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Gaming Accessories Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030

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    Report

  • 190 Pages
  • March 2024
  • Region: Global
  • Fairfield Market Research
  • ID: 5952661
Fairfield, a leading market research firm, has released a comprehensive report forecasting significant growth in the global gaming accessories market. According to the report, the market, currently valued at approximately US$6.5 billion, is projected to reach a staggering US$12.9 billion by the year 2030, indicating a remarkable expansion trajectory.

Rise of eSports and New Gaming Consoles Fueling Market Growth

The report identifies key trends propelling the growth of the gaming accessories market, with the rise of eSports emerging as a significant driver. The surge in eSports popularity has led to increased sales and innovation in gaming accessory products worldwide. Additionally, the release of new gaming consoles has sparked a surge in demand for compatible accessories such as controllers, headsets, and charging docks, further fueling market growth.

Dominance of Headsets and Wired Accessories

In 2022, the headsets category dominated the gaming accessories industry, equipped with advanced sound technologies like surround sound and noise cancellation, providing gamers with a competitive edge. Moreover, the wired category controlled the market, favored for its consistent performance, especially during extended gaming sessions.

PC Segment and Online Category to Dominate

The report highlights the dominance of the PC segment in the global gaming accessories market, driven by the demand for high-end accessories that offer superior control, audio quality, and graphics. Furthermore, the online category, encompassing products like high-performance gaming mice and mechanical keyboards, is highly prevalent in the market, catering to the needs of professional and enthusiast gamers alike.

Asia Pacific and North America Lead Regional Growth

Asia Pacific is poised to account for the largest share of the global gaming accessories market, fueled by the rising demand for high-quality peripherals and the booming mobile gaming segment. On the other hand, North America is experiencing substantial growth driven by a thriving gaming culture, high disposable income levels, and a tech-savvy population.

Key Growth Determinants and Barriers

Continuous advancements in technology, including innovations in ergonomic designs and immersive features such as AR and VR, are identified as key growth determinants for the gaming accessories market. However, high price points and limited innovation pose significant barriers to market expansion, impacting accessibility and competitiveness.

Trends and Opportunities for Market Expansion

The report highlights three key trends shaping the gaming accessories market: the rise of eSports, the increase in the release of new gaming consoles, and the growing demand for customization and aesthetics. These trends present opportunities for manufacturers to innovate and cater to the evolving needs of gamers worldwide.

Competitive Analysis

The competitive landscape analysis identifies several key players leading the global gaming accessories market, including Logitech G, Razer Inc., Turtle Beach, and SteelSeries, among others. These companies are known for their high-quality gaming peripherals and aggressive marketing strategies, contributing to a dynamic and competitive market landscape.

Global Gaming Accessories Market is Segmented as Below:

By Component:

  • Mice
  • Controller
  • Others
  • Headsets
  • Keyboard

By Device Type:

  • P.C.
  • Gaming Console

By Connectivity Type:

  • Wired
  • Wireless

By End User:

  • Online
  • Offline

By Geographic Coverage:

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • U.K.
  • France
  • Italy
  • Turkey
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • South Korea
  • India
  • Southeast Asia
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Rest of Latin America
  • Middle East & Africa
  • C.C.
  • South Africa
  • Egypt
  • Nigeria
  • Rest of the Middle East & Africa


