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Wearable Computing Market Report 2025

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    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5953217
This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

The wearable computing market size has grown rapidly in recent years. It will grow from $80.68 billion in 2024 to $96.78 billion in 2025 at a compound annual growth rate (CAGR) of 20%. The growth in the historic period can be attributed to technological advancements in microelectronics, increasing health consciousness among consumers, popularity of fitness tracking and wellness trends, improvements in battery life and energy efficiency, and adoption of smartphones as companion devices.

The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $200.94 billion in 2029 at a compound annual growth rate (CAGR) of 20%. The growth in the forecast period can be attributed to integration with internet of things (IoT) ecosystem, rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, demand for personalized and adaptive computing experiences, and growth of wearable payments and contactless technology. Major trends in the forecast period include convergence of fashion and technology in design, emphasis on data privacy and security measures, development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and emergence of wearable tech for mental health and well-being applications.

The growing fitness and health consciousness among people is expected to propel the growth of the wearable computing market going forward. Health and fitness consciousness is a behavior and attitude in which people know how their daily choices affect their overall health. Wearable devices incorporate heart rate sensors that continuously monitor heart rate during exercise and throughout the day. This data helps users gauge the intensity of their workouts, track improvements in cardiovascular fitness, and identify potential health issues. For instance, in December 2023, according to the International Health Racquet, a US-based not-for-profit trade association representing the global fitness industry, found that the number of Americans who were members of a fitness facility in 2022 increased by 3.7% to 68.9 million consumers, a record number for the industry, and overall facility users climbed 8.1% to 82.7 million people. Therefore, growing fitness and health consciousness among people is driving the growth of the wearable computing market.

Major companies operating in the wearable computing market are focusing on technological advancements such as the RISC-V Snapdragon Wear platform in wearable devices to meet the needs of their existing consumers better. RISC-V Snapdragon Wear is an innovative development of a wearable platform based on the RISC-V instruction set architecture (ISA). RISC-V is an open-source ISA that allows for the creation of custom cores, fostering innovation and competition. For Instance, in October 2023, Qualcomm Technologies, Inc., a US-based designer and manufacturer of wireless communication products, and Google, a US-based technology company, collaboratively launched the RISC-V Snapdragon Wear. The wearables solution built on RISC-V is anticipated to speed up the Wear OS ecosystem's rapid evolution and help original equipment manufacturers (OEMs) cut down on time to market. The RISC-V architecture is a desirable substitute for Arm's designs for wearable platforms due to its affordability, effectiveness, and adaptability.

In November 2022, CardieX Limited, an Australia-based health technology company, acquired Blumio, Inc. for an undisclosed amount. This acquisition allows CardieX to incorporate Blumio's advanced sensor technology into its existing products, enhancing the accuracy and functionality of its health monitoring solutions. The partnership is aimed at driving innovation in non-invasive health tracking and expanding CardieX's market presence. Blumio, Inc. is a US-based provider of wearable blood pressure monitoring technology.

Major companies operating in the wearable computing market are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation.

North America was the largest region in the wearable computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

Wearable computing is the exploration, creation, and utilization of compact computational and sensory devices worn on, under, or within clothing or even integrated into apparel. These wearable computers are crafted to provide ease of access and enhance workplaces by swiftly delivering information to the wearer.

The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.

