The wearable computing market size has grown exponentially in recent years. It will grow from $66.93 billion in 2023 to $80.68 billion in 2024 at a compound annual growth rate (CAGR) of 20.5%. The growth observed in the historic period in wearable computing can be attributed to advancements in microelectronics technology, a rising awareness of health among consumers, the popularity of fitness tracking and wellness trends, enhancements in battery life and energy efficiency, and the increased adoption of smartphones as companion devices.
The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $167.07 billion in 2028 at a compound annual growth rate (CAGR) of 20%. The anticipated growth in the forecast period for wearable computing can be attributed to the integration with the Internet of Things (IoT) ecosystem, the rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, the demand for personalized and adaptive computing experiences, and the growth of wearable payments and contactless technology. Major trends expected in the forecast period include the convergence of fashion and technology in design, an emphasis on data privacy and security measures, the development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and the emergence of wearable tech for mental health and well-being applications.
The increasing awareness and prioritization of fitness and health among consumers are poised to drive the growth of the wearable computing market. Health-conscious behavior involves individuals understanding the impact of their daily choices on overall well-being. Wearable devices, equipped with heart rate sensors, play a crucial role in continuously monitoring heart rate during activities and throughout the day. This data aids users in assessing workout intensity, tracking cardiovascular fitness improvements, and identifying potential health issues. For example, in December 2023, the International Health Racquet reported a 3.7% increase in Americans' fitness facility memberships in 2022, reaching a record 68.9 million consumers, while overall facility users rose by 8.1% to 82.7 million people. This surge in fitness and health consciousness is a driving force behind the growth of the wearable computing market.
Prominent companies in the wearable computing sector are strategically focusing on technological advancements to better serve their existing consumer base. One notable innovation is the RISC-V Snapdragon Wear platform incorporated into wearable devices. RISC-V is an open-source instruction set architecture (ISA) enabling the development of custom cores, fostering innovation and competition. In October 2023, Qualcomm Technologies and Google jointly launched the RISC-V Snapdragon Wear, anticipating a rapid evolution of the Wear OS ecosystem and a streamlined time-to-market for original equipment manufacturers (OEMs). The affordability, effectiveness, and adaptability of the RISC-V architecture position it as a favorable alternative to Arm's designs for wearable platforms.
In January 2021, Google, a leading US-based technology company, completed the acquisition of Fitbit for $2.1 billion, strengthening its presence in the wearables market focused on health and wellness. The acquisition aimed to position Google competitively in the expanding wearables market by leveraging Fitbit's established user base and expertise in developing fitness wearables. Additionally, the collaboration was expected to drive wearable innovation by combining Google's hardware, software, and AI capabilities with Fitbit's technological proficiency. Fitbit, a US-based company specializing in smartwatches and fitness-tracking devices, became an integral part of Google's strategy in the wearables sector.
Major companies operating in the wearable computing market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation.
North America was the largest region in the wearable computing market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Wearable computing involves the development, design, and deployment of compact computational and sensory devices that are worn on, under, or within clothing, including integration into apparel. These wearable computers are designed to offer convenient access to information and improve workplaces by quickly delivering relevant data to the wearer.
The primary categories of wearable computing products include smartwatches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. Smartwatches are devices that closely resemble traditional wristwatches and incorporate connectivity features such as Bluetooth, Wi-Fi, and 4G/5G. They find applications in various sectors such as fitness and wellness, healthcare, entertainment, defense, gaming, and others.
The wearable computing market research report is one of a series of new reports that provides wearable computing market statistics, including wearable computing industry global market size, regional shares, competitors with wearable computing market share, detailed wearable computing market segments, market trends, and opportunities, and any further data you may need to thrive in the wearable computing industry. This wearable computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $167.07 billion in 2028 at a compound annual growth rate (CAGR) of 20%. The anticipated growth in the forecast period for wearable computing can be attributed to the integration with the Internet of Things (IoT) ecosystem, the rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, the demand for personalized and adaptive computing experiences, and the growth of wearable payments and contactless technology. Major trends expected in the forecast period include the convergence of fashion and technology in design, an emphasis on data privacy and security measures, the development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and the emergence of wearable tech for mental health and well-being applications.
The increasing awareness and prioritization of fitness and health among consumers are poised to drive the growth of the wearable computing market. Health-conscious behavior involves individuals understanding the impact of their daily choices on overall well-being. Wearable devices, equipped with heart rate sensors, play a crucial role in continuously monitoring heart rate during activities and throughout the day. This data aids users in assessing workout intensity, tracking cardiovascular fitness improvements, and identifying potential health issues. For example, in December 2023, the International Health Racquet reported a 3.7% increase in Americans' fitness facility memberships in 2022, reaching a record 68.9 million consumers, while overall facility users rose by 8.1% to 82.7 million people. This surge in fitness and health consciousness is a driving force behind the growth of the wearable computing market.