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Table of Contents

1. Executive Summary
1.1. Global Gaming Accessories Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2022
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Global Gaming Accessories Market Outlook, 2018 - 2030
3.1. Global Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
3.1.1. Key Highlights
3.1.1.1. Mice
3.1.1.2. Controller
3.1.1.3. Headsets
3.1.1.4. Keyboard
3.1.1.5. Others
3.2. Global Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
3.2.1. Key Highlights
3.2.1.1. PC
3.2.1.2. Gaming Console
3.3. Global Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
3.3.1. Key Highlights
3.3.1.1. Wired
3.3.1.2. Wireless
3.4. Global Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
3.4.1. Key Highlights
3.4.1.1. Online
3.4.1.2. Offline
3.5. Global Gaming Accessories Market Outlook, by Region, Value (US$ Bn), 2018 - 2030
3.5.1. Key Highlights
3.5.1.1. North America
3.5.1.2. Europe
3.5.1.3. Asia Pacific
3.5.1.4. Latin America
3.5.1.5. Middle East & Africa
4. North America Gaming Accessories Market Outlook, 2018 - 2030
4.1. North America Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
4.1.1. Key Highlights
4.1.1.1. Mice
4.1.1.2. Controller
4.1.1.3. Headsets
4.1.1.4. Keyboard
4.1.1.5. Others
4.2. North America Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
4.2.1. Key Highlights
4.2.1.1. PC
4.2.1.2. Gaming Console
4.3. North America Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
4.3.1. Key Highlights
4.3.1.1. Wired
4.3.1.2. Wireless
4.4. North America Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
4.4.1. Key Highlights
4.4.1.1. Online
4.4.1.2. Offline
4.4.2. BPS Analysis/Market Attractiveness Analysis
4.5. North America Gaming Accessories Market Outlook, by Country, Value (US$ Bn), 2018 - 2030
4.5.1. Key Highlights
4.5.1.1. U.S. Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
4.5.1.2. U.S. Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
4.5.1.3. U.S. Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
4.5.1.4. U.S. Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
4.5.1.5. Canada Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
4.5.1.6. Canada Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
4.5.1.7. Canada Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
4.5.1.8. Canada Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
4.5.2. BPS Analysis/Market Attractiveness Analysis
5. Europe Gaming Accessories Market Outlook, 2018 - 2030
5.1. Europe Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
5.1.1. Key Highlights
5.1.1.1. Mice
5.1.1.2. Controller
5.1.1.3. Headsets
5.1.1.4. Keyboard
5.1.1.5. Others
5.2. Europe Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
5.2.1. Key Highlights
5.2.1.1. PC
5.2.1.2. Gaming Console
5.3. Europe Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
5.3.1. Key Highlights
5.3.1.1. Wired
5.3.1.2. Wireless
5.4. Europe Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
5.4.1. Key Highlights
5.4.1.1. Online
5.4.1.2. Offline
5.4.2. BPS Analysis/Market Attractiveness Analysis
5.5. Europe Gaming Accessories Market Outlook, by Country, Value (US$ Bn), 2018 - 2030
5.5.1. Key Highlights
5.5.1.1. Germany Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.2. Germany Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.3. Germany Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.4. Germany Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.5. U.K. Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.6. U.K. Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.7. U.K. Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.8. U.K. Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.9. France Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.10. France Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.11. France Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.12. France Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.13. Italy Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.14. Italy Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.15. Italy Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.16. Italy Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.17. Turkey Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.18. Turkey Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.19. Turkey Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.20. Turkey Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.21. Russia Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.22. Russia Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.23. Russia Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.24. Russia Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.1.25. Rest of Europe Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
5.5.1.26. Rest of Europe Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
5.5.1.27. Rest of Europe Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
5.5.1.28. Rest of Europe Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
5.5.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Gaming Accessories Market Outlook, 2018 - 2030
6.1. Asia Pacific Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
6.1.1. Key Highlights
6.1.1.1. Mice
6.1.1.2. Controller
6.1.1.3. Headsets
6.1.1.4. Keyboard
6.1.1.5. Others
6.2. Asia Pacific Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
6.2.1. Key Highlights
6.2.1.1. PC
6.2.1.2. Gaming Console
6.3. Asia Pacific Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
6.3.1. Key Highlights
6.3.1.1. Wired
6.3.1.2. Wireless
6.4. Asia Pacific Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
6.4.1. Key Highlights
6.4.1.1. Online
6.4.1.2. Offline
6.4.2. BPS Analysis/Market Attractiveness Analysis
6.5. Asia Pacific Gaming Accessories Market Outlook, by Country, Value (US$ Bn), 2018 - 2030
6.5.1. Key Highlights
6.5.1.1. China Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.2. China Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.3. China Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.4. China Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.1.5. Japan Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.6. Japan Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.7. Japan Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.8. Japan Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.1.9. South Korea Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.10. South Korea Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.11. South Korea Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.12. South Korea Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.1.13. India Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.14. India Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.15. India Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.16. India Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.1.17. Southeast Asia Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.18. Southeast Asia Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.19. Southeast Asia Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.20. Southeast Asia Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.1.21. Rest of Asia Pacific Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
