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Home Theatre Market Size, Share & Trends Analysis Report By Distribution Channel, By Product Type (Home Theatre In A Box System (HTIB), Sound Bar, and Component System), By Regional Outlook and Forecast, 2023 - 2030

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    Report

  • 260 Pages
  • March 2024
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5949669
The Global Home Theatre Market size is expected to reach $19.8 billion by 2030, rising at a market growth of 9.2% CAGR during the forecast period. In the year 2022, the market attained a volume of 25,906.8 thousand units, experiencing a growth of 8.8% (2019-2022).

North America, particularly the United States and Canada, has been a key consumer electronics and entertainment spending region. Therefore, the North America segment captured $3,490.9 million revenue in the market in 2022. Also, US consumed 6,087.9 thousand units in the market in 2022. High disposable income levels in this region have historically supported the demand for premium systems. The rise of streaming services for movies and TV shows has been a significant driver of their demand in the region.



The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. For instance, In October, 2023, Sonos, Inc. launched the next generation of products, the Sonos Era 300 and the Sonos Era 100. The Sonos Era 300 has the features of six powerful drivers to assist in directing sound in all directions to provide an improved experience for music and movies. Additionally, In September, 2023, Toshiba Corporation launched the Toshiba Z870. The new product provides the combination of design and technology needed to solve real-world entertainment challenges.

Cardinal Matrix - Market Competition Analysis

Based on the Analysis presented in the Cardinal Matrix; Samsung Electronics Co., Ltd. (Samsung Group) is the forerunner in the market. In July, 2023, Samsung Electronics Co. Ltd. launched the Graphics Double Data Rate 7 (GDDR7) DRAM. The new product helps enhance user experiences and provides exceptional graphics performance on game consoles and workstations. Additionally, the new product has applications in AI and automotive vehicles. Companies such as LG Corporation, Panasonic Holdings Corporation, Sony Corporation are some of the key innovators in market.



Market Growth Factors

Higher resolution provides sharper and more detailed images on the screen. As content producers increasingly adopt 4K and 8K standards, consumers are motivated to upgrade their systems to enjoy the enhanced visual clarity and immersive viewing experience these higher resolutions offer. Thus, these factors can assist in the increasing demand for these in the coming years.

Streaming services, such as Netflix, Hulu, Amazon Prime Video, and others, offer a vast library of high-resolution content with advanced audio features. Consumers seeking to make the most of this high-quality content are motivated to invest in these setups that fully showcase streaming media's visual and auditory aspects. Therefore, owing to these factors there will be increased demand in the market.

Market Restraining Factors

Many individuals or families may live in residences with limited space, such as apartments or smaller houses. Setting up a dedicated home theatre room may not be feasible. The shape and size of the room influence the ideal experience. Therefore, these factors can lead to decreased demand in the market.

By Product Type Analysis

Based on product type, the market is segmented into home theatre in a box system (HTIB), sound bar, and component system. The home theatre in a box system (HTIB) segment held 54.1% revenue share in the market in 2022. HTIB systems are known for their simplicity and ease of setup. The all-in-one package eliminates consumers’ need to navigate complex configurations and compatibility issues.



By Distribution Channel Analysis

On the basis of distribution channel, the market is divided into offline and online. In 2022, the online segment witnessed 27.6% revenue share in the market. Online retail platforms, ranging from dedicated electronics stores to general e-commerce giants, have played a pivotal role in driving the growth of the market. As per the data from the International Trade Administration, Canada had more than 27 million e-commerce consumers in 2022, which represented 75% of the country's population.

By Regional Analysis

By region, the market is segmented into North America, Europe, Asia Pacific, and LAMEA. In 2022, the Asia Pacific segment acquired 28.8% revenue share in the market. The economic growth witnessed in various countries across the Asia Pacific region has played a pivotal role in boosting consumer spending on entertainment and lifestyle products.

Market Competition and Attributes



The market is fiercely competitive, driven by technological advancements, price strategies, and brand recognition. Key players like Sony, Samsung, and Bose vie for dominance, leveraging innovations in audio and display technologies. Ecosystem integration, content services, and seamless distribution channels are also crucial battlegrounds. Ultimately, companies compete to deliver immersive entertainment experiences while enhancing customer support and satisfaction.