Prominent companies in the wearable computing sector are strategically focusing on technological advancements to better serve their existing consumer base. One notable innovation is the RISC-V Snapdragon Wear platform incorporated into wearable devices. RISC-V is an open-source instruction set architecture (ISA) enabling the development of custom cores, fostering innovation and competition. In October 2023, Qualcomm Technologies and Google jointly launched the RISC-V Snapdragon Wear, anticipating a rapid evolution of the Wear OS ecosystem and a streamlined time-to-market for original equipment manufacturers (OEMs). The affordability, effectiveness, and adaptability of the RISC-V architecture position it as a favorable alternative to Arm's designs for wearable platforms.
In January 2021, Google, a leading US-based technology company, completed the acquisition of Fitbit for $2.1 billion, strengthening its presence in the wearables market focused on health and wellness. The acquisition aimed to position Google competitively in the expanding wearables market by leveraging Fitbit's established user base and expertise in developing fitness wearables. Additionally, the collaboration was expected to drive wearable innovation by combining Google's hardware, software, and AI capabilities with Fitbit's technological proficiency. Fitbit, a US-based company specializing in smartwatches and fitness-tracking devices, became an integral part of Google's strategy in the wearables sector.
Major companies operating in the wearable computing market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation.
North America was the largest region in the wearable computing market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Wearable computing involves the development, design, and deployment of compact computational and sensory devices that are worn on, under, or within clothing, including integration into apparel. These wearable computers are designed to offer convenient access to information and improve workplaces by quickly delivering relevant data to the wearer.
The primary categories of wearable computing products include smartwatches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. Smartwatches are devices that closely resemble traditional wristwatches and incorporate connectivity features such as Bluetooth, Wi-Fi, and 4G/5G. They find applications in various sectors such as fitness and wellness, healthcare, entertainment, defense, gaming, and others.
The wearable computing market research report is one of a series of new reports that provides wearable computing market statistics, including wearable computing industry global market size, regional shares, competitors with wearable computing market share, detailed wearable computing market segments, market trends, and opportunities, and any further data you may need to thrive in the wearable computing industry. This wearable computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Wearable Computing Market Characteristics3. Wearable Computing Market Trends And Strategies32. Global Wearable Computing Market Competitive Benchmarking33. Global Wearable Computing Market Competitive Dashboard34. Key Mergers And Acquisitions In The Wearable Computing Market
4. Wearable Computing Market - Macro Economic Scenario
5. Global Wearable Computing Market Size and Growth
6. Wearable Computing Market Segmentation
7. Wearable Computing Market Regional And Country Analysis
8. Asia-Pacific Wearable Computing Market
9. China Wearable Computing Market
10. India Wearable Computing Market
11. Japan Wearable Computing Market
12. Australia Wearable Computing Market
13. Indonesia Wearable Computing Market
14. South Korea Wearable Computing Market
15. Western Europe Wearable Computing Market
16. UK Wearable Computing Market
17. Germany Wearable Computing Market
18. France Wearable Computing Market
19. Italy Wearable Computing Market
20. Spain Wearable Computing Market
21. Eastern Europe Wearable Computing Market
22. Russia Wearable Computing Market
23. North America Wearable Computing Market
24. USA Wearable Computing Market
25. Canada Wearable Computing Market
26. South America Wearable Computing Market
27. Brazil Wearable Computing Market
28. Middle East Wearable Computing Market
29. Africa Wearable Computing Market
30. Wearable Computing Market Competitive Landscape And Company Profiles
31. Wearable Computing Market Other Major And Innovative Companies
35. Wearable Computing Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
Wearable Computing Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
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- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for wearable computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Product Type: Smart Watches; Smart Jewelry; Fitness Trackers; Head Mounted Display; Body Worn Cameras; Other Product Types.2) By Connectivity: Bluetooth; Wi-Fi; 4G/5G; Other Connectivity
3) By End Use: Fitness and Wellness; Healthcare; Entertainment; Defense; Gaming; Other End Users
Key Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Huawei Technologies Co.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Apple Inc.
- Google LLC
- Samsung Electronics Co. Ltd.
- Microsoft Corporation
- Huawei Technologies Co.
- Sony Corp.
- LG Electronics Inc.
- NIKE, Inc.
- Xiaomi Inc.
- Medtronic Inc.
- Adidas AG
- Siemens Healthcare
- Philips Healthcare
- GE Healthcare
- Valve Corporation
- Boston Scientific Corporation
- Motorola Mobility Holdings, Inc.
- Garmin Ltd.
- Contour, Ascension Technology Corporation
- Casio Computer Company Ltd.
- Fossil Group
- Fitbit, Inc.
- GoPro
- Pebble Technology Corporation
- Zephyr Technology Corporation
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | April 2024 |
Forecast Period | 2024 - 2028 |
Estimated Market Value ( USD | $ 80.68 Billion |
Forecasted Market Value ( USD | $ 167.07 Billion |
Compound Annual Growth Rate | 20.0% |
Regions Covered | Global |
No. of Companies Mentioned | 25 |