Sales Channel, the market is segmented into Online, and Offline. Based on Application, the market is segmented into Home/Personal Use, and Commercial. Based on Component, the market is segmented into Steering Wheel, Pedal Sets, Monitor Stand, Cockpits, Seats, Gearbox Shifters, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- CXC Simulations
- D-BOX Technologies, Inc.
- Vesaro Limited
- Cruden B.V.
- ECA Group (Exail Technologies)
- Trak Racer
- Next Level Racing Simulations PTY LTD
- VI-grade GmbH (Spectris plc)
- Anthony Best Dynamics Limited
- Cranfield Aerospace Solutions
Market Report Segmentation
By Offering- Hardware
- Software
- Compact/ Entry-Level Simulator
- Medium-level Simulator
- Full-Scale Simulator
- Passenger Car
- Commercial Vehicle
- Online
- Offline
- Home/Personal Use
- Commercial
- Steering Wheel
- Pedal Sets
- Monitor Stand
- Cockpits
- Seats
- Gearbox Shifters
- Others
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market at a Glance
Chapter 3. Market Overview
Chapter 5. North America Racing Simulator Market by Offering
Chapter 6. North America Racing Simulator Market by Simulator Type
Chapter 7. North America Racing Simulator Market by Vehicle Type
Chapter 8. North America Racing Simulator Market by Sales Channel
Chapter 9. North America Racing Simulator Market by Application
Chapter 10. North America Racing Simulator Market by Component
Chapter 11. North America Racing Simulator Market by Country
Chapter 12. Company Profiles
Companies Mentioned
- CXC Simulations
- D-BOX Technologies, Inc.
- Vesaro Limited
- Cruden B.V.
- ECA Group (Exail Technologies)
- Trak Racer
- Next Level Racing Simulations PTY LTD
- VI-grade GmbH (Spectris plc)
- Anthony Best Dynamics Limited
- Cranfield Aerospace Solutions
Methodology
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