Recent Strategies Deployed in the Market

  • Aug-2023: Yamaha Corporation released the R-N1000A, R-N800A, and R-N600A network receivers, the NS-800A and NS-600A speakers, and the SPS-800A speaker stand for its Hi-Fi product portfolio. The new products help in strengthening the Hi-Fi product lineup of Yamaha. Additionally, the new products provide entertainment for a wide range of people.
  • Jul-2023: Sony Electronics Inc., a subsidiary of Sony Corporation, introduced the HT-AX7, a portable theatre system. The new product has the features of 360-degree Spatial Sound Mapping and an upmixer algorithm to convert stereo into a three-dimensional sound. Additionally, the new product offers entertainment through spatial and room-filling sound.
  • Jul-2023: Toshiba Corporation introduced the Toshiba M650. The new product helps in integrating Dolby Vision IQ HDR10+ adaptive HDR technology to produce both bright and dark colours. Additionally, the new product audio and visuals of better quality to provide a cinematic experience.2023-Jul: Toshiba Corporation introduced the Toshiba M650. The new product helps integrate Dolby Vision IQ HDR10+ adaptive HDR technology to produce both bright and dark colours. Additionally, the new product offers audio and visuals of better quality to render a cinematic experience.
  • Jan-2023: LG Electronics, Inc., a subsidiary of LG Corporation, joined hands with Magna International Inc., a leading global automotive supplier. Under this collaboration, the infotainment capabilities of LG Electronics were combined with the Advanced Driver Assistance System (ADAS) and automated driving technologies of Magna International. Additionally, the collaboration assisted in developing an automated driving-infotainment solution.
  • Apr-2022: Sonos, Inc. completed the acquisition of Mayht Holding BV, a Netherlands-based company manufacturing audio transducers. Through this acquisition, Sonos strengthened its competitive advantage. Additionally, the acquisition assisted in paving the roadmap for Sonos.

List of Key Companies Profiled

  • Bose Corporation
  • Sonos, Inc.
  • Masimo Corporation
  • LG Corporation
  • Panasonic Holdings Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Koninklijke Philips N.V.
  • Toshiba Corporation
  • Yamaha Corporation

Market Report Segmentation

By Distribution Channel (Volume, Thousand Units, USD Billion, 2019-2030)
  • Offline
  • Online
By Product Type (Volume, Thousand Units, USD Billion, 2019-2030)
  • Home Theatre In A Box System (HTIB)
  • Sound Bar
  • Component System
By Geography (Volume, Thousand Units, USD Billion, 2019-2030)
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Home Theatre Market, by Distribution Channel
1.4.2 Global Home Theatre Market, by Product Type
1.4.3 Global Home Theatre Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2022, Jan - 2024, Jan) Leading Players
4.4 Porter’s Five Forces Analysis
Chapter 5. Global Home Theatre Market, By Distribution Channel
5.1 Global Offline Market, By Region
5.2 Global Online Market, By Region
Chapter 6. Global Home Theatre Market, By Product Type
6.1 Global Home Theatre In A Box System (HTIB) Market, By Region
6.2 Global Sound Bar Market, By Region
6.3 Global Component System Market, By Region
Chapter 7. Global Home Theatre Market, By Region
7.1 North America Home Theatre Market
7.1.1 North America Home Theatre Market, By Distribution Channel
7.1.1.1 North America Offline Market, By Country
7.1.1.2 North America Online Market, By Country
7.1.2 North America Home Theatre Market, By Product Type
7.1.2.1 North America Home Theatre In A Box System (HTIB) Market, By Country
7.1.2.2 North America Sound Bar Market, By Country
7.1.2.3 North America Component System Market, By Country
7.1.3 North America Home Theatre Market, By Country
7.1.3.1 US Home Theatre Market
7.1.3.1.1 US Home Theatre Market, By Distribution Channel
7.1.3.1.2 US Home Theatre Market, By Product Type
7.1.3.2 Canada Home Theatre Market
7.1.3.2.1 Canada Home Theatre Market, By Distribution Channel
7.1.3.2.2 Canada Home Theatre Market, By Product Type
7.1.3.3 Mexico Home Theatre Market
7.1.3.3.1 Mexico Home Theatre Market, By Distribution Channel
7.1.3.3.2 Mexico Home Theatre Market, By Product Type
7.1.3.4 Rest of North America Home Theatre Market
7.1.3.4.1 Rest of North America Home Theatre Market, By Distribution Channel
7.1.3.4.2 Rest of North America Home Theatre Market, By Product Type
7.2 Europe Home Theatre Market
7.2.1 Europe Home Theatre Market, By Distribution Channel
7.2.1.1 Europe Offline Market, By Country
7.2.1.2 Europe Online Market, By Country
7.2.2 Europe Home Theatre Market, By Product Type
7.2.2.1 Europe Home Theatre In A Box System (HTIB) Market, By Country
7.2.2.2 Europe Sound Bar Market, By Country
7.2.2.3 Europe Component System Market, By Country
7.2.3 Europe Home Theatre Market, By Country
7.2.3.1 Germany Home Theatre Market
7.2.3.1.1 Germany Home Theatre Market, By Distribution Channel
7.2.3.1.2 Germany Home Theatre Market, By Product Type
7.2.3.2 UK Home Theatre Market
7.2.3.2.1 UK Home Theatre Market, By Distribution Channel
7.2.3.2.2 UK Home Theatre Market, By Product Type
7.2.3.3 France Home Theatre Market
7.2.3.3.1 France Home Theatre Market, By Distribution Channel
7.2.3.3.2 France Home Theatre Market, By Product Type
7.2.3.4 Russia Home Theatre Market
7.2.3.4.1 Russia Home Theatre Market, By Distribution Channel
7.2.3.4.2 Russia Home Theatre Market, By Product Type
7.2.3.5 Spain Home Theatre Market
7.2.3.5.1 Spain Home Theatre Market, By Distribution Channel
7.2.3.5.2 Spain Home Theatre Market, By Product Type
7.2.3.6 Italy Home Theatre Market
7.2.3.6.1 Italy Home Theatre Market, By Distribution Channel
7.2.3.6.2 Italy Home Theatre Market, By Product Type
7.2.3.7 Rest of Europe Home Theatre Market
7.2.3.7.1 Rest of Europe Home Theatre Market, By Distribution Channel
7.2.3.7.2 Rest of Europe Home Theatre Market, By Product Type
7.3 Asia Pacific Home Theatre Market
7.3.1 Asia Pacific Home Theatre Market, By Distribution Channel
7.3.1.1 Asia Pacific Offline Market, By Country
7.3.1.2 Asia Pacific Online Market, By Country
7.3.2 Asia Pacific Home Theatre Market, By Product Type
7.3.2.1 Asia Pacific Home Theatre In A Box System (HTIB) Market, By Country
7.3.2.2 Asia Pacific Sound Bar Market, By Country
7.3.2.3 Asia Pacific Component System Market, By Country
7.3.3 Asia Pacific Home Theatre Market, By Country
7.3.3.1 China Home Theatre Market
7.3.3.1.1 China Home Theatre Market, By Distribution Channel
7.3.3.1.2 China Home Theatre Market, By Product Type
