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The smart wearable entertainment devices and services market is forecasted to grow by USD 16.00 bn during 2023-2028, accelerating at a CAGR of 17.46% during the forecast period. The report on the smart wearable entertainment devices and services market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing awareness about the benefits of a healthy lifestyle, the rising digitization of the global economy, and the development of miniaturized electronic components.
The smart wearable entertainment devices and services market is segmented as below:
By Channel
- Offline
- Online
By Type
- Smartwatches
- Smart glasses
- Wearable gaming devices
- Other
By Geographical Landscape
- North America
- APAC
- Europe
- Middle East and Africa
- South America
The report on the smart wearable entertainment devices and services market covers the following areas:
- Smart wearable entertainment devices and services market sizing
- Smart wearable entertainment devices and services market forecast
- Smart wearable entertainment devices and services market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Channel
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global smart wearable entertainment devices and services market: Adidas AG, Alphabet Inc., Fossil Group Inc., Garmin Ltd., Huawei Technologies Co. Ltd., Imagine Marketing Pvt. Ltd., Lenovo Group Ltd., LG Corp., Microsoft Corp., Nexxbase Marketing Pvt. Ltd., Owlet Inc., Samsung Electronics Co. Ltd., Sensoria Inc., Silicon Laboratories Inc., Sony Group Corp., TE Connectivity Ltd., Vuzix Corp., Withings France SA, Xiaomi Communications Co. Ltd., and Apple Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing use of smart wearable devices in sports analytics."
According to the report, one of the major drivers for this market is the increasing awareness about the benefits of a healthy lifestyle.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Adidas AG
- Alphabet Inc.
- Fossil Group Inc.
- Garmin Ltd.
- Huawei Technologies Co. Ltd.
- Imagine Marketing Pvt. Ltd.
- Lenovo Group Ltd.
- LG Corp.
- Microsoft Corp.
- Nexxbase Marketing Pvt. Ltd.
- Owlet Inc.
- Samsung Electronics Co. Ltd.
- Sensoria Inc.
- Silicon Laboratories Inc.
- Sony Group Corp.
- TE Connectivity Ltd.
- Vuzix Corp.
- Withings France SA
- Xiaomi Communications Co. Ltd.
- Apple Inc.