6.5.1.22. Rest of Asia Pacific Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
6.5.1.23. Rest of Asia Pacific Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
6.5.1.24. Rest of Asia Pacific Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
6.5.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America Gaming Accessories Market Outlook, 2018 - 2030
7.1. Latin America Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
7.1.1. Key Highlights
7.1.1.1. Mice
7.1.1.2. Controller
7.1.1.3. Headsets
7.1.1.4. Keyboard
7.1.1.5. Others
7.2. Latin America Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
7.2.1. Key Highlights
7.2.1.1. PC
7.2.1.2. Gaming Console
7.3. Latin America Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
7.3.1. Key Highlights
7.3.1.1. Wired
7.3.1.2. Wireless
7.4. Latin America Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
7.4.1. Key Highlights
7.4.1.1. Online
7.4.1.2. Offline
7.4.2. BPS Analysis/Market Attractiveness Analysis
7.5. Latin America Gaming Accessories Market Outlook, by Country, Value (US$ Bn), 2018 - 2030
7.5.1. Key Highlights
7.5.1.1. Brazil Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
7.5.1.2. Brazil Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
7.5.1.3. Brazil Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
7.5.1.4. Brazil Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
7.5.1.5. Mexico Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
7.5.1.6. Mexico Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
7.5.1.7. Mexico Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
7.5.1.8. Mexico Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
7.5.1.9. Argentina Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
7.5.1.10. Argentina Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
7.5.1.11. Argentina Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
7.5.1.12. Argentina Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
7.5.1.13. Rest of Latin America Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
7.5.1.14. Rest of Latin America Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
7.5.1.15. Rest of Latin America Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
7.5.1.16. Rest of Latin America Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
7.5.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa Gaming Accessories Market Outlook, 2018 - 2030
8.1. Middle East & Africa Gaming Accessories Market Outlook, by Component, Value (US$ Bn), 2018 - 2030
8.1.1. Key Highlights
8.1.1.1. Mice
8.1.1.2. Controller
8.1.1.3. Headsets
8.1.1.4. Keyboard
8.1.1.5. Others
8.2. Middle East & Africa Gaming Accessories Market Outlook, by Device Type, Value (US$ Bn), 2018 - 2030
8.2.1. Key Highlights
8.2.1.1. PC
8.2.1.2. Gaming Console
8.3. Middle East & Africa Gaming Accessories Market Outlook, by Connectivity Type, Value (US$ Bn), 2018 - 2030
8.3.1. Key Highlights
8.3.1.1. Wired
8.3.1.2. Wireless
8.4. Middle East & Africa Gaming Accessories Market Outlook, by End User, Value (US$ Bn), 2018 - 2030
8.4.1. Key Highlights
8.4.1.1. Online
8.4.1.2. Offline
8.4.2. BPS Analysis/Market Attractiveness Analysis
8.5. Middle East & Africa Gaming Accessories Market Outlook, by Country, Value (US$ Bn), 2018 - 2030
8.5.1. Key Highlights
8.5.1.1. GCC Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
8.5.1.2. GCC Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
8.5.1.3. GCC Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
8.5.1.4. GCC Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
8.5.1.5. South Africa Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
8.5.1.6. South Africa Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
8.5.1.7. South Africa Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
8.5.1.8. South Africa Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
8.5.1.9. Egypt Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
8.5.1.10. Egypt Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
8.5.1.11. Egypt Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
8.5.1.12. Egypt Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
8.5.1.13. Nigeria Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
8.5.1.14. Nigeria Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
8.5.1.15. Nigeria Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
8.5.1.16. Nigeria Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
8.5.1.17. Rest of Middle East & Africa Gaming Accessories Market by Component, Value (US$ Bn), 2018 - 2030
8.5.1.18. Rest of Middle East & Africa Gaming Accessories Market Device Type, Value (US$ Bn), 2018 - 2030
8.5.1.19. Rest of Middle East & Africa Gaming Accessories Market Connectivity Type, Value (US$ Bn), 2018 - 2030
8.5.1.20. Rest of Middle East & Africa Gaming Accessories Market End User, Value (US$ Bn), 2018 - 2030
8.5.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Manufacturer vs Device Type Heatmap
9.2. Company Market Share Analysis, 2022
9.3. Competitive Dashboard
9.4. Company Profiles
9.4.1. Logitech International SA
9.4.1.1. Company Overview
9.4.1.2. Product Portfolio
9.4.1.3. Financial Overview
9.4.1.4. Business Strategies and Development
9.4.2. Razer Inc
9.4.2.1. Company Overview
9.4.2.2. Product Portfolio
9.4.2.3. Financial Overview
9.4.2.4. Business Strategies and Development
9.4.3. Turtle Beach.
9.4.3.1. Company Overview
9.4.3.2. Product Portfolio
9.4.3.3. Financial Overview
9.4.3.4. Business Strategies and Development
9.4.4. Steel Series
9.4.4.1. Company Overview
9.4.4.2. Product Portfolio
9.4.4.3. Financial Overview
9.4.4.4. Business Strategies and Development
9.4.5. ASUS ROG
9.4.5.1. Company Overview
9.4.5.2. Product Portfolio
9.4.5.3. Financial Overview
9.4.5.4. Business Strategies and Development
9.4.6. Corsair Components Inc
9.4.6.1. Company Overview
9.4.6.2. Product Portfolio
9.4.6.3. Financial Overview
9.4.6.4. Business Strategies and Development
9.4.7. Thrustmaster
9.4.7.1. Company Overview
9.4.7.2. Product Portfolio
9.4.7.3. Financial Overview
9.4.7.4. Business Strategies and Development
9.4.8. Astro Gaming
9.4.8.1. Company Overview
9.4.8.2. Product Portfolio
9.4.8.3. Financial Overview
9.4.8.4. Business Strategies and Development
9.4.9. RAPOO
9.4.9.1. Company Overview
9.4.9.2. Product Portfolio
9.4.9.3. Financial Overview
9.4.9.4. Business Strategies and Development
9.4.10. A4TECH
9.4.10.1. Company Overview
9.4.10.2. Product Portfolio
9.4.10.3. Financial Overview
9.4.10.4. Business Strategies and Development
9.4.11. Sony Group Corporation
9.4.11.1. Company Overview
9.4.11.2. Product Portfolio
9.4.11.3. Financial Overview
9.4.11.4. Business Strategies and Development
9.4.12. Nintendo Co. Ltd
9.4.12.1. Company Overview
9.4.12.2. Product Portfolio
9.4.12.3. Financial Overview
9.4.12.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms and Abbreviations

Companies Mentioned

  • Logitech G
  • Razer Inc.
  • Corsair
  • Steel Series
  • ASUS ROG
  • Turtle Beach
  • Thrustmaster
  • Astro Gaming

Methodology

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