7.3.3.2 Japan Home Theatre Market
7.3.3.2.1 Japan Home Theatre Market, By Distribution Channel
7.3.3.2.2 Japan Home Theatre Market, By Product Type
7.3.3.3 India Home Theatre Market
7.3.3.3.1 India Home Theatre Market, By Distribution Channel
7.3.3.3.2 India Home Theatre Market, By Product Type
7.3.3.4 South Korea Home Theatre Market
7.3.3.4.1 South Korea Home Theatre Market, By Distribution Channel
7.3.3.4.2 South Korea Home Theatre Market, By Product Type
7.3.3.5 Singapore Home Theatre Market
7.3.3.5.1 Singapore Home Theatre Market, By Distribution Channel
7.3.3.5.2 Singapore Home Theatre Market, By Product Type
7.3.3.6 Malaysia Home Theatre Market
7.3.3.6.1 Malaysia Home Theatre Market, By Distribution Channel
7.3.3.6.2 Malaysia Home Theatre Market, By Product Type
7.3.3.7 Rest of Asia Pacific Home Theatre Market
7.3.3.7.1 Rest of Asia Pacific Home Theatre Market, By Distribution Channel
7.3.3.7.2 Rest of Asia Pacific Home Theatre Market, By Product Type
7.4 LAMEA Home Theatre Market
7.4.1 LAMEA Home Theatre Market, By Distribution Channel
7.4.1.1 LAMEA Offline Market, By Country
7.4.1.2 LAMEA Online Market, By Country
7.4.2 LAMEA Home Theatre Market, By Product Type
7.4.2.1 LAMEA Home Theatre In A Box System (HTIB) Market, By Country
7.4.2.2 LAMEA Sound Bar Market, By Country
7.4.2.3 LAMEA Component System Market, By Country
7.4.3 LAMEA Home Theatre Market, By Country
7.4.3.1 Brazil Home Theatre Market
7.4.3.1.1 Brazil Home Theatre Market, By Distribution Channel
7.4.3.1.2 Brazil Home Theatre Market, By Product Type
7.4.3.2 Argentina Home Theatre Market
7.4.3.2.1 Argentina Home Theatre Market, By Distribution Channel
7.4.3.2.2 Argentina Home Theatre Market, By Product Type
7.4.3.3 UAE Home Theatre Market
7.4.3.3.1 UAE Home Theatre Market, By Distribution Channel
7.4.3.3.2 UAE Home Theatre Market, By Product Type
7.4.3.4 Saudi Arabia Home Theatre Market
7.4.3.4.1 Saudi Arabia Home Theatre Market, By Distribution Channel
7.4.3.4.2 Saudi Arabia Home Theatre Market, By Product Type
7.4.3.5 South Africa Home Theatre Market
7.4.3.5.1 South Africa Home Theatre Market, By Distribution Channel
7.4.3.5.2 South Africa Home Theatre Market, By Product Type
7.4.3.6 Nigeria Home Theatre Market
7.4.3.6.1 Nigeria Home Theatre Market, By Distribution Channel
7.4.3.6.2 Nigeria Home Theatre Market, By Product Type
7.4.3.7 Rest of LAMEA Home Theatre Market
7.4.3.7.1 Rest of LAMEA Home Theatre Market, By Distribution Channel
7.4.3.7.2 Rest of LAMEA Home Theatre Market, By Product Type
Chapter 8. Company Profiles
8.1 Bose Corporation
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Product Launches and Product Expansions:
8.1.3 SWOT Analysis
8.2 Sonos, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.5.2 Acquisition and Mergers:
8.2.6 SWOT Analysis
8.3 Masimo Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Acquisition and Mergers:
8.3.6 SWOT Analysis
8.4 LG Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Panasonic Holdings Corporation
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 Recent strategies and developments:
8.5.5.1 Product Launches and Product Expansions:
8.5.6 SWOT Analysis
8.6 Samsung Electronics Co., Ltd. (Samsung Group)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Recent strategies and developments:
8.6.4.1 Product Launches and Product Expansions:
8.6.4.2 Acquisition and Mergers:
8.6.5 SWOT Analysis
8.7 Sony Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 Koninklijke Philips N.V.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 SWOT Analysis
8.9 Toshiba Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research and Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Product Launches and Product Expansions:
8.9.6 SWOT Analysis
8.10. Yamaha Corporation
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional & Segmental Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Product Launches and Product Expansions:
8.10.6 SWOT Analysis
Chapter 9. Wining Imperatives of Home Theatre Market

Companies Mentioned

  • Bose Corporation
  • Sonos, Inc.
  • Masimo Corporation
  • LG Corporation
  • Panasonic Holdings Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Koninklijke Philips N.V.
  • Toshiba Corporation
  • Yamaha Corporation

Methodology

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