The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Wearable Computing Market Characteristics3. Wearable Computing Market Trends and Strategies4. Wearable Computing Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Covid and Recovery on the Market
5. Global Wearable Computing Growth Analysis and Strategic Analysis Framework
5.1. Global Wearable Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Wearable Computing Market Growth Rate Analysis
5.4. Global Wearable Computing Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Wearable Computing Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Wearable Computing Total Addressable Market (TAM)
6. Wearable Computing Market Segmentation
6.1. Global Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Head Mounted Display
  • Body Worn Cameras
  • Other Product Types
6.2. Global Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Bluetooth
  • Wi-Fi
  • 4G or 5G
  • Other Connectivity
6.3. Global Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness and Wellness
  • Healthcare
  • Entertainment
  • Defense
  • Gaming
  • Other End Users
6.4. Global Wearable Computing Market, Sub-Segmentation of Smart Watches, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness-Oriented Smart Watches
  • Luxury Smart Watches
  • Smart Watches With Health Monitoring
6.5. Global Wearable Computing Market, Sub-Segmentation of Smart Jewelry, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Rings
  • Smart Bracelets
  • Smart Necklaces
6.6. Global Wearable Computing Market, Sub-Segmentation of Fitness Trackers, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wristband Fitness Trackers
  • Clip-on Fitness Trackers
  • Smart Clothing With Tracking
6.7. Global Wearable Computing Market, Sub-Segmentation of Head Mounted Display, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Mixed Reality Headsets
6.8. Global Wearable Computing Market, Sub-Segmentation of Body Worn Cameras, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Law Enforcement Body Cameras
  • Medical Body Cameras
  • Sports Body Cameras
6.9. Global Wearable Computing Market, Sub-Segmentation of Other Product Types, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Clothing
  • Wearable Health Monitors
  • Sleep Trackers
7. Wearable Computing Market Regional and Country Analysis
7.1. Global Wearable Computing Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Wearable Computing Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Wearable Computing Market
8.1. Asia-Pacific Wearable Computing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Wearable Computing Market
9.1. China Wearable Computing Market Overview
9.2. China Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Wearable Computing Market
10.1. India Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Wearable Computing Market
11.1. Japan Wearable Computing Market Overview
11.2. Japan Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Wearable Computing Market
12.1. Australia Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Wearable Computing Market
13.1. Indonesia Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Wearable Computing Market
14.1. South Korea Wearable Computing Market Overview
14.2. South Korea Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Wearable Computing Market
15.1. Western Europe Wearable Computing Market Overview
15.2. Western Europe Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Wearable Computing Market
16.1. UK Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Wearable Computing Market
17.1. Germany Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Wearable Computing Market
18.1. France Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Wearable Computing Market
19.1. Italy Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Wearable Computing Market
20.1. Spain Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Wearable Computing Market
21.1. Eastern Europe Wearable Computing Market Overview
21.2. Eastern Europe Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Wearable Computing Market
22.1. Russia Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Wearable Computing Market
23.1. North America Wearable Computing Market Overview
23.2. North America Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Wearable Computing Market
24.1. USA Wearable Computing Market Overview
24.2. USA Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Wearable Computing Market
25.1. Canada Wearable Computing Market Overview
25.2. Canada Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Wearable Computing Market
26.1. South America Wearable Computing Market Overview
26.2. South America Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Wearable Computing Market
27.1. Brazil Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Wearable Computing Market
28.1. Middle East Wearable Computing Market Overview
28.2. Middle East Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Wearable Computing Market
29.1. Africa Wearable Computing Market Overview
29.2. Africa Wearable Computing Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Wearable Computing Market, Segmentation by Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Wearable Computing Market, Segmentation by End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Wearable Computing Market Competitive Landscape and Company Profiles
30.1. Wearable Computing Market Competitive Landscape
30.2. Wearable Computing Market Company Profiles
30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Huawei Technologies Co. Overview, Products and Services, Strategy and Financial Analysis
31. Wearable Computing Market Other Major and Innovative Companies
31.1. Sony Corp.
31.2. LG Electronics Inc.
31.3. NIKE, Inc.
31.4. Xiaomi Inc.
31.5. Medtronic Inc.
31.6. Adidas AG
31.7. Siemens Healthcare
31.8. Philips Healthcare
31.9. GE Healthcare
31.10. Valve Corporation
31.11. Boston Scientific Corporation
31.12. Motorola Mobility Holdings, Inc.
31.13. Garmin Ltd.
31.14. Contour, Ascension Technology Corporation
31.15. Casio Computer Company Ltd.
32. Global Wearable Computing Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Wearable Computing Market34. Recent Developments in the Wearable Computing Market
35. Wearable Computing Market High Potential Countries, Segments and Strategies
35.1 Wearable Computing Market in 2029 - Countries Offering Most New Opportunities
35.2 Wearable Computing Market in 2029 - Segments Offering Most New Opportunities
35.3 Wearable Computing Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Wearable Computing Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for wearable computing? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Product Type: Smart Watches; Smart Jewelry; Fitness Trackers; Head Mounted Display; Body Worn Cameras; Other Product Types
2) By Connectivity: Bluetooth; Wi-Fi; 4G Or 5G; Other Connectivity
3) By End Use: Fitness And Wellness; Healthcare; Entertainment; Defense; Gaming; Other End Users

Subsegments:

1) By Smart Watches: Fitness-Oriented Smart Watches; Luxury Smart Watches; Smart Watches With Health Monitoring
2) By Smart Jewelry: Smart Rings; Smart Bracelets; Smart Necklaces
3) By Fitness Trackers: Wristband Fitness Trackers; Clip-On Fitness Trackers; Smart Clothing With Tracking
4) By Head Mounted Display: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Mixed Reality Headsets
5) By Body Worn Cameras: Law Enforcement Body Cameras; Medical Body Cameras; Sports Body Cameras
6) By Other Product Types: Smart Clothing; Wearable Health Monitors; Sleep Trackers

Key Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Huawei Technologies Co.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

Some of the major companies featured in this Wearable Computing market report include:
  • Apple Inc.
  • Google LLC
  • Samsung Electronics Co. Ltd.
  • Microsoft Corporation
  • Huawei Technologies Co.
  • Sony Corp.
  • LG Electronics Inc.
  • NIKE, Inc.
  • Xiaomi Inc.
  • Medtronic Inc.
  • Adidas AG
  • Siemens Healthcare
  • Philips Healthcare
  • GE Healthcare
  • Valve Corporation
  • Boston Scientific Corporation
  • Motorola Mobility Holdings, Inc.
  • Garmin Ltd.
  • Contour, Ascension Technology Corporation
  • Casio Computer Company Ltd.
  • Fossil Group
  • Fitbit, Inc.
  • GoPro
  • Pebble Technology Corporation
  • Zephyr Technology Corporation

